1 | #include "Vector3.h" |
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2 | #include "lwo2mesh.h" |
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3 | #include "Ogre.h" |
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4 | #include "OgreMesh.h" |
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5 | #include "OgreStringConverter.h" |
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6 | #include "OgreDefaultHardwareBufferManager.h" |
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7 | |
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8 | #if OGRE_PLATFORM == OGRE_PLATFORM_LINUX |
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9 | #include <math.h> |
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10 | #include <float.h> // FLT_MIN, FLT_MAX |
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11 | #include <libgen.h> // dirname(), basename(). |
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12 | #include <string.h> // strtok(); |
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13 | #include <string> // string class |
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14 | #endif |
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15 | |
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16 | #define POLYLIMIT 0x5555 |
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17 | #define POINTLIMIT 0x5555 |
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18 | |
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19 | extern Mesh::LodDistanceList distanceList; |
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20 | extern Real reduction; |
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21 | extern bool flags[NUMFLAGS]; |
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22 | extern MaterialSerializer* materialSerializer; |
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23 | extern char *matPrefix; |
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24 | |
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25 | extern ostream& nl(ostream& os); |
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26 | |
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27 | #if OGRE_PLATFORM == OGRE_PLATFORM_LINUX |
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28 | |
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29 | /* We expect the caller to provide an arrays of chars for the output. */ |
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30 | void _splitpath( const char *_fn, char *_drive, char *_dir, char *_node, char *_ext ) { |
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31 | |
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32 | /* A crazy mix of both c and c++.. */ |
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33 | |
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34 | const char *delimiters = "."; |
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35 | char buf[ _MAX_DRIVE+_MAX_DIR+_MAX_FNAME+_MAX_EXT + 5 ]; |
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36 | char *exte, *ddir, *fnam, *_ext_tmp; |
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37 | |
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38 | strcpy( buf, _fn ); |
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39 | strcpy( _drive, "" ); // _drive is always empth on linux. |
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40 | |
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41 | if ( String( buf ).empty() ) { |
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42 | strcpy( _node, "" ); |
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43 | strcpy( _dir, "" ); |
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44 | strcpy( _ext, "" ); |
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45 | return; |
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46 | } |
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47 | |
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48 | fnam = basename( buf ); |
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49 | strcpy( _node, fnam ); |
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50 | ddir = dirname( buf ); |
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51 | strcpy( _dir, ddir ); |
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52 | |
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53 | _ext_tmp = strtok( fnam, delimiters ); |
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54 | while ( ( _ext_tmp = strtok( NULL, delimiters ) ) != NULL ) exte = _ext_tmp; |
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55 | strcpy( _ext, exte ); |
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56 | |
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57 | _node[ strlen(_node) - strlen(_ext) - 1 ] = '\0'; |
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58 | |
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59 | } |
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60 | |
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61 | /* We expect the caller to provide an array of chars for the output. */ |
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62 | void _makepath( char *_fn, const char *_drive, const char *_dir, |
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63 | const char *_node, const char *_ext ) { |
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64 | |
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65 | /* A crazy mix of both c and c++.. */ |
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66 | |
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67 | std::string buf(""); |
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68 | |
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69 | if ( _drive != NULL ) // On Linux, this is usually empty. |
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70 | buf += _drive; |
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71 | |
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72 | if ( _dir != NULL ) { // The directory part. |
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73 | if ( std::string(_dir).empty() ) |
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74 | buf += "."; |
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75 | buf += _dir; |
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76 | buf += "/"; |
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77 | } |
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78 | |
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79 | if ( _node != NULL ) // The filename without the extension. |
