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| 23 | <a accesskey="p" href="tasks.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../bbv2.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="reference.html"><img src="../images/next.png" alt="Next"></a> |
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| 24 | </div> |
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| 25 | <div class="section" lang="en"> |
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| 26 | <div class="titlepage"><div><div><h2 class="title" style="clear: both"> |
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| 27 | <a name="bbv2.extender"></a>Extender Manual</h2></div></div></div> |
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| 28 | <div class="toc"><dl> |
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| 29 | <dt><span class="section"><a href="extender.html#bbv2.extender.intro">Introduction</a></span></dt> |
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| 30 | <dt><span class="section"><a href="extender.html#bbv2.extending.targets">Target types</a></span></dt> |
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| 31 | <dt><span class="section"><a href="extender.html#bbv2.extending.tools">Tools and generators</a></span></dt> |
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| 32 | <dt><span class="section"><a href="extender.html#bbv2.extending.features">Features</a></span></dt> |
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| 33 | <dt><span class="section"><a href="extender.html#bbv2.extending.rules">Main target rules</a></span></dt> |
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| 34 | <dt><span class="section"><a href="extender.html#bbv2.extending.toolset_modules">Toolset modules</a></span></dt> |
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| 35 | </dl></div> |
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| 36 | <div class="section" lang="en"> |
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| 37 | <div class="titlepage"><div><div><h3 class="title"> |
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| 38 | <a name="bbv2.extender.intro"></a>Introduction</h3></div></div></div> |
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| 39 | <p>This document explains how to extend Boost.Build to accomodate |
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| 40 | your local requirements. Let's start with a simple but |
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| 41 | realistic example.</p> |
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| 42 | <p>Say you're writing an application that generates C++ code. If |
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| 43 | you ever did this, you know that it's not nice. Embedding large |
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| 44 | portions of C++ code in string literals is very awkward. A much |
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| 45 | better solution is:</p> |
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| 46 | <div class="orderedlist"><ol type="1"> |
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| 47 | <li> |
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| 48 | Write the template of the code to be generated, leaving |
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| 49 | placeholders at the points that will change |
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| 50 | </li> |
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| 51 | <li> |
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| 52 | Access the template in your application and replace |
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| 53 | placeholders with appropriate text. |
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| 54 | </li> |
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| 55 | <li>Write the result.</li> |
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| 56 | </ol></div> |
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| 57 | <p>It's quite easy to achieve. You write special verbatim files |
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| 58 | that are just C++, except that the very first line of the file |
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| 59 | contains the name of a variable that should be generated. A simple tool |
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| 60 | is created that takes a verbatim file and creates a cpp file with |
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| 61 | a single <code class="computeroutput">char*</code> variable whose name is taken from the first line |
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| 62 | of the verbatim file and whose value is the file's properly quoted content.</p> |
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| 63 | <p>Let's see what Boost.Build can do.</p> |
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| 64 | <p>First off, Boost.Build has no idea about "verbatim files". So, |
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| 65 | you must register a new target type. The following code does |
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| 66 | it:</p> |
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| 67 | <pre class="programlisting"> |
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| 68 | import type ; |
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| 69 | type.register VERBATIM : vrb ; |
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| 70 | </pre> |
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| 71 | <p>The first parameter to |
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| 72 | <code class="computeroutput">type.register</code> gives the name of the |
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| 73 | declared type. By convention, it's uppercase. The second parameter |
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| 74 | is the suffix for files of this type. So, if Boost.Build sees |
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| 75 | <code class="filename">code.vrb</code> in a list of sources, it knows that it's of type |
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| 76 | <code class="computeroutput">VERBATIM</code>.</p> |
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| 77 | <p>Next, you tell Boost.Build that the verbatim files can be |
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| 78 | transformed into C++ files in one build step. A |
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| 79 | <em class="firstterm">generator</em> is a template for a build step that |
