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source: downloads/Tools/3dsmaxExport/LEXIExporter/!CHANGELOG.txt @ 6

Last change on this file since 6 was 6, checked in by anonymous, 17 years ago

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1version 1.0.3
2=============
3
4- Multiple selection add support.
5- Animation ranges are now pr default the range in max
6- Materials are now exported into seperate files (combats material conflicts)
7- Pose support added
8- Pose animation support added
9- Vertex Colors:
10        * White vertex colors are now exported when no colors are present in max.
11        * Material shaders requires vertex colors.
12- Bug Fixes:
13        * 16/32 bit index buffer allocation is now allocated correctly.
14        * Reindexing is now taking the bone weights into account.
15        * Bug in reindexing of bone assignments are now fixed.
16        * Max bone count (4) pr vertex is correctly enforced.
17        * Settings are now being saved when everything has been removed.
18        * Add selected could violated the object type check - FIXED!
19        * Major Memory leak removed. (resulted in +70M at each export for a large mesh) - FIXED!
20        * Skeleton reference in .mesh file should be relative. - FIXED!
21        * Visible seam bug on animated skinned mesh - FIXED!
22        * Installer now doesn´t assume a C drive
23
24version 1.0.2
25=============
26- Completly new UI design.(single window approach)
27- Static Mesh export type added
28        * Collapse geometry
29- Skinned Mesh export type added
30        * Add bone animations
31- Bone Animation export type added
32- Progress window added
33- New log window
34- Resizable windows
35- FileBrowser buttons when out filename is needed
36- Bug Fixes:
37        * Forum Reported Bug: Wrong orientation of single exported root bone - FIXED!
38        * Wrong bone structure when not all bones were assigned to modifier - FIXED!
39
40version 1.0.1
41=============
42- Support for multiple animations
43- new Mesh Properties UI.
44- Collapse hierarchy option removed (belongs in type StaticMesh)
45- Ogre3d wiki page created
46
47version 1.0.0
48=============
49- Single mesh export (Vertex Colors, Normals, Multiple UV sets)
50- Reindexing optimization
51- Simple shader based materials (only one at a time) :
52    * Blinn colors
53    * Diffuse map
54    * Specular Color map
55    * Specular Level map
56    * Self-Illumination map
57- Collapse static mesh (submesh materials)
58- Bone animation (.skeleton)
59    * Only one animation so far.
60    * Multiple root bones
61    * Linked bones
62
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