1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | /** |
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16 | \file |
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17 | TextureFX.h |
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18 | \brief |
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19 | Shows OGRE's ability to handle different types of texture effects. |
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20 | */ |
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21 | |
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22 | |
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23 | #include "ExampleApplication.h" |
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24 | |
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25 | class TextureEffectsApplication : public ExampleApplication |
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26 | { |
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27 | public: |
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28 | TextureEffectsApplication() {} |
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29 | |
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30 | protected: |
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31 | |
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32 | void createScalingPlane() |
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33 | { |
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34 | // Set up a material for the plane |
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35 | |
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36 | // Create a prefab plane |
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37 | Entity *planeEnt = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
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38 | // Give the plane a texture |
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39 | planeEnt->setMaterialName("Examples/TextureEffect1"); |
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40 | |
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41 | SceneNode* node = |
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42 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-250,-40,-100)); |
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43 | |
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44 | node->attachObject(planeEnt); |
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45 | } |
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46 | |
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47 | void createScrollingKnot() |
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48 | { |
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49 | Entity *ent = mSceneMgr->createEntity("knot", "knot.mesh"); |
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50 | |
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51 | |
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52 | ent->setMaterialName("Examples/TextureEffect2"); |
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53 | // Add entity to the root scene node |
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54 | SceneNode* node = |
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55 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(200,50,150)); |
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56 | |
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57 | node->attachObject(ent); |
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58 | |
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59 | } |
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60 | |
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61 | void createWateryPlane() |
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62 | { |
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63 | // Create a prefab plane |
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64 | Entity *planeEnt = mSceneMgr->createEntity("WaterPlane", SceneManager::PT_PLANE); |
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65 | // Give the plane a texture |
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66 | planeEnt->setMaterialName("Examples/TextureEffect3"); |
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67 | |
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68 | mSceneMgr->getRootSceneNode()->attachObject(planeEnt); |
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69 | } |
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70 | |
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71 | // Just override the mandatory create scene method |
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72 | void createScene(void) |
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73 | { |
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74 | |
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75 | // Set ambient light |
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76 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
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77 | |
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78 | // Create a point light |
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79 | Light* l = mSceneMgr->createLight("MainLight"); |
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80 | // Accept default settings: point light, white diffuse, just set position |
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81 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
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82 | // other objects, but I don't |
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83 | l->setPosition(20,80,50); |
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84 | |
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85 | |
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86 | createScalingPlane(); |
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87 | createScrollingKnot(); |
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88 | createWateryPlane(); |
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89 | |
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90 | |
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91 | // Set up a material for the skydome |
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92 | MaterialPtr skyMat = MaterialManager::getSingleton().create("SkyMat", |
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93 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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94 | // Perform no dynamic lighting on the sky |
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95 | skyMat->setLightingEnabled(false); |
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96 | // Use a cloudy sky |
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97 | TextureUnitState* t = skyMat->getTechnique(0)->getPass(0)->createTextureUnitState("clouds.jpg"); |
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98 | // Scroll the clouds |
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99 | t->setScrollAnimation(0.15, 0); |
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100 | |
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101 | // System will automatically set no depth write |
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102 | |
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103 | // Create a skydome |
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104 | mSceneMgr->setSkyDome(true, "SkyMat", -5, 2); |
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105 | |
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106 | |
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107 | |
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108 | |
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109 | |
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110 | } |
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111 | |
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112 | }; |
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