1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | /** |
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16 | \file |
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17 | Shadows.cpp |
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18 | \brief |
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19 | Shows a few ways to use Ogre's shadowing techniques |
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20 | */ |
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21 | |
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22 | #include <CEGUI/CEGUIImageset.h> |
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23 | #include <CEGUI/CEGUISystem.h> |
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24 | #include <CEGUI/CEGUILogger.h> |
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25 | #include <CEGUI/CEGUISchemeManager.h> |
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26 | #include <CEGUI/CEGUIWindowManager.h> |
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27 | #include <CEGUI/CEGUIWindow.h> |
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28 | #include <CEGUI/elements/CEGUICombobox.h> |
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29 | #include <CEGUI/elements/CEGUIComboDropList.h> |
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30 | #include <CEGUI/elements/CEGUIEditbox.h> |
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31 | #include <CEGUI/elements/CEGUIListbox.h> |
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32 | #include <CEGUI/elements/CEGUIListboxTextItem.h> |
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33 | #include <CEGUI/elements/CEGUIPushButton.h> |
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34 | #include <CEGUI/elements/CEGUIScrollbar.h> |
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35 | #include <CEGUI/elements/CEGUIRadioButton.h> |
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36 | #include "OgreCEGUIRenderer.h" |
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37 | #include "OgreCEGUIResourceProvider.h" |
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38 | #include "ExampleApplication.h" |
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39 | |
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40 | /* |
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41 | #include "OgreNoMemoryMacros.h" |
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42 | #include <ode/odecpp.h> |
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43 | #include <ode/odecpp_collision.h> |
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44 | #include "OgreMemoryMacros.h" |
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45 | */ |
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46 | |
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47 | /* |
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48 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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49 | #include "OgreNoMemoryMacros.h" |
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50 | #include <crtdbg.h> |
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51 | #endi*/ |
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52 | |
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53 | Entity* mAthene; |
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54 | AnimationState* mAnimState = 0; |
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55 | Entity* pPlaneEnt; |
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56 | std::vector<Entity*> pColumns; |
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57 | Light* mLight; |
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58 | Light* mSunLight; |
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59 | SceneNode* mLightNode = 0; |
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60 | AnimationState* mLightAnimationState = 0; |
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61 | ColourValue mMinLightColour(0.2, 0.1, 0.0); |
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62 | ColourValue mMaxLightColour(0.5, 0.3, 0.1); |
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63 | Real mMinFlareSize = 40; |
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64 | Real mMaxFlareSize = 80; |
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65 | |
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66 | // New depth shadowmapping |
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67 | String CUSTOM_ROCKWALL_MATERIAL("Ogre/DepthShadowmap/Receiver/RockWall"); |
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68 | String CUSTOM_CASTER_MATERIAL("Ogre/DepthShadowmap/Caster/Float"); |
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69 | String CUSTOM_RECEIVER_MATERIAL("Ogre/DepthShadowmap/Receiver/Float"); |
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70 | String CUSTOM_ATHENE_MATERIAL("Ogre/DepthShadowmap/Receiver/Athene"); |
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71 | |
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72 | String BASIC_ROCKWALL_MATERIAL("Examples/Rockwall"); |
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73 | String BASIC_ATHENE_MATERIAL("Examples/Athene/NormalMapped"); |
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74 | |
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75 | |
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76 | |
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77 | OverlayElement* mShadowTechniqueInfo; |
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78 | OverlayElement* mMaterialInfo; |
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79 | OverlayElement* mInfo; |
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80 | |
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81 | |
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82 | /** This class 'wibbles' the light and billboard */ |
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83 | class LightWibbler : public ControllerValue<Real> |
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84 | { |
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85 | protected: |
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86 | Light* mLight; |
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87 | Billboard* mBillboard; |
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88 | ColourValue mColourRange; |
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89 | ColourValue mMinColour; |
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90 | Real mMinSize; |
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91 | Real mSizeRange; |
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92 | Real intensity; |
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93 | public: |
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94 | LightWibbler(Light* light, Billboard* billboard, const ColourValue& minColour, |
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95 | const ColourValue& maxColour, Real minSize, Real maxSize) |
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96 | { |
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97 | mLight = light; |
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98 | mBillboard = billboard; |
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99 | mMinColour = minColour; |
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100 | mColourRange.r = maxColour.r - minColour.r; |
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101 | mColourRange.g = maxColour.g - minColour.g; |
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102 | mColourRange.b = maxColour.b - minColour.b; |
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103 | mMinSize = minSize; |
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104 | mSizeRange = maxSize - minSize; |
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105 | } |
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106 | |
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107 | virtual Real getValue (void) const |
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108 | { |
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109 | return intensity; |
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110 | } |
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111 | |
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112 | virtual void setValue (Real value) |
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113 | { |
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114 | intensity = value; |
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115 | |
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116 | ColourValue newColour; |
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117 | |
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118 | // Attenuate the brightness of the light |
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119 | newColour.r = mMinColour.r + (mColourRange.r * intensity); |
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120 | newColour.g = mMinColour.g + (mColourRange.g * intensity); |
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121 | newColour.b = mMinColour.b + (mColourRange.b * intensity); |
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122 | |
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123 | mLight->setDiffuseColour(newColour); |
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124 | mBillboard->setColour(newColour); |
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125 | // set billboard size |
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126 | Real newSize = mMinSize + (intensity * mSizeRange); |
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127 | mBillboard->setDimensions(newSize, newSize); |
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128 | |
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129 | } |
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130 | }; |
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131 | |
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132 | Real timeDelay = 0; |
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133 | #define KEY_PRESSED(_key,_timeDelay, _macro) \ |
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134 | { \ |
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135 | if (mKeyboard->isKeyDown(_key) && timeDelay <= 0) \ |
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136 | { \ |
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137 | timeDelay = _timeDelay; \ |
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138 | _macro ; \ |
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139 | } \ |
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140 | } |
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141 | |
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142 | |
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143 | //--------------------------------------------------------------------------- |
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144 | class GaussianListener: public Ogre::CompositorInstance::Listener |
