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25 | <div class="section" lang="en"> |
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26 | <div class="titlepage"><div><div><h3 class="title"> |
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27 | <a name="id2739447"></a>Design Rationale</h3></div></div></div> |
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28 | <div class="toc"><dl> |
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29 | <dt><span class="section"><a href="s06.html#id2739454">Choice of Slot Definitions</a></span></dt> |
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30 | <dt><span class="section"><a href="s06.html#id2739537">User-level Connection Management</a></span></dt> |
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31 | <dt><span class="section"><a href="s06.html#id2739686">Combiner Interface</a></span></dt> |
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32 | <dt><span class="section"><a href="s06.html#id2739833">Connection Interfaces: += operator</a></span></dt> |
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33 | <dt><span class="section"><a href="s06.html#id2739993"><code class="computeroutput">trackable</code> rationale</a></span></dt> |
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34 | <dt><span class="section"><a href="s06.html#id2740156">Comparison with other Signal/Slot implementations</a></span></dt> |
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35 | </dl></div> |
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36 | <div class="section" lang="en"> |
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37 | <div class="titlepage"><div><div><h4 class="title"> |
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38 | <a name="id2739454"></a>Choice of Slot Definitions</h4></div></div></div> |
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39 | <p> The definition of a slot differs amongst signals and slots |
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40 | libraries. Within Boost.Signals, a slot is defined in a very loose |
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41 | manner: it can be any function object that is callable given |
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42 | parameters of the types specified by the signal, and whose return |
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43 | value is convertible to the result type expected by the |
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44 | signal. However, alternative definitions have associated pros and |
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45 | cons that were considered prior to the construction of |
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46 | Boost.Signals.</p> |
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47 | <div class="itemizedlist"><ul type="disc"> |
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48 | <li> |
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49 | <p><span class="bold"><strong>Slots derive from a specific base |
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50 | class</strong></span>: generally a scheme such as this will require |
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51 | all user-defined slots to derive from some library-specified |
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52 | <code class="computeroutput">Slot</code> abstract class that defines a virtual |
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53 | function calling the slot. Adaptors can be used to convert a |
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54 | definition such as this to a definition similar to that used |
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55 | by Boost.Signals, but the use of a large number of small |
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56 | adaptor classes containing virtual functions has been found to |
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57 | cause an unacceptable increase in the size of executables |
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58 | (polymorphic class types require more code than |
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59 | non-polymorphic types).</p> |
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60 | <p> This approach does have the benefit of simplicity of |
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61 | implementation and user interface, from an object-oriented |
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62 | perspective.</p> |
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63 | </li> |
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64 | <li><p><span class="bold"><strong>Slots constructed from a set of |
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65 | primitives</strong></span>: in this scheme the slot can have a |
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66 | limited set of types (often derived from a common abstract |
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67 | base class) that are constructed from some library-defined set |
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68 | of primitives that often include conversions from free |
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69 | function pointers and member function pointers, and a limited |
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70 | set of binding capabilities. Such an approach is reasonably |
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71 | simple and cover most common cases, but it does not allow a |
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72 | large degree of flexibility in slot construction. Libraries |
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73 | for function object composition have become quite advanced and |
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74 | it is out of the scope of a signals and slots library to |
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75 | encorporate such enhancements. Thus Boost.Signals does not |
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76 | include argument binding or function object composition |
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77 | primitives, but instead provides a hook (via the |
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78 | <code class="computeroutput"><a href="../visit_each.html" title="Function template visit_each">visit_each</a></code> |
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79 | mechanism) that allows existing binder/composition libraries |
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80 | to provide the necessary information to Signals.</p></li> |
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81 | </ul></div> |
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82 | <p> Users not satisfied with the slot definition choice may opt |
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83 | to replace the default slot function type with an alternative that |
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84 | meets their specific needs.</p> |
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85 | </div> |
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86 | <div class="section" lang="en"> |
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87 | <div class="titlepage"><div><div><h4 class="title"> |
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88 | <a name="id2739537"></a>User-level Connection Management</h4></div></div></div> |
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89 | <p> Users need to have fine control over the connection of |
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90 | signals to slots and their eventual disconnection. The approach |
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91 | taken by Boost.Signals is to return a |
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92 | <code class="computeroutput"><a href="../connection.html" title="Class connection">connection</a></code> object that enables |
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93 | connected/disconnected query, manual disconnection, and an |
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94 | automatic disconnection on destruction mode. Some other possible |
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95 | interfaces include:</p> |
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96 | <div class="itemizedlist"><ul type="disc"> |
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97 | <li><p><span class="bold"><strong>Pass slot to |
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98 | disconnect</strong></span>: in this interface model, the |
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99 | disconnection of a slot connected with |
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100 | <code class="computeroutput">sig.<a href="../signalN.html#id2551390-bb">connect</a>(slot)</code> is |
