1 | version 1.0.3 |
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2 | ============= |
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3 | |
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4 | - Multiple selection add support. |
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5 | - Animation ranges are now pr default the range in max |
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6 | - Materials are now exported into seperate files (combats material conflicts) |
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7 | - Pose support added |
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8 | - Pose animation support added |
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9 | - Vertex Colors: |
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10 | * White vertex colors are now exported when no colors are present in max. |
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11 | * Material shaders requires vertex colors. |
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12 | - Bug Fixes: |
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13 | * 16/32 bit index buffer allocation is now allocated correctly. |
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14 | * Reindexing is now taking the bone weights into account. |
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15 | * Bug in reindexing of bone assignments are now fixed. |
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16 | * Max bone count (4) pr vertex is correctly enforced. |
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17 | * Settings are now being saved when everything has been removed. |
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18 | * Add selected could violated the object type check - FIXED! |
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19 | * Major Memory leak removed. (resulted in +70M at each export for a large mesh) - FIXED! |
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20 | * Skeleton reference in .mesh file should be relative. - FIXED! |
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21 | * Visible seam bug on animated skinned mesh - FIXED! |
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22 | * Installer now doesn´t assume a C drive |
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23 | |
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24 | version 1.0.2 |
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25 | ============= |
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26 | - Completly new UI design.(single window approach) |
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27 | - Static Mesh export type added |
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28 | * Collapse geometry |
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29 | - Skinned Mesh export type added |
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30 | * Add bone animations |
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31 | - Bone Animation export type added |
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32 | - Progress window added |
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33 | - New log window |
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34 | - Resizable windows |
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35 | - FileBrowser buttons when out filename is needed |
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36 | - Bug Fixes: |
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37 | * Forum Reported Bug: Wrong orientation of single exported root bone - FIXED! |
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38 | * Wrong bone structure when not all bones were assigned to modifier - FIXED! |
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39 | |
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40 | version 1.0.1 |
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41 | ============= |
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42 | - Support for multiple animations |
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43 | - new Mesh Properties UI. |
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44 | - Collapse hierarchy option removed (belongs in type StaticMesh) |
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45 | - Ogre3d wiki page created |
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46 | |
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47 | version 1.0.0 |
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48 | ============= |
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49 | - Single mesh export (Vertex Colors, Normals, Multiple UV sets) |
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50 | - Reindexing optimization |
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51 | - Simple shader based materials (only one at a time) : |
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52 | * Blinn colors |
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53 | * Diffuse map |
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54 | * Specular Color map |
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55 | * Specular Level map |
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56 | * Self-Illumination map |
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57 | - Collapse static mesh (submesh materials) |
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58 | - Bone animation (.skeleton) |
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59 | * Only one animation so far. |
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60 | * Multiple root bones |
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61 | * Linked bones |
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62 | |
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