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80 | buf += _node; |
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81 | |
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82 | if ( _ext != NULL ) { // The extension. |
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83 | if ( std::string( _ext ).compare( 0, 1, "." ) != 0 ) |
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84 | buf += "."; |
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85 | buf += _ext; |
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86 | } |
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87 | |
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88 | strcpy( _fn, buf.c_str() ); |
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89 | } |
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90 | |
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91 | #endif |
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92 | |
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93 | void Lwo2MeshWriter::doExportMaterials() |
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94 | { |
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95 | char |
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96 | drive[ _MAX_DRIVE ], |
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97 | dir[ _MAX_DIR ], |
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98 | node[ _MAX_FNAME ], |
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99 | ext[ _MAX_EXT ], |
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100 | texname [128]; |
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101 | |
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102 | unsigned int slength = 0; |
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103 | |
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104 | if (flags[RenameMaterials]) |
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105 | { |
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106 | if (flags[UseInteractiveMethod]) |
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107 | { |
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108 | for (unsigned int i = 0; i < object->surfaces.size(); ++i) |
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109 | { |
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110 | lwSurface *surface = object->surfaces[i]; |
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111 | cout << "Rename surface " << surface->name << " to: "; |
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112 | cin >> texname; |
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113 | surface->setname(texname); |
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114 | } |
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115 | } else { |
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116 | _splitpath( dest, drive, dir, node, ext ); |
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117 | |
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118 | for (unsigned int i = 0; i < object->surfaces.size(); ++i) |
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119 | { |
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120 | lwSurface *surface = object->surfaces[i]; |
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121 | if (flags[UsePrefixMethod]) |
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122 | strcpy(texname,matPrefix); |
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123 | else |
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124 | { |
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125 | strcpy(texname,node); |
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126 | strcat(texname,"_"); |
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127 | } |
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128 | |
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129 | strcat(texname, surface->name); |
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130 | surface->setname(texname); |
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131 | } |
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132 | } |
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133 | } |
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134 | |
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135 | for (unsigned int i = 0; i < object->surfaces.size(); ++i) |
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136 | { |
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137 | lwSurface *surface = object->surfaces[i]; |
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138 | |
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139 | // Create deferred material so no load |
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140 | MaterialPtr ogreMat = MaterialManager::getSingleton().getByName(surface->name); |
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141 | |
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142 | if (ogreMat.isNull()) |
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143 | { |
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144 | ogreMat = MaterialManager::getSingleton().create(surface->name, |
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145 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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146 | |
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147 | ogreMat->setAmbient |
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148 | ( |
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149 | surface->color.rgb[0], |
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150 | surface->color.rgb[1], |
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151 | surface->color.rgb[2] |
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152 | ); |
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153 | |
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154 | ogreMat->setDiffuse |
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155 | ( |
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156 | surface->diffuse.val * surface->color.rgb[0], |
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157 | surface->diffuse.val * surface->color.rgb[1], |
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158 | surface->diffuse.val * surface->color.rgb[2], |
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159 | 1.0f |
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160 | ); |
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161 | |
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162 | ogreMat->setSpecular |
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163 | ( |