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101 | performed via |
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102 | <code class="computeroutput">sig.<a href="../signalN.html#id2582644-bb">disconnect</a>(slot)</code>. Internally, |
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103 | a linear search using slot comparison is performed and the |
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104 | slot, if found, is removed from the list. Unfortunately, |
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105 | querying connectedness will generally also end up as |
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106 | linear-time operations. This model also fails for |
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107 | implementation reasons when slots become more complex than |
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108 | simple function pointers, member function pointers and a |
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109 | limited set of compositions and argument binders: to match the |
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110 | slot given in the call to |
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111 | <code class="computeroutput"><a href="../signalN.html#id2582644-bb">disconnect</a></code> with an |
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112 | existing slot we would need to be able to compare arbitrary |
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113 | function objects, which is not feasible.</p></li> |
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114 | <li> |
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115 | <p><span class="bold"><strong>Pass a token to |
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116 | disconnect</strong></span>: this approach identifies slots with a |
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117 | token that is easily comparable (e.g., a string), enabling |
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118 | slots to be arbitrary function objects. While this approach is |
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119 | essentially equivalent to the approach taken by Boost.Signals, |
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120 | it is possibly more error-prone for several reasons:</p> |
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121 | <div class="itemizedlist"><ul type="circle"> |
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122 | <li><p>Connections and disconnections must be paired, so |
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123 | the problem becomes similar to the problems incurred when |
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124 | pairing <code class="computeroutput">new</code> and <code class="computeroutput">delete</code> for |
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125 | dynamic memory allocation. While errors of this sort would |
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126 | not be catastrophic for a signals and slots |
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127 | implementation, their detection is generally |
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128 | nontrivial.</p></li> |
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129 | <li><p>Tokens must be unique, otherwise two slots will have |
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130 | the same name and will be indistinguishable. In |
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131 | environments where many connections will be made |
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132 | dynamically, name generation becomes an additional task |
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133 | for the user. Uniqueness of tokens also results in an |
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134 | additional failure mode when attempting to connect a slot |
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135 | using a token that has already been used.</p></li> |
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136 | <li><p>More parameterization would be required, because the |
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137 | token type must be user-defined. Additional |
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138 | parameterization steepens the learning curver and |
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139 | overcomplicates a simple interface.</p></li> |
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140 | </ul></div> |
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141 | <p> This type of interface is supported in Boost.Signals |
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142 | via the slot grouping mechanism. It augments the |
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143 | <code class="computeroutput"><a href="../connection.html" title="Class connection">connection</a></code> object-based |
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144 | connection management scheme.</p> |
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145 | </li> |
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146 | </ul></div> |
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147 | </div> |
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148 | <div class="section" lang="en"> |
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149 | <div class="titlepage"><div><div><h4 class="title"> |
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150 | <a name="id2739686"></a>Combiner Interface</h4></div></div></div> |
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151 | <p> The Combiner interface was chosen to mimic a call to an |
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152 | algorithm in the C++ standard library. It is felt that by viewing |
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153 | slot call results as merely a sequence of values accessed by input |
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154 | iterators, the combiner interface would be most natural to a |
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155 | proficient C++ programmer. Competing interface design generally |
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156 | required the combiners to be constructed to conform to an |
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157 | interface that would be customized for (and limited to) the |
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158 | Signals library. While these interfaces are generally enable more |
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159 | straighforward implementation of the signals & slots |
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160 | libraries, the combiners are unfortunately not reusable (either in |
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161 | other signals & slots libraries or within other generic |
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162 | algorithms), and the learning curve is steepened slightly to learn |
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163 | the specific combiner interface.</p> |
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164 | <p> The Signals formulation of combiners is based on the |
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165 | combiner using the "pull" mode of communication, instead of the |
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166 | more complex "push" mechanism. With a "pull" mechanism, the |
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167 | combiner's state can be kept on the stack and in the program |
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168 | counter, because whenever new data is required (i.e., calling the |
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169 | next slot to retrieve its return value), there is a simple |
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170 | interface to retrieve that data immediately and without returning |
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171 | from the combiner's code. Contrast this with the "push" mechanism, |
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172 | where the combiner must keep all state in class members because |
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173 | the combiner's routines will be invoked for each signal |
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174 | called. Compare, for example, a combiner that returns the maximum |
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175 | element from calling the slots. If the maximum element ever |
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176 | exceeds 100, no more slots are to be called.</p> |
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177 | <div class="informaltable"><table class="table"> |
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178 | <colgroup> |