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145 | { |
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146 | protected: |
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147 | int mVpWidth, mVpHeight; |
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148 | // Array params - have to pack in groups of 4 since this is how Cg generates them |
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149 | // also prevents dependent texture read problems if ops don't require swizzle |
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150 | float mBloomTexWeights[15][4]; |
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151 | float mBloomTexOffsetsHorz[15][4]; |
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152 | float mBloomTexOffsetsVert[15][4]; |
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153 | public: |
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154 | GaussianListener() {} |
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155 | virtual ~GaussianListener() {} |
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156 | void notifyViewportSize(int width, int height) |
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157 | { |
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158 | mVpWidth = width; |
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159 | mVpHeight = height; |
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160 | // Calculate gaussian texture offsets & weights |
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161 | float deviation = 3.0f; |
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162 | float texelSize = 1.0f / (float)std::min(mVpWidth, mVpHeight); |
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163 | |
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164 | // central sample, no offset |
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165 | mBloomTexOffsetsHorz[0][0] = 0.0f; |
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166 | mBloomTexOffsetsHorz[0][1] = 0.0f; |
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167 | mBloomTexOffsetsVert[0][0] = 0.0f; |
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168 | mBloomTexOffsetsVert[0][1] = 0.0f; |
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169 | mBloomTexWeights[0][0] = mBloomTexWeights[0][1] = |
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170 | mBloomTexWeights[0][2] = Ogre::Math::gaussianDistribution(0, 0, deviation); |
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171 | mBloomTexWeights[0][3] = 1.0f; |
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172 | |
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173 | // 'pre' samples |
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174 | for(int i = 1; i < 8; ++i) |
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175 | { |
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176 | mBloomTexWeights[i][0] = mBloomTexWeights[i][1] = |
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177 | mBloomTexWeights[i][2] = Ogre::Math::gaussianDistribution(i, 0, deviation); |
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178 | mBloomTexWeights[i][3] = 1.0f; |
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179 | mBloomTexOffsetsHorz[i][0] = i * texelSize; |
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180 | mBloomTexOffsetsHorz[i][1] = 0.0f; |
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181 | mBloomTexOffsetsVert[i][0] = 0.0f; |
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182 | mBloomTexOffsetsVert[i][1] = i * texelSize; |
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183 | } |
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184 | // 'post' samples |
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185 | for(int i = 8; i < 15; ++i) |
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186 | { |
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187 | mBloomTexWeights[i][0] = mBloomTexWeights[i][1] = |
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188 | mBloomTexWeights[i][2] = mBloomTexWeights[i - 7][0]; |
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189 | mBloomTexWeights[i][3] = 1.0f; |
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190 | |
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191 | mBloomTexOffsetsHorz[i][0] = -mBloomTexOffsetsHorz[i - 7][0]; |
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192 | mBloomTexOffsetsHorz[i][1] = 0.0f; |
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193 | mBloomTexOffsetsVert[i][0] = 0.0f; |
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194 | mBloomTexOffsetsVert[i][1] = -mBloomTexOffsetsVert[i - 7][1]; |
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195 | } |
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196 | |
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197 | } |
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198 | virtual void notifyMaterialSetup(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat) |
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199 | { |
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200 | // Prepare the fragment params offsets |
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201 | switch(pass_id) |
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202 | { |
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203 | case 701: // blur horz |
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204 | { |
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205 | // horizontal bloom |
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206 | mat->load(); |
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207 | Ogre::GpuProgramParametersSharedPtr fparams = |
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208 | mat->getBestTechnique()->getPass(0)->getFragmentProgramParameters(); |
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209 | const Ogre::String& progName = mat->getBestTechnique()->getPass(0)->getFragmentProgramName(); |
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210 | // A bit hacky - Cg & HLSL index arrays via [0], GLSL does not |
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211 | fparams->setNamedConstant("sampleOffsets", mBloomTexOffsetsHorz[0], 15); |
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212 | fparams->setNamedConstant("sampleWeights", mBloomTexWeights[0], 15); |
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213 | |
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214 | break; |
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215 | } |
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216 | case 700: // blur vert |
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217 | { |
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218 | // vertical bloom |
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219 | mat->load(); |
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220 | Ogre::GpuProgramParametersSharedPtr fparams = |
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221 | mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters(); |
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222 | const Ogre::String& progName = mat->getBestTechnique()->getPass(0)->getFragmentProgramName(); |
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223 | fparams->setNamedConstant("sampleOffsets", mBloomTexOffsetsVert[0], 15); |
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224 | fparams->setNamedConstant("sampleWeights", mBloomTexWeights[0], 15); |
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225 | |
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226 | break; |
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227 | } |
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228 | } |
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229 | |
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230 | } |
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231 | virtual void notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat) |
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232 | { |
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233 | |
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234 | } |
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235 | }; |
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236 | GaussianListener gaussianListener; |
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237 | |
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238 | |
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239 | class ShadowsListener : public ExampleFrameListener, public OIS::MouseListener, |
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240 | public OIS::KeyListener |
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241 | { |
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242 | protected: |
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243 | SceneManager* mSceneMgr; |
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244 | Viewport *mShadowVp; |
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245 | CompositorInstance* mShadowCompositor; |
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246 | bool mShutdownRequested; |
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247 | CEGUI::Window* mRootGuiPanel; |
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248 | bool mLMBDown; |
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249 | bool mRMBDown; |
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250 | bool mProcessMovement; |
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251 | bool mUpdateMovement; |
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252 | bool mMoveFwd; |
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253 | bool mMoveBck; |
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254 | bool mMoveLeft; |
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255 | bool mMoveRight; |
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256 | CEGUI::Point mLastMousePosition; |
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257 | bool mLastMousePositionSet; |
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258 | float mAvgFrameTime; |
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259 | Camera* mTexCam; |
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260 | |
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261 | |
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262 | //----------------------------------------------------------------// |
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263 | CEGUI::MouseButton convertOISMouseButtonToCegui(int buttonID) |
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264 | { |
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265 | switch (buttonID) |
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266 | { |
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267 | case 0: return CEGUI::LeftButton; |
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268 | case 1: return CEGUI::RightButton; |
