1 | #include "lwLayer.h" |
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2 | |
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3 | /*====================================================================== |
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4 | lwResolveVertexPoints() |
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5 | |
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6 | For each point, fill in the indexes of the polygons that share the |
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7 | point. Returns 0 if any of the memory allocations fail, otherwise |
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8 | returns 1. |
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9 | ====================================================================== */ |
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10 | |
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11 | void lwLayer::lwResolveVertexPoints(void) |
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12 | { |
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13 | unsigned int i, j; |
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14 | |
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15 | for ( i = 0; i < polygons.size(); i++ ) |
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16 | { |
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17 | lwPolygon *polygon = polygons[ i ]; |
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18 | for ( j = 0; j < polygon->vertices.size(); j++ ) |
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19 | { |
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20 | lwVertex *vertex = polygon->vertices[ j ]; |
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21 | vertex->point = points[ vertex->index ]; |
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22 | } |
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23 | } |
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24 | } |
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25 | |
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26 | /*====================================================================== |
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27 | lwGetPointPolygons() |
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28 | |
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29 | For each point, fill in the indexes of the polygons that share the point. |
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30 | ====================================================================== */ |
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31 | |
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32 | void lwLayer::lwGetPointPolygons(void) |
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33 | { |
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34 | unsigned int i, j; |
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35 | |
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36 | for ( i = 0; i < polygons.size(); i++ ) |
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37 | { |
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38 | lwPolygon *polygon = polygons[ i ]; |
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39 | for ( j = 0; j < polygon->vertices.size(); j++ ) |
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40 | polygon->vertices[ j ]->point->polygons.push_back(polygon); |
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41 | } |
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42 | } |
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43 | |
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44 | /* |
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45 | ====================================================================== |
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46 | calculatePolygonNormals() |
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47 | |
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48 | Calculate the polygon normals. By convention, LW's polygon normals |
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49 | are found as the cross product of the first and last edges. It's |
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50 | undefined for one- and two-point polygons. |
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51 | ====================================================================== */ |
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52 | |
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53 | void lwLayer::calculatePolygonNormals(void) |
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54 | { |
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55 | for (unsigned int i = 0; i < polygons.size(); polygons[i++]->calculateNormal()); |
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56 | } |
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57 | |
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58 | void lwLayer::triangulatePolygons(void) |
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59 | { |
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60 | vpolygons newpolygons; |
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61 | vpolygons newtriangles; |
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62 | |
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63 | unsigned int i, j; |
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64 | |
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65 | for (i = 0; i < polygons.size(); i++) |
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66 | { |
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67 | lwPolygon *polygon = polygons[i]; |
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68 | |
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69 | if (polygon->vertices.size() > 3) // needs triangulation ! |
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70 | { |
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71 | newtriangles = polygon->triangulate(); |
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72 | delete polygon; |
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73 | |
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74 | for (j = 0; j < newtriangles.size(); j++) |
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75 | { |
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76 | polygon = newtriangles[j]; |
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77 | polygon->calculateNormal(); |
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78 | newpolygons.push_back(polygon); |
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79 | } |
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80 | } |
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81 | else |
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82 | newpolygons.push_back(polygon); |
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83 | } |
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84 | |
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85 | polygons = newpolygons; |
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86 | } |
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87 | |
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88 | /* |
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89 | ====================================================================== |
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90 | lwGetBoundingBox() |
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91 | |
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92 | Calculate the bounding box for a point list, but only if the bounding |
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93 | box hasn't already been initialized. |
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94 | ====================================================================== */ |
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95 | |
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96 | void lwLayer::lwGetBoundingBox(void) |
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97 | { |
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98 | unsigned int i; |
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99 | |
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100 | if ( points.size() == 0 ) return; |
