[12] | 1 | <HTML> |
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| 2 | <!-- |
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| 3 | -- Copyright (c) Jeremy Siek 2000 |
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| 4 | -- |
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| 5 | -- Permission to use, copy, modify, distribute and sell this software |
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| 6 | -- and its documentation for any purpose is hereby granted without fee, |
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| 7 | -- provided that the above copyright notice appears in all copies and |
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| 8 | -- that both that copyright notice and this permission notice appear |
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| 9 | -- in supporting documentation. Silicon Graphics makes no |
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| 10 | -- representations about the suitability of this software for any |
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| 11 | -- purpose. It is provided "as is" without express or implied warranty. |
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| 12 | --> |
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| 13 | <Head> |
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| 14 | <Title>Challenge</Title> |
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| 15 | <BODY BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b" |
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| 16 | ALINK="#ff0000"> |
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| 17 | <IMG SRC="../../../boost.png" |
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| 18 | ALT="C++ Boost" width="277" height="86"> |
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| 19 | |
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| 20 | <BR Clear> |
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| 21 | |
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| 22 | |
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| 23 | <h2>Boost Graph Library Challenge and To-Do Items</h2> |
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| 24 | |
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| 25 | |
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| 26 | <ul> |
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| 27 | |
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| 28 | <li>Dynamic graph algorithms such as described in <a |
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| 29 | href="http://citeseer.ist.psu.edu/eppstein99dynamic.html">Dynamic Graph |
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| 30 | Algorithms</a> and <a |
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| 31 | href="http://citeseer.ist.psu.edu/alberts98software.html">A Software |
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| 32 | Library of Dynamic Graph Algorithms</a>. |
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| 33 | |
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| 34 | <li>Polish up code/docs for pending items and champion the formal |
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| 35 | review. The pending items are:</li> |
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| 36 | <ul> |
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| 37 | <li><tt>container_traits.hpp</tt> (this should also include |
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| 38 | the work Matt Austern is doing on this topic)</li> |
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| 39 | |
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| 40 | <li>The queues and heaps: <tt>queue.hpp</tt>, |
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| 41 | <tt>mutable_queue.hpp</tt>, <tt>fibonacci_heap.hpp</tt>. |
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| 42 | Somehow merge implementation with Dietmer's heaps and queues.</li> |
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| 43 | |
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| 44 | <li><tt>disjoint_sets</tt> </li> |
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| 45 | </ul> |
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| 46 | |
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| 47 | <li>Construct a set of planar graph algorithms.</li> |
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| 48 | <ul> |
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| 49 | <li> Is the graph planar?</li> |
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| 50 | <li> "Walk around the block" and similar open and closed neighborhood |
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| 51 | traversals. Note that edge traversals need to resolve to particular ends |
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| 52 | and sides (see below), not just to the edge as a whole.</li> |
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| 53 | <li> Given a point, find the nearest vertex, edge, or bounded polygon. |
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| 54 | Again, edges are viewed as having left and right sides.</li> |
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| 55 | <li> Given a line segment, find intersecting vertices, edges, or bounded |
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| 56 | polygons.</li> |
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| 57 | <li> Given a polygon, find intersecting whatever...</li> |
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| 58 | <li> Various minimum bounding rectangle and clipping problems.</li> |
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| 59 | <li> Construct a planar embedding of a planar graph.</li> |
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| 60 | <li> Find a balanced separator of a graph.</li> |
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| 61 | <li> Modify adjacency_list so that the out-edges can be ordered |
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| 62 | according to a user defined comparison object.</li> |
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| 63 | </ul> |
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| 64 | |
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| 65 | <li>Rewrite the Qhull algorithm using the Boost Graph Library (this is |
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| 66 | high difficulty challenge). Or, for a more manageable challenge, |
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| 67 | write an interface for Qhull with the BGL. <a |
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| 68 | href="http://www.geom.umn.edu/locate/qhull">Qhull</a> computes the |
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| 69 | convex hull, Delaunay triangulation, Voronoi diagram, and halfspace |
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| 70 | intersection about a point. Qhull runs in 2-d, 3-d, 4-d, and higher |
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| 71 | dimensions. Qhull is used for collision detection, animation, plate |
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| 72 | tectonics, 3-d modeling, robot motion planning, and other <a |
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| 73 | href="http://www.geom.umn.edu/~bradb/qhull-news.html#use">applications</a>. |
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| 74 | It is currently difficult to use from a C++ program. |
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| 75 | |
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| 76 | </li> |
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| 77 | |
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| 78 | |
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| 79 | <li>Explore the use of Algorithm Objects as an alternative to |
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| 80 | the current approach with visitors.</li> |
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| 81 | |
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| 82 | <li>Analyze the algorithms that do not yet have visitors, and |
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| 83 | come up with visitor interfaces for them.</li> |
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| 84 | |
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| 85 | <li>Add a check in the adjacency_list class to make sure |
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| 86 | all the vertex property template arguments have kind=vertex_property_tag |
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| 87 | and all edge property template arguments have kind=edge_property_tag.</li> |
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| 88 | |
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| 89 | <li>Clean up the output functions in graph_utility.hpp to |
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| 90 | use streams, and document all the utility functions. Replace |
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| 91 | the random number stuff with calls to the boost random number generator.</li> |
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| 92 | |
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| 93 | <li>Modularize the tests in test/graph.cpp to apply to particular |
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| 94 | concepts. Make sure there are run-time tests for every BGL concept.</li> |
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| 95 | |
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| 96 | <li>Write tests for the BGL algorithms. There are a few, but |
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| 97 | more are needed. The example provide a sanity check but do not |
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| 98 | provide full coverage.</li> |
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| 99 | |
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| 100 | <li>Write up the examples from Knuth's <i>Stanford GraphBase</i> using |
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| 101 | the BGL. The file <a |
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| 102 | href="../example/miles_span.cpp"><tt>examples/miles_span.cpp</tt></a> |
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| 103 | is a start.</li> |
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| 104 | |
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| 105 | <li>Further testing of the <tt>subgraph</tt> class and add more |
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| 106 | features.</li> |
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| 107 | |
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| 108 | <li>Implement a minimum-cost maximum-flow algorithm.</li> |
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| 109 | |
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| 110 | <li>Make the <tt>type</tt> of all (internal) property maps convertible to the <tt>const_type</tt> of the property maps.<li> |
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| 111 | </ul> |
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| 112 | |
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| 113 | <br> |
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| 114 | <HR> |
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| 115 | <TABLE> |
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| 116 | <TR valign=top> |
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| 117 | <TD nowrap>Copyright © 2000-2001</TD><TD> |
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| 118 | <A HREF="../../../people/jeremy_siek.htm">Jeremy Siek</A>, Indiana University (<A HREF="mailto:jsiek@osl.iu.edu">jsiek@osl.iu.edu</A>) |
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| 119 | </TD></TR></TABLE> |
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| 120 | |
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| 121 | </BODY> |
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| 122 | </HTML> |
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