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269 | case 2: return CEGUI::MiddleButton; |
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270 | case 3: return CEGUI::X1Button; |
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271 | default: return CEGUI::LeftButton; |
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272 | } |
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273 | } |
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274 | public: |
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275 | ShadowsListener(RenderWindow* win, Camera* cam, SceneManager* sm) |
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276 | : ExampleFrameListener(win, cam, true, true) |
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277 | , mSceneMgr(sm) |
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278 | , mShadowVp(0) |
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279 | , mShadowCompositor(0) |
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280 | , mShutdownRequested(false) |
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281 | , mLMBDown(false) |
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282 | , mRMBDown(false) |
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283 | , mProcessMovement(false) |
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284 | , mUpdateMovement(false) |
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285 | , mMoveFwd(false) |
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286 | , mMoveBck(false) |
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287 | , mMoveLeft(false) |
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288 | , mMoveRight(false) |
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289 | , mLastMousePositionSet(false) |
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290 | , mAvgFrameTime(0.1f) |
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291 | |
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292 | { |
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293 | mMouse->setEventCallback(this); |
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294 | mKeyboard->setEventCallback(this); |
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295 | |
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296 | mRootGuiPanel = CEGUI::WindowManager::getSingleton().getWindow("Shadows"); |
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297 | |
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298 | mMoveSpeed = 10.0f; |
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299 | |
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300 | // Set up a debug panel to display the shadow |
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301 | MaterialPtr debugMat = MaterialManager::getSingleton().create( |
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302 | "Ogre/DebugShadowMap0", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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303 | debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
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304 | TexturePtr shadowTex = mSceneMgr->getShadowTexture(0); |
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305 | TextureUnitState *t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState(shadowTex->getName()); |
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306 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
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307 | |
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308 | debugMat = MaterialManager::getSingleton().create( |
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309 | "Ogre/DebugShadowMap1", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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310 | debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
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311 | shadowTex = mSceneMgr->getShadowTexture(1); |
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312 | t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState(shadowTex->getName()); |
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313 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
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314 | |
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315 | /* Uncomment this to display the shadow textures |
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316 | OverlayContainer* debugPanel = (OverlayContainer*) |
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317 | (OverlayManager::getSingleton().createOverlayElement("Panel", "Ogre/DebugShadowPanel0")); |
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318 | debugPanel->_setPosition(0.8, 0); |
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319 | debugPanel->_setDimensions(0.2, 0.2); |
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320 | debugPanel->setMaterialName("Ogre/DebugShadowMap0"); |
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321 | Overlay* debugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay"); |
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322 | debugOverlay->add2D(debugPanel); |
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323 | |
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324 | debugPanel = (OverlayContainer*) |
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325 | (OverlayManager::getSingleton().createOverlayElement("Panel", "Ogre/DebugShadowPanel1")); |
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326 | debugPanel->_setPosition(0.8, 0.2); |
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327 | debugPanel->_setDimensions(0.2, 0.2); |
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328 | debugPanel->setMaterialName("Ogre/DebugShadowMap1"); |
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329 | debugOverlay->add2D(debugPanel); |
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330 | */ |
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331 | |
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332 | |
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333 | } |
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334 | |
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335 | |
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336 | bool frameStarted(const FrameEvent& evt) |
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337 | { |
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338 | CEGUI::System::getSingleton().injectTimePulse(evt.timeSinceLastFrame); |
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339 | |
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340 | mMouse->capture(); |
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341 | mKeyboard->capture(); |
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342 | |
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343 | if (mShutdownRequested) |
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344 | return false; |
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345 | else |
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346 | { |
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347 | // update movement process |
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348 | if(mProcessMovement || mUpdateMovement) |
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349 | { |
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350 | mTranslateVector.x += mMoveLeft ? mAvgFrameTime * -mMoveSpeed : 0; |
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351 | mTranslateVector.x += mMoveRight ? mAvgFrameTime * mMoveSpeed : 0; |
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352 | mTranslateVector.z += mMoveFwd ? mAvgFrameTime * -mMoveSpeed : 0; |
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353 | mTranslateVector.z += mMoveBck ? mAvgFrameTime * mMoveSpeed : 0; |
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354 | |
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355 | mCamera->yaw(mRotX); |
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356 | mCamera->pitch(mRotY); |
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357 | mCamera->moveRelative(mTranslateVector); |
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358 | |
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359 | mUpdateMovement = false; |
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360 | mRotX = 0; |
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361 | mRotY = 0; |
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362 | mTranslateVector = Ogre::Vector3::ZERO; |
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363 | } |
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364 | |
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365 | } |
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366 | |
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367 | return true; |
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368 | } |
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369 | |
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370 | bool frameEnded(const FrameEvent& evt) |
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371 | { |
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372 | if (mAnimState) |
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373 | mAnimState->addTime(evt.timeSinceLastFrame); |
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374 | |
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375 | if (mShutdownRequested) |
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376 | return false; |
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377 | else |
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378 | return ExampleFrameListener::frameEnded(evt); |
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379 | |
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380 | } |
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381 | //----------------------------------------------------------------// |
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382 | bool mouseMoved( const OIS::MouseEvent &arg ) |
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383 | { |
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384 | CEGUI::System::getSingleton().injectMouseMove( arg.state.X.rel, arg.state.Y.rel ); |
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385 | return true; |
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386 | } |
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387 | |
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388 | //----------------------------------------------------------------// |
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389 | bool mousePressed( const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
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390 | { |
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391 | CEGUI::System::getSingleton().injectMouseButtonDown(convertOISMouseButtonToCegui(id)); |
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392 | return true; |
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393 | } |