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164 | surface->specularity.val * surface->color.rgb[0], |
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165 | surface->specularity.val * surface->color.rgb[1], |
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166 | surface->specularity.val * surface->color.rgb[2], |
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167 | 1.0f |
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168 | ); |
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169 | |
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170 | ogreMat->setShininess(surface->glossiness.val); |
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171 | |
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172 | ogreMat->setSelfIllumination |
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173 | ( |
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174 | surface->luminosity.val * surface->color.rgb[0], |
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175 | surface->luminosity.val * surface->color.rgb[1], |
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176 | surface->luminosity.val * surface->color.rgb[2] |
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177 | ); |
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178 | |
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179 | unsigned int j; |
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180 | lwTexture *tex; |
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181 | int cindex; |
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182 | lwClip *clip; |
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183 | |
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184 | for (j = 0; j < surface->color.textures.size(); j++) |
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185 | { |
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186 | tex = surface->color.textures[j]; |
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187 | cindex = tex->param.imap->cindex; |
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188 | clip = object->lwFindClip(cindex); |
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189 | |
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190 | if (clip) |
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191 | { |
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192 | _splitpath( clip->source.still->name, drive, dir, node, ext ); |
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193 | _makepath( texname, 0, 0, node, ext ); |
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194 | ogreMat->getTechnique(0)->getPass(0)->createTextureUnitState(texname); |
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195 | } |
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196 | } |
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197 | |
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198 | for (j = 0; j < surface->transparency.val.textures.size(); j++) |
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199 | { |
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200 | tex = surface->transparency.val.textures[j]; |
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201 | cindex = tex->param.imap->cindex; |
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202 | clip = object->lwFindClip(cindex); |
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203 | |
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204 | if (clip) |
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205 | { |
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206 | _splitpath( clip->source.still->name, drive, dir, node, ext ); |
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207 | _makepath( texname, 0, 0, node, ext ); |
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208 | ogreMat->getTechnique(0)->getPass(0)->createTextureUnitState(texname); |
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209 | } |
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210 | } |
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211 | materialSerializer->queueForExport(ogreMat); |
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212 | } |
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213 | } |
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214 | } |
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215 | |
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216 | Skeleton *Lwo2MeshWriter::doExportSkeleton(const String &skelName, int l) |
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217 | { |
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218 | vpolygons bones; |
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219 | bones.clear(); |
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220 | bones.reserve(256); |
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221 | |
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222 | vpoints bonepoints; |
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223 | bonepoints.clear(); |
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224 | bonepoints.reserve(512); |
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225 | |
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226 | if (l == -1) |
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227 | { |
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228 | for (l = 0; l < object->layers.size(); ++l) |
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229 | { |
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230 | copyPoints(-1, ID_BONE, object->layers[l]->points, bonepoints); |
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231 | copyPolygons(-1, ID_BONE, object->layers[l]->polygons, bones); |
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232 | } |
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233 | } |
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234 | else |
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235 | { |
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236 | copyPoints(-1, ID_BONE, object->layers[l]->points, bonepoints); |
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237 | copyPolygons(-1, ID_BONE, object->layers[l]->polygons, bones); |
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238 | } |
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239 | |
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240 | if (!bones.size()) return NULL; // no bones means no skeleton |
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241 | |