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| 80 | transforms targets of one type (or set of types) into another. Our |
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| 81 | generator will be called <code class="computeroutput">verbatim.inline-file</code>; it |
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| 82 | transforms <code class="computeroutput">VERBATIM</code> files into <code class="computeroutput">CPP</code> files: |
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| 83 | |
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| 84 | </p> |
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| 85 | <pre class="programlisting"> |
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| 86 | import generators ; |
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| 87 | generators.register-standard verbatim.inline-file : VERBATIM : CPP ; |
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| 88 | </pre> |
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| 89 | <p> |
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| 90 | </p> |
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| 91 | <p>Lastly, you have to inform Boost.Build about the shell |
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| 92 | commands used to make that transformation. That's done with an |
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| 93 | <code class="computeroutput">actions</code> declaration. |
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| 94 | |
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| 95 | </p> |
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| 96 | <pre class="programlisting"> |
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| 97 | actions inline-file |
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| 98 | { |
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| 99 | "./inline-file.py" $(<) $(>) |
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| 100 | } |
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| 101 | </pre> |
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| 102 | <p> |
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| 103 | |
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| 104 | |
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| 105 | |
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| 106 | |
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| 107 | </p> |
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| 108 | <p>Now, we're ready to tie it all together. Put all the code |
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| 109 | above in file <code class="filename">verbatim.jam</code>, add <code class="computeroutput">import verbatim ;</code> |
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| 110 | to <code class="filename">project-root.jam</code>, and it's possible to write |
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| 111 | the following in Jamfile:</p> |
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| 112 | <pre class="programlisting"> |
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| 113 | exe codegen : codegen.cpp class_template.verbatim usage.verbatim ; |
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| 114 | </pre> |
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| 115 | <p> |
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| 116 | The verbatim files will be automatically converted into C++ |
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| 117 | and linked it. |
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| 118 | </p> |
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| 119 | <p>In the subsequent sections, we will extend this example, and review |
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| 120 | all the mechanisms in detail. The complete code is available in <code class="filename">example/customization</code> |
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| 121 | directory. |
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| 122 | </p> |
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| 123 | </div> |
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| 124 | <div class="section" lang="en"> |
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| 125 | <div class="titlepage"><div><div><h3 class="title"> |
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| 126 | <a name="bbv2.extending.targets"></a>Target types</h3></div></div></div> |
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| 127 | <div class="toc"><dl><dt><span class="section"><a href="extender.html#bbv2.extending.scanners">Scanners</a></span></dt></dl></div> |
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| 128 | <p>The first thing we did in the <a href="extender.html#bbv2.extender.intro" title="Introduction">intruduction</a> was declaring a |
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| 129 | new target type: |
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| 130 | </p> |
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| 131 | <pre class="programlisting"> |
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| 132 | import type ; |
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| 133 | type.register VERBATIM : verbatim ; |
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| 134 | </pre> |
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| 135 | <p> |
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| 136 | The type is the most important property of a target. Boost.Build can |
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| 137 | automatically generate necessary build actions only because you |
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| 138 | specify the desired type (using the different main target rules), and |
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| 139 | because Boost.Build can guess the type of sources from their |
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| 140 | extensions. |
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| 141 | </p> |
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| 142 | <p>The first two parameters for the <code class="computeroutput">type.register</code> rule |
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| 143 | are the name of new type and the list of extensions associated with |
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| 144 | it. A file with an extension from the list will have the given target |
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| 145 | type. In the case where a target of the declared type is generated |
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| 146 | from other sources, the first specified extension will be used. |