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394 | |
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395 | //----------------------------------------------------------------// |
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396 | bool mouseReleased( const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
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397 | { |
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398 | CEGUI::System::getSingleton().injectMouseButtonUp(convertOISMouseButtonToCegui(id)); |
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399 | return true; |
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400 | } |
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401 | |
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402 | //----------------------------------------------------------------// |
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403 | bool keyPressed( const OIS::KeyEvent &arg ) |
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404 | { |
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405 | if( arg.key == OIS::KC_ESCAPE ) |
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406 | mShutdownRequested = true; |
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407 | |
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408 | if (arg.key == OIS::KC_SYSRQ) |
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409 | mWindow->writeContentsToTimestampedFile("screenshot", ".jpg"); |
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410 | |
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411 | CEGUI::System::getSingleton().injectKeyDown( arg.key ); |
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412 | CEGUI::System::getSingleton().injectChar( arg.text ); |
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413 | return true; |
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414 | } |
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415 | |
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416 | //----------------------------------------------------------------// |
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417 | bool keyReleased( const OIS::KeyEvent &arg ) |
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418 | { |
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419 | CEGUI::System::getSingleton().injectKeyUp( arg.key ); |
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420 | return true; |
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421 | } |
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422 | //-------------------------------------------------------------------------- |
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423 | bool handleMouseMove(const CEGUI::EventArgs& e) |
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424 | { |
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425 | const CEGUI::MouseEventArgs& me = static_cast<const CEGUI::MouseEventArgs&>(e); |
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426 | |
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427 | if( mLMBDown && !mRMBDown) |
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428 | { |
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429 | // rotate camera |
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430 | mRotX += Degree(-me.moveDelta.d_x * mAvgFrameTime * 3.0); |
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431 | mRotY += Degree(-me.moveDelta.d_y * mAvgFrameTime * 3.0); |
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432 | CEGUI::MouseCursor::getSingleton().setPosition( mLastMousePosition ); |
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433 | mUpdateMovement = true; |
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434 | } |
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435 | else |
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436 | { |
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437 | if( mRMBDown && !mLMBDown) |
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438 | { |
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439 | // translate camera |
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440 | mTranslateVector.x += me.moveDelta.d_x * mAvgFrameTime * mMoveSpeed; |
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441 | mTranslateVector.y += -me.moveDelta.d_y * mAvgFrameTime * mMoveSpeed; |
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442 | //mTranslateVector.z = 0; |
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443 | CEGUI::MouseCursor::getSingleton().setPosition( mLastMousePosition ); |
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444 | mUpdateMovement = true; |
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445 | } |
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446 | else |
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447 | { |
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448 | if( mRMBDown && mLMBDown) |
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449 | { |
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450 | mTranslateVector.z += (me.moveDelta.d_x + me.moveDelta.d_y) * mAvgFrameTime * mMoveSpeed; |
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451 | CEGUI::MouseCursor::getSingleton().setPosition( mLastMousePosition ); |
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452 | mUpdateMovement = true; |
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453 | } |
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454 | |
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455 | } |
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456 | } |
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457 | |
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458 | return true; |
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459 | } |
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460 | |
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461 | //-------------------------------------------------------------------------- |
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462 | bool handleMouseButtonUp(const CEGUI::EventArgs& e) |
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463 | { |
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464 | const CEGUI::MouseEventArgs& me = static_cast<const CEGUI::MouseEventArgs&>(e); |
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465 | |
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466 | //Window* wndw = ((const WindowEventArgs&)e).window; |
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467 | if( me.button == CEGUI::LeftButton ) |
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468 | { |
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469 | mLMBDown = false; |
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470 | } |
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471 | |
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472 | if( me.button == CEGUI::RightButton ) |
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473 | { |
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474 | mRMBDown = false; |
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475 | } |
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476 | if( !mLMBDown && !mRMBDown ) |
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477 | { |
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478 | CEGUI::MouseCursor::getSingleton().show(); |
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479 | if(mLastMousePositionSet) |
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480 | { |
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481 | CEGUI::MouseCursor::getSingleton().setPosition( mLastMousePosition ); |
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482 | mLastMousePositionSet = false; |
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483 | } |
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484 | mRootGuiPanel->releaseInput(); |
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485 | } |
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486 | |
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487 | return true; |
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488 | } |
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489 | |
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490 | //-------------------------------------------------------------------------- |
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491 | bool handleMouseButtonDown(const CEGUI::EventArgs& e) |
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492 | { |
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493 | const CEGUI::MouseEventArgs& me = static_cast<const CEGUI::MouseEventArgs&>(e); |
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494 | |
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495 | //Window* wndw = ((const WindowEventArgs&)e).window; |
---|
496 | if( me.button == CEGUI::LeftButton ) |
---|
497 | { |
---|
498 | mLMBDown = true; |
---|
499 | } |
---|
500 | |
---|
501 | if( me.button == CEGUI::RightButton ) |
---|
502 | { |
---|
503 | mRMBDown = true; |
---|
504 | } |
---|
505 | |
---|
506 | if( mLMBDown || mRMBDown ) |
---|
507 | { |
---|
508 | CEGUI::MouseCursor::getSingleton().hide(); |
---|
509 | if (!mLastMousePositionSet) |
---|
510 | { |
---|
511 | mLastMousePosition = CEGUI::MouseCursor::getSingleton().getPosition(); |
---|
512 | mLastMousePositionSet = true; |
---|
513 | } |
---|
514 | mRootGuiPanel->captureInput(); |
---|
515 | } |
---|
516 | |
---|
517 | return true; |
---|
518 | } |
---|
519 | |
---|
520 | //-------------------------------------------------------------------------- |
---|
521 | bool handleMouseWheelEvent(const CEGUI::EventArgs& e) |
---|
522 | { |
---|
523 | const CEGUI::MouseEventArgs& me = static_cast<const CEGUI::MouseEventArgs&>(e); |
---|
524 | mTranslateVector.z += me.wheelChange * -5.0; |
---|
525 | mUpdateMovement = true; |
---|
526 | |
---|
527 | return true; |
---|
528 | } |
---|
529 | |
---|
530 | //-------------------------------------------------------------------------- |
---|
531 | void checkMovementKeys(CEGUI::Key::Scan scancode, bool state ) |
---|
532 | { |
---|
533 | |
---|
534 | switch ( scancode ) |
---|
535 | { |
---|
536 | case CEGUI::Key::A: |
---|
537 | mMoveLeft = state; |
---|
538 | break; |
---|
539 | |
---|
540 | case CEGUI::Key::D: |
---|
541 | mMoveRight = state; |
---|
542 | break; |
---|
543 | |
---|
544 | case CEGUI::Key::S: |
---|
545 | mMoveBck = state; |
---|
546 | break; |
---|
547 | |
---|
548 | case CEGUI::Key::W: |
---|
549 | mMoveFwd = state; |
---|
550 | break; |
---|
551 | |
---|
552 | default: |
---|
553 | break; |
---|
554 | |
---|
555 | } |
---|
556 | |
---|
557 | mProcessMovement = mMoveLeft || mMoveRight || mMoveFwd || mMoveBck; |
---|
558 | |
---|
559 | } |
---|
560 | //-------------------------------------------------------------------------- |
---|
561 | bool handleKeyDownEvent(const CEGUI::EventArgs& e) |
---|
562 | { |
---|
563 | const CEGUI::KeyEventArgs& ke = static_cast<const CEGUI::KeyEventArgs&>(e); |