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242 | SkeletonPtr ogreskel = Ogre::SkeletonManager::getSingleton().create(skelName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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243 | |
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244 | unsigned int i; |
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245 | // Create all the bones in turn |
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246 | for (i = 0; i < bones.size(); ++i) |
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247 | { |
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248 | lwPolygon* bone = bones[i]; |
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249 | if (bone->vertices.size() != 2) continue; // a bone has only 2 sides |
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250 | |
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251 | Bone* ogreBone = ogreskel->createBone("Bone"); |
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252 | |
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253 | Ogre::Vector3 bonePos(bone->vertices[0]->point->x, bone->vertices[0]->point->y, bone->vertices[0]->point->z); |
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254 | |
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255 | ogreBone->setPosition(bonePos); |
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256 | // Hmm, Milkshape has chosen a Euler angle representation of orientation which is not smart |
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257 | // Rotation Matrix or Quaternion would have been the smarter choice |
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258 | // Might we have Gimbal lock here? What order are these 3 angles supposed to be applied? |
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259 | // Grr, we'll try our best anyway... |
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260 | Quaternion qx, qy, qz, qfinal; |
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261 | /* |
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262 | qx.FromAngleAxis(msBoneRot[0], Vector3::UNIT_X); |
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263 | qy.FromAngleAxis(msBoneRot[1], Vector3::UNIT_Y); |
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264 | qz.FromAngleAxis(msBoneRot[2], Vector3::UNIT_Z); |
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265 | */ |
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266 | // Assume rotate by x then y then z |
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267 | qfinal = qz * qy * qx; |
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268 | ogreBone->setOrientation(qfinal); |
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269 | } |
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270 | /* |
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271 | for (i = 0; i < numBones; ++i) |
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272 | { |
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273 | msBone* bone = msModel_GetBoneAt(pModel, i); |
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274 | |
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275 | if (strlen(bone->szParentName) == 0) |
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276 | { |
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277 | } |
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278 | else |
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279 | { |
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280 | Bone* ogrechild = ogreskel->getBone(bone->szName); |
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281 | Bone* ogreparent = ogreskel->getBone(bone->szParentName); |
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282 | |
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283 | if (ogrechild == 0) |
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284 | { |
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285 | continue; |
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286 | } |
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287 | if (ogreparent == 0) |
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288 | { |
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289 | continue; |
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290 | } |
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291 | // Make child |
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292 | ogreparent->addChild(ogrechild); |
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293 | } |
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294 | |
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295 | |
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296 | } |
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297 | |
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298 | // Create the Animation(s) |
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299 | doExportAnimations(pModel, ogreskel); |
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300 | |
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301 | // Create skeleton serializer & export |
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302 | SkeletonSerializer serializer; |
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303 | serializer.exportSkeleton(ogreskel, szFile); |
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304 | |
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305 | ogreMesh->_notifySkeleton(ogreskel); |
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306 | |
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307 | return ogreskel; |
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308 | */ |
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309 | if (!ogreskel.isNull()) |
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310 | Ogre::SkeletonManager::getSingleton().remove(ogreskel->getHandle()); |
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311 | |
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312 | return NULL; |
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313 | } |
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314 | |
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315 | #define POSITION_BINDING 0 |
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316 | #define NORMAL_BINDING 1 |
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317 | #define TEXCOORD_BINDING 2 |
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318 | |
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319 | VertexData *Lwo2MeshWriter::setupVertexData(unsigned short vertexCount, VertexData *oldVertexData, bool deleteOldVertexData) |
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320 | { |
