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1<?xml version="1.0" encoding="utf-8"?>
2<!DOCTYPE library PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
3  "http://www.boost.org/tools/boostbook/dtd/boostbook.dtd" [
4  <!ENTITY % threads.entities SYSTEM "entities.xml">
5  %threads.entities;
6]>
7<section id="threads.overview" last-revision="$Date: 2004/07/17 04:33:59 $">
8  <title>Overview</title>
9  <section id="threads.introduction">
10    <title>Introduction</title>
11    <para>&Boost.Threads; allows C++ programs to execute as multiple,
12    asynchronous, independent threads-of-execution. Each thread has its own
13    machine state including program instruction counter and registers. Programs
14    which execute as multiple threads are called multithreaded programs to
15    distinguish them from traditional single-threaded programs. The <link
16        linkend="threads.glossary">glossary</link> gives a more complete description
17        of the multithreading execution environment.</para>
18    <para>Multithreading provides several advantages:
19    <itemizedlist>
20      <listitem>
21        <para>Programs which would otherwise block waiting for some external
22        event can continue to respond if the blocking operation is placed in a
23        separate thread. Multithreading is usually an absolute requirement for
24        these programs.</para>
25      </listitem>
26      <listitem>
27        <para>Well-designed multithreaded programs may execute faster than
28        single-threaded programs, particularly on multiprocessor hardware.
29        Note, however, that poorly-designed multithreaded programs are often
30        slower than single-threaded programs.</para>
31      </listitem>
32      <listitem>
33        <para>Some program designs may be easier to formulate using a
34        multithreaded approach. After all, the real world is
35        asynchronous!</para>
36      </listitem>
37    </itemizedlist></para>
38  </section>
39  <section>
40    <title>Dangers</title>
41    <section>
42    <title>General considerations</title>
43    <para>Beyond the errors which can occur in single-threaded programs,
44    multithreaded programs are subject to additional errors:
45    <itemizedlist>
46      <listitem>
47        <para><link linkend="threads.glossary.race-condition">Race
48            conditions</link></para>
49      </listitem>
50      <listitem>
51        <para><link linkend="threads.glossary.deadlock">Deadlock</link>
52        (sometimes called "deadly embrace")</para>
53      </listitem>
54      <listitem>
55        <para><link linkend="threads.glossary.priority-failure">Priority
56        failures</link> (priority inversion, infinite overtaking, starvation,
57                etc.)</para>
58      </listitem>
59    </itemizedlist></para>
60    <para>Every multithreaded program must be designed carefully to avoid these
61        errors. These aren't rare or exotic failures - they are virtually guaranteed
62        to occur unless multithreaded code is designed to avoid them. Priority
63        failures are somewhat less common, but are nonetheless serious.</para>
64    <para>The <link linkend="threads.design">&Boost.Threads; design</link>
65    attempts to minimize these errors, but they will still occur unless the
66    programmer proactively designs to avoid them.</para>
67        <note>Please also see <xref linkend="threads.implementation_notes"/>
68        for additional, implementation-specific considerations.</note>
69        </section>
70    <section>
71      <title>Testing and debugging considerations</title>
72      <para>Multithreaded programs are non-deterministic. In other words, the
73      same program with the same input data may follow different execution
74      paths each time it is invoked. That can make testing and debugging a
75      nightmare:
76      <itemizedlist>
77        <listitem>
78          <para>Failures are often not repeatable.</para>
79        </listitem>
80        <listitem>
81          <para>Probe effect causes debuggers to produce very different results
82          from non-debug uses.</para>
83        </listitem>
84        <listitem>
85          <para>Debuggers require special support to show thread state.</para>
86        </listitem>
87        <listitem>
88          <para>Tests on a single processor system may give no indication of
89          serious errors which would appear on multiprocessor systems, and visa
90          versa. Thus test cases should include a varying number of
91          processors.</para>
92        </listitem>
93        <listitem>
94          <para>For programs which create a varying number of threads according
95          to workload, tests which don't span the full range of possibilities
96          may miss serious errors.</para>
97        </listitem>
98      </itemizedlist></para>
99    </section>
100    <section>
101      <title>Getting a head start</title>
102      <para>Although it might appear that multithreaded programs are inherently
103      unreliable, many reliable multithreaded programs do exist. Multithreading
104      techniques are known which lead to reliable programs.</para>
105      <para>Design patterns for reliable multithreaded programs, including the
