1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | #include "VolumeRenderable.h" |
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15 | #include <OgreCamera.h> |
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16 | #include <OgreSceneNode.h> |
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17 | #include <OgreHardwareVertexBuffer.h> |
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18 | #include <OgreHardwareIndexBuffer.h> |
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19 | #include <OgreHardwareBufferManager.h> |
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20 | #include <OgreMaterial.h> |
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21 | #include <OgreTechnique.h> |
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22 | #include <OgrePass.h> |
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23 | #include <OgreTextureUnitState.h> |
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24 | #include <OgreTextureManager.h> |
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25 | #include <OgreMaterialManager.h> |
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26 | using namespace Ogre; |
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27 | |
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28 | VolumeRenderable::VolumeRenderable(size_t nSlices, float size, const String &texture): |
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29 | mSlices(nSlices), |
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30 | mSize(size), |
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31 | mTexture(texture) |
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32 | { |
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33 | mRadius = sqrtf(size*size+size*size+size*size)/2.0f; |
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34 | mBox = Ogre::AxisAlignedBox(-size, -size, -size, size, size, size); |
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35 | |
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36 | // No shadows |
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37 | setCastShadows(false); |
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38 | |
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39 | initialise(); |
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40 | } |
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41 | VolumeRenderable::~VolumeRenderable() |
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42 | { |
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43 | // Remove private material |
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44 | MaterialManager::getSingleton().remove(mTexture); |
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45 | // need to release IndexData and vertexData created for renderable |
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46 | delete mRenderOp.indexData; |
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47 | delete mRenderOp.vertexData; |
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48 | |
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49 | } |
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50 | |
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51 | void VolumeRenderable::_notifyCurrentCamera( Camera* cam ) |
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52 | { |
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53 | MovableObject::_notifyCurrentCamera(cam); |
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54 | |
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55 | // Fake orientation toward camera |
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56 | Vector3 zVec = getParentNode()->_getDerivedPosition() - cam->getDerivedPosition(); |
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57 | zVec.normalise(); |
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58 | Vector3 fixedAxis = cam->getDerivedOrientation() * Vector3::UNIT_Y ; |
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59 | |
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60 | Vector3 xVec = fixedAxis.crossProduct( zVec ); |
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61 | xVec.normalise(); |
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62 | |
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63 | Vector3 yVec = zVec.crossProduct( xVec ); |
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64 | yVec.normalise(); |
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65 | |
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66 | Quaternion oriQuat; |
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67 | oriQuat.FromAxes( xVec, yVec, zVec ); |
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68 | |
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69 | oriQuat.ToRotationMatrix(mFakeOrientation); |
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70 | |
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71 | Matrix3 tempMat; |
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72 | Quaternion q = getParentNode()->_getDerivedOrientation().UnitInverse() * oriQuat ; |
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73 | q.ToRotationMatrix(tempMat); |
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74 | |
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75 | Matrix4 rotMat = Matrix4::IDENTITY; |
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76 | rotMat = tempMat; |
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77 | rotMat.setTrans(Vector3(0.5f, 0.5f, 0.5f)); |
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78 | mUnit->setTextureTransform(rotMat); |
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79 | } |
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80 | |
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81 | |
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82 | //const Ogre::Quaternion& VolumeRenderable::getWorldOrientation(void) const |
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83 | //{ |
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84 | // return Ogre::Quaternion::IDENTITY; |
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85 | //} |
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86 | |
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87 | void VolumeRenderable::getWorldTransforms( Matrix4* xform ) const |
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88 | { |
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89 | Matrix4 destMatrix(Matrix4::IDENTITY); // this initialisation is needed |
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90 | |
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91 | const Vector3 &position = getParentNode()->_getDerivedPosition(); |
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92 | const Vector3 &scale = getParentNode()->_getDerivedScale(); |
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93 | Matrix3 scale3x3(Matrix3::ZERO); |
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94 | scale3x3[0][0] = scale.x; |
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95 | scale3x3[1][1] = scale.y; |
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96 | scale3x3[2][2] = scale.z; |
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97 | |
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98 | destMatrix = mFakeOrientation * scale3x3; |
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99 | destMatrix.setTrans(position); |
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100 | |
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101 | *xform = destMatrix; |
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102 | } |
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103 | |
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104 | void VolumeRenderable::initialise() |
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105 | { |
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106 | // Create geometry |
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107 | size_t nvertices = mSlices*4; // n+1 planes |
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108 | size_t elemsize = 3*3; |
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109 | size_t dsize = elemsize*nvertices; |
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110 | size_t x; |
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111 | |
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112 | Ogre::IndexData *idata = new Ogre::IndexData(); |
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113 | Ogre::VertexData *vdata = new Ogre::VertexData(); |
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114 | |
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115 | // Create structures |
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116 | float *vertices = new float[dsize]; |
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117 | |
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118 | float coords[4][2] = { |
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119 | {0.0f, 0.0f}, |
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120 | {0.0f, 1.0f}, |
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121 | {1.0f, 0.0f}, |
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122 | {1.0f, 1.0f} |
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123 | }; |
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124 | for(x=0; x<mSlices; x++) |
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125 | { |
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126 | for(size_t y=0; y<4; y++) |
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127 | { |
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128 | float xcoord = coords[y][0]-0.5; |
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129 | float ycoord = coords[y][1]-0.5; |
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130 | float zcoord = -((float)x/(float)(mSlices-1) - 0.5f); |
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131 | // 1.0f .. a/(a+1) |
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132 | // coordinate |