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| 147 | </p> |
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| 148 | <p>Sometimes you want to change the suffix used for generated targets |
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| 149 | depending on build properties, such as toolset. For example, some compiler |
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| 150 | uses extension <code class="literal">elf</code> for executable files. You can use the |
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| 151 | <code class="computeroutput">type.set-generated-target-suffix</code> rule: |
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| 152 | </p> |
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| 153 | <pre class="programlisting"> |
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| 154 | type.set-generated-target-suffix EXE : <toolset>elf : elf ; |
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| 155 | </pre> |
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| 156 | <p> |
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| 157 | </p> |
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| 158 | <p>A new target type can be inherited from an existing one. |
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| 159 | </p> |
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| 160 | <pre class="programlisting"> |
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| 161 | type.register PLUGIN : : SHARED_LIB ; |
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| 162 | </pre> |
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| 163 | <p> |
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| 164 | The above code defines a new type derived from |
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| 165 | <code class="computeroutput">SHARED_LIB</code>. Initially, the new type inherits all the |
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| 166 | properties of the base type - in particular generators and suffix. |
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| 167 | Typically, you'll change the new type in some way. For example, using |
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| 168 | <code class="computeroutput">type.set-generated-target-suffix</code> you can set the suffix for |
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| 169 | the new type. Or you can write special a generator for the new type. For |
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| 170 | example, it can generate additional metainformation for the plugin. |
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| 171 | In either way, the <code class="computeroutput">PLUGIN</code> type can be used whenever |
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| 172 | <code class="computeroutput">SHARED_LIB</code> can. For example, you can directly link plugins |
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| 173 | to an application. |
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| 174 | </p> |
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| 175 | <p>A type can be defined as "main", in which case Boost.Build will |
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| 176 | automatically declare a main target rule for building targets of that |
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| 177 | type. More details can be found <a href="extender.html#bbv2.extending.rules.main-type">later</a>. |
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| 178 | </p> |
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| 179 | <div class="section" lang="en"> |
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| 180 | <div class="titlepage"><div><div><h4 class="title"> |
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| 181 | <a name="bbv2.extending.scanners"></a>Scanners</h4></div></div></div> |
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| 182 | <p> |
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| 183 | Sometimes, a file can refer to other files via some include |
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| 184 | mechanism. To make Boost.Build track dependencies to the included |
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| 185 | files, you need to provide a scanner. The primary limitation is that |
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| 186 | only one scanner can be assigned to a target type. |
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| 187 | </p> |
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| 188 | <p>First, we need to declare a new class for the scanner: |
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| 189 | </p> |
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| 190 | <pre class="programlisting"> |
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| 191 | class verbatim-scanner : common-scanner |
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| 192 | { |
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| 193 | rule pattern ( ) |
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| 194 | { |
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| 195 | return "//###include[ ]*\"([^\"]*)\"" ; |
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| 196 | } |
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| 197 | } |
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| 198 | </pre> |
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| 199 | <p> |
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| 200 | All the complex logic is in the <code class="computeroutput">common-scanner</code> |
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| 201 | class, and you only need to override the method that returns |
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| 202 | the regular expression to be used for scanning. The |
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| 203 | parentheses in the regular expression indicate which part |
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| 204 | of the string is the name of the included file. Only the |
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| 205 | first parenthesized group in the regular expression will be |
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| 206 | recognized; if you can't express everything you want that |
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| 207 | way, you can return multiple regular expressions, each of |
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| 208 | which contains a parenthesized group to be matched. |
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| 209 | </p> |
