1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | #ifndef __MaterialControls_H__ |
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16 | #define __MaterialControls_H__ |
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17 | |
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18 | #include "CEGUI/CEGUIForwardRefs.h" |
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19 | #include "OgreString.h" |
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20 | |
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21 | enum ShaderValType |
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22 | { |
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23 | GPU_VERTEX, GPU_FRAGMENT, MAT_SPECULAR, MAT_DIFFUSE, MAT_AMBIENT, MAT_SHININESS, MAT_EMISSIVE |
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24 | }; |
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25 | |
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26 | //--------------------------------------------------------------------------- |
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27 | struct ShaderControl |
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28 | { |
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29 | Ogre::String Name; |
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30 | Ogre::String ParamName; |
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31 | ShaderValType ValType; |
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32 | float MinVal; |
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33 | float MaxVal; |
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34 | size_t ElementIndex; |
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35 | mutable size_t PhysicalIndex; |
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36 | |
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37 | float getRange(void) const { return MaxVal - MinVal; } |
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38 | float convertParamToScrollPosition(const float val) const { return val - MinVal; } |
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39 | float convertScrollPositionToParam(const float val) const { return val + MinVal; } |
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40 | }; |
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41 | |
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42 | typedef std::vector<ShaderControl> ShaderControlsContainer; |
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43 | typedef ShaderControlsContainer::iterator ShaderControlIterator; |
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44 | // used for materials that have user controls |
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45 | |
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46 | //--------------------------------------------------------------------------- |
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47 | class MaterialControls |
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48 | { |
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49 | public: |
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50 | MaterialControls(const Ogre::String& displayName, const Ogre::String& materialName) |
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51 | : mDisplayName(displayName) |
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52 | , mMaterialName(materialName) |
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53 | { |
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54 | }; |
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55 | |
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56 | ~MaterialControls(void){} |
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57 | |
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58 | const Ogre::String& getDisplayName(void) const { return mDisplayName; } |
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59 | const Ogre::String& getMaterialName(void) const { return mMaterialName; } |
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60 | size_t getShaderControlCount(void) const { return mShaderControlsContainer.size(); } |
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61 | const ShaderControl& getShaderControl(const size_t idx) const |
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62 | { |
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63 | assert( idx < mShaderControlsContainer.size() ); |
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64 | return mShaderControlsContainer[idx]; |
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65 | } |
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66 | /** add a new control by passing a string parameter |
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67 | |
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68 | @param |
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69 | params is a string using the following format: |
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70 | "<Control Name>, <Shader parameter name>, <Parameter Type>, <Min Val>, <Max Val>, <Parameter Sub Index>" |
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71 | |
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72 | <Control Name> is the string displayed for the control name on screen |
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73 | <Shader parameter name> is the name of the variable in the shader |
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74 | <Parameter Type> can be GPU_VERTEX, GPU_FRAGMENT |
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75 | <Min Val> minimum value that parameter can be |
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76 | <Max Val> maximum value that parameter can be |
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77 | <Parameter Sub Index> index into the the float array of the parameter. All GPU parameters are assumed to be float[4]. |
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78 | |
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79 | */ |
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80 | void addControl(const Ogre::String& params); |
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81 | |
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82 | protected: |
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83 | |
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84 | Ogre::String mDisplayName; |
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85 | Ogre::String mMaterialName; |
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86 | |
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87 | ShaderControlsContainer mShaderControlsContainer; |
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88 | }; |
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89 | |
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90 | typedef std::vector<MaterialControls> MaterialControlsContainer; |
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91 | typedef MaterialControlsContainer::iterator MaterialControlsIterator; |
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92 | |
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93 | |
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94 | //--------------------------------------------------------------------------- |
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95 | struct ShaderControlGUIWidget |
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96 | { |
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97 | CEGUI::Window* TextWidget; |
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98 | CEGUI::Window* NumberWidget; |
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99 | CEGUI::Scrollbar* ScrollWidget; |
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100 | |
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101 | ShaderControlGUIWidget() : TextWidget(NULL), NumberWidget(NULL), ScrollWidget(NULL) {} |
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102 | }; |
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103 | |
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104 | //--------------------------------------------------------------------------- |
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105 | /** loads material shader controls from a configuration file |
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106 | A .controls file is made up of the following: |
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107 | |
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108 | [<material display name>] |
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109 | material = <material name> |
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110 | control = <Control Name>, <Shader parameter name>, <Parameter Type>, <Min Val>, <Max Val>, <Parameter Sub Index> |
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111 | |
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112 | <material display name> is what is displayed in the material combo box. |
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113 | <material name> is the name of the material in the material script. |
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114 | control is the shader control associated with the material. The order |
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115 | of the contol definions in the .controls file determins their order |
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116 | when displayed in the controls window. |
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117 | |
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118 | you can have multiple .controls files or put them all in one. |
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119 | */ |
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120 | void loadMaterialControlsFile(MaterialControlsContainer& controlsContainer, const Ogre::String& filename); |
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121 | /** load all control files found in resource paths |
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122 | */ |
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123 | void loadAllMaterialControlFiles(MaterialControlsContainer& controlsContainer); |
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124 | |
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125 | #endif // __MaterialControls_H__ |
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