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101 | |
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102 | if ( bboxmin.x != 0.0f ) return; |
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103 | if ( bboxmin.y != 0.0f ) return; |
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104 | if ( bboxmin.z != 0.0f ) return; |
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105 | if ( bboxmax.x != 0.0f ) return; |
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106 | if ( bboxmax.y != 0.0f ) return; |
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107 | if ( bboxmax.z != 0.0f ) return; |
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108 | |
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109 | bboxmin.x = bboxmin.y = bboxmin.z = 1e20f; |
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110 | bboxmax.x = bboxmax.y = bboxmax.z = -1e20f; |
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111 | |
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112 | for ( i = 0; i < points.size(); i++ ) |
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113 | { |
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114 | if ( bboxmin.x > points[ i ]->x ) |
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115 | bboxmin.x = points[ i ]->x; |
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116 | if ( bboxmin.y > points[ i ]->y ) |
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117 | bboxmin.y = points[ i ]->y; |
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118 | if ( bboxmin.z > points[ i ]->z ) |
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119 | bboxmin.z = points[ i ]->z; |
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120 | |
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121 | if ( bboxmax.x < points[ i ]->x ) |
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122 | bboxmax.x = points[ i ]->x; |
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123 | if ( bboxmax.y < points[ i ]->y ) |
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124 | bboxmax.y = points[ i ]->y; |
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125 | if ( bboxmax.z < points[ i ]->z ) |
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126 | bboxmax.z = points[ i ]->z; |
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127 | } |
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128 | } |
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129 | |
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130 | /* |
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131 | ====================================================================== |
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132 | lwResolvePolySurfaces() |
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133 | |
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134 | Convert tag indexes into actual lwSurface pointers. If any polygons |
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135 | point to tags for which no corresponding surface can be found, a |
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136 | default surface is created. |
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137 | ====================================================================== */ |
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138 | |
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139 | int lwLayer::lwResolvePolySurfaces( vsurfaces &surfaces, vtags &tags ) |
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140 | { |
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141 | if ( tags.size() == 0 ) return 1; |
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142 | |
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143 | lwSurface **s = (lwSurface **)malloc (tags.size() * sizeof(lwSurface *)); |
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144 | |
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145 | if ( !s ) return 0; |
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146 | |
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147 | unsigned int i, j, index; |
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148 | |
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149 | for ( i = 0; i < tags.size(); i++ ) |
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150 | { |
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151 | s[i] = 0; |
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152 | for (j = 0; j < surfaces.size(); j++) |
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153 | { |
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154 | if ( !strcmp( surfaces[j]->name, tags[i] )) |
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155 | { |
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156 | s[i] = surfaces[j]; |
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157 | break; |
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158 | } |
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159 | } |
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160 | if ( !s[i]) |
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161 | { |
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162 | s[i] = lwSurface::lwDefaultSurface(); |
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163 | if ( !s[i] ) return 0; |
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164 | |
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165 | s[i]->name = (char *)malloc(strlen(tags[i])+1); |
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166 | if ( !s[i]->name ) return 0; |
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167 | |
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168 | strcpy( s[i]->name, tags[i] ); |
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169 | } |
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170 | } |
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171 | |
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172 | surfaces.clear(); |
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173 | surfaces.reserve(tags.size()); |
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174 | for (i = 0; i < tags.size(); i++ ) |
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175 | surfaces.push_back(s[i]); |
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176 | |
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177 | for (i = 0; i < polygons.size(); i++ ) |
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178 | { |
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179 | index = polygons[i]->surfidx; |
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180 | if ( index < 0 || index > tags.size() ) return 0; |
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181 | polygons[i]->surface = s[index]; |
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182 | } |
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183 | |
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184 | free(s); |
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185 | return 1; |
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186 | } |
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187 | |
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188 | |
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189 | /* |
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190 | ====================================================================== |
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191 | calculateVertexNormals() |
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192 | |
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193 | Calculate the vertex normals. For each polygon vertex, sum the |
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194 | normals of the polygons that share the point. If the normals of the |
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195 | current and adjacent polygons form an angle greater than the max |
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196 | smoothing angle for the current polygon's surface, the normal of the |
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197 | adjacent polygon is excluded from the sum. It's also excluded if the |
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198 | polygons aren't in the same smoothing group. |