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| 210 | <p>After that, we need to register our scanner class: |
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| 211 | </p> |
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| 212 | <pre class="programlisting"> |
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| 213 | scanner.register verbatim-scanner : include ; |
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| 214 | </pre> |
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| 215 | <p> |
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| 216 | The value of the second parameter, in this case |
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| 217 | <code class="computeroutput">include</code>, specifies the properties that contain the list |
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| 218 | of paths that should be searched for the included files. |
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| 219 | </p> |
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| 220 | <p>Finally, we assign the new scanner to the <code class="computeroutput">VERBATIM</code> |
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| 221 | target type: |
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| 222 | </p> |
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| 223 | <pre class="programlisting"> |
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| 224 | type.set-scanner VERBATIM : verbatim-scanner ; |
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| 225 | </pre> |
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| 226 | <p> |
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| 227 | That's enough for scanning include dependencies. |
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| 228 | </p> |
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| 229 | </div> |
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| 230 | </div> |
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| 231 | <div class="section" lang="en"> |
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| 232 | <div class="titlepage"><div><div><h3 class="title"> |
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| 233 | <a name="bbv2.extending.tools"></a>Tools and generators</h3></div></div></div> |
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| 234 | <p> |
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| 235 | This section will describe how Boost.Build can be extended to support |
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| 236 | new tools. |
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| 237 | </p> |
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| 238 | <p>For each additional tool, a Boost.Build object called generator |
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| 239 | must be created. That object has specific types of targets that it |
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| 240 | accepts and produces. Using that information, Boost.Build is able |
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| 241 | to automatically invoke the generator. For example, if you declare a |
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| 242 | generator that takes a target of the type <code class="literal">D</code> and |
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| 243 | produces a target of the type <code class="literal">OBJ</code>, when placing a |
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| 244 | file with extention <code class="literal">.d</code> in a list of sources will |
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| 245 | cause Boost.Build to invoke your generator, and then to link the |
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| 246 | resulting object file into an application. (Of course, this requires |
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| 247 | that you specify that the <code class="literal">.d</code> extension corresponds |
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| 248 | to the <code class="literal">D</code> type.) |
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| 249 | </p> |
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| 250 | <p>Each generator should be an instance of a class derived from the |
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| 251 | <code class="computeroutput">generator</code> class. In the simplest case, you don't need to |
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| 252 | create a derived class, but simply create an instance of the |
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| 253 | <code class="computeroutput">generator</code> class. Let's review the example we've seen in the |
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| 254 | <a href="extender.html#bbv2.extender.intro" title="Introduction">introduction</a>. |
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| 255 | |
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| 256 | </p> |
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| 257 | <pre class="programlisting"> |
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| 258 | import generators ; |
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| 259 | generators.register-standard verbatim.inline-file : VERBATIM : CPP ; |
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| 260 | actions inline-file |
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| 261 | { |
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| 262 | "./inline-file.py" $(<) $(>) |
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| 263 | } |
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| 264 | </pre> |
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| 265 | <p> |
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| 266 | </p> |
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| 267 | <p>We declare a standard generator, specifying its id, the source type |
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| 268 | and the target type. When invoked, the generator will create a target |
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| 269 | of type <code class="literal">CPP</code> with a source target of |
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| 270 | type <code class="literal">VERBATIM</code> as the only source. But what command |
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| 271 | will be used to actually generate the file? In bjam, actions are |
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| 272 | specified using named "actions" blocks and the name of the action |