---|
564 | |
---|
565 | checkMovementKeys(ke.scancode , true); |
---|
566 | |
---|
567 | return true; |
---|
568 | } |
---|
569 | |
---|
570 | //-------------------------------------------------------------------------- |
---|
571 | bool handleKeyUpEvent(const CEGUI::EventArgs& e) |
---|
572 | { |
---|
573 | const CEGUI::KeyEventArgs& ke = static_cast<const CEGUI::KeyEventArgs&>(e); |
---|
574 | checkMovementKeys(ke.scancode, false ); |
---|
575 | |
---|
576 | return true; |
---|
577 | } |
---|
578 | |
---|
579 | |
---|
580 | |
---|
581 | |
---|
582 | }; |
---|
583 | |
---|
584 | class ShadowsApplication : public ExampleApplication |
---|
585 | { |
---|
586 | protected: |
---|
587 | enum ShadowProjection |
---|
588 | { |
---|
589 | UNIFORM, |
---|
590 | UNIFORM_FOCUSED, |
---|
591 | LISPSM, |
---|
592 | PLANE_OPTIMAL |
---|
593 | }; |
---|
594 | |
---|
595 | enum ShadowMaterial |
---|
596 | { |
---|
597 | MAT_STANDARD, |
---|
598 | MAT_DEPTH_FLOAT, |
---|
599 | MAT_DEPTH_FLOAT_PCF |
---|
600 | }; |
---|
601 | CEGUI::OgreCEGUIRenderer* mGUIRenderer; |
---|
602 | CEGUI::System* mGUISystem; |
---|
603 | CEGUI::Window* mDescWindow; |
---|
604 | CEGUI::Scrollbar* mFixedBias; |
---|
605 | CEGUI::Scrollbar* mGradientBias; |
---|
606 | CEGUI::Scrollbar* mGradientClamp; |
---|
607 | CEGUI::Window* mDepthShadowTweak; |
---|
608 | CEGUI::Window* mFixedBiasText; |
---|
609 | CEGUI::Window* mGradientBiasText; |
---|
610 | CEGUI::Window* mGradientClampText; |
---|
611 | |
---|
612 | |
---|
613 | ShadowTechnique mCurrentShadowTechnique; |
---|
614 | ShadowProjection mCurrentProjection; |
---|
615 | ShadowMaterial mCurrentMaterial; |
---|
616 | |
---|
617 | GpuProgramParametersSharedPtr mCustomRockwallVparams; |
---|
618 | GpuProgramParametersSharedPtr mCustomRockwallFparams; |
---|
619 | GpuProgramParametersSharedPtr mCustomAtheneVparams; |
---|
620 | GpuProgramParametersSharedPtr mCustomAtheneFparams; |
---|
621 | |
---|
622 | ShadowCameraSetupPtr mCurrentShadowCameraSetup; |
---|
623 | /// Plane that defines plane-optimal shadow mapping basis |
---|
624 | MovablePlane* mPlane; |
---|
625 | // transient pointer to LiSPSM setup if present |
---|
626 | LiSPSMShadowCameraSetup* mLiSPSMSetup; |
---|
627 | |
---|
628 | bool mIsOpenGL; |
---|
629 | |
---|
630 | public: |
---|
631 | ShadowsApplication() : |
---|
632 | mGUIRenderer(0), |
---|
633 | mGUISystem(0), |
---|
634 | mPlane(0) |
---|
635 | { |
---|
636 | |
---|
637 | |
---|
638 | } |
---|
639 | |
---|
640 | ~ShadowsApplication() |
---|
641 | { |
---|
642 | mDescWindow = 0; |
---|
643 | |
---|
644 | if(mGUISystem) |
---|
645 | { |
---|
646 | delete mGUISystem; |
---|
647 | mGUISystem = 0; |
---|
648 | } |
---|
649 | if(mGUIRenderer) |
---|
650 | { |
---|
651 | delete mGUIRenderer; |
---|
652 | mGUIRenderer = 0; |
---|
653 | } |
---|
654 | |
---|
655 | delete mPlane; |
---|
656 | } |
---|
657 | protected: |
---|
658 | |
---|
659 | // Override this to ensure FPU mode |
---|
660 | bool configure(void) |
---|
661 | { |
---|
662 | // Show the configuration dialog and initialise the system |
---|
663 | // You can skip this and use root.restoreConfig() to load configuration |
---|
664 | // settings if you were sure there are valid ones saved in ogre.cfg |
---|
665 | if(mRoot->showConfigDialog()) |
---|
666 | { |
---|
667 | // Custom option - to use PlaneOptimalShadowCameraSetup we must have |
---|
668 | // double-precision. Thus, set the D3D floating point mode if present, |
---|
669 | // no matter what was chosen |
---|
670 | ConfigOptionMap& optMap = mRoot->getRenderSystem()->getConfigOptions(); |
---|
671 | ConfigOptionMap::iterator i = optMap.find("Floating-point mode"); |
---|
672 | if (i != optMap.end()) |
---|
673 | { |
---|
674 | if (i->second.currentValue != "Consistent") |
---|
675 | { |
---|
676 | i->second.currentValue = "Consistent"; |
---|
677 | LogManager::getSingleton().logMessage("Demo_Shadows: overriding " |
---|
678 | "D3D floating point mode to 'Consistent' to ensure precision " |
---|
679 | "for plane-optimal camera setup option"); |
---|
680 | |
---|
681 | } |
---|
682 | } |
---|
683 | |
---|
684 | // If returned true, user clicked OK so initialise |
---|
685 | // Here we choose to let the system create a default rendering window by passing 'true' |
---|
686 | mWindow = mRoot->initialise(true); |
---|
687 | return true; |
---|
688 | } |
---|
689 | else |
---|
690 | { |
---|
691 | return false; |
---|
692 | } |
---|
693 | } |
---|
694 | |
---|
695 | void generalSceneSetup() |
---|
696 | { |
---|
697 | // do this first so we generate edge lists |
---|
698 | mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE); |
---|
699 | mCurrentShadowTechnique = SHADOWTYPE_STENCIL_ADDITIVE; |
---|
700 | |
---|
701 | // Set ambient light off |
---|
702 | mSceneMgr->setAmbientLight(ColourValue(0.0, 0.0, 0.0)); |
---|
703 | |
---|
704 | // Fixed light, dim |
---|
705 | mSunLight = mSceneMgr->createLight("SunLight"); |
---|
706 | mSunLight->setType(Light::LT_SPOTLIGHT); |
---|
707 | mSunLight->setPosition(1500,1750,1300); |
---|
708 | mSunLight->setSpotlightRange(Degree(30), Degree(50)); |
---|
709 | Vector3 dir; |
---|
710 | dir = -mSunLight->getPosition(); |
---|
711 | dir.normalise(); |
---|
712 | mSunLight->setDirection(dir); |
---|
713 | mSunLight->setDiffuseColour(0.35, 0.35, 0.38); |
---|
714 | mSunLight->setSpecularColour(0.9, 0.9, 1); |
---|
715 | |
---|
716 | // Point light, movable, reddish |
---|
717 | mLight = mSceneMgr->createLight("Light2"); |
---|
718 | mLight->setDiffuseColour(mMinLightColour); |
---|
719 | mLight->setSpecularColour(1, 1, 1); |
---|
720 | mLight->setAttenuation(8000,1,0.0005,0); |
---|
721 | |
---|
722 | // Create light node |
---|
723 | mLightNode = mSceneMgr->getRootSceneNode()->createChildSceneNode( |
---|
724 | "MovingLightNode"); |
---|
725 | mLightNode->attachObject(mLight); |
---|
726 | // create billboard set |
---|
727 | BillboardSet* bbs = mSceneMgr->createBillboardSet("lightbbs", 1); |
---|
728 | bbs->setMaterialName("Examples/Flare"); |
---|
729 | Billboard* bb = bbs->createBillboard(0,0,0,mMinLightColour); |
---|
730 | // attach |
---|
731 | mLightNode->attachObject(bbs); |
---|
732 | |
---|
733 | // create controller, after this is will get updated on its own |
---|
734 | ControllerFunctionRealPtr func = ControllerFunctionRealPtr( |
---|
735 | new WaveformControllerFunction(Ogre::WFT_SINE, 0.75, 0.5)); |
---|
736 | ControllerManager& contMgr = ControllerManager::getSingleton(); |
---|
737 | ControllerValueRealPtr val = ControllerValueRealPtr( |
---|
738 | new LightWibbler(mLight, bb, mMinLightColour, mMaxLightColour, |
---|
739 | mMinFlareSize, mMaxFlareSize)); |
---|
740 | Controller<Real>* controller = contMgr.createController( |
---|
741 | contMgr.getFrameTimeSource(), val, func); |
---|
742 | |
---|
743 | //mLight->setPosition(Vector3(300,250,-300)); |
---|
744 | mLightNode->setPosition(Vector3(300,1750,-700)); |
---|
745 | |
---|
746 | |
---|
747 | // Create a track for the light |
---|
748 | Animation* anim = mSceneMgr->createAnimation("LightTrack", 20); |
---|
749 | // Spline it for nice curves |
---|
750 | anim->setInterpolationMode(Animation::IM_SPLINE); |
---|
751 | // Create a track to animate the camera's node |
---|
752 | NodeAnimationTrack* track = anim->createNodeTrack(0, mLightNode); |
---|
753 | // Setup keyframes |
---|
754 | TransformKeyFrame* key = track->createNodeKeyFrame(0); // A startposition |
---|
755 | key->setTranslate(Vector3(300,750,-700)); |
---|
756 | key = track->createNodeKeyFrame(2);//B |
---|
757 | key->setTranslate(Vector3(150,800,-250)); |
---|
758 | key = track->createNodeKeyFrame(4);//C |
---|
759 | key->setTranslate(Vector3(-150,850,-100)); |
---|
760 | key = track->createNodeKeyFrame(6);//D |
---|
761 | key->setTranslate(Vector3(-400,700,-200)); |
---|
762 | key = track->createNodeKeyFrame(8);//E |
---|
763 | key->setTranslate(Vector3(-200,700,-400)); |
---|
764 | key = track->createNodeKeyFrame(10);//F |
---|
765 | key->setTranslate(Vector3(-100,850,-200)); |
---|
766 | key = track->createNodeKeyFrame(12);//G |
---|
767 | key->setTranslate(Vector3(-100,575,180)); |
---|
768 | key = track->createNodeKeyFrame(14);//H |
---|
769 | key->setTranslate(Vector3(0,750,300)); |
---|
770 | key = track->createNodeKeyFrame(16);//I |
---|
771 | key->setTranslate(Vector3(100,850,100)); |
---|
772 | key = track->createNodeKeyFrame(18);//J |
---|
773 | key->setTranslate(Vector3(250,800,0)); |
---|
774 | key = track->createNodeKeyFrame(20);//K == A |
---|
775 | key->setTranslate(Vector3(300,750,-700)); |
---|
776 | // Create a new animation state to track this |
---|
777 | mAnimState = mSceneMgr->createAnimationState("LightTrack"); |
---|
778 | mAnimState->setEnabled(true); |
---|
779 | // Make light node look at origin, this is for when we |
---|
780 | // change the moving light to a spotlight |
---|
781 | mLightNode->setAutoTracking(true, mSceneMgr->getRootSceneNode()); |
---|
782 | |
---|
783 | // Prepare athene mesh for normalmapping |
---|
784 | MeshPtr pAthene = MeshManager::getSingleton().load("athene.mesh", |
---|
785 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
786 | unsigned short src, dest; |
---|
787 | if (!pAthene->suggestTangentVectorBuildParams(VES_TANGENT, src, dest)) |
---|
788 | { |
---|
789 | pAthene->buildTangentVectors(VES_TANGENT, src, dest); |
---|
790 | } |
---|
791 | |
---|
792 | SceneNode* node; |
---|
793 | node = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
794 | mAthene = mSceneMgr->createEntity( "athene", "athene.mesh" ); |
---|
795 | mAthene->setMaterialName(BASIC_ATHENE_MATERIAL); |
---|
796 | node->attachObject( mAthene ); |
---|
797 | node->translate(0,-27, 0); |
---|
798 | node->yaw(Degree(90)); |
---|
799 | |
---|
800 | Entity* pEnt; |
---|
801 | // Columns |
---|
802 | for (int x = -2; x <= 2; ++x) |
---|
803 | { |
---|
804 | for (int z = -2; z <= 2; ++z) |
---|
805 | { |
---|
806 | if (x != 0 || z != 0) |
---|
807 | { |
---|
808 | StringUtil::StrStreamType str; |
---|
809 | str << "col" << x << "_" << z; |
---|
810 | node = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
811 | pEnt = mSceneMgr->createEntity( str.str(), "column.mesh" ); |
---|
812 | pEnt->setMaterialName(BASIC_ROCKWALL_MATERIAL); |
---|
813 | pColumns.push_back(pEnt); |
---|
814 | node->attachObject( pEnt ); |
---|
815 | node->translate(x*300,0, z*300); |
---|
816 | |
---|
817 | } |
---|
818 | } |
---|
819 | |
---|
820 | } |
---|
821 | |
---|
822 | |
---|
823 | // Skybox |
---|
824 | mSceneMgr->setSkyBox(true, "Examples/StormySkyBox"); |
---|
825 | |
---|
826 | // Floor plane (use POSM plane def) |
---|
827 | mPlane = new MovablePlane("*mPlane"); |
---|
828 | mPlane->normal = Vector3::UNIT_Y; |
---|
829 | mPlane->d = 107; |
---|
830 | MeshManager::getSingleton().createPlane("Myplane", |
---|
831 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, *mPlane, |
---|
832 | 1500,1500,50,50,true,1,5,5,Vector3::UNIT_Z); |
---|
833 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
834 | pPlaneEnt->setMaterialName(BASIC_ROCKWALL_MATERIAL); |
---|
835 | pPlaneEnt->setCastShadows(false); |
---|
