[6] | 1 | #include <vrmllib/nodes.h> |
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| 2 | |
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| 3 | #include <map> |
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| 4 | #include <stdexcept> |
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| 5 | |
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| 6 | namespace vrmllib { |
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| 7 | namespace bits { |
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| 8 | |
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| 9 | struct index_set { |
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| 10 | index_set() : geom(0), tex(0), norm(0), col(0) {} |
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| 11 | int geom; |
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| 12 | int tex; |
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| 13 | int norm; |
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| 14 | int col; |
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| 15 | }; |
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| 16 | |
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| 17 | bool operator<(const index_set &a, const index_set &b) |
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| 18 | { |
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| 19 | if (a.geom < b.geom) return true; |
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| 20 | if (a.geom > b.geom) return false; |
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| 21 | if (a.tex < b.tex) return true; |
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| 22 | if (a.tex > b.tex) return false; |
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| 23 | if (a.norm < b.norm) return true; |
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| 24 | if (a.norm > b.norm) return false; |
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| 25 | return a.col < b.col; |
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| 26 | } |
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| 27 | |
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| 28 | } // namespace bits |
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| 29 | |
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| 30 | using namespace bits; |
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| 31 | |
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| 32 | using std::vector; |
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| 33 | using std::map; |
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| 34 | using std::runtime_error; |
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| 35 | |
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| 36 | void IndexedFaceSet::geometry(vector<unsigned> &triangles, |
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| 37 | vector<vec3> &geometry, vector<vec3> &normals, |
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| 38 | vector<vec2> &texcoords, vector<col3> &colors) const |
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| 39 | { |
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| 40 | std::map<index_set, unsigned> index_map; |
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| 41 | vector<index_set> final_indices; |
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| 42 | |
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| 43 | Coordinate *coord = dynamic_cast<Coordinate *>(this->coord); |
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| 44 | if (!coord) throw runtime_error("no coordinates for indexed face set"); |
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| 45 | |
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| 46 | TextureCoordinate *texCoord = |
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| 47 | dynamic_cast<TextureCoordinate *>(this->texCoord); |
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| 48 | Normal *normal = dynamic_cast<Normal *>(this->normal); |
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| 49 | Color *color = dynamic_cast<Color *>(this->color); |
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| 50 | |
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| 51 | int colcase = 0; |
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| 52 | if (color) { |
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| 53 | colcase += colorIndex.empty() ? 2 : 1; |
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| 54 | colcase += colorPerVertex ? 2 : 0; |
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| 55 | } |
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| 56 | int normcase = 0; |
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| 57 | if (normal) { |
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| 58 | normcase += normalIndex.empty() ? 2 : 1; |
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| 59 | normcase += normalPerVertex ? 2 : 0; |
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| 60 | } |
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| 61 | |
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| 62 | // map vrml index tuples to vertices and output indices |
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| 63 | triangles.clear(); |
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| 64 | int facenum = 0, num_in_face = 0; |
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| 65 | for (unsigned i=0; i!=coordIndex.size(); ++i) { |
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| 66 | if (coordIndex[i] == -1) { |
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| 67 | if (num_in_face != 3) |
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| 68 | throw runtime_error( |
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| 69 | "polygon is not a triangle"); |
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| 70 | num_in_face = 0; |
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| 71 | ++facenum; |
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| 72 | continue; |
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| 73 | } else |
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| 74 | ++num_in_face; |
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| 75 | |
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| 76 | index_set is; |
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| 77 | is.geom = coordIndex[i]; |
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| 78 | if (texCoord) { |
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| 79 | if (!texCoordIndex.empty()) |
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| 80 | is.tex = texCoordIndex[i]; |
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| 81 | else |
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| 82 | is.tex = coordIndex[i]; |
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| 83 | } |
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| 84 | switch (colcase) { |
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| 85 | case 1: // !perVertex, !colorIndex.empty |
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| 86 | is.col = colorIndex[facenum]; |
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| 87 | break; |
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| 88 | case 2: // !perVertex, colorIndex.empty |
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| 89 | is.col = facenum; |
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| 90 | break; |
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| 91 | case 3: // perVertex, !colorIndex.empty |
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| 92 | is.col = colorIndex[i]; |
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| 93 | break; |
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| 94 | case 4: // perVertex, colorIndex.empty |
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| 95 | is.col = coordIndex[i]; |
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| 96 | break; |
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| 97 | }; |
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| 98 | switch (normcase) { |
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| 99 | case 1: // !perVertex, !normalIndex.empty |
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| 100 | is.norm = normalIndex[facenum]; |
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| 101 | break; |
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| 102 | case 2: // !perVertex, normalIndex.empty |
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| 103 | is.norm = facenum; |
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| 104 | break; |
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| 105 | case 3: // perVertex, !normalIndex.empty |
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| 106 | is.norm = normalIndex[i]; |
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| 107 | break; |
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| 108 | case 4: // perVertex, normalIndex.empty |
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| 109 | is.norm = coordIndex[i]; |
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| 110 | break; |
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| 111 | }; |
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| 112 | |
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| 113 | if (final_indices.empty()) { |
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| 114 | index_map[is] = 0; |
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| 115 | final_indices.push_back(is); |
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| 116 | triangles.push_back(0); |
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| 117 | } else { |
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| 118 | map<index_set, unsigned>::iterator i |
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| 119 | = index_map.find(is); |
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| 120 | if (i == index_map.end()) { |
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| 121 | index_map[is] = final_indices.size(); |
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| 122 | triangles.push_back(final_indices.size()); |
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| 123 | final_indices.push_back(is); |
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| 124 | } else |
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| 125 | triangles.push_back(i->second); |
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| 126 | } |
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| 127 | } |
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| 128 | |
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| 129 | // generate attributes |
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| 130 | geometry.resize(final_indices.size()); |
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| 131 | for (unsigned i=0; i!=final_indices.size(); ++i) |
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| 132 | geometry[i] = coord->point[final_indices[i].geom]; |
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| 133 | if (normal) { |
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| 134 | normals.resize(final_indices.size()); |
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| 135 | for (unsigned i=0; i!=final_indices.size(); ++i) |
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| 136 | normals[i] = normal->vector[final_indices[i].norm]; |
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| 137 | } else |
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| 138 | normals.clear(); |
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| 139 | if (texCoord) { |
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| 140 | texcoords.resize(final_indices.size()); |
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| 141 | for (unsigned i=0; i!=final_indices.size(); ++i) |
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| 142 | texcoords[i] = texCoord->point[final_indices[i].tex]; |
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| 143 | } else |
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| 144 | texcoords.clear(); |
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| 145 | if (color) { |
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| 146 | colors.resize(final_indices.size()); |
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| 147 | for (unsigned i=0; i!=final_indices.size(); ++i) |
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| 148 | colors[i] = color->color[final_indices[i].col]; |
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| 149 | } else |
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| 150 | colors.clear(); |
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| 151 | |
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| 152 | // convert to ccw |
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| 153 | if (!ccw) |
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| 154 | for (unsigned i=0; i!=triangles.size(); i+=3) |
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| 155 | std::swap(triangles[i+1], triangles[i+2]); |
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| 156 | } |
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| 157 | |
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| 158 | } // namespace vrmllib |
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