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321 | VertexData *vertexData = new VertexData(); |
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322 | |
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323 | if (oldVertexData) |
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324 | { |
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325 | // Basic vertex info |
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326 | vertexData->vertexStart = oldVertexData->vertexStart; |
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327 | vertexData->vertexCount = oldVertexData->vertexCount + vertexCount; |
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328 | |
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329 | const VertexBufferBinding::VertexBufferBindingMap bindings = oldVertexData->vertexBufferBinding->getBindings(); |
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330 | VertexBufferBinding::VertexBufferBindingMap::const_iterator vbi, vbend; |
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331 | vbend = bindings.end(); |
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332 | |
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333 | for (vbi = bindings.begin(); vbi != vbend; ++vbi) |
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334 | { |
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335 | HardwareVertexBufferSharedPtr srcbuf = vbi->second; |
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336 | // create new buffer with the same settings |
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337 | HardwareVertexBufferSharedPtr dstBuf = |
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338 | HardwareBufferManager::getSingleton().createVertexBuffer( |
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339 | srcbuf->getVertexSize(), srcbuf->getNumVertices() + vertexCount, srcbuf->getUsage(), srcbuf->isSystemMemory()); |
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340 | |
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341 | // copy data |
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342 | dstBuf->copyData(*srcbuf, 0, 0, srcbuf->getSizeInBytes(), true); |
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343 | |
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344 | // Copy binding |
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345 | vertexData->vertexBufferBinding->setBinding(vbi->first, dstBuf); |
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346 | } |
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347 | |
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348 | // Copy elements |
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349 | const VertexDeclaration::VertexElementList elems = oldVertexData->vertexDeclaration->getElements(); |
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350 | VertexDeclaration::VertexElementList::const_iterator ei, eiend; |
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351 | eiend = elems.end(); |
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352 | for (ei = elems.begin(); ei != eiend; ++ei) |
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353 | { |
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354 | vertexData->vertexDeclaration->addElement( |
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355 | ei->getSource(), |
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356 | ei->getOffset(), |
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357 | ei->getType(), |
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358 | ei->getSemantic(), |
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359 | ei->getIndex() ); |
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360 | } |
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361 | if (deleteOldVertexData) delete oldVertexData; |
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362 | } |
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363 | else |
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364 | { |
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365 | vertexData->vertexCount = vertexCount; |
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366 | |
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367 | VertexBufferBinding* bind = vertexData->vertexBufferBinding; |
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368 | VertexDeclaration* decl = vertexData->vertexDeclaration; |
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369 | |
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370 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION); |
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371 | HardwareVertexBufferSharedPtr pbuf = HardwareBufferManager::getSingleton().createVertexBuffer(decl->getVertexSize(POSITION_BINDING), vertexData->vertexCount, HardwareBuffer::HBU_DYNAMIC, false); |
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372 | bind->setBinding(POSITION_BINDING, pbuf); |
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373 | |
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374 | decl->addElement(NORMAL_BINDING, 0, VET_FLOAT3, VES_NORMAL); |
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375 | HardwareVertexBufferSharedPtr nbuf = HardwareBufferManager::getSingleton().createVertexBuffer(decl->getVertexSize(NORMAL_BINDING), vertexData->vertexCount, HardwareBuffer::HBU_DYNAMIC, false); |
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376 | bind->setBinding(NORMAL_BINDING, nbuf); |
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377 | |
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378 | decl->addElement(TEXCOORD_BINDING, 0, VET_FLOAT2, VES_TEXTURE_COORDINATES); |
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379 | HardwareVertexBufferSharedPtr tbuf = HardwareBufferManager::getSingleton().createVertexBuffer(decl->getVertexSize(TEXCOORD_BINDING), vertexData->vertexCount, HardwareBuffer::HBU_DYNAMIC, false); |
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380 | bind->setBinding(TEXCOORD_BINDING, tbuf); |
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381 | } |
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382 | return vertexData; |
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383 | } |
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384 | |
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385 | void Lwo2MeshWriter::copyPoints(int surfaceIndex, unsigned long polygontype, vpoints &sourcepoints, vpoints &destpoints) |
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386 | { |