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| 273 | block should be specified when creating targets. By convention, |
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| 274 | generators use the same name of the action block as their own id. So, |
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| 275 | in above example, the "inline-file" actions block will be used to |
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| 276 | convert the source into the target. |
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| 277 | </p> |
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| 278 | <p> |
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| 279 | There are two primary kinds of generators: standard and composing, |
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| 280 | which are registered with the |
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| 281 | <code class="computeroutput">generators.register-standard</code> and the |
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| 282 | <code class="computeroutput">generators.register-composing</code> rules, respectively. For |
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| 283 | example: |
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| 284 | </p> |
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| 285 | <pre class="programlisting"> |
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| 286 | generators.register-standard verbatim.inline-file : VERBATIM : CPP ; |
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| 287 | generators.register-composing mex.mex : CPP LIB : MEX ; |
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| 288 | </pre> |
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| 289 | <p> |
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| 290 | Standard generators take a <span class="emphasis"><em>single</em></span> source of type |
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| 291 | <code class="computeroutput">VERBATIM</code> and produces a result. The second generator |
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| 292 | takes any number of sources, which can have either the |
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| 293 | <code class="computeroutput">CPP</code> or the <code class="computeroutput">LIB</code> type. Composing generators |
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| 294 | are typically used for generating top-level target type. For example, |
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| 295 | the first generator invoked when building an <code class="computeroutput">exe</code> target |
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| 296 | is a composing generator corresponding to the proper linker. |
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| 297 | </p> |
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| 298 | <p>You should also know about two specific functions for registering |
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| 299 | generators: <code class="computeroutput">generators.register-c-compiler</code> and |
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| 300 | <code class="computeroutput">generators.register-linker</code>. The first sets up header |
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| 301 | dependecy scanning for C files, and the seconds handles various |
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| 302 | complexities like searched libraries. For that reason, you should always |
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| 303 | use those functions when adding support for compilers and linkers. |
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| 304 | </p> |
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| 305 | <p>(Need a note about UNIX)</p> |
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| 306 | <h4> |
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| 307 | <a name="id2124421"></a>Custom generator classes</h4> |
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| 308 | <p>The standard generators allows you to specify source and target |
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| 309 | types, an action, and a set of flags. If you need anything more complex, |
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| 310 | |
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| 311 | you need to create a new generator class with your own logic. Then, |
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| 312 | you have to create an instance of that class and register it. Here's |
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| 313 | an example how you can create your own generator class: |
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| 314 | </p> |
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| 315 | <pre class="programlisting"> |
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| 316 | class custom-generator : generator |
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| 317 | { |
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| 318 | rule __init__ ( * : * ) |
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| 319 | { |
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| 320 | generator.__init__ $(1) : $(2) : $(3) : $(4) : $(5) : $(6) : $(7) : $(8) : $(9) ; |
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| 321 | } |
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| 322 | |
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| 323 | } |
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| 324 | |
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| 325 | generators.register |
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| 326 | [ new custom-generator verbatim.inline-file : VERBATIM : CPP ] ; |
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| 327 | </pre> |
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| 328 | <p> |
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| 329 | This generator will work exactly like the |
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| 330 | <code class="computeroutput">verbatim.inline-file</code> generator we've defined above, but |
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| 331 | it's possible to customize the behaviour by overriding methods of the |
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| 332 | <code class="computeroutput">generator</code> class. |
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| 333 | </p> |
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| 334 | <p>There are two methods of interest. The <code class="computeroutput">run</code> method is |
