[5] | 1 | // from http://www.ogre3d.org/wiki/index.php/AnimationBlender |
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| 2 | |
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| 3 | #include "AnimationBlender.h" |
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| 4 | #include "OgreAnimationState.h" |
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| 5 | |
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| 6 | |
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| 7 | using namespace Ogre; |
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| 8 | |
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| 9 | |
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| 10 | void AnimationBlender::init(const String &animation) |
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| 11 | { |
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| 12 | AnimationStateSet *set = mEntity->getAllAnimationStates(); |
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| 13 | AnimationStateIterator it = set->getAnimationStateIterator(); |
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| 14 | while(it.hasMoreElements()) |
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| 15 | { |
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| 16 | AnimationState *anim = it.getNext(); |
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| 17 | anim->setEnabled(false); |
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| 18 | anim->setWeight(0); |
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| 19 | anim->setTimePosition(0); |
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| 20 | } |
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| 21 | mSource = mEntity->getAnimationState( animation ); |
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| 22 | mSource->setEnabled(true); |
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| 23 | mSource->setWeight(1); |
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| 24 | mTimeleft = 0; |
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| 25 | mDuration = 1; |
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| 26 | mTarget = 0; |
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| 27 | complete=false; |
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| 28 | } |
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| 29 | void AnimationBlender::blend( const String &animation, BlendingTransition transition, Real duration, bool l ) |
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| 30 | { |
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| 31 | loop=l; |
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| 32 | if( transition == AnimationBlender::BlendSwitch ) |
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| 33 | { |
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| 34 | if( mSource != 0 ) |
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| 35 | mSource->setEnabled(false); |
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| 36 | mSource = mEntity->getAnimationState( animation ); |
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| 37 | mSource->setEnabled(true); |
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| 38 | mSource->setWeight(1); |
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| 39 | mSource->setTimePosition(0); |
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| 40 | mTimeleft = 0; |
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| 41 | } |
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| 42 | else |
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| 43 | { |
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| 44 | AnimationState *newTarget = mEntity->getAnimationState( animation ); |
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| 45 | if( mTimeleft > 0 ) |
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| 46 | { |
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| 47 | // oops, weren't finished yet |
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| 48 | if( newTarget == mTarget ) |
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| 49 | { |
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| 50 | // nothing to do! (ignoring duration here) |
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| 51 | } |
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| 52 | else if( newTarget == mSource ) |
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| 53 | { |
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| 54 | // going back to the source state, so let's switch |
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| 55 | mSource = mTarget; |
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| 56 | mTarget = newTarget; |
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| 57 | mTimeleft = mDuration - mTimeleft; // i'm ignoring the new duration here |
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| 58 | } |
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| 59 | else |
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| 60 | { |
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| 61 | // ok, newTarget is really new, so either we simply replace the target with this one, or |
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| 62 | // we make the target the new source |
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| 63 | if( mTimeleft < mDuration * 0.5 ) |
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| 64 | { |
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| 65 | // simply replace the target with this one |
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| 66 | mTarget->setEnabled(false); |
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| 67 | mTarget->setWeight(0); |
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| 68 | } |
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| 69 | else |
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| 70 | { |
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| 71 | // old target becomes new source |
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| 72 | mSource->setEnabled(false); |
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| 73 | mSource->setWeight(0); |
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| 74 | mSource = mTarget; |
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| 75 | } |
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| 76 | mTarget = newTarget; |
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| 77 | mTarget->setEnabled(true); |
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| 78 | mTarget->setWeight( 1.0 - mTimeleft / mDuration ); |
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| 79 | mTarget->setTimePosition(0); |
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| 80 | } |
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| 81 | } |
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| 82 | else |
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| 83 | { |
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| 84 | if (mSource == newTarget) |
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| 85 | { |
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| 86 | mTimeleft = 0; |
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| 87 | return; |
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| 88 | } |
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| 89 | // assert( target == 0, "target should be 0 when not blending" ) |
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| 90 | // mSource->setEnabled(true); |
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| 91 | // mSource->setWeight(1); |
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| 92 | mTransition = transition; |
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| 93 | mTimeleft = mDuration = duration; |
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| 94 | mTarget = newTarget; |
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| 95 | mTarget->setEnabled(true); |
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| 96 | mTarget->setWeight(0); |
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| 97 | mTarget->setTimePosition(0); |
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| 98 | } |
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| 99 | } |
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| 100 | } |
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| 101 | void AnimationBlender::addTime( Real time ) |
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| 102 | { |
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| 103 | if( mSource != 0 ) |
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| 104 | { |
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| 105 | if( mTimeleft > 0 ) |
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| 106 | { |
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| 107 | mTimeleft -= time; |
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| 108 | if( mTimeleft < 0 ) |
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| 109 | { |
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| 110 | // finish blending |
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| 111 | mSource->setEnabled(false); |
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| 112 | mSource->setWeight(0); |
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| 113 | mSource = mTarget; |
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| 114 | mSource->setEnabled(true); |
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| 115 | mSource->setWeight(1); |
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| 116 | mTarget = 0; |
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| 117 | } |
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| 118 | else |
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| 119 | { |
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| 120 | // still blending, advance weights |
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| 121 | mSource->setWeight(mTimeleft / mDuration); |
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| 122 | mTarget->setWeight(1.0 - mTimeleft / mDuration); |
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| 123 | if(mTransition == AnimationBlender::BlendWhileAnimating) |
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| 124 | mTarget->addTime(time); |
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| 125 | } |
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| 126 | } |
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| 127 | if (mSource->getTimePosition() >= mSource->getLength()) |
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| 128 | { |
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| 129 | complete=true; |
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| 130 | } |
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| 131 | else |
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| 132 | { |
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| 133 | complete=false; |
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| 134 | } |
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| 135 | mSource->addTime(time); |
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| 136 | mSource->setLoop(loop); |
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| 137 | } |
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| 138 | } |
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| 139 | AnimationBlender::AnimationBlender( Entity *entity ) : mEntity(entity) {} |
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