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387 | for (unsigned int i = 0; i < sourcepoints.size(); i++) |
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388 | { |
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389 | lwPoint *point = sourcepoints[i]; |
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390 | |
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391 | for (unsigned int j = 0; j < point->polygons.size(); j++) |
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392 | { |
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393 | lwPolygon *polygon = point->polygons[j]; |
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394 | if (polygon->type == polygontype) |
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395 | if (surfaceIndex == -1 || surfaceIndex == polygon->surfidx) |
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396 | { |
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397 | destpoints.push_back(point); |
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398 | break; |
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399 | } |
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400 | } |
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401 | } |
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402 | } |
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403 | |
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404 | void Lwo2MeshWriter::copyPolygons(int surfaceIndex, unsigned long polygontype, vpolygons &sourcepolygons, vpolygons &destpolygons) |
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405 | { |
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406 | for (unsigned int i = 0; i < sourcepolygons.size(); i++) |
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407 | { |
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408 | lwPolygon *polygon = sourcepolygons[i]; |
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409 | if (polygon->type == polygontype) |
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410 | if (surfaceIndex == -1 || surfaceIndex == polygon->surfidx) |
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411 | destpolygons.push_back(polygon); |
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412 | } |
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413 | } |
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414 | |
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415 | void Lwo2MeshWriter::copyDataToVertexData(vpoints &points, |
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416 | vpolygons &polygons, |
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417 | vvmaps &vmaps, |
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418 | IndexData *indexData, |
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419 | VertexData *vertexData, |
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420 | unsigned short vertexDataOffset) |
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421 | { |
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422 | lwVMap *vmap = 0; |
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423 | unsigned int ni; |
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424 | |
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425 | HardwareVertexBufferSharedPtr pbuf = vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING); |
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426 | HardwareVertexBufferSharedPtr nbuf = vertexData->vertexBufferBinding->getBuffer(NORMAL_BINDING); |
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427 | HardwareVertexBufferSharedPtr tbuf = vertexData->vertexBufferBinding->getBuffer(TEXCOORD_BINDING); |
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428 | HardwareIndexBufferSharedPtr ibuf = indexData->indexBuffer; |
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429 | |
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430 | float* pPos = static_cast<float*>(pbuf->lock(HardwareBuffer::HBL_DISCARD)); |
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431 | float* pNor = static_cast<float*>(nbuf->lock(HardwareBuffer::HBL_DISCARD)); |
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432 | float* pTex = static_cast<float*>(tbuf->lock(HardwareBuffer::HBL_DISCARD)); |
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433 | unsigned short *pIdx = static_cast<unsigned short*>(ibuf->lock(HardwareBuffer::HBL_DISCARD)); |
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434 | |
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435 | for (unsigned int p = 0; p < polygons.size(); p++) |
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436 | { |
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437 | lwPolygon *polygon = polygons[p]; |
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438 | |
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439 | if (polygon->vertices.size() != 3) continue; // only copy triangles; |
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440 | |
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441 | for (unsigned int v = 0; v < polygon->vertices.size(); v++) |
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442 | { |
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443 | lwVertex *vertex = polygon->vertices[v]; |
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444 | lwPoint *point = vertex->point; |
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445 | unsigned short i = getPointIndex(point, points); |
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446 | |
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447 | pIdx[p*3 + v] = vertexDataOffset + i; |
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448 | |
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449 | ni = (vertexDataOffset + i) * 3; |
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450 | |
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451 | pPos[ni] = vertex->point->x; |
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452 | pPos[ni + 1] = vertex->point->y; |
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453 | pPos[ni + 2] = vertex->point->z; |
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454 | |
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455 | pNor[ni] = vertex->normal.x; |
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456 | pNor[ni + 1] = vertex->normal.y; |
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457 | pNor[ni + 2] = vertex->normal.z; |
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458 | |
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459 | bool found = false; |