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179 | <col> |
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180 | <col> |
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181 | </colgroup> |
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182 | <thead><tr> |
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183 | <th align="left"><p>Pull</p></th> |
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184 | <th align="left"><p>Push</p></th> |
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185 | </tr></thead> |
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186 | <tbody><tr> |
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187 | <td align="left"><pre xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="table-programlisting"> |
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188 | struct pull_max { |
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189 | typedef int result_type; |
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190 | |
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191 | template<typename InputIterator> |
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192 | result_type operator()(InputIterator first, |
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193 | InputIterator last) |
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194 | { |
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195 | if (first == last) |
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196 | throw std::runtime_error("Empty!"); |
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197 | |
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198 | int max_value = *first++; |
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199 | while(first != last && *first <= 100) { |
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200 | if (*first > max_value) |
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201 | max_value = *first; |
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202 | ++first; |
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203 | } |
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204 | |
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205 | return max_value; |
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206 | } |
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207 | }; |
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208 | </pre></td> |
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209 | <td align="left"><pre xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="table-programlisting"> |
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210 | struct push_max { |
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211 | typedef int result_type; |
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212 | |
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213 | push_max() : max_value(), got_first(false) {} |
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214 | |
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215 | // returns false when we want to stop |
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216 | bool operator()(int result) { |
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217 | if (result > 100) |
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218 | return false; |
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219 | |
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220 | if (!got_first) { |
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221 | got_first = true; |
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222 | max_value = result; |
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223 | return true; |
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224 | } |
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225 | |
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226 | if (result > max_value) |
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227 | max_value = result; |
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228 | |
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229 | return true; |
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230 | } |
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231 | |
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232 | int get_value() const |
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233 | { |
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234 | if (!got_first) |
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235 | throw std::runtime_error("Empty!"); |
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236 | return max_value; |
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237 | } |
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238 | |
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239 | private: |
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240 | int max_value; |
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241 | bool got_first; |
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242 | }; |
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243 | </pre></td> |
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244 | </tr></tbody> |
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245 | </table></div> |
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246 | <p>There are several points to note in these examples. The |
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247 | "pull" version is a reusable function object that is based on an |
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248 | input iterator sequence with an integer <code class="computeroutput">value_type</code>, |
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249 | and is very straightforward in design. The "push" model, on the |
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250 | other hand, relies on an interface specific to the caller and is |
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251 | not generally reusable. It also requires extra state values to |
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252 | determine, for instance, if any elements have been |
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253 | received. Though code quality and ease-of-use is generally |
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254 | subjective, the "pull" model is clearly shorter and more reusable |
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255 | and will often be construed as easier to write and understand, |
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256 | even outside the context of a signals & slots library.</p> |
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257 | <p> The cost of the "pull" combiner interface is paid in the |
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258 | implementation of the Signals library itself. To correctly handle |
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259 | slot disconnections during calls (e.g., when the dereference |
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260 | operator is invoked), one must construct the iterator to skip over |
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261 | disconnected slots. Additionally, the iterator must carry with it |
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262 | the set of arguments to pass to each slot (although a reference to |
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263 | a structure containing those arguments suffices), and must cache |
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264 | the result of calling the slot so that multiple dereferences don't |
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265 | result in multiple calls. This apparently requires a large degree |
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266 | of overhead, though if one considers the entire process of |
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267 | invoking slots one sees that the overhead is nearly equivalent to |
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268 | that in the "push" model, but we have inverted the control |
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269 | structures to make iteration and dereference complex (instead of |
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270 | making combiner state-finding complex).</p> |
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271 | </div> |
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272 | <div class="section" lang="en"> |
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273 | <div class="titlepage"><div><div><h4 class="title"> |
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274 | <a name="id2739833"></a>Connection Interfaces: += operator</h4></div></div></div> |
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275 | <p> Boost.Signals supports a connection syntax with the form |
