| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | You may use this sample code for anything you like, it is not covered by the | 
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| 11 | LGPL like the rest of the engine. | 
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| 12 | ----------------------------------------------------------------------------- | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | #ifndef __MaterialControls_H__ | 
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| 16 | #define __MaterialControls_H__ | 
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| 17 |  | 
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| 18 | #include "CEGUI/CEGUIForwardRefs.h" | 
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| 19 | #include "OgreString.h" | 
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| 20 |  | 
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| 21 | enum ShaderValType | 
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| 22 | { | 
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| 23 |         GPU_VERTEX, GPU_FRAGMENT, MAT_SPECULAR, MAT_DIFFUSE, MAT_AMBIENT, MAT_SHININESS, MAT_EMISSIVE | 
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| 24 | }; | 
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| 25 |  | 
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| 26 | //--------------------------------------------------------------------------- | 
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| 27 | struct ShaderControl | 
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| 28 | { | 
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| 29 |     Ogre::String Name; | 
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| 30 |         Ogre::String ParamName; | 
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| 31 |         ShaderValType ValType; | 
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| 32 |         float MinVal; | 
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| 33 |         float MaxVal; | 
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| 34 |         size_t ElementIndex; | 
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| 35 |         mutable size_t PhysicalIndex; | 
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| 36 |  | 
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| 37 |         float getRange(void) const { return MaxVal - MinVal; } | 
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| 38 |         float convertParamToScrollPosition(const float val) const { return val - MinVal; } | 
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| 39 |         float convertScrollPositionToParam(const float val) const { return val + MinVal; } | 
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| 40 | }; | 
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| 41 |  | 
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| 42 | typedef std::vector<ShaderControl> ShaderControlsContainer; | 
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| 43 | typedef ShaderControlsContainer::iterator ShaderControlIterator; | 
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| 44 | // used for materials that have user controls | 
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| 45 |  | 
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| 46 | //--------------------------------------------------------------------------- | 
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| 47 | class MaterialControls | 
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| 48 | { | 
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| 49 | public: | 
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| 50 |     MaterialControls(const Ogre::String& displayName, const Ogre::String& materialName) | 
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| 51 |         : mDisplayName(displayName) | 
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| 52 |         , mMaterialName(materialName) | 
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| 53 |     { | 
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| 54 |     }; | 
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| 55 |  | 
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| 56 |     ~MaterialControls(void){} | 
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| 57 |  | 
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| 58 |     const Ogre::String& getDisplayName(void) const { return mDisplayName; } | 
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| 59 |     const Ogre::String& getMaterialName(void) const { return mMaterialName; } | 
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| 60 |     size_t getShaderControlCount(void) const { return mShaderControlsContainer.size(); } | 
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| 61 |     const ShaderControl& getShaderControl(const size_t idx) const | 
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| 62 |     { | 
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| 63 |         assert( idx < mShaderControlsContainer.size() ); | 
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| 64 |         return mShaderControlsContainer[idx]; | 
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| 65 |     } | 
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| 66 |     /** add a new control by passing a string parameter | 
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| 67 |  | 
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| 68 |     @param | 
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| 69 |       params is a string using the following format: | 
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| 70 |         "<Control Name>, <Shader parameter name>, <Parameter Type>, <Min Val>, <Max Val>, <Parameter Sub Index>" | 
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| 71 |  | 
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| 72 |         <Control Name> is the string displayed for the control name on screen | 
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| 73 |         <Shader parameter name> is the name of the variable in the shader | 
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| 74 |         <Parameter Type> can be GPU_VERTEX, GPU_FRAGMENT | 
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| 75 |         <Min Val> minimum value that parameter can be | 
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| 76 |         <Max Val> maximum value that parameter can be | 
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| 77 |         <Parameter Sub Index> index into the the float array of the parameter.  All GPU parameters are assumed to be float[4]. | 
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| 78 |  | 
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| 79 |     */ | 
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| 80 |     void addControl(const Ogre::String& params); | 
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| 81 |  | 
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| 82 | protected: | 
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| 83 |  | 
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| 84 |     Ogre::String mDisplayName; | 
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| 85 |     Ogre::String mMaterialName; | 
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| 86 |  | 
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| 87 |     ShaderControlsContainer mShaderControlsContainer; | 
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| 88 | }; | 
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| 89 |  | 
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| 90 | typedef std::vector<MaterialControls> MaterialControlsContainer; | 
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| 91 | typedef MaterialControlsContainer::iterator MaterialControlsIterator; | 
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| 92 |  | 
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| 93 |  | 
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| 94 | //--------------------------------------------------------------------------- | 
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| 95 | struct ShaderControlGUIWidget | 
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| 96 | { | 
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| 97 |         CEGUI::Window* TextWidget; | 
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| 98 |         CEGUI::Window* NumberWidget; | 
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| 99 |         CEGUI::Scrollbar*  ScrollWidget; | 
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| 100 |  | 
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| 101 |         ShaderControlGUIWidget() : TextWidget(NULL), NumberWidget(NULL), ScrollWidget(NULL) {} | 
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| 102 | }; | 
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| 103 |  | 
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| 104 | //--------------------------------------------------------------------------- | 
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| 105 | /** loads material shader controls from a configuration file | 
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| 106 |     A .controls file is made up of the following: | 
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| 107 |  | 
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| 108 |     [<material display name>] | 
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| 109 |     material = <material name> | 
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| 110 |     control = <Control Name>, <Shader parameter name>, <Parameter Type>, <Min Val>, <Max Val>, <Parameter Sub Index> | 
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| 111 |  | 
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| 112 |     <material display name> is what is displayed in the material combo box. | 
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| 113 |     <material name> is the name of the material in the material script. | 
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| 114 |     control is the shader control associated with the material. The order | 
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| 115 |     of the contol definions in the .controls file determins their order | 
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| 116 |     when displayed in the controls window. | 
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| 117 |  | 
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| 118 |     you can have multiple .controls files or put them all in one. | 
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| 119 | */ | 
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| 120 | void loadMaterialControlsFile(MaterialControlsContainer& controlsContainer, const Ogre::String& filename); | 
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| 121 | /** load all control files found in resource paths | 
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| 122 | */ | 
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| 123 | void loadAllMaterialControlFiles(MaterialControlsContainer& controlsContainer); | 
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| 124 |  | 
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| 125 | #endif // __MaterialControls_H__ | 
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