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460 | |
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461 | ni = (vertexDataOffset + i) * 2; |
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462 | |
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463 | for (unsigned int v = 0; v < point->vmaps.size(); v++) |
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464 | { |
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465 | for (unsigned int vr = 0; vr < vmaps.size(); vr++) |
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466 | { |
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467 | vmap = vmaps[vr]; |
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468 | if (point->vmaps[v].vmap == vmap) |
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469 | { |
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470 | int n = point->vmaps[v].index; |
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471 | |
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472 | pTex[ni] = vmap->val[n][0]; |
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473 | pTex[ni + 1] = 1.0f - vmap->val[n][1]; |
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474 | found = true; |
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475 | break; |
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476 | } |
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477 | } |
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478 | if (found) break; |
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479 | } |
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480 | } |
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481 | } |
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482 | pbuf->unlock(); |
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483 | nbuf->unlock(); |
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484 | tbuf->unlock(); |
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485 | ibuf->unlock(); |
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486 | } |
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487 | |
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488 | void Lwo2MeshWriter::prepLwObject(void) |
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489 | { |
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490 | unsigned int l, p; |
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491 | |
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492 | for (l = 0; l < object->layers.size(); l++) |
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493 | { |
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494 | lwLayer *layer = object->layers[l]; |
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495 | |
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496 | #ifdef _DEBUG |
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497 | cout << "Triangulating layer " << l << ", Polygons before: " << layer->polygons.size(); |
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498 | #endif |
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499 | layer->triangulatePolygons(); |
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500 | #ifdef _DEBUG |
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501 | cout << ", Polygons after: " << layer->polygons.size() << endl; |
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502 | #endif |
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503 | |
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504 | // Mirror x-coord for Ogre; |
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505 | for (p = 0; p < layer->points.size(); p++) |
---|
506 | { |
---|
507 | layer->points[p]->x *= -1.0f; |
---|
508 | layer->points[p]->polygons.clear(); |
---|
509 | } |
---|
510 | // Unscrew the bounding box |
---|
511 | float x = layer->bboxmin.x * -1.0f; |
---|
512 | layer->bboxmin.x = layer->bboxmax.x * -1.0f; |
---|
513 | layer->bboxmax.x = x; |
---|
514 | |
---|
515 | for ( p = 0; p < layer->polygons.size(); p++ ) |
---|
516 | { |
---|
517 | lwPolygon *polygon = layer->polygons[ p ]; |
---|
518 | for (unsigned int j = 0; j < polygon->vertices.size(); j++ ) |
---|
519 | polygon->vertices[ j ]->point->polygons.push_back(polygon); |
---|
520 | } |
---|
521 | |
---|
522 | for (p = 0; p < layer->polygons.size(); p++) |
---|
523 | layer->polygons[p]->flip(); |
---|
524 | |
---|
525 | layer->calculatePolygonNormals(); |
---|
526 | layer->calculateVertexNormals(); |
---|
527 | } |
---|
528 | } |
---|
529 | |
---|
530 | inline int Lwo2MeshWriter::getPointIndex(lwPoint *point, vpoints &points) |
---|
531 | { |
---|
532 | for (unsigned int i = 0; i < points.size(); ++i) |
---|
533 | if (points[i] == point) return i; |
---|
534 | |
---|
535 | return -1; |
---|
536 | } |
---|
537 | |
---|
538 | inline String Lwo2MeshWriter::makeLayerFileName(char* dest, unsigned int l, char *layername) |
---|
539 | { |
---|
540 | char |
---|
541 | drive[ _MAX_DRIVE ], |
---|
542 | dir[ _MAX_DIR ], |
---|
543 | node[ _MAX_FNAME ], |
---|
544 | ext[ _MAX_EXT ], |
---|
545 | buf[ _MAX_DRIVE + _MAX_DIR + _MAX_FNAME + _MAX_EXT + 5 ]; |
---|
546 | |
---|
547 | String LayerFileName; |
---|
548 | String TempName; |
---|
549 | |
---|
550 | _splitpath( dest, drive, dir, node, ext ); |
---|
551 | |
---|
552 | TempName = String( node ); |
---|
553 | |
---|
554 | if (layername) { |
---|
555 | TempName += "."; |
---|
556 | TempName += layername; |
---|
557 | } else { |
---|
558 | TempName += ".layer" + StringConverter::toString(l); |
---|
559 | } |
---|
560 | |
---|
561 | _makepath( buf, drive, dir, TempName.c_str(), ext ); |
---|
562 | LayerFileName = String( buf ); |
---|
563 | |
---|
564 | return LayerFileName; |
---|
565 | } |
---|
566 | |
---|
567 | inline String Lwo2MeshWriter::makeMaterialFileName(char* dest) |
---|
568 | { |
---|
569 | char |
---|
570 | drive[ _MAX_DRIVE ], |
---|
571 | dir[ _MAX_DIR ], |
---|
572 | node[ _MAX_FNAME ], |
---|
573 | ext[ _MAX_EXT ], |
---|
574 | buf[ _MAX_DRIVE + _MAX_DIR + _MAX_FNAME + _MAX_EXT + 5 ]; |
---|
575 | |
---|
576 | String MaterialFileName; |
---|
577 | |
---|
578 | _splitpath( dest, drive, dir, node, ext ); |
---|
579 | _makepath( buf, drive, dir, node, ".material" ); |
---|
580 | |
---|
581 | const char *test = MaterialFileName.c_str(); |
---|
582 | MaterialFileName = String( buf ); |
---|
583 | |
---|
584 | return MaterialFileName; |
---|
585 | } |
---|
586 | |
---|
587 | inline void Lwo2MeshWriter::getTextureVMaps(vtextures &textures, vvmaps &svmaps, vvmaps &dvmaps) |
---|
588 | { |
---|
589 | for (unsigned int i = 0; i < textures.size(); i++) |
---|
590 | { |
---|
591 | lwTexture *texture = textures[i]; |
