1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | /** |
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16 | \file |
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17 | SkyDome.h |
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18 | \brief |
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19 | Specialisation of OGRE's framework application to show the |
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20 | skydome feature |
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21 | */ |
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22 | |
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23 | |
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24 | #include "ExampleApplication.h" |
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25 | |
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26 | // Event handler to add ability to alter curvature |
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27 | class SkyDomeFrameListener : public ExampleFrameListener |
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28 | { |
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29 | protected: |
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30 | Real mCurvature; |
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31 | Real mTiling; |
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32 | SceneManager* mSceneMgr; |
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33 | public: |
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34 | SkyDomeFrameListener(RenderWindow* win, Camera* cam, SceneManager* mgr) |
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35 | : ExampleFrameListener(win, cam) |
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36 | { |
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37 | mSceneMgr = mgr; |
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38 | mCurvature = 1; |
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39 | mTiling = 15; |
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40 | |
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41 | } |
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42 | |
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43 | bool frameStarted(const FrameEvent& evt) |
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44 | { |
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45 | // Change curvature / tiling |
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46 | // Delay timer to stop too quick updates of curvature |
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47 | static Real timeDelay = 0; |
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48 | |
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49 | bool updateSky; |
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50 | updateSky = false; |
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51 | |
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52 | if(!ExampleFrameListener::frameStarted(evt)) |
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53 | return false; |
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54 | |
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55 | if (mKeyboard->isKeyDown(OIS::KC_H) && timeDelay <= 0) |
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56 | { |
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57 | mCurvature += 1; |
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58 | timeDelay = 0.1; |
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59 | updateSky = true; |
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60 | } |
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61 | if (mKeyboard->isKeyDown(OIS::KC_G) && timeDelay <= 0) |
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62 | { |
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63 | mCurvature -= 1; |
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64 | timeDelay = 0.1; |
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65 | updateSky = true; |
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66 | } |
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67 | |
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68 | if (mKeyboard->isKeyDown(OIS::KC_U) && timeDelay <= 0) |
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69 | { |
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70 | mTiling += 1; |
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71 | timeDelay = 0.1; |
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72 | updateSky = true; |
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73 | } |
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74 | if (mKeyboard->isKeyDown(OIS::KC_Y) && timeDelay <= 0) |
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75 | { |
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76 | mTiling -= 1; |
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77 | timeDelay = 0.1; |
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78 | updateSky = true; |
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79 | } |
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80 | |
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81 | if (timeDelay > 0) |
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82 | timeDelay -= evt.timeSinceLastFrame; |
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83 | |
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84 | if (updateSky) |
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85 | { |
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86 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", mCurvature, mTiling); |
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87 | } |
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88 | |
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89 | return true; |
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90 | |
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91 | } |
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92 | }; |
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93 | |
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94 | class SkyDomeApplication : public ExampleApplication |
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95 | { |
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96 | public: |
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97 | SkyDomeApplication() |
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98 | { |
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99 | } |
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100 | |
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101 | protected: |
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102 | // Just override the mandatory create scene method |
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103 | void createScene(void) |
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104 | { |
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105 | // Set ambient light |
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106 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
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107 | |
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108 | // Create a skydome |
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109 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8); |
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110 | |
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111 | // Create a light |
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112 | Light* l = mSceneMgr->createLight("MainLight"); |
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113 | // Accept default settings: point light, white diffuse, just set position |
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114 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
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115 | // other objects, but I don't |
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116 | l->setPosition(20,80,50); |
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117 | |
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118 | Entity *ent; |
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119 | |
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120 | // Define a floor plane mesh |
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121 | Plane p; |
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122 | p.normal = Vector3::UNIT_Y; |
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123 | p.d = 200; |
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124 | MeshManager::getSingleton().createPlane("FloorPlane", |
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125 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
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126 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z); |
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127 | |
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128 | // Create an entity (the floor) |
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129 | ent = mSceneMgr->createEntity("floor", "FloorPlane"); |
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130 | ent->setMaterialName("Examples/RustySteel"); |
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131 | |
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132 | mSceneMgr->getRootSceneNode()->attachObject(ent); |
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133 | |
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134 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
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135 | // Attach to child of root node, better for culling (otherwise bounds are the combination of the 2) |
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136 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
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137 | |
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138 | } |
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139 | // Create new frame listener |
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140 | void createFrameListener(void) |
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141 | { |
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142 | mFrameListener= new SkyDomeFrameListener(mWindow, mCamera, mSceneMgr); |
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143 | mRoot->addFrameListener(mFrameListener); |
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144 | } |
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145 | |
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146 | |
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147 | bool setup() |
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148 | { |
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149 | ExampleApplication::setup(); |
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150 | LogManager::getSingleton().setLogDetail( LL_BOREME ); |
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151 | return true; |
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152 | } |
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153 | }; |
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