836 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
837 | |
---|
838 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_HWRENDER_TO_TEXTURE)) |
---|
839 | { |
---|
840 | // In D3D, use a 1024x1024 shadow texture |
---|
841 | mSceneMgr->setShadowTextureSettings(1024, 2); |
---|
842 | } |
---|
843 | else |
---|
844 | { |
---|
845 | // Use 512x512 texture in GL since we can't go higher than the window res |
---|
846 | mSceneMgr->setShadowTextureSettings(512, 2); |
---|
847 | } |
---|
848 | mSceneMgr->setShadowColour(ColourValue(0.5, 0.5, 0.5)); |
---|
849 | |
---|
850 | // incase infinite far distance is not supported |
---|
851 | mCamera->setFarClipDistance(100000); |
---|
852 | |
---|
853 | //mSceneMgr->setShowDebugShadows(true); |
---|
854 | |
---|
855 | mCamera->setPosition(250, 20, 400); |
---|
856 | mCamera->lookAt(0, 10, 0); |
---|
857 | |
---|
858 | } |
---|
859 | |
---|
860 | // Just override the mandatory create scene method |
---|
861 | void createScene(void) |
---|
862 | { |
---|
863 | // Need to detect D3D or GL for best depth shadowmapping |
---|
864 | if (Root::getSingleton().getRenderSystem()->getName().find("GL") != String::npos) |
---|
865 | { |
---|
866 | mIsOpenGL = true; |
---|
867 | } |
---|
868 | else |
---|
869 | { |
---|
870 | mIsOpenGL = false; |
---|
871 | } |
---|
872 | |
---|
873 | // set up general scene (this defaults to additive stencils) |
---|
874 | generalSceneSetup(); |
---|
875 | |
---|
876 | setupGUI(); |
---|
877 | |
---|
878 | |
---|
879 | } |
---|
880 | |
---|
881 | /// Change basic shadow technique |
---|
882 | void changeShadowTechnique(ShadowTechnique newTech) |
---|
883 | { |
---|
884 | mSceneMgr->setShadowTechnique(newTech); |
---|
885 | |
---|
886 | // Below is for projection |
---|
887 | //configureShadowCameras(mCurrentShadowTechnique, newTech); |
---|
888 | |
---|
889 | configureLights(newTech); |
---|
890 | |
---|
891 | // Advanced modes - materials / compositors |
---|
892 | //configureCompositors(mCurrentShadowTechnique, newTech); |
---|
893 | //configureTextures(mCurrentShadowTechnique, newTech); |
---|
894 | //configureShadowCasterReceiverMaterials(mCurrentShadowTechnique, newTech); |
---|
895 | |
---|
896 | updateGUI(newTech); |
---|
897 | |
---|
898 | mCurrentShadowTechnique = newTech; |
---|
899 | |
---|
900 | |
---|
901 | } |
---|
902 | |
---|
903 | |
---|
904 | |
---|
905 | void configureLights(ShadowTechnique newTech) |
---|
906 | { |
---|
907 | Vector3 dir; |
---|
908 | switch (newTech) |
---|
909 | { |
---|
910 | case SHADOWTYPE_STENCIL_ADDITIVE: |
---|
911 | // Fixed light, dim |
---|
912 | mSunLight->setCastShadows(true); |
---|
913 | |
---|
914 | // Point light, movable, reddish |
---|
915 | mLight->setType(Light::LT_POINT); |
---|
916 | mLight->setCastShadows(true); |
---|
917 | mLight->setDiffuseColour(mMinLightColour); |
---|
918 | mLight->setSpecularColour(1, 1, 1); |
---|
919 | mLight->setAttenuation(8000,1,0.0005,0); |
---|
920 | |
---|
921 | break; |
---|
922 | case SHADOWTYPE_STENCIL_MODULATIVE: |
---|
923 | // Multiple lights cause obvious silhouette edges in modulative mode |
---|
924 | // So turn off shadows on the direct light |
---|
925 | // Fixed light, dim |
---|
926 | mSunLight->setCastShadows(false); |
---|
927 | |
---|
928 | // Point light, movable, reddish |
---|
929 | mLight->setType(Light::LT_POINT); |
---|
930 | mLight->setCastShadows(true); |
---|
931 | mLight->setDiffuseColour(mMinLightColour); |
---|
932 | mLight->setSpecularColour(1, 1, 1); |
---|
933 | mLight->setAttenuation(8000,1,0.0005,0); |
---|
934 | break; |
---|
935 | case SHADOWTYPE_TEXTURE_MODULATIVE: |
---|
936 | case SHADOWTYPE_TEXTURE_ADDITIVE: |
---|
937 | // Fixed light, dim |
---|
938 | mSunLight->setCastShadows(true); |
---|
939 | |
---|
940 | // Change moving light to spotlight |
---|
941 | // Point light, movable, reddish |
---|
942 | mLight->setType(Light::LT_SPOTLIGHT); |
---|
943 | mLight->setDirection(Vector3::NEGATIVE_UNIT_Z); |
---|
944 | mLight->setCastShadows(true); |
---|
945 | mLight->setDiffuseColour(mMinLightColour); |
---|
946 | mLight->setSpecularColour(1, 1, 1); |
---|
947 | mLight->setAttenuation(8000,1,0.0005,0); |
---|
948 | mLight->setSpotlightRange(Degree(80),Degree(90)); |
---|
949 | |
---|
950 | |
---|
951 | break; |
---|
952 | default: |
---|
953 | break; |
---|
954 | }; |
---|
955 | |
---|
956 | } |
---|
957 | |
---|
958 | void setupGUI() |
---|
959 | { |
---|
960 | // setup GUI system |
---|
961 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, |
---|
962 | Ogre::RENDER_QUEUE_OVERLAY, false, 3000, mSceneMgr); |
---|
963 | |
---|
964 | mGUISystem = new CEGUI::System(mGUIRenderer); |
---|
965 | |
---|
966 | CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Informative); |
---|
967 | |
---|
968 | // load scheme and set up defaults |
---|
969 | CEGUI::SchemeManager::getSingleton().loadScheme( |
---|
970 | (CEGUI::utf8*)"TaharezLookSkin.scheme"); |
---|
971 | mGUISystem->setDefaultMouseCursor( |
---|
972 | (CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow"); |
---|
973 | mGUISystem->setDefaultFont((CEGUI::utf8*)"BlueHighway-12"); |
---|
974 | |
---|
975 | CEGUI::Window* sheet = |
---|
976 | CEGUI::WindowManager::getSingleton().loadWindowLayout( |
---|
977 | (CEGUI::utf8*)"shadows.layout"); |
---|
978 | mGUISystem->setGUISheet(sheet); |
---|
979 | |
---|
980 | // Tooltips aren't big enough, do our own |
---|
981 | //mGUISystem->setDefaultTooltip("TaharezLook/Tooltip"); |
---|
982 | |
---|
983 | CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton(); |
---|
984 | // Get description window |
---|
985 | mDescWindow = wmgr.getWindow("Shadows/Desc"); |
---|
986 | |
---|
987 | CEGUI::Window *wnd = wmgr.getWindow("Shadows/Stencil"); |
---|
988 | wnd->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
989 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnter, this)); |
---|
990 | wnd->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
991 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
992 | wnd = wmgr.getWindow("Shadows/Texture"); |
---|
993 | wnd->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
994 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnter, this)); |
---|
995 | wnd->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
996 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
997 | wnd = wmgr.getWindow("Shadows/Additive"); |
---|
998 | wnd->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
999 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnter, this)); |
---|
1000 | wnd->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
1001 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
1002 | wnd = wmgr.getWindow("Shadows/Modulative"); |
---|
1003 | wnd->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
1004 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnter, this)); |
---|
1005 | wnd->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
1006 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
1007 | |
---|
1008 | // Combo doesn't raise enter / exit itself, have to grab subcomponents? |
---|
1009 | CEGUI::Combobox* cbo = static_cast<CEGUI::Combobox*>(wmgr.getWindow("Shadows/Projection")); |
---|
1010 | cbo->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, |
---|
1011 | CEGUI::Event::Subscriber(&ShadowsApplication::handleProjectionChanged, this)); |
---|
1012 | cbo->getEditbox()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
1013 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
1014 | cbo->getEditbox()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
1015 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
1016 | cbo->getDropList()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
1017 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
1018 | cbo->getDropList()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
1019 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
1020 | cbo->getPushButton()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
1021 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
1022 | cbo->getPushButton()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
1023 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
1024 | // Populate projection |
---|
1025 | // Get a select image to be used for highlighting items in listbox when mouse moves over them |
---|
1026 | const CEGUI::Image* selectImage = &CEGUI::ImagesetManager::getSingleton().getImageset("TaharezLook")->getImage("MultiListSelectionBrush"); |
---|
1027 | CEGUI::ListboxTextItem* li = new CEGUI::ListboxTextItem("Uniform", UNIFORM); |
---|
1028 | li->setSelectionBrushImage(selectImage); |
---|
1029 | li->setTooltipText("Uniform: Shadows are rendered and projected using a uniform " |
---|
1030 | "frustum for the whole light coverage. Simple and lowest quality."); |
---|
1031 | cbo->addItem(li); |
---|
1032 | cbo->setItemSelectState(li, true); |
---|
1033 | cbo->setText("Uniform"); |
---|
1034 | mCurrentProjection = UNIFORM; |
---|
1035 | li = new CEGUI::ListboxTextItem("Uniform Focused", UNIFORM_FOCUSED); |
---|
1036 | li->setSelectionBrushImage(selectImage); |
---|
1037 | li->setTooltipText("Uniform Focused: As Uniform except that the frustum is " |
---|
1038 | "focused on the visible area of the camera. Better quality than Uniform " |
---|
1039 | "at the expense of some 'swimming'."); |
---|
1040 | cbo->addItem(li); |
---|
1041 | li = new CEGUI::ListboxTextItem("LiSPSM", LISPSM); |
---|
1042 | li->setSelectionBrushImage(selectImage); |
---|
1043 | li->setTooltipText("LiSPSM: The frustum is distorted to take into account " |
---|
1044 | "the perspective of the camera, and focused on the visible area. " |
---|
1045 | "Good quality & flexibility."); |
---|
1046 | cbo->addItem(li); |
---|
1047 | li = new CEGUI::ListboxTextItem("Plane Optimal", PLANE_OPTIMAL); |
---|
1048 | li->setSelectionBrushImage(selectImage); |
---|
1049 | li->setTooltipText("Plane Optimal: The frustum is optimised to project " |
---|
1050 | "shadows onto a plane of interest. Best possible quality for the " |
---|
1051 | "plane, less good for other receiver angles."); |
---|
1052 | cbo->addItem(li); |
---|
1053 | |
---|
1054 | |
---|
1055 | cbo = static_cast<CEGUI::Combobox*>(wmgr.getWindow("Shadows/Material")); |
---|
1056 | cbo->getEditbox()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
1057 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
1058 | cbo->getEditbox()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
1059 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
1060 | cbo->getDropList()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
1061 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
1062 | cbo->getDropList()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
1063 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
1064 | cbo->getPushButton()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
1065 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
1066 | cbo->getPushButton()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
1067 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
1068 | cbo->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, |
---|
