[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | You may use this sample code for anything you like, it is not covered by the |
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| 11 | LGPL like the rest of the engine. |
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| 12 | ----------------------------------------------------------------------------- |
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| 13 | */ |
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| 14 | |
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| 15 | /** |
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| 16 | \file |
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| 17 | TextureFX.h |
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| 18 | \brief |
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| 19 | Shows OGRE's ability to handle different types of texture effects. |
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| 20 | */ |
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| 21 | |
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| 22 | |
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| 23 | #include "ExampleApplication.h" |
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| 24 | |
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| 25 | class TextureEffectsApplication : public ExampleApplication |
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| 26 | { |
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| 27 | public: |
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| 28 | TextureEffectsApplication() {} |
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| 29 | |
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| 30 | protected: |
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| 31 | |
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| 32 | void createScalingPlane() |
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| 33 | { |
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| 34 | // Set up a material for the plane |
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| 35 | |
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| 36 | // Create a prefab plane |
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| 37 | Entity *planeEnt = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
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| 38 | // Give the plane a texture |
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| 39 | planeEnt->setMaterialName("Examples/TextureEffect1"); |
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| 40 | |
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| 41 | SceneNode* node = |
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| 42 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-250,-40,-100)); |
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| 43 | |
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| 44 | node->attachObject(planeEnt); |
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| 45 | } |
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| 46 | |
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| 47 | void createScrollingKnot() |
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| 48 | { |
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| 49 | Entity *ent = mSceneMgr->createEntity("knot", "knot.mesh"); |
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| 50 | |
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| 51 | |
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| 52 | ent->setMaterialName("Examples/TextureEffect2"); |
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| 53 | // Add entity to the root scene node |
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| 54 | SceneNode* node = |
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| 55 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(200,50,150)); |
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| 56 | |
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| 57 | node->attachObject(ent); |
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| 58 | |
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| 59 | } |
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| 60 | |
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| 61 | void createWateryPlane() |
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| 62 | { |
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| 63 | // Create a prefab plane |
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| 64 | Entity *planeEnt = mSceneMgr->createEntity("WaterPlane", SceneManager::PT_PLANE); |
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| 65 | // Give the plane a texture |
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| 66 | planeEnt->setMaterialName("Examples/TextureEffect3"); |
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| 67 | |
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| 68 | mSceneMgr->getRootSceneNode()->attachObject(planeEnt); |
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| 69 | } |
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| 70 | |
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| 71 | // Just override the mandatory create scene method |
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| 72 | void createScene(void) |
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| 73 | { |
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| 74 | |
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| 75 | // Set ambient light |
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| 76 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
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| 77 | |
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| 78 | // Create a point light |
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| 79 | Light* l = mSceneMgr->createLight("MainLight"); |
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| 80 | // Accept default settings: point light, white diffuse, just set position |
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| 81 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
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| 82 | // other objects, but I don't |
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| 83 | l->setPosition(20,80,50); |
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| 84 | |
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| 85 | |
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| 86 | createScalingPlane(); |
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| 87 | createScrollingKnot(); |
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| 88 | createWateryPlane(); |
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| 89 | |
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| 90 | |
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| 91 | // Set up a material for the skydome |
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| 92 | MaterialPtr skyMat = MaterialManager::getSingleton().create("SkyMat", |
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| 93 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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| 94 | // Perform no dynamic lighting on the sky |
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| 95 | skyMat->setLightingEnabled(false); |
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| 96 | // Use a cloudy sky |
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| 97 | TextureUnitState* t = skyMat->getTechnique(0)->getPass(0)->createTextureUnitState("clouds.jpg"); |
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| 98 | // Scroll the clouds |
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| 99 | t->setScrollAnimation(0.15, 0); |
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| 100 | |
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| 101 | // System will automatically set no depth write |
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| 102 | |
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| 103 | // Create a skydome |
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| 104 | mSceneMgr->setSkyDome(true, "SkyMat", -5, 2); |
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| 105 | |
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| 106 | |
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| 107 | |
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| 108 | |
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| 109 | |
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| 110 | } |
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| 111 | |
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| 112 | }; |
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