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133 | vertices[x*4*elemsize+y*elemsize+0] = xcoord*(mSize/2.0f); |
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134 | vertices[x*4*elemsize+y*elemsize+1] = ycoord*(mSize/2.0f); |
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135 | vertices[x*4*elemsize+y*elemsize+2] = zcoord*(mSize/2.0f); |
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136 | // normal |
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137 | vertices[x*4*elemsize+y*elemsize+3] = 0.0f; |
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138 | vertices[x*4*elemsize+y*elemsize+4] = 0.0f; |
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139 | vertices[x*4*elemsize+y*elemsize+5] = 1.0f; |
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140 | // tex |
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141 | vertices[x*4*elemsize+y*elemsize+6] = xcoord*sqrtf(3.0f); |
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142 | vertices[x*4*elemsize+y*elemsize+7] = ycoord*sqrtf(3.0f); |
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143 | vertices[x*4*elemsize+y*elemsize+8] = zcoord*sqrtf(3.0f); |
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144 | } |
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145 | } |
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146 | unsigned short *faces = new unsigned short[mSlices*6]; |
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147 | for(x=0; x<mSlices; x++) |
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148 | { |
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149 | faces[x*6+0] = x*4+0; |
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150 | faces[x*6+1] = x*4+1; |
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151 | faces[x*6+2] = x*4+2; |
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152 | faces[x*6+3] = x*4+1; |
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153 | faces[x*6+4] = x*4+2; |
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154 | faces[x*6+5] = x*4+3; |
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155 | } |
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156 | // Setup buffers |
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157 | vdata->vertexStart = 0; |
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158 | vdata->vertexCount = nvertices; |
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159 | |
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160 | VertexDeclaration* decl = vdata->vertexDeclaration; |
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161 | VertexBufferBinding* bind = vdata->vertexBufferBinding; |
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162 | |
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163 | size_t offset = 0; |
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164 | decl->addElement(0, offset, VET_FLOAT3, VES_POSITION); |
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165 | offset += VertexElement::getTypeSize(VET_FLOAT3); |
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166 | decl->addElement(0, offset, VET_FLOAT3, VES_NORMAL); |
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167 | offset += VertexElement::getTypeSize(VET_FLOAT3); |
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168 | decl->addElement(0, offset, VET_FLOAT3, VES_TEXTURE_COORDINATES); |
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169 | offset += VertexElement::getTypeSize(VET_FLOAT3); |
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170 | |
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171 | HardwareVertexBufferSharedPtr vbuf = |
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172 | HardwareBufferManager::getSingleton().createVertexBuffer( |
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173 | offset, nvertices, HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
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174 | |
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175 | bind->setBinding(0, vbuf); |
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176 | |
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177 | vbuf->writeData(0, vbuf->getSizeInBytes(), vertices, true); |
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178 | |
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179 | HardwareIndexBufferSharedPtr ibuf = HardwareBufferManager::getSingleton(). |
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180 | createIndexBuffer( |
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181 | HardwareIndexBuffer::IT_16BIT, |
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182 | mSlices*6, |
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183 | HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
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184 | |
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185 | idata->indexBuffer = ibuf; |
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186 | idata->indexCount = mSlices*6; |
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187 | idata->indexStart = 0; |
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188 | ibuf->writeData(0, ibuf->getSizeInBytes(), faces, true); |
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189 | |
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190 | // Delete temporary buffers |
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191 | delete [] vertices; |
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192 | delete [] faces; |
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193 | |
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194 | // Now make the render operation |
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195 | mRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST; |
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196 | mRenderOp.indexData = idata; |
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197 | mRenderOp.vertexData = vdata; |
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198 | mRenderOp.useIndexes = true; |
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199 | |
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200 | // Create a brand new private material |
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201 | MaterialPtr material = |
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202 | MaterialManager::getSingleton().create(mTexture, "VolumeRenderable", |
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203 | false, 0); // Manual, loader |
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204 | |
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205 | // Remove pre-created technique from defaults |
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206 | material->removeAllTechniques(); |
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207 | |
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208 | // Create a techinique and a pass and a texture unit |
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209 | Technique * technique = material->createTechnique(); |
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210 | Pass * pass = technique->createPass(); |
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211 | TextureUnitState * textureUnit = pass->createTextureUnitState(); |
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212 | |
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213 | // Set pass parameters |
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214 | pass->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
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215 | pass->setDepthWriteEnabled(false); |
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216 | pass->setCullingMode(CULL_NONE); |
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217 | pass->setLightingEnabled(false); |
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218 | |
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219 | // Set texture unit parameters |
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220 | textureUnit->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
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221 | textureUnit->setTextureName(mTexture, TEX_TYPE_3D); |
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222 | textureUnit->setTextureFiltering(TFO_TRILINEAR); |
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223 | |
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224 | mUnit = textureUnit; |
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225 | m_pMaterial = material; |
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226 | } |
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227 | |
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228 | Ogre::Real VolumeRenderable::getBoundingRadius() const |
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229 | { |
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230 | return mRadius; |
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231 | } |
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232 | Ogre::Real VolumeRenderable::getSquaredViewDepth(const Ogre::Camera* cam) const |
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233 | { |
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234 | Ogre::Vector3 min, max, mid, dist; |
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235 | |
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236 | min = mBox.getMinimum(); |
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237 | max = mBox.getMaximum(); |
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238 | mid = ((min - max) * 0.5) + min; |
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239 | dist = cam->getDerivedPosition() - mid; |
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240 | |
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241 | return dist.squaredLength(); |
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242 | } |
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243 | |
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