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| 335 | responsible for the overall process - it takes a number of source targets, |
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| 336 | converts them to the right types, and creates the result. The |
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| 337 | <code class="computeroutput">generated-targets</code> method is called when all sources are |
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| 338 | converted to the right types to actually create the result. |
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| 339 | </p> |
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| 340 | <p>The <code class="computeroutput">generated-target</code> |
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| 341 | method can be overridden |
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| 342 | when you want to add additional properties to the generated |
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| 343 | targets or use additional sources. For a real-life example, |
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| 344 | suppose you have a program analysis tool that should be given a |
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| 345 | name of executable and the list of all sources. Naturally, you |
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| 346 | don't want to list all source files manually. Here's how the |
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| 347 | <code class="computeroutput">generated-targets</code> method can find the list of |
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| 348 | sources automatically: |
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| 349 | </p> |
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| 350 | <pre class="programlisting"> |
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| 351 | class itrace-generator : generator { |
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| 352 | .... |
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| 353 | rule generated-targets ( sources + : property-set : project name ? ) |
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| 354 | { |
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| 355 | local leaves ; |
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| 356 | local temp = [ virtual-target.traverse $(sources[1]) : : include-sources ] ; |
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| 357 | for local t in $(temp) |
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| 358 | { |
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| 359 | if ! [ $(t).action ] |
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| 360 | { |
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| 361 | leaves += $(t) ; |
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| 362 | } |
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| 363 | } |
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| 364 | return [ generator.generated-targets $(sources) $(leafs) |
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| 365 | : $(property-set) : $(project) $(name) ] ; |
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| 366 | } |
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| 367 | } |
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| 368 | generators.register [ new itrace-generator nm.itrace : EXE : ITRACE ] ; |
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| 369 | </pre> |
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| 370 | <p> |
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| 371 | The <code class="computeroutput">generated-targets</code> method will be called with a single |
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| 372 | source target of type <code class="literal">EXE</code>. The call to |
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| 373 | <code class="computeroutput">virtual-target.traverse</code> will return all targets the |
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| 374 | executable depends on, and we further find files that are not |
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| 375 | produced from anything. |
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| 376 | The found targets are added to the sources. |
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| 377 | </p> |
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| 378 | <p>The <code class="computeroutput">run</code> method can be overriden to completely |
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| 379 | customize the way the generator works. In particular, the conversion of |
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| 380 | sources to the desired types can be completely customized. Here's |
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| 381 | another real example. Tests for the Boost Python library usually |
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| 382 | consist of two parts: a Python program and a C++ file. The C++ file is |
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| 383 | compiled to Python extension that is loaded by the Python |
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| 384 | program. But in the likely case that both files have the same name, |
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| 385 | the created Python extension must be renamed. Otherwise, the Python |
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| 386 | program will import itself, not the extension. Here's how it can be |
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| 387 | done: |
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| 388 | </p> |
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| 389 | <pre class="programlisting"> |
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| 390 | rule run ( project name ? : property-set : sources * ) |
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| 391 | { |
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| 392 | local python ; |
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| 393 | for local s in $(sources) |
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| 394 | { |
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| 395 | if [ $(s).type ] = PY |
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| 396 | { |
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| 397 | python = $(s) ; |
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| 398 | } |
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| 399 | } |
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| 400 | |
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| 401 | local libs ; |