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276 | <code class="computeroutput">sig.<a href="../signalN.html#id2551390-bb">connect</a>(slot)</code>, but a |
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277 | more terse syntax <code class="computeroutput">sig += slot</code> has been suggested (and |
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278 | has been used by other signals & slots implementations). There |
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279 | are several reasons as to why this syntax has been |
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280 | rejected:</p> |
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281 | <div class="itemizedlist"><ul type="disc"> |
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282 | <li><p><span class="bold"><strong>It's unnecessary</strong></span>: the |
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283 | connection syntax supplied by Boost.Signals is no less |
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284 | powerful that that supplied by the <code class="computeroutput">+=</code> |
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285 | operator. The savings in typing (<code class="computeroutput">connect()</code> |
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286 | vs. <code class="computeroutput">+=</code>) is essentially negligible. Furthermore, |
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287 | one could argue that calling <code class="computeroutput">connect()</code> is more |
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288 | readable than an overload of <code class="computeroutput">+=</code>.</p></li> |
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289 | <li><p><span class="bold"><strong>Ambiguous return type</strong></span>: |
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290 | there is an ambiguity concerning the return value of the |
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291 | <code class="computeroutput">+=</code> operation: should it be a reference to the |
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292 | signal itself, to enable <code class="computeroutput">sig += slot1 += slot2</code>, |
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293 | or should it return a |
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294 | <code class="computeroutput"><a href="../connection.html" title="Class connection">connection</a></code> for the |
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295 | newly-created signal/slot connection?</p></li> |
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296 | <li> |
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297 | <p><span class="bold"><strong>Gateway to operators -=, |
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298 | +</strong></span>: when one has added a connection operator |
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299 | <code class="computeroutput">+=</code>, it seems natural to have a disconnection |
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300 | operator <code class="computeroutput">-=</code>. However, this presents problems when |
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301 | the library allows arbitrary function objects to implicitly |
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302 | become slots, because slots are no longer comparable. </p> |
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303 | <p> The second obvious addition when one has |
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304 | <code class="computeroutput">operator+=</code> would be to add a <code class="computeroutput">+</code> |
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305 | operator that supports addition of multiple slots, followed by |
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306 | assignment to a signal. However, this would require |
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307 | implementing <code class="computeroutput">+</code> such that it can accept any two |
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308 | function objects, which is technically infeasible.</p> |
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309 | </li> |
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310 | </ul></div> |
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311 | </div> |
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312 | <div class="section" lang="en"> |
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313 | <div class="titlepage"><div><div><h4 class="title"> |
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314 | <a name="id2739993"></a><code class="computeroutput">trackable</code> rationale</h4></div></div></div> |
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315 | <div class="toc"><dl> |
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316 | <dt><span class="section"><a href="s06.html#id2740031"><code class="computeroutput">trackable</code> copying behavior</a></span></dt> |
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317 | <dt><span class="section"><a href="s06.html#id2740090">Why derivation from <code class="computeroutput">trackable</code>?</a></span></dt> |
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318 | </dl></div> |
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319 | <p> The <code class="computeroutput"><a href="../trackable.html" title="Class trackable">trackable</a></code> |
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320 | class is the primary user interface to automatic connection |
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321 | lifetime management, and its design affects users directly. Two |
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322 | issues stick out most: the odd copying behavior of |
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323 | <code class="computeroutput">trackable</code>, and the limitation requiring users to |
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324 | derive from <code class="computeroutput">trackable</code> to create types that can |
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325 | participate in automatic connection management.</p> |
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326 | <div class="section" lang="en"> |
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327 | <div class="titlepage"><div><div><h5 class="title"> |
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328 | <a name="id2740031"></a><code class="computeroutput">trackable</code> copying behavior</h5></div></div></div> |
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329 | <p> The copying behavior of |
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330 | <code class="computeroutput"><a href="../trackable.html" title="Class trackable">trackable</a></code> is essentially |
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331 | that <code class="computeroutput"><a href="../trackable.html" title="Class trackable">trackable</a></code> subobjects |
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332 | are never copied; instead, the copy operation is merely a |
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333 | no-op. To understand this, we look at the nature of a |
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334 | signal-slot connection and note that the connection is based on |
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335 | the entities that are being connected; when one of the entities |
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336 | is destroyed, the connection is destroyed. Therefore, when a |
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337 | <code class="computeroutput"><a href="../trackable.html" title="Class trackable">trackable</a></code> subobject is |
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338 | copied, we cannot copy the connections because the connections |
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339 | don't refer to the target entity - they refer to the source |
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340 | entity. This reason is dual to the reason signals are |
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341 | noncopyable: the slots connected to them are connected to that |
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342 | particular signal, not the data contained in the signal.</p> |
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343 | </div> |
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344 | <div class="section" lang="en"> |
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345 | <div class="titlepage"><div><div><h5 class="title"> |
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346 | <a name="id2740090"></a>Why derivation from <code class="computeroutput">trackable</code>?</h5></div></div></div> |