1069 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMaterialChanged, this)); |
---|
1070 | |
---|
1071 | li = new CEGUI::ListboxTextItem("Standard", MAT_STANDARD); |
---|
1072 | li->setSelectionBrushImage(selectImage); |
---|
1073 | li->setTooltipText("Standard Material: Shadows are rendered into a simple RGB texture " |
---|
1074 | " and are received only by objects that are not themselves shadow casters " |
---|
1075 | " (no self-shadowing)"); |
---|
1076 | cbo->addItem(li); |
---|
1077 | cbo->setItemSelectState(li, true); |
---|
1078 | cbo->setText("Standard"); |
---|
1079 | mCurrentMaterial = MAT_STANDARD; |
---|
1080 | |
---|
1081 | // Only add depth shadowmapping if supported |
---|
1082 | if (GpuProgramManager::getSingleton().isSyntaxSupported("ps_2_0") || |
---|
1083 | GpuProgramManager::getSingleton().isSyntaxSupported("glsl")) |
---|
1084 | { |
---|
1085 | li = new CEGUI::ListboxTextItem("Depth Shadowmap", MAT_DEPTH_FLOAT); |
---|
1086 | li->setSelectionBrushImage(selectImage); |
---|
1087 | li->setTooltipText("Depth Shadowmap: Shadow caster depth is rendered into a " |
---|
1088 | " floating point texture and a depth comparison is performed on receivers " |
---|
1089 | " (self-shadowing allowed). Requires floating point textures and shader support."); |
---|
1090 | cbo->addItem(li); |
---|
1091 | |
---|
1092 | li = new CEGUI::ListboxTextItem("Depth Shadowmap (PCF)", MAT_DEPTH_FLOAT_PCF); |
---|
1093 | li->setSelectionBrushImage(selectImage); |
---|
1094 | li->setTooltipText("Depth Shadowmap (PCF): Shadow caster depth is rendered into a " |
---|
1095 | " floating point texture and a depth comparison is performed on receivers " |
---|
1096 | " (self-shadowing allowed), with a percentage closest filter. Requires " |
---|
1097 | "floating point textures and shader support."); |
---|
1098 | cbo->addItem(li); |
---|
1099 | } |
---|
1100 | |
---|
1101 | CEGUI::RadioButton* radio = static_cast<CEGUI::RadioButton*>( |
---|
1102 | wmgr.getWindow("Shadows/Stencil")); |
---|
1103 | radio->setSelected(true); |
---|
1104 | radio->subscribeEvent(CEGUI::RadioButton::EventSelectStateChanged, |
---|
1105 | CEGUI::Event::Subscriber(&ShadowsApplication::handleShadowTypeChanged, this)); |
---|
1106 | radio = static_cast<CEGUI::RadioButton*>(wmgr.getWindow("Shadows/Texture")); |
---|
1107 | radio->subscribeEvent(CEGUI::RadioButton::EventSelectStateChanged, |
---|
1108 | CEGUI::Event::Subscriber(&ShadowsApplication::handleShadowTypeChanged, this)); |
---|
1109 | radio = static_cast<CEGUI::RadioButton*>(wmgr.getWindow("Shadows/Modulative")); |
---|
1110 | radio->subscribeEvent(CEGUI::RadioButton::EventSelectStateChanged, |
---|
1111 | CEGUI::Event::Subscriber(&ShadowsApplication::handleShadowTypeChanged, this)); |
---|
1112 | radio = static_cast<CEGUI::RadioButton*>(wmgr.getWindow("Shadows/Additive")); |
---|
1113 | radio->setSelected(true); |
---|
1114 | radio->subscribeEvent(CEGUI::RadioButton::EventSelectStateChanged, |
---|
1115 | CEGUI::Event::Subscriber(&ShadowsApplication::handleShadowTypeChanged, this)); |
---|
1116 | |
---|
1117 | |
---|
1118 | |
---|
1119 | mFixedBias = static_cast<CEGUI::Scrollbar*>(wmgr.getWindow("Shadows/DepthShadowTweakGroup/FixedBias")); |
---|
1120 | mFixedBias->setScrollPosition(0.002f); |
---|
1121 | mFixedBias->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged, |
---|
1122 | CEGUI::Event::Subscriber(&ShadowsApplication::handleParamsChanged, this)); |
---|
1123 | mGradientBias = static_cast<CEGUI::Scrollbar*>(wmgr.getWindow("Shadows/DepthShadowTweakGroup/SlopeBias")); |
---|
1124 | mGradientBias->setScrollPosition(0.0008f); |
---|
1125 | mGradientBias->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged, |
---|
1126 | CEGUI::Event::Subscriber(&ShadowsApplication::handleParamsChanged, this)); |
---|
1127 | mGradientClamp = static_cast<CEGUI::Scrollbar*>(wmgr.getWindow("Shadows/DepthShadowTweakGroup/SlopeClamp")); |
---|
1128 | mGradientClamp->setScrollPosition(0.02f); |
---|
1129 | mGradientClamp->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged, |
---|
1130 | CEGUI::Event::Subscriber(&ShadowsApplication::handleParamsChanged, this)); |
---|
1131 | |
---|
1132 | mDepthShadowTweak = wmgr.getWindow("Shadows/DepthShadowTweakGroup"); |
---|
1133 | mDepthShadowTweak->setVisible(false); |
---|
1134 | mFixedBiasText = wmgr.getWindow("Shadows/DepthShadowTweakGroup/FixedBiasText"); |
---|
1135 | mGradientBiasText = wmgr.getWindow("Shadows/DepthShadowTweakGroup/SlopeBiasText"); |
---|
1136 | mGradientClampText = wmgr.getWindow("Shadows/DepthShadowTweakGroup/SlopeClampText"); |
---|
1137 | |
---|
1138 | |
---|
1139 | |
---|
1140 | |
---|
1141 | updateGUI(mCurrentShadowTechnique); |
---|
1142 | |
---|
1143 | |
---|
1144 | |
---|
1145 | } |
---|
1146 | |
---|
1147 | void updateGUI(ShadowTechnique newTech) |
---|
1148 | { |
---|
1149 | bool isTextureBased = (newTech & SHADOWDETAILTYPE_TEXTURE) != 0; |
---|
1150 | |
---|
1151 | // Stencil based technique, turn off the texture-specific options |
---|
1152 | CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton(); |
---|
1153 | CEGUI::Window* win = wmgr.getWindow("Shadows/Projection"); |
---|
1154 | win->setEnabled(isTextureBased); |
---|
1155 | win = wmgr.getWindow("Shadows/Material"); |
---|
1156 | win->setEnabled(isTextureBased); |
---|
1157 | |
---|
1158 | } |
---|
1159 | |
---|
1160 | /// callback when mouse enters a described field (non-combo) |
---|
1161 | bool handleMouseEnter(const CEGUI::EventArgs& e) |
---|
1162 | { |
---|
1163 | const CEGUI::WindowEventArgs& winargs = |
---|
1164 | static_cast<const CEGUI::WindowEventArgs&>(e); |
---|
1165 | mDescWindow->setText(winargs.window->getTooltipText()); |
---|
1166 | |
---|
1167 | return true; |
---|
1168 | } |
---|
1169 | /// callback when mouse leaves a described field |
---|
1170 | bool handleMouseLeave(const CEGUI::EventArgs& e) |
---|
1171 | { |
---|
1172 | //if (mDescWindow) |
---|
1173 | // mDescWindow->setText(""); |
---|
1174 | |
---|
1175 | return true; |
---|
1176 | } |
---|
1177 | |
---|
1178 | void updateTipForCombo(CEGUI::Combobox* cbo) |
---|
1179 | { |
---|
1180 | |
---|
1181 | CEGUI::String text = cbo->getTooltipText(); |
---|
1182 | |
---|
1183 | text.append(" "); |
---|
1184 | if (cbo->getSelectedItem()) |
---|
1185 | text.append(cbo->getSelectedItem()->getTooltipText()); |
---|
1186 | mDescWindow->setText(text); |
---|
1187 | |
---|
1188 | } |
---|
1189 | /// callback when mouse enters a described field (combo) |
---|
1190 | bool handleMouseEnterCombo(const CEGUI::EventArgs& e) |
---|
1191 | { |
---|
1192 | const CEGUI::WindowEventArgs& winargs = |
---|
1193 | static_cast<const CEGUI::WindowEventArgs&>(e); |
---|
1194 | // get tooltip from parent combo (events raised on contained components) |
---|
1195 | CEGUI::Combobox* cbo = static_cast<CEGUI::Combobox*>(winargs.window->getParent()); |
---|
1196 | updateTipForCombo(cbo); |
---|
1197 | |
---|
1198 | return true; |
---|
1199 | } |
---|
1200 | // Callback when a shadow type combo changed |
---|
1201 | bool handleShadowTypeChanged(const CEGUI::EventArgs& e) |
---|
1202 | { |
---|
1203 | // Only trigger change on selected |
---|
1204 | const CEGUI::WindowEventArgs& we = static_cast<const CEGUI::WindowEventArgs&>(e); |
---|
1205 | CEGUI::RadioButton* radio = static_cast<CEGUI::RadioButton*>(we.window); |
---|
1206 | if (radio->isSelected()) |
---|
1207 | { |
---|
1208 | ShadowTechnique newTech = mCurrentShadowTechnique; |
---|
1209 | switch (radio->getID()) |
---|
1210 | { |
---|
1211 | case 1: |
---|
1212 | // stencil |
---|
1213 | newTech = static_cast<ShadowTechnique>( |
---|
1214 | (newTech & ~SHADOWDETAILTYPE_TEXTURE) | SHADOWDETAILTYPE_STENCIL); |
---|
1215 | resetMaterials(); |
---|
1216 | break; |
---|
1217 | case 2: |
---|
1218 | // texture |
---|
1219 | newTech = static_cast<ShadowTechnique>( |
---|
1220 | (newTech & ~SHADOWDETAILTYPE_STENCIL) | SHADOWDETAILTYPE_TEXTURE); |
---|
1221 | break; |
---|
1222 | case 3: |
---|
1223 | // additive |
---|
1224 | newTech = static_cast<ShadowTechnique>( |
---|
1225 | (newTech & ~SHADOWDETAILTYPE_MODULATIVE) | SHADOWDETAILTYPE_ADDITIVE); |
---|
1226 | break; |
---|
1227 | case 4: |
---|
1228 | // modulative |
---|
1229 | newTech = static_cast<ShadowTechnique>( |
---|
1230 | (newTech & ~SHADOWDETAILTYPE_ADDITIVE) | SHADOWDETAILTYPE_MODULATIVE); |
---|
1231 | break; |
---|
1232 | |
---|
1233 | |
---|
1234 | } |
---|
1235 | |
---|
1236 | changeShadowTechnique(newTech); |
---|
1237 | |
---|
1238 | } |
---|
1239 | |
---|
1240 | return true; |
---|
1241 | } |
---|
1242 | |
---|
1243 | bool handleProjectionChanged(const CEGUI::EventArgs& e) |
---|
1244 | { |
---|
1245 | const CEGUI::WindowEventArgs& winargs = |
---|
1246 | static_cast<const CEGUI::WindowEventArgs&>(e); |
---|
1247 | CEGUI::Combobox* cbo = static_cast<CEGUI::Combobox*>(winargs.window); |
---|
1248 | |
---|
1249 | if (cbo->getSelectedItem()) |
---|
1250 | { |
---|
1251 | ShadowProjection proj = (ShadowProjection)cbo->getSelectedItem()->getID(); |
---|
1252 | if (proj != mCurrentProjection) |
---|
1253 | { |
---|
1254 | switch(proj) |
---|
1255 | { |
---|
1256 | case UNIFORM: |
---|
1257 | mCurrentShadowCameraSetup = |
---|
1258 | ShadowCameraSetupPtr(new DefaultShadowCameraSetup()); |
---|
1259 | break; |
---|
1260 | case UNIFORM_FOCUSED: |
---|
1261 | mCurrentShadowCameraSetup = |
---|
1262 | ShadowCameraSetupPtr(new FocusedShadowCameraSetup()); |
---|
1263 | break; |
---|
1264 | case LISPSM: |
---|
1265 | { |
---|
1266 | mLiSPSMSetup = new LiSPSMShadowCameraSetup(); |
---|
1267 | //mLiSPSMSetup->setUseAggressiveFocusRegion(false); |
---|
1268 | mCurrentShadowCameraSetup = ShadowCameraSetupPtr(mLiSPSMSetup); |
---|
1269 | } |
---|
1270 | break; |
---|
1271 | case PLANE_OPTIMAL: |
---|
1272 | mCurrentShadowCameraSetup = |
---|
1273 | ShadowCameraSetupPtr(new PlaneOptimalShadowCameraSetup(mPlane)); |
---|
1274 | break; |
---|
1275 | |
---|
1276 | }; |
---|
1277 | mCurrentProjection = proj; |
---|
1278 | |
---|
1279 | mSceneMgr->setShadowCameraSetup(mCurrentShadowCameraSetup); |
---|
1280 | |
---|
1281 | updateTipForCombo(cbo); |
---|
1282 | if (!mCustomRockwallVparams.isNull() && !mCustomRockwallFparams.isNull()) |
---|
1283 | { |
---|
1284 | // set |
---|
1285 | setDefaultDepthShadowParams(); |
---|
1286 | } |
---|
1287 | |
---|
1288 | } |
---|
1289 | } |
---|
1290 | |
---|
1291 | return true; |
---|
1292 | } |
---|
1293 | |
---|
1294 | void updateDepthShadowParams() |
---|
1295 | { |
---|
1296 | mCustomRockwallFparams->setNamedConstant("fixedDepthBias", |
---|
1297 | mFixedBias->getScrollPosition()); |
---|
1298 | mCustomRockwallFparams->setNamedConstant("gradientScaleBias", |
---|
1299 | mGradientBias->getScrollPosition()); |
---|
1300 | mCustomRockwallFparams->setNamedConstant("gradientClamp", |
---|
1301 | mGradientClamp->getScrollPosition()); |
---|
1302 | |
---|
1303 | mCustomAtheneFparams->setNamedConstant("fixedDepthBias", |
---|
1304 | mFixedBias->getScrollPosition()); |
---|
1305 | mCustomAtheneFparams->setNamedConstant("gradientScaleBias", |
---|
1306 | mGradientBias->getScrollPosition()); |
---|
1307 | mCustomAtheneFparams->setNamedConstant("gradientClamp", |