---|
592 | |
---|
593 | if (texture->type == ID_IMAP && texture->param.imap) |
---|
594 | { |
---|
595 | char *mapname = texture->param.imap->vmap_name; |
---|
596 | if (mapname) |
---|
597 | for (unsigned int v = 0; v < svmaps.size(); v++) |
---|
598 | { |
---|
599 | lwVMap *vmap = svmaps[v]; |
---|
600 | if (strcmp(mapname, vmap->name) == 0) dvmaps.push_back(vmap); |
---|
601 | } |
---|
602 | } |
---|
603 | } |
---|
604 | return; |
---|
605 | } |
---|
606 | |
---|
607 | bool Lwo2MeshWriter::writeLwo2Mesh(lwObject *nobject, char *ndest) |
---|
608 | { |
---|
609 | object = nobject; |
---|
610 | dest = ndest; |
---|
611 | |
---|
612 | if (!object) return false; |
---|
613 | if (!object->layers.size()) return false; |
---|
614 | |
---|
615 | prepLwObject(); |
---|
616 | |
---|
617 | vpoints points; |
---|
618 | vpolygons polygons; |
---|
619 | vvmaps vmaps; |
---|
620 | |
---|
621 | MeshSerializer meshserializer; |
---|
622 | |
---|
623 | if (flags[ExportMaterials]) |
---|
624 | { |
---|
625 | doExportMaterials(); |
---|
626 | materialSerializer->exportQueued(makeMaterialFileName(dest)); |
---|
627 | } |
---|
628 | |
---|
629 | unsigned int ml = object->layers.size(); |
---|
630 | |
---|
631 | bool SeparateLayers = flags[UseSeparateLayers] && ml > 1; |
---|
632 | |
---|
633 | if (!SeparateLayers) ogreMesh = Ogre::MeshManager::getSingleton().create(ndest, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
634 | |
---|
635 | Ogre::Vector3 boundingBoxMin(FLT_MAX, FLT_MAX, FLT_MAX); |
---|
636 | Ogre::Vector3 boundingBoxMax(FLT_MIN, FLT_MIN, FLT_MIN); |
---|
637 | |
---|
638 | |
---|
639 | for( unsigned int ol = 0; ol < ml; ++ol ) |
---|
640 | { |
---|
641 | if (!object->layers[ol]->polygons.size()) |
---|
642 | continue; |
---|
643 | |
---|
644 | Ogre::Vector3 currentMin(object->layers[ol]->bboxmin.x, |
---|
645 | object->layers[ol]->bboxmin.y, |
---|
646 | object->layers[ol]->bboxmin.z); |
---|
647 | Ogre::Vector3 currentMax(object->layers[ol]->bboxmax.x, |
---|
648 | object->layers[ol]->bboxmax.y, |
---|
649 | object->layers[ol]->bboxmax.z); |
---|
650 | |
---|
651 | if (SeparateLayers) |
---|
652 | { |
---|
653 | ogreMesh = Ogre::MeshManager::getSingleton().create(ndest, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
654 | ogreMesh->_setBounds(Ogre::AxisAlignedBox(currentMin, currentMax)); |
---|
655 | ogreMesh->_setBoundingSphereRadius(Ogre::Math::Sqrt(std::max(currentMin.squaredLength(), currentMax.squaredLength()))); |
---|
656 | } |
---|
657 | else |
---|
658 | { |
---|
659 | boundingBoxMin.makeFloor(currentMin); |
---|
660 | boundingBoxMax.makeCeil(currentMax); |
---|
661 | } |
---|
662 | |
---|
663 | for (unsigned int s = 0; s < object->surfaces.size(); s++) |
---|
664 | { |
---|
665 | lwSurface *surface = object->surfaces[s]; |
---|
666 | |
---|
667 | points.clear(); |
---|
668 | polygons.clear(); |
---|
669 | vmaps.clear(); |
---|
670 | |
---|
671 | unsigned int l = ol; |
---|
672 | |
---|
673 | for( unsigned int il = 0; il < ml; ++il ) |
---|
674 | { |
---|
675 | if (!SeparateLayers) l = il; |
---|
676 | |
---|
677 | copyPoints(s, ID_FACE, object->layers[l]->points, points); |
---|
678 | copyPolygons(s, ID_FACE, object->layers[l]->polygons, polygons); |
---|
679 | getTextureVMaps(surface->color.textures, object->layers[l]->vmaps, vmaps); |
---|
680 | |
---|
681 | if (SeparateLayers) break; |
---|
682 | } |
---|
683 | |
---|
684 | if (!polygons.size()) continue; |
---|
685 | |
---|
686 | SubMesh *ogreSubMesh = ogreMesh->createSubMesh(); |
---|
687 | ogreSubMesh->useSharedVertices = flags[UseSharedVertexData] && points.size() < POINTLIMIT; |
---|
688 | |
---|
689 | ogreSubMesh->indexData->indexCount = polygons.size() * 3; |
---|
690 | ogreSubMesh->indexData->indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(HardwareIndexBuffer::IT_16BIT, ogreSubMesh->indexData->indexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
---|
691 | ogreSubMesh->setMaterialName(surface->name); |
---|
692 | |
---|
693 | |
---|
694 | if (ogreSubMesh->useSharedVertices) |
---|
695 | { |
---|
696 | unsigned short vertexDataOffset = 0; |
---|
697 | if (ogreMesh->sharedVertexData) vertexDataOffset = ogreMesh->sharedVertexData->vertexCount; |
---|
698 | ogreMesh->sharedVertexData = setupVertexData(points.size(), ogreMesh->sharedVertexData); |
---|
699 | copyDataToVertexData(points, polygons, vmaps, ogreSubMesh->indexData, ogreMesh->sharedVertexData, vertexDataOffset); |
---|
700 | } |
---|
701 | else |
---|
702 | { |
---|
703 | ogreSubMesh->vertexData = setupVertexData(points.size()); |
---|
704 | copyDataToVertexData(points, polygons, vmaps, ogreSubMesh->indexData, ogreSubMesh->vertexData); |
---|
705 | } |
---|
706 | } |
---|
707 | |
---|
708 | if (!SeparateLayers) |
---|
709 | { |
---|
710 | ogreMesh->_setBounds(Ogre::AxisAlignedBox(boundingBoxMin, boundingBoxMax)); |
---|
711 | ogreMesh->_setBoundingSphereRadius(Ogre::Math::Sqrt(std::max(boundingBoxMin.squaredLength(), boundingBoxMax.squaredLength()))); |
---|
712 | } |
---|
713 | |
---|
714 | String fname = SeparateLayers ? makeLayerFileName(dest, ol, object->layers[ol]->name) : dest; |
---|
715 | |
---|
716 | Skeleton *skeleton = 0; |
---|
717 | |
---|
718 | if (flags[ExportSkeleton]) |
---|
719 | if (SeparateLayers) |
---|
720 | skeleton = doExportSkeleton(fname, ol); |
---|
721 | else |
---|
722 | if (!ol) skeleton = doExportSkeleton(fname, -1); |
---|
723 | |
---|
724 | if (flags[GenerateLOD]) |
---|
725 | { |
---|
726 | ProgressiveMesh::VertexReductionQuota quota; |
---|
727 | |
---|
728 | if (flags[UseFixedMethod]) |
---|
729 | quota = ProgressiveMesh::VRQ_CONSTANT; |
---|
730 | else |
---|
731 | quota = ProgressiveMesh::VRQ_PROPORTIONAL; |
---|
732 | |
---|
733 | ogreMesh->generateLodLevels(distanceList, quota, reduction); |
---|
734 | } |
---|
735 | |
---|
736 | if (flags[GenerateEdgeLists]) |
---|
737 | { |
---|
738 | ogreMesh->buildEdgeList(); |
---|
739 | } |
---|
740 | |
---|
741 | if (flags[GenerateTangents]) |
---|
742 | { |
---|
743 | ogreMesh->buildTangentVectors(); |
---|
744 | } |
---|
745 | |
---|
746 | try |
---|
747 | { |
---|
748 | meshserializer.exportMesh(ogreMesh.getPointer(), fname); |
---|
749 | } |
---|
750 | catch (...) |
---|
751 | { |
---|
752 | cout << "Could not export to file: " << fname << endl; |
---|
753 | } |
---|
754 | |
---|
755 | ogreMesh->unload(); |
---|
756 | |
---|
757 | Ogre::MeshManager::getSingleton().remove(ogreMesh->getHandle()); |
---|
758 | if (flags[ExportSkeleton] && skeleton) delete skeleton; |
---|
759 | |
---|
760 | if (!SeparateLayers) break; |
---|
761 | } |
---|
762 | |
---|
763 | return true; |
---|
764 | } |
---|