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347 | <p> For <code class="computeroutput"><a href="../trackable.html" title="Class trackable">trackable</a></code> to work |
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348 | properly, there are two constraints:</p> |
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349 | <div class="itemizedlist"><ul type="disc"> |
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350 | <li><p><code class="computeroutput"><a href="../trackable.html" title="Class trackable">trackable</a></code> must |
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351 | have storage space to keep track of all connections made to |
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352 | this object.</p></li> |
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353 | <li><p><code class="computeroutput"><a href="../trackable.html" title="Class trackable">trackable</a></code> must be |
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354 | notified when the object is being destructed so that it can |
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355 | disconnect its connections.</p></li> |
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356 | </ul></div> |
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357 | <p>Clearly, deriving from |
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358 | <code class="computeroutput"><a href="../trackable.html" title="Class trackable">trackable</a></code> meets these two |
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359 | guidelines. We have not yet found a superior solution.</p> |
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360 | </div> |
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361 | </div> |
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362 | <div class="section" lang="en"> |
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363 | <div class="titlepage"><div><div><h4 class="title"> |
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364 | <a name="id2740156"></a>Comparison with other Signal/Slot implementations</h4></div></div></div> |
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365 | <div class="toc"><dl> |
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366 | <dt><span class="section"><a href="s06.html#id2740160">libsigc++</a></span></dt> |
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367 | <dt><span class="section"><a href="s06.html#id2740221">.NET delegates</a></span></dt> |
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368 | </dl></div> |
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369 | <div class="section" lang="en"> |
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370 | <div class="titlepage"><div><div><h5 class="title"> |
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371 | <a name="id2740160"></a>libsigc++</h5></div></div></div> |
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372 | <p><a href="http://libsigc.sourceforge.net" target="_top">libsigc++</a> is a C++ |
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373 | signals & slots library that originally started as part of |
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374 | an initiative to wrap the C interfaces to <a href="http://www.gtk.org" target="_top">GTK</a> libraries in C++, and has |
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375 | grown to be a separate library maintained by Karl Nelson. There |
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376 | are many similarities between libsigc++ and Boost.Signals, and |
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377 | indeed Boost.Signals was strongly influenced by Karl Nelson and |
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378 | libsigc++. A cursory inspection of each library will find a |
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379 | similar syntax for the construction of signals and in the use of |
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380 | connections and automatic connection lifetime management. There |
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381 | are some major differences in design that separate these |
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382 | libraries:</p> |
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383 | <div class="itemizedlist"><ul type="disc"> |
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384 | <li><p><span class="bold"><strong>Slot definitions</strong></span>: |
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385 | slots in libsigc++ are created using a set of primitives |
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386 | defined by the library. These primitives allow binding of |
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387 | objects (as part of the library), explicit adaptation from |
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388 | the argument and return types of the signal to the argument |
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389 | and return types of the slot (libsigc++ is, by default, more |
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390 | strict about types than Boost.Signals). A discussion of this |
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391 | approach with a comparison against the approach taken by |
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392 | Boost.Signals is given in Choice of Slot Definitions.</p></li> |
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393 | <li><p><span class="bold"><strong>Combiner/Marshaller |
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394 | interface</strong></span>: the equivalent to Boost.Signals |
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395 | combiners in libsigc++ are the marshallers. Marshallers are |
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396 | similar to the "push" interface described in Combiner |
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397 | Interface, and a proper treatment of the topic is given |
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398 | there.</p></li> |
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399 | </ul></div> |
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400 | </div> |
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401 | <div class="section" lang="en"> |
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402 | <div class="titlepage"><div><div><h5 class="title"> |
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403 | <a name="id2740221"></a>.NET delegates</h5></div></div></div> |
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404 | <p><a href="http://www.microsoft.com" target="_top">Microsoft</a> |
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405 | has introduced the .NET Framework and an associated set of |
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406 | languages and language extensions, one of which is the |
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407 | delegate. Delegates are similar to signals and slots, but they |
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408 | are more limited than most C++ signals and slots implementations |
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409 | in that they:</p> |
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410 | <div class="itemizedlist"><ul type="disc"> |
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411 | <li><p>Require exact type matches between a delegate and what |
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412 | it is calling.</p></li> |
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413 | <li><p>Only return the result of the last target called, with no option for customization.</p></li> |
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414 | <li><p>Must call a method with <code class="computeroutput">this</code> already |
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415 | bound.</p></li> |
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416 | </ul></div> |
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417 | </div> |
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418 | </div> |
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419 | </div> |
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420 | <table width="100%"><tr> |
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421 | <td align="left"><small><p>Last revised: July 20, 2004 at 17:03:55 GMT</p></small></td> |
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422 | <td align="right"><small>Copyright © 2001-2004 Douglas Gregor</small></td> |
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423 | </tr></table> |
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424 | <hr> |
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425 | <div class="spirit-nav"> |
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427 | </div> |
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