---|
1308 | mGradientClamp->getScrollPosition()); |
---|
1309 | |
---|
1310 | |
---|
1311 | mFixedBiasText->setText(StringConverter::toString( |
---|
1312 | mFixedBias->getScrollPosition(), 4, 5, '0', std::ios::fixed)); |
---|
1313 | mGradientBiasText->setText(StringConverter::toString( |
---|
1314 | mGradientBias->getScrollPosition(), 4, 5, '0', std::ios::fixed)); |
---|
1315 | mGradientClampText->setText(StringConverter::toString( |
---|
1316 | mGradientClamp->getScrollPosition(), 4, 5, '0', std::ios::fixed)); |
---|
1317 | } |
---|
1318 | |
---|
1319 | void setDefaultDepthShadowParams() |
---|
1320 | { |
---|
1321 | switch(mCurrentProjection) |
---|
1322 | { |
---|
1323 | case UNIFORM: |
---|
1324 | case UNIFORM_FOCUSED: |
---|
1325 | case PLANE_OPTIMAL: |
---|
1326 | mFixedBias->setScrollPosition(0.0f); |
---|
1327 | mGradientBias->setScrollPosition(0.0f); |
---|
1328 | break; |
---|
1329 | case LISPSM: |
---|
1330 | mFixedBias->setScrollPosition(0.009f); |
---|
1331 | mGradientBias->setScrollPosition(0.04f); |
---|
1332 | break; |
---|
1333 | }; |
---|
1334 | |
---|
1335 | updateDepthShadowParams(); |
---|
1336 | |
---|
1337 | } |
---|
1338 | |
---|
1339 | bool handleParamsChanged(const CEGUI::EventArgs& e) |
---|
1340 | { |
---|
1341 | if (!mCustomRockwallVparams.isNull() && !mCustomRockwallFparams.isNull()) |
---|
1342 | { |
---|
1343 | updateDepthShadowParams(); |
---|
1344 | } |
---|
1345 | |
---|
1346 | return true; |
---|
1347 | } |
---|
1348 | |
---|
1349 | void rebindDebugShadowOverlays() |
---|
1350 | { |
---|
1351 | MaterialPtr debugMat = |
---|
1352 | MaterialManager::getSingleton().getByName("Ogre/DebugShadowMap0"); |
---|
1353 | TexturePtr shadowTex = mSceneMgr->getShadowTexture(0); |
---|
1354 | debugMat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(shadowTex->getName()); |
---|
1355 | |
---|
1356 | debugMat = |
---|
1357 | MaterialManager::getSingleton().getByName("Ogre/DebugShadowMap1"); |
---|
1358 | shadowTex = mSceneMgr->getShadowTexture(1); |
---|
1359 | debugMat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(shadowTex->getName()); |
---|
1360 | } |
---|
1361 | |
---|
1362 | void resetMaterials() |
---|
1363 | { |
---|
1364 | // Sort out base materials |
---|
1365 | pPlaneEnt->setMaterialName(BASIC_ROCKWALL_MATERIAL); |
---|
1366 | mAthene->setMaterialName(BASIC_ATHENE_MATERIAL); |
---|
1367 | for (std::vector<Entity*>::iterator i = pColumns.begin(); |
---|
1368 | i != pColumns.end(); ++i) |
---|
1369 | { |
---|
1370 | (*i)->setMaterialName(BASIC_ROCKWALL_MATERIAL); |
---|
1371 | } |
---|
1372 | |
---|
1373 | mCustomRockwallVparams.setNull(); |
---|
1374 | mCustomRockwallFparams.setNull(); |
---|
1375 | mCustomAtheneVparams.setNull(); |
---|
1376 | mCustomAtheneFparams.setNull(); |
---|
1377 | |
---|
1378 | } |
---|
1379 | bool handleMaterialChanged(const CEGUI::EventArgs& e) |
---|
1380 | { |
---|
1381 | const CEGUI::WindowEventArgs& winargs = |
---|
1382 | static_cast<const CEGUI::WindowEventArgs&>(e); |
---|
1383 | CEGUI::Combobox* cbo = static_cast<CEGUI::Combobox*>(winargs.window); |
---|
1384 | |
---|
1385 | if (cbo->getSelectedItem()) |
---|
1386 | { |
---|
1387 | ShadowMaterial mat = (ShadowMaterial)cbo->getSelectedItem()->getID(); |
---|
1388 | MaterialPtr themat; |
---|
1389 | if (mat != mCurrentMaterial) |
---|
1390 | { |
---|
1391 | switch(mat) |
---|
1392 | { |
---|
1393 | case MAT_STANDARD: |
---|
1394 | mSceneMgr->setShadowTexturePixelFormat(PF_L8); |
---|
1395 | mSceneMgr->setShadowTextureCasterMaterial(StringUtil::BLANK); |
---|
1396 | mSceneMgr->setShadowTextureReceiverMaterial(StringUtil::BLANK); |
---|
1397 | mSceneMgr->setShadowTextureSelfShadow(false); |
---|
1398 | mDepthShadowTweak->setVisible(false); |
---|
1399 | |
---|
1400 | resetMaterials(); |
---|
1401 | |
---|
1402 | break; |
---|
1403 | case MAT_DEPTH_FLOAT: |
---|
1404 | if (mIsOpenGL) |
---|
1405 | { |
---|
1406 | // GL performs much better if you pick half-float format |
---|
1407 | mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT16_R); |
---|
1408 | } |
---|
1409 | else |
---|
1410 | { |
---|
1411 | // D3D is the opposite - if you ask for PF_FLOAT16_R you |
---|
1412 | // get an integer format instead! You can ask for PF_FLOAT16_GR |
---|
1413 | // but the precision doesn't work well |
---|
1414 | mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT32_R); |
---|
1415 | } |
---|
1416 | mSceneMgr->setShadowTextureCasterMaterial(CUSTOM_CASTER_MATERIAL); |
---|
1417 | mSceneMgr->setShadowTextureReceiverMaterial(CUSTOM_RECEIVER_MATERIAL); |
---|
1418 | mSceneMgr->setShadowTextureSelfShadow(true); |
---|
1419 | // Sort out base materials |
---|
1420 | pPlaneEnt->setMaterialName(CUSTOM_ROCKWALL_MATERIAL); |
---|
1421 | mAthene->setMaterialName(CUSTOM_ATHENE_MATERIAL); |
---|
1422 | for (std::vector<Entity*>::iterator i = pColumns.begin(); |
---|
1423 | i != pColumns.end(); ++i) |
---|
1424 | { |
---|
1425 | (*i)->setMaterialName(CUSTOM_ROCKWALL_MATERIAL); |
---|
1426 | } |
---|
1427 | |
---|
1428 | themat = MaterialManager::getSingleton().getByName(CUSTOM_ROCKWALL_MATERIAL); |
---|
1429 | mCustomRockwallVparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverVertexProgramParameters(); |
---|
1430 | mCustomRockwallFparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverFragmentProgramParameters(); |
---|
1431 | themat = MaterialManager::getSingleton().getByName(CUSTOM_ATHENE_MATERIAL); |
---|
1432 | mCustomAtheneVparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverVertexProgramParameters(); |
---|
1433 | mCustomAtheneFparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverFragmentProgramParameters(); |
---|
1434 | mDepthShadowTweak->setVisible(true); |
---|
1435 | |
---|
1436 | |
---|
1437 | // set the current params |
---|
1438 | setDefaultDepthShadowParams(); |
---|
1439 | break; |
---|
1440 | case MAT_DEPTH_FLOAT_PCF: |
---|
1441 | if (mIsOpenGL) |
---|
1442 | { |
---|
1443 | // GL performs much better if you pick half-float format |
---|
1444 | mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT16_R); |
---|
1445 | } |
---|
1446 | else |
---|
1447 | { |
---|
1448 | // D3D is the opposite - if you ask for PF_FLOAT16_R you |
---|
1449 | // get an integer format instead! You can ask for PF_FLOAT16_GR |
---|
1450 | // but the precision doesn't work well |
---|
1451 | mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT32_R); |
---|
1452 | } |
---|
1453 | mSceneMgr->setShadowTextureCasterMaterial(CUSTOM_CASTER_MATERIAL); |
---|
1454 | mSceneMgr->setShadowTextureReceiverMaterial(CUSTOM_RECEIVER_MATERIAL + "/PCF"); |
---|
1455 | mSceneMgr->setShadowTextureSelfShadow(true); |
---|
1456 | // Sort out base materials |
---|
1457 | pPlaneEnt->setMaterialName(CUSTOM_ROCKWALL_MATERIAL + "/PCF"); |
---|
1458 | mAthene->setMaterialName(CUSTOM_ATHENE_MATERIAL + "/PCF"); |
---|
1459 | for (std::vector<Entity*>::iterator i = pColumns.begin(); |
---|
1460 | i != pColumns.end(); ++i) |
---|
1461 | { |
---|
1462 | (*i)->setMaterialName(CUSTOM_ROCKWALL_MATERIAL + "/PCF"); |
---|
1463 | } |
---|
1464 | |
---|
1465 | themat = MaterialManager::getSingleton().getByName(CUSTOM_ROCKWALL_MATERIAL + "/PCF"); |
---|
1466 | mCustomRockwallVparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverVertexProgramParameters(); |
---|
1467 | mCustomRockwallFparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverFragmentProgramParameters(); |
---|
1468 | themat = MaterialManager::getSingleton().getByName(CUSTOM_ATHENE_MATERIAL + "/PCF"); |
---|
1469 | mCustomAtheneVparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverVertexProgramParameters(); |
---|
1470 | mCustomAtheneFparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverFragmentProgramParameters(); |
---|
1471 | mDepthShadowTweak->setVisible(true); |
---|
1472 | |
---|
1473 | // set the current params |
---|
1474 | setDefaultDepthShadowParams(); |
---|
1475 | break; |
---|
1476 | }; |
---|
1477 | mCurrentMaterial = mat; |
---|
1478 | |
---|
1479 | updateTipForCombo(cbo); |
---|
1480 | rebindDebugShadowOverlays(); |
---|
1481 | |
---|
1482 | } |
---|
1483 | } |
---|
1484 | |
---|
1485 | return true; |
---|
1486 | } |
---|
1487 | |
---|
1488 | // Create new frame listener |
---|
1489 | void createFrameListener(void) |
---|
1490 | { |
---|
1491 | ShadowsListener* shadowListener = new ShadowsListener(mWindow, mCamera, mSceneMgr); |
---|
1492 | mFrameListener = shadowListener; |
---|
1493 | mFrameListener->showDebugOverlay(true); |
---|
1494 | mRoot->addFrameListener(mFrameListener); |
---|
1495 | |
---|
1496 | // Hook up Root sheet (handles main input) |
---|
1497 | CEGUI::Window* wnd = CEGUI::WindowManager::getSingleton().getWindow("Shadows"); |
---|
1498 | wnd->subscribeEvent(CEGUI::Window::EventMouseMove, |
---|
1499 | CEGUI::Event::Subscriber(&ShadowsListener::handleMouseMove, shadowListener)); |
---|
1500 | wnd->subscribeEvent(CEGUI::Window::EventMouseButtonUp, |
---|
1501 | CEGUI::Event::Subscriber(&ShadowsListener::handleMouseButtonUp, shadowListener)); |
---|
1502 | wnd->subscribeEvent(CEGUI::Window::EventMouseButtonDown, |
---|
1503 | CEGUI::Event::Subscriber(&ShadowsListener::handleMouseButtonDown, shadowListener)); |
---|
1504 | wnd->subscribeEvent(CEGUI::Window::EventMouseWheel, |
---|
1505 | CEGUI::Event::Subscriber(&ShadowsListener::handleMouseWheelEvent, shadowListener)); |
---|
1506 | wnd->subscribeEvent(CEGUI::Window::EventKeyDown, |
---|
1507 | CEGUI::Event::Subscriber(&ShadowsListener::handleKeyDownEvent, shadowListener )); |
---|
1508 | wnd->subscribeEvent(CEGUI::Window::EventKeyUp, |
---|
1509 | CEGUI::Event::Subscriber(&ShadowsListener::handleKeyUpEvent, shadowListener )); |
---|
1510 | |
---|
1511 | |
---|
1512 | } |
---|
1513 | |
---|
1514 | |
---|
1515 | public: |
---|
1516 | void go(void) |
---|
1517 | { |
---|
1518 | if (!setup()) |
---|
1519 | return; |
---|
1520 | |
---|
1521 | mRoot->startRendering(); |
---|
1522 | } |
---|
1523 | |
---|
1524 | |
---|
1525 | }; |
---|
1526 | |
---|
1527 | |
---|
1528 | |
---|
1529 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
1530 | #define WIN32_LEAN_AND_MEAN |
---|
1531 | #include "windows.h" |
---|
1532 | #endif |
---|
1533 | |
---|
1534 | #ifdef __cplusplus |
---|
1535 | extern "C" { |
---|
1536 | #endif |
---|
1537 | |
---|
1538 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
1539 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) |
---|
1540 | #else |
---|
1541 | int main(int argc, char *argv[]) |
---|
1542 | #endif |
---|
1543 | { |
---|
1544 | // Create application object |
---|
1545 | ShadowsApplication app; |
---|
1546 | |
---|
1547 | try { |
---|
1548 | app.go(); |
---|
1549 | } catch( Ogre::Exception& e ) { |
---|
1550 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
1551 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); |
---|
1552 | #else |
---|
1553 | std::cerr << "An exception has occured: " << |
---|
1554 | e.getFullDescription().c_str() << std::endl; |
---|
1555 | #endif |
---|
1556 | } |
---|
1557 | |
---|
1558 | return 0; |
---|
1559 | } |
---|
1560 | |
---|
1561 | #ifdef __cplusplus |
---|
1562 | } |
---|
1563 | #endif |
---|