[12] | 1 | <?xml version="1.0" encoding="utf-8"?> |
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| 2 | <!DOCTYPE library PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN" |
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| 3 | "http://www.boost.org/tools/boostbook/dtd/boostbook.dtd" [ |
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| 4 | <!ENTITY % threads.entities SYSTEM "entities.xml"> |
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| 5 | %threads.entities; |
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| 6 | ]> |
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| 7 | <glossary id="threads.glossary" last-revision="$Date: 2004/07/17 04:33:59 $"> |
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| 8 | <title>Glossary</title> |
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| 9 | <para>Definitions are given in terms of the C++ Standard |
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| 10 | &cite.ISO98;. References to the standard are in the form [1.2.3/4], which |
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| 11 | represents the section number, with the paragraph number following the |
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| 12 | "/".</para> |
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| 13 | <para>Because the definitions are written in something akin to "standardese", |
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| 14 | they can be difficult to understand. The intent isn't to confuse, but rather |
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| 15 | to clarify the additional requirements &Boost.Threads; places on a C++ |
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| 16 | implementation as defined by the C++ Standard.</para> |
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| 17 | <glossentry id="threads.glossary.thread"> |
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| 18 | <glossterm>Thread</glossterm> |
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| 19 | <glossdef> |
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| 20 | <para>Thread is short for "thread of execution". A thread of execution is |
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| 21 | an execution environment [1.9/7] within the execution environment of a C++ |
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| 22 | program [1.9]. The main() function [3.6.1] of the program is the initial |
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| 23 | function of the initial thread. A program in a multithreading environment |
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| 24 | always has an initial thread even if the program explicitly creates no |
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| 25 | additional threads.</para> |
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| 26 | <para>Unless otherwise specified, each thread shares all aspects of its |
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| 27 | execution environment with other threads in the program. Shared aspects of |
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| 28 | the execution environment include, but are not limited to, the |
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| 29 | following:</para> |
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| 30 | <itemizedlist> |
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| 31 | <listitem><para>Static storage duration (static, extern) objects |
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| 32 | [3.7.1].</para></listitem> |
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| 33 | <listitem><para>Dynamic storage duration (heap) objects [3.7.3]. Thus |
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| 34 | each memory allocation will return a unique addresses, regardless of the |
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| 35 | thread making the allocation request.</para></listitem> |
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| 36 | <listitem><para>Automatic storage duration (stack) objects [3.7.2] |
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| 37 | accessed via pointer or reference from another thread.</para></listitem> |
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| 38 | <listitem><para>Resources provided by the operating system. For example, |
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| 39 | files.</para></listitem> |
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| 40 | <listitem><para>The program itself. In other words, each thread is |
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| 41 | executing some function of the same program, not a totally different |
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| 42 | program.</para></listitem> |
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| 43 | </itemizedlist> |
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| 44 | <para>Each thread has its own:</para> |
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| 45 | <itemizedlist> |
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| 46 | <listitem><para>Registers and current execution sequence (program |
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| 47 | counter) [1.9/5].</para></listitem> |
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| 48 | <listitem><para>Automatic storage duration (stack) objects |
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| 49 | [3.7.2].</para></listitem> |
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| 50 | </itemizedlist> |
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| 51 | </glossdef> |
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| 52 | </glossentry> |
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| 53 | <glossentry id="threads.glossary.thread-safe"> |
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| 54 | <glossterm>Thread-safe</glossterm> |
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| 55 | <glossdef> |
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| 56 | <para>A program is thread-safe if it has no <link |
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| 57 | linkend="threads.glossary.race-condition">race conditions</link>, does |
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| 58 | not <link linkend="threads.glossary.deadlock">deadlock</link>, and has |
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| 59 | no <link linkend="threads.glossary.priority-failure">priority |
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| 60 | failures</link>.</para> |
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| 61 | <para>Note that thread-safety does not necessarily imply efficiency, and |
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| 62 | than while some thread-safety violations can be determined statically at |
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| 63 | compile time, many thread-safety errors can only only be detected at |
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| 64 | runtime.</para> |
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| 65 | </glossdef> |
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| 66 | </glossentry> |
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| 67 | <glossentry id="threads.glossary.thread-state"> |
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| 68 | <glossterm>Thread State</glossterm> |
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| 69 | <glossdef> |
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| 70 | <para>During the lifetime of a thread, it shall be in one of the following |