106      important <emphasis>monitor</emphasis> pattern, are presented in
107      <emphasis>Pattern-Oriented Software Architecture Volume 2 - Patterns for
108      Concurrent and Networked Objects</emphasis>
109          &cite.SchmidtStalRohnertBuschmann;. Many important multithreading programming
110          considerations (independent of threading library) are discussed in
111          <emphasis>Programming with POSIX Threads</emphasis> &cite.Butenhof97;.</para>
112      <para>Doing some reading before attempting multithreaded designs will
113      give you a head start toward reliable multithreaded programs.</para>
114    </section>
115  </section>
116  <section>
117    <title>C++ Standard Library usage in multithreaded programs</title>
118    <section>
119      <title>Runtime libraries</title>
120      <para>
121      <emphasis role="bold">Warning:</emphasis> Multithreaded programs such as
122          those using &Boost.Threads; must link to <link
123          linkend="threads.glossary.thread-safe">thread-safe</link> versions of
124          all runtime libraries used by the program, including the runtime library
125          for the C++ Standard Library. Failure to do so will cause <link
126          linkend="threads.glossary.race-condition">race conditions</link> to occur
127          when multiple threads simultaneously execute runtime library functions for
128          <code>new</code>, <code>delete</code>, or other language features which
129          imply shared state.</para>
130    </section>
131    <section>
132      <title>Potentially non-thread-safe functions</title>
133      <para>Certain C++ Standard Library functions inherited from C are
134      particular problems because they hold internal state between
135      calls:
136      <itemizedlist>
137        <listitem>
138          <para><code>rand</code></para>
139        </listitem>
140        <listitem>
141          <para><code>strtok</code></para>
142        </listitem>
143        <listitem>
144          <para><code>asctime</code></para>
145        </listitem>
146        <listitem>
147          <para><code>ctime</code></para>
148        </listitem>
149        <listitem>
150          <para><code>gmtime</code></para>
151        </listitem>
152        <listitem>
153          <para><code>localtime</code></para>
154        </listitem>
155      </itemizedlist></para>
156      <para>It is possible to write thread-safe implementations of these by
157      using thread specific storage (see
158          <classname>boost::thread_specific_ptr</classname>), and several C++
159          compiler vendors do just that. The technique is well-know and is explained
160          in &cite.Butenhof97;.</para>
161      <para>But at least one vendor (HP-UX) does not provide thread-safe
162      implementations of the above functions in their otherwise thread-safe
163      runtime library. Instead they provide replacement functions with
164      different names and arguments.</para>
165      <para><emphasis role="bold">Recommendation:</emphasis> For the most
166          portable, yet thread-safe code, use Boost replacements for the problem
167          functions. See the <libraryname>Boost Random Number Library</libraryname>
168          and <libraryname>Boost Tokenizer Library</libraryname>.</para>
169    </section>
170  </section>
171  <section>
172    <title>Common guarantees for all &Boost.Threads; components</title>
173    <section>
174      <title>Exceptions</title>
175      <para>&Boost.Threads; destructors never
176          throw exceptions. Unless otherwise specified, other
177          &Boost.Threads; functions that do not have
178          an exception-specification may throw implementation-defined
179          exceptions.</para>
180      <para>In particular, &Boost.Threads;
181          reports failure to allocate storage by throwing an exception of type
182          <code>std::bad_alloc</code> or a class derived from
183          <code>std::bad_alloc</code>, failure to obtain thread resources other than
184          memory by throwing an exception of type
185          <classname>boost::thread_resource_error</classname>, and certain lock
186          related failures by throwing an exception of type
187          <classname>boost::lock_error</classname>.</para>
188      <para><emphasis role="bold">Rationale:</emphasis> Follows the C++ Standard
189          Library practice of allowing all functions except destructors or other
190          specified functions to throw exceptions on errors.</para>
191    </section>
192    <section>
193      <title>NonCopyable requirement</title>
194      <para>&Boost.Threads; classes documented as
195          meeting the NonCopyable requirement disallow copy construction and copy
196          assignment. For the sake of exposition, the synopsis of such classes show
197          private derivation from <classname>boost::noncopyable</classname>. Users
198          should not depend on this derivation, however, as implementations are free
199          to meet the NonCopyable requirement in other ways.</para>
200    </section>
201  </section>
202</section>
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