1 | // Copyright (C) 2001-2003 |
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2 | // William E. Kempf |
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3 | // |
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4 | // Permission to use, copy, modify, distribute and sell this software |
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5 | // and its documentation for any purpose is hereby granted without fee, |
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6 | // provided that the above copyright notice appear in all copies and |
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7 | // that both that copyright notice and this permission notice appear |
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8 | // in supporting documentation. William E. Kempf makes no representations |
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9 | // about the suitability of this software for any purpose. |
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10 | // It is provided "as is" without express or implied warranty. |
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11 | |
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12 | #include <boost/thread/mutex.hpp> |
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13 | #include <boost/thread/condition.hpp> |
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14 | #include <boost/thread/thread.hpp> |
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15 | #include <boost/thread/xtime.hpp> |
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16 | #include <iostream> |
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17 | |
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18 | #if defined(BOOST_HAS_WINTHREADS) |
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19 | # include <windows.h> |
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20 | # include <process.h> |
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21 | #endif |
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22 | |
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23 | enum game_state |
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24 | { |
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25 | START, |
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26 | PLAYER_A, |
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27 | PLAYER_B, |
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28 | GAME_OVER, |
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29 | ONE_PLAYER_GONE, |
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30 | BOTH_PLAYERS_GONE |
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31 | }; |
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32 | |
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33 | int state; |
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34 | boost::mutex mutex; |
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35 | boost::condition cond; |
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36 | |
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37 | char* player_name(int state) |
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38 | { |
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39 | if (state == PLAYER_A) |
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40 | return "PLAYER-A"; |
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41 | if (state == PLAYER_B) |
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42 | return "PLAYER-B"; |
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43 | throw "bad player"; |
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44 | return 0; |
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45 | } |
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46 | |
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47 | void player(void* param) |
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48 | { |
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49 | boost::mutex::scoped_lock lock(mutex); |
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50 | |
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51 | int active = (int)param; |
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52 | int other = active == PLAYER_A ? PLAYER_B : PLAYER_A; |
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53 | |
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54 | while (state < GAME_OVER) |
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55 | { |
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56 | std::cout << player_name(active) << ": Play." << std::endl; |
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57 | state = other; |
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58 | cond.notify_all(); |
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59 | do |
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60 | { |
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61 | cond.wait(lock); |
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62 | if (state == other) |
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63 | { |
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64 | std::cout << "---" << player_name(active) |
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65 | << ": Spurious wakeup!" << std::endl; |
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66 | } |
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67 | } while (state == other); |
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68 | } |
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69 | |
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70 | ++state; |
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71 | std::cout << player_name(active) << ": Gone." << std::endl; |
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72 | cond.notify_all(); |
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73 | } |
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74 | |
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75 | struct thread_adapt |
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76 | { |
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77 | thread_adapt(void (*func)(void*), void* param) |
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78 | : _func(func), _param(param) |
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79 | { |
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80 | } |
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81 | int operator()() const |
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82 | { |
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83 | _func(_param); |
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84 | return 0; |
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85 | } |
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86 | |
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87 | void (*_func)(void*); |
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88 | void* _param; |
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89 | }; |
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90 | |
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91 | class thread_adapter |
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92 | { |
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93 | public: |
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94 | thread_adapter(void (*func)(void*), void* param) |
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95 | : _func(func), _param(param) |
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96 | { |
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97 | } |
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98 | void operator()() const { _func(_param); } |
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99 | private: |
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100 | void (*_func)(void*); |
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101 | void* _param; |
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102 | }; |
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103 | |
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104 | int main(int argc, char* argv[]) |
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105 | { |
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106 | state = START; |
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107 | |
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108 | boost::thread thrda(thread_adapter(&player, (void*)PLAYER_A)); |
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109 | boost::thread thrdb(thread_adapter(&player, (void*)PLAYER_B)); |
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110 | |
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111 | boost::xtime xt; |
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112 | boost::xtime_get(&xt, boost::TIME_UTC); |
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113 | xt.sec += 1; |
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114 | boost::thread::sleep(xt); |
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115 | { |
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116 | boost::mutex::scoped_lock lock(mutex); |
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117 | std::cout << "---Noise ON..." << std::endl; |
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118 | } |
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119 | |
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120 | for (int i = 0; i < 1000000; ++i) |
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121 | cond.notify_all(); |
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122 | |
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123 | { |
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124 | boost::mutex::scoped_lock lock(mutex); |
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125 | std::cout << "---Noise OFF..." << std::endl; |
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126 | state = GAME_OVER; |
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127 | cond.notify_all(); |
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128 | do |
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129 | { |
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130 | cond.wait(lock); |
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131 | } while (state != BOTH_PLAYERS_GONE); |
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132 | } |
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133 | |
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134 | std::cout << "GAME OVER" << std::endl; |
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135 | |
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136 | thrda.join(); |
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137 | thrdb.join(); |
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138 | |
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139 | return 0; |
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140 | } |
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