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| 71 | states:</para> |
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| 72 | <table> |
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| 73 | <title>Thread States</title> |
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| 74 | <tgroup cols="2" align="left"> |
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| 75 | <thead> |
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| 76 | <row> |
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| 77 | <entry>State</entry> |
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| 78 | <entry>Description</entry> |
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| 79 | </row> |
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| 80 | </thead> |
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| 81 | <tbody> |
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| 82 | <row> |
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| 83 | <entry>Ready</entry> |
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| 84 | <entry>Ready to run, but waiting for a processor.</entry> |
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| 85 | </row> |
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| 86 | <row> |
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| 87 | <entry>Running</entry> |
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| 88 | <entry>Currently executing on a processor. Zero or more threads |
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| 89 | may be running at any time, with a maximum equal to the number of |
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| 90 | processors.</entry> |
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| 91 | </row> |
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| 92 | <row> |
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| 93 | <entry>Blocked</entry> |
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| 94 | <entry>Waiting for some resource other than a processor which is |
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| 95 | not currently available, or for the completion of calls to library |
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| 96 | functions [1.9/6]. The term "waiting" is synonymous with |
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| 97 | "blocked"</entry> |
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| 98 | </row> |
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| 99 | <row> |
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| 100 | <entry>Terminated</entry> |
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| 101 | <entry>Finished execution but not yet detached or joined.</entry> |
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| 102 | </row> |
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| 103 | </tbody> |
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| 104 | </tgroup> |
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| 105 | </table> |
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| 106 | <para>Thread state transitions shall occur only as specified:</para> |
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| 107 | <table> |
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| 108 | <title>Thread States Transitions</title> |
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| 109 | <tgroup cols="3" align="left"> |
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| 110 | <thead> |
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| 111 | <row> |
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| 112 | <entry>From</entry> |
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| 113 | <entry>To</entry> |
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| 114 | <entry>Cause</entry> |
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| 115 | </row> |
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| 116 | </thead> |
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| 117 | <tbody> |
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| 118 | <row> |
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| 119 | <entry>[none]</entry> |
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| 120 | <entry>Ready</entry> |
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| 121 | <entry><para>Thread is created by a call to a library function. |
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| 122 | In the case of the initial thread, creation is implicit and |
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| 123 | occurs during the startup of the main() function [3.6.1].</para></entry> |
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| 124 | </row> |
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| 125 | <row> |
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| 126 | <entry>Ready</entry> |
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| 127 | <entry>Running</entry> |
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| 128 | <entry><para>Processor becomes available.</para></entry> |
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| 129 | </row> |
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| 130 | <row> |
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| 131 | <entry>Running</entry> |
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| 132 | <entry>Ready</entry> |
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| 133 | <entry>Thread preempted.</entry> |
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| 134 | </row> |
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| 135 | <row> |
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| 136 | <entry>Running</entry> |
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| 137 | <entry>Blocked</entry> |
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| 138 | <entry>Thread calls a library function which waits for a resource or |
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| 139 | for the completion of I/O.</entry> |
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| 140 | </row> |
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| 141 | <row> |
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| 142 | <entry>Running</entry> |
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| 143 | <entry>Terminated</entry> |
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| 144 | <entry>Thread returns from its initial function, calls a thread |
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| 145 | termination library function, or is canceled by some other thread |
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| 146 | calling a thread termination library function.</entry> |
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| 147 | </row> |
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| 148 | <row> |
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| 149 | <entry>Blocked</entry> |
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| 150 | <entry>Ready</entry> |
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| 151 | <entry>The resource being waited for becomes available, or the |
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| 152 | blocking library function completes.</entry> |
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| 153 | </row> |
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| 154 | <row> |
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| 155 | <entry>Terminated</entry> |
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| 156 | <entry>[none]</entry> |