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199 | |
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200 | Assumes that lwGetPointPolygons(), lwGetPolyNormals() and |
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201 | lwResolvePolySurfaces() have already been called. |
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202 | ====================================================================== */ |
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203 | |
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204 | void lwLayer::calculateVertexNormals(void) |
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205 | { |
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206 | unsigned int j, n, g; |
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207 | float a; |
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208 | lwPolygon *outerpolygon; |
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209 | lwPolygon *innerpolygon; |
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210 | lwVertex *vertex; |
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211 | lwPoint *point; |
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212 | |
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213 | for ( j = 0; j < polygons.size(); j++ ) |
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214 | { |
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215 | outerpolygon = polygons[j]; |
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216 | for ( n = 0; n < outerpolygon->vertices.size(); n++ ) |
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217 | { |
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218 | vertex = outerpolygon->vertices[n]; |
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219 | vertex->normal = outerpolygon->normal; |
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220 | |
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221 | if ( outerpolygon->surface->smooth <= 0 ) continue; |
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222 | |
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223 | point = points[vertex->index]; |
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224 | |
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225 | for ( g = 0; g < point->polygons.size(); g++ ) |
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226 | { |
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227 | innerpolygon = point->polygons[ g ]; |
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228 | if ( innerpolygon == outerpolygon ) continue; |
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229 | if ( outerpolygon->smoothgrp != innerpolygon->smoothgrp ) continue; |
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230 | a = (float)acos( outerpolygon->normal.dotProduct(innerpolygon->normal) ); |
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231 | if ( a > outerpolygon->surface->smooth ) continue; |
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232 | vertex->normal += innerpolygon->normal; |
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233 | } |
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234 | |
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235 | vertex->normal.normalise(); |
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236 | } |
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237 | } |
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238 | } |
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239 | |
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240 | /* |
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241 | ====================================================================== |
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242 | lwGetPointVMaps() |
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243 | |
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244 | Fill in the lwVMapPt structure for each point. |
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245 | ====================================================================== */ |
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246 | |
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247 | void lwLayer::lwGetPointVMaps(void) |
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248 | { |
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249 | lwVMap *vm; |
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250 | unsigned int i, j; |
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251 | |
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252 | for (j = 0; j < vmaps.size(); j++) |
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253 | { |
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254 | vm = vmaps[j]; |
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255 | if ( !vm->perpoly ) |
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256 | { |
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257 | for ( i = 0; i < vm->nverts; i++ ) |
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258 | { |
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259 | points[ vm->vindex[ i ] ]->vmaps.push_back( lwVMapPt(vm, i) ); |
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260 | } |
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261 | } |
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262 | } |
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263 | } |
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264 | |
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265 | |
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266 | /* |
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267 | ====================================================================== |
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268 | lwGetPolyVMaps() |
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269 | |
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270 | Fill in the lwVMapPt structure for each polygon vertex. |
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271 | ====================================================================== */ |
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272 | |
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273 | void lwLayer::lwGetPolyVMaps(void) |
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274 | { |
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275 | lwVMap *vm; |
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276 | lwVertex *pv; |
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277 | unsigned int i, j, k; |
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278 | |
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279 | /* fill in vmap references for each mapped point */ |
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280 | for (k = 0; k < vmaps.size(); k++) |
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281 | { |
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282 | vm = vmaps[k]; |
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283 | if ( vm->perpoly ) |
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284 | { |
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285 | for ( i = 0; i < vm->nverts; i++ ) |
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286 | { |
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287 | for ( j = 0; j < polygons[ vm->pindex[ i ]]->vertices.size(); j++ ) |
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288 | { |
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289 | pv = polygons[ vm->pindex[ i ]]->vertices[ j ]; |
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290 | if ( vm->vindex[ i ] == pv->index ) |
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291 | { |
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292 | pv->vmaps.push_back( lwVMapPt(vm, i) ); |
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293 | break; |
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294 | } |
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295 | } |
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296 | } |
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297 | } |
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298 | } |
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299 | } |
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