[6] | 1 | version 1.0.3 |
---|
| 2 | ============= |
---|
| 3 | |
---|
| 4 | - Multiple selection add support. |
---|
| 5 | - Animation ranges are now pr default the range in max |
---|
| 6 | - Materials are now exported into seperate files (combats material conflicts) |
---|
| 7 | - Pose support added |
---|
| 8 | - Pose animation support added |
---|
| 9 | - Vertex Colors: |
---|
| 10 | * White vertex colors are now exported when no colors are present in max. |
---|
| 11 | * Material shaders requires vertex colors. |
---|
| 12 | - Bug Fixes: |
---|
| 13 | * 16/32 bit index buffer allocation is now allocated correctly. |
---|
| 14 | * Reindexing is now taking the bone weights into account. |
---|
| 15 | * Bug in reindexing of bone assignments are now fixed. |
---|
| 16 | * Max bone count (4) pr vertex is correctly enforced. |
---|
| 17 | * Settings are now being saved when everything has been removed. |
---|
| 18 | * Add selected could violated the object type check - FIXED! |
---|
| 19 | * Major Memory leak removed. (resulted in +70M at each export for a large mesh) - FIXED! |
---|
| 20 | * Skeleton reference in .mesh file should be relative. - FIXED! |
---|
| 21 | * Visible seam bug on animated skinned mesh - FIXED! |
---|
| 22 | * Installer now doesn´t assume a C drive |
---|
| 23 | |
---|
| 24 | version 1.0.2 |
---|
| 25 | ============= |
---|
| 26 | - Completly new UI design.(single window approach) |
---|
| 27 | - Static Mesh export type added |
---|
| 28 | * Collapse geometry |
---|
| 29 | - Skinned Mesh export type added |
---|
| 30 | * Add bone animations |
---|
| 31 | - Bone Animation export type added |
---|
| 32 | - Progress window added |
---|
| 33 | - New log window |
---|
| 34 | - Resizable windows |
---|
| 35 | - FileBrowser buttons when out filename is needed |
---|
| 36 | - Bug Fixes: |
---|
| 37 | * Forum Reported Bug: Wrong orientation of single exported root bone - FIXED! |
---|
| 38 | * Wrong bone structure when not all bones were assigned to modifier - FIXED! |
---|
| 39 | |
---|
| 40 | version 1.0.1 |
---|
| 41 | ============= |
---|
| 42 | - Support for multiple animations |
---|
| 43 | - new Mesh Properties UI. |
---|
| 44 | - Collapse hierarchy option removed (belongs in type StaticMesh) |
---|
| 45 | - Ogre3d wiki page created |
---|
| 46 | |
---|
| 47 | version 1.0.0 |
---|
| 48 | ============= |
---|
| 49 | - Single mesh export (Vertex Colors, Normals, Multiple UV sets) |
---|
| 50 | - Reindexing optimization |
---|
| 51 | - Simple shader based materials (only one at a time) : |
---|
| 52 | * Blinn colors |
---|
| 53 | * Diffuse map |
---|
| 54 | * Specular Color map |
---|
| 55 | * Specular Level map |
---|
| 56 | * Self-Illumination map |
---|
| 57 | - Collapse static mesh (submesh materials) |
---|
| 58 | - Bone animation (.skeleton) |
---|
| 59 | * Only one animation so far. |
---|
| 60 | * Multiple root bones |
---|
| 61 | * Linked bones |
---|
| 62 | |
---|