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| 157 | <entry>Thread is detached or joined by some other thread calling the |
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| 158 | appropriate library function, or by program termination |
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| 159 | [3.6.3].</entry> |
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| 160 | </row> |
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| 161 | </tbody> |
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| 162 | </tgroup> |
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| 163 | </table> |
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| 164 | <para>[Note: if a suspend() function is added to the threading library, |
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| 165 | additional transitions to the blocked state will have to be added to the |
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| 166 | above table.]</para> |
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| 167 | </glossdef> |
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| 168 | </glossentry> |
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| 169 | <glossentry id="threads.glossary.race-condition"> |
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| 170 | <glossterm>Race Condition</glossterm> |
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| 171 | <glossdef> |
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| 172 | <para>A race condition is what occurs when multiple threads read from and write |
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| 173 | to the same memory without proper synchronization, resulting in an incorrect |
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| 174 | value being read or written. The result of a race condition may be a bit |
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| 175 | pattern which isn't even a valid value for the data type. A race condition |
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| 176 | results in undefined behavior [1.3.12].</para> |
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| 177 | <para>Race conditions can be prevented by serializing memory access using |
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| 178 | the tools provided by &Boost.Threads;.</para> |
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| 179 | </glossdef> |
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| 180 | </glossentry> |
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| 181 | <glossentry id="threads.glossary.deadlock"> |
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| 182 | <glossterm>Deadlock</glossterm> |
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| 183 | <glossdef> |
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| 184 | <para>Deadlock is an execution state where for some set of threads, each |
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| 185 | thread in the set is blocked waiting for some action by one of the other |
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| 186 | threads in the set. Since each is waiting on the others, none will ever |
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| 187 | become ready again.</para> |
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| 188 | </glossdef> |
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| 189 | </glossentry> |
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| 190 | <glossentry id="threads.glossary.starvation"> |
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| 191 | <glossterm>Starvation</glossterm> |
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| 192 | <glossdef> |
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| 193 | <para>The condition in which a thread is not making sufficient progress in |
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| 194 | its work during a given time interval.</para> |
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| 195 | </glossdef> |
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| 196 | </glossentry> |
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| 197 | <glossentry id="threads.glossary.priority-failure"> |
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| 198 | <glossterm>Priority Failure</glossterm> |
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| 199 | <glossdef> |
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| 200 | <para>A priority failure (such as priority inversion or infinite overtaking) |
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| 201 | occurs when threads are executed in such a sequence that required work is not |
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| 202 | performed in time to be useful.</para> |
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| 203 | </glossdef> |
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| 204 | </glossentry> |
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| 205 | <glossentry id="threads.glossary.undefined-behavior"> |
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| 206 | <glossterm>Undefined Behavior</glossterm> |
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| 207 | <glossdef> |
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| 208 | <para>The result of certain operations in &Boost.Threads; is undefined; |
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| 209 | this means that those operations can invoke almost any behavior when |
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| 210 | they are executed.</para> |
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| 211 | |
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| 212 | <para>An operation whose behavior is undefined can work "correctly" |
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| 213 | in some implementations (i.e., do what the programmer thought it |
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| 214 | would do), while in other implementations it may exhibit almost |
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| 215 | any "incorrect" behavior--such as returning an invalid value, |
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| 216 | throwing an exception, generating an access violation, or terminating |
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| 217 | the process.</para> |
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| 218 | |
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| 219 | <para>Executing a statement whose behavior is undefined is a |
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| 220 | programming error.</para> |
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| 221 | </glossdef> |
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| 222 | </glossentry> |
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| 223 | <glossentry id="threads.glossary.memory-visibility"> |
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| 224 | <glossterm>Memory Visibility</glossterm> |
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| 225 | <glossdef> |
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| 226 | <para>An address [1.7] shall always point to the same memory byte, |
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| 227 | regardless of the thread or processor dereferencing the address.</para> |
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| 228 | <para>An object [1.8, 1.9] is accessible from multiple threads if it is of |
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| 229 | static storage duration (static, extern) [3.7.1], or if a pointer or |
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| 230 | reference to it is explicitly or implicitly dereferenced in multiple |
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| 231 | threads.</para> |
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| 232 | <para>For an object accessible from multiple threads, the value of the |
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| 233 | object accessed from one thread may be indeterminate or different from the |
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| 234 | value accessed from another thread, except under the conditions specified in |
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| 235 | the following table. For the same row of the table, the value of an object |
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| 236 | accessible at the indicated sequence point in thread A will be determinate |
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| 237 | and the same if accessed at or after the indicated sequence point in thread |
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| 238 | B, provided the object is not otherwise modified. In the table, the |
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| 239 | "sequence point at a call" is the sequence point after the evaluation of all |
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| 240 | function arguments [1.9/17], while the "sequence point after a call" is the |
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| 241 | sequence point after the copying of the returned value... [1.9/17].</para> |
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| 242 | <table> |
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| 243 | <title>Memory Visibility</title> |
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| 244 | <tgroup cols="2"> |
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| 245 | <thead> |
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| 246 | <row> |
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| 247 | <entry>Thread A</entry> |
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| 248 | <entry>Thread B</entry> |
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| 249 | </row> |
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| 250 | </thead> |
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| 251 | <tbody> |
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| 252 | <row> |
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| 253 | <entry>The sequence point at a call to a library thread-creation |
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| 254 | function.</entry> |
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| 255 | <entry>The first sequence point of the initial function in the new |
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| 256 | thread created by the Thread A call.</entry> |
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| 257 | </row> |
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| 258 | <row> |
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| 259 | <entry>The sequence point at a call to a library function which |
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| 260 | locks a mutex, directly or by waiting for a condition |
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| 261 | variable.</entry> |
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| 262 | <entry>The sequence point after a call to a library function which |
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| 263 | unlocks the same mutex.</entry> |
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| 264 | </row> |
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| 265 | <row> |
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| 266 | <entry>The last sequence point before thread termination.</entry> |
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| 267 | <entry>The sequence point after a call to a library function which |
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| 268 | joins the terminated thread.</entry> |
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| 269 | </row> |
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| 270 | <row> |
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| 271 | <entry>The sequence point at a call to a library function which |
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| 272 | signals or broadcasts a condition variable.</entry> |
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| 273 | <entry>The sequence point after the call to the library function |
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| 274 | which was waiting on that same condition variable or signal.</entry> |
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| 275 | </row> |
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| 276 | </tbody> |
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| 277 | </tgroup> |
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| 278 | </table> |
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| 279 | <para>The architecture of the execution environment and the observable |
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| 280 | behavior of the abstract machine [1.9] shall be the same on all |
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| 281 | processors.</para> |
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| 282 | <para>The latitude granted by the C++ standard for an implementation to |
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| 283 | alter the definition of observable behavior of the abstract machine to |
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| 284 | include additional library I/O functions [1.9/6] is extended to include |
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| 285 | threading library functions.</para> |
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| 286 | <para>When an exception is thrown and there is no matching exception handler |
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| 287 | in the same thread, behavior is undefined. The preferred behavior is the |
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| 288 | same as when there is no matching exception handler in a program |
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| 289 | [15.3/9]. That is, terminate() is called, and it is implementation-defined |
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| 290 | whether or not the stack is unwound.</para> |
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| 291 | </glossdef> |
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| 292 | </glossentry> |
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| 293 | <section> |
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| 294 | <title>Acknowledgements</title> |
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| 295 | <para>This document was originally written by Beman Dawes, and then much |
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| 296 | improved by the incorporation of comments from William Kempf, who now |
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| 297 | maintains the contents.</para> |
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| 298 | <para>The visibility rules are based on &cite.Butenhof97;.</para> |
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| 299 | </section> |
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| 300 | </glossary> |
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