---|
| 402 | for local s in $(sources) |
---|
| 403 | { |
---|
| 404 | if [ type.is-derived [ $(s).type ] LIB ] |
---|
| 405 | { |
---|
| 406 | libs += $(s) ; |
---|
| 407 | } |
---|
| 408 | } |
---|
| 409 | |
---|
| 410 | local new-sources ; |
---|
| 411 | for local s in $(sources) |
---|
| 412 | { |
---|
| 413 | if [ type.is-derived [ $(s).type ] CPP ] |
---|
| 414 | { |
---|
| 415 | local name = [ $(s).name ] ; # get the target's basename |
---|
| 416 | if $(name) = [ $(python).name ] |
---|
| 417 | { |
---|
| 418 | name = $(name)_ext ; # rename the target |
---|
| 419 | } |
---|
| 420 | new-sources += [ generators.construct $(project) $(name) : |
---|
| 421 | PYTHON_EXTENSION : $(property-set) : $(s) $(libs) ] ; |
---|
| 422 | } |
---|
| 423 | } |
---|
| 424 | |
---|
| 425 | result = [ construct-result $(python) $(new-sources) : $(project) $(name) |
---|
| 426 | : $(property-set) ] ; |
---|
| 427 | } |
---|
| 428 | </pre> |
---|
| 429 | <p> |
---|
| 430 | |
---|
| 431 | |
---|
| 432 | First, we separate all source into python files, libraries and C++ |
---|
| 433 | sources. For each C++ source we create a separate Python extension by |
---|
| 434 | calling <code class="computeroutput">generators.construct</code> and passing the C++ source |
---|
| 435 | and the libraries. At this point, we also change the extension's name, |
---|
| 436 | if necessary. |
---|
| 437 | </p> |
---|
| 438 | </div> |
---|
| 439 | <div class="section" lang="en"> |
---|
| 440 | <div class="titlepage"><div><div><h3 class="title"> |
---|
| 441 | <a name="bbv2.extending.features"></a>Features</h3></div></div></div> |
---|
| 442 | <p> |
---|
| 443 | Often, we need to control the options passed the invoked tools. This |
---|
| 444 | is done with features. Consider an example: |
---|
| 445 | </p> |
---|
| 446 | <pre class="programlisting"> |
---|
| 447 | # Declare a new free feature |
---|
| 448 | import feature : feature ; |
---|
| 449 | feature verbatim-options : : free ; |
---|
| 450 | |
---|
| 451 | # Cause the value of the 'verbatim-options' feature to be |
---|
| 452 | # available as 'OPTIONS' variable inside verbatim.inline-file |
---|
| 453 | import toolset : flags ; |
---|
| 454 | flags verbatim.inline-file OPTIONS <verbatim-options> ; |
---|
| 455 | |
---|
| 456 | # Use the "OPTIONS" variable |
---|
| 457 | actions inline-file |
---|
| 458 | { |
---|
| 459 | "./inline-file.py" $(OPTIONS) $(<) $(>) |
---|
| 460 | } |
---|
| 461 | </pre> |
---|
| 462 | <p> |
---|
| 463 | We first define a new feature. Then, the <code class="computeroutput">flags</code> invocation |
---|
| 464 | says that whenever verbatin.inline-file action is run, the value of |
---|
| 465 | the <code class="computeroutput">verbatim-options</code> feature will be added to the |
---|
| 466 | <code class="computeroutput">OPTIONS</code> variable, and can be used inside the action body. |
---|
| 467 | You'd need to consult online help (--help) to find all the features of |
---|
| 468 | the <code class="computeroutput">toolset.flags</code> rule. |
---|
| 469 | |
---|
| 470 | </p> |
---|
| 471 | <p> |
---|
| 472 | Although you can define any set of features and interpret their values |
---|
| 473 | in any way, Boost.Build suggests the following coding standard for |
---|
| 474 | designing features. |
---|
| 475 | </p> |
---|
| 476 | <p>Most features should have a fixed set of values that is portable |
---|
| 477 | (tool neutral) across the class of tools they are designed to work |
---|
| 478 | with. The user does not have to adjust the values for a exact tool. For |
---|
| 479 | example, <code class="computeroutput"><optimization>speed</code> has the same meaning for |
---|
| 480 | all C++ compilers and the user does not have to worry about the exact |
---|
| 481 | options passed to the compiler's command line. |
---|
| 482 | </p> |
---|
| 483 | <p> |
---|
| 484 | Besides such portable features there are special 'raw' features that |
---|
| 485 | allow the user to pass any value to the command line parameters for a |
---|
| 486 | particular tool, if so desired. For example, the |
---|
| 487 | <code class="computeroutput"><cxxflags></code> feature allows you to pass any command line |
---|
| 488 | options to a C++ compiler. The <code class="computeroutput"><include></code> feature |
---|
| 489 | allows you to pass any string preceded by <code class="computeroutput">-I</code> and the interpretation |
---|
| 490 | is tool-specific. (See <a href="faq.html#bbv2.faq.external" title="Can I get output of external program as a variable in a Jamfile? |
---|
| 491 | ">the section called “Can I get output of external program as a variable in a Jamfile? |
---|
| 492 | ”</a> for an example of very smart usage of that |
---|
| 493 | feature). Of course one should always strive to use portable |
---|
| 494 | features, but these are still be provided as a backdoor just to make |
---|
| 495 | sure Boost.Build does not take away any control from the user. |
---|
| 496 | </p> |
---|
| 497 | <p> |
---|
| 498 | Using portable features is a good idea because: |
---|
| 499 | </p> |
---|
| 500 | <div class="itemizedlist"><ul type="disc"> |
---|
| 501 | <li><p>When a portable feature is given a fixed set of |
---|
| 502 | values, you can build your project with two different |
---|
| 503 | settings of the feature and Boost.Build will automatically |
---|
| 504 | use two different directories for generated files. |
---|
| 505 | Boost.Build does not try to separate targets built with |
---|
| 506 | different raw options. |
---|
| 507 | |
---|
| 508 | </p></li> |
---|
| 509 | <li><p>Unlike with “raw” features, you don't need to use |
---|
| 510 | specific command-line flags in your Jamfile, and it will be |
---|
| 511 | more likely to work with other tools. |
---|
| 512 | </p></li> |
---|
| 513 | </ul></div> |
---|
| 514 | <p> |
---|
| 515 | </p> |
---|
| 516 | <h4> |
---|
| 517 | <a name="id2124699"></a>Steps for adding a feauture</h4> |
---|
| 518 | <p>Adding a feature requires three steps: |
---|
| 519 | |
---|
| 520 | </p> |
---|
| 521 | <div class="orderedlist"><ol type="1"> |
---|
| 522 | <li> |
---|
| 523 | <p>Declaring a feature. For that, the "feature.feature" |
---|
| 524 | rule is used. You have to decide on the set of <a href="reference.html#bbv2.reference.features.attributes" title="Feature Attributes">feature |
---|
| 525 | attributes</a>: |
---|
| 526 | |
---|
| 527 | </p> |
---|
| 528 | <div class="itemizedlist"><ul type="disc"> |
---|
| 529 | <li><p>if a feature has several values and |
---|
| 530 | significantly affects the build, make it “propagated,” so that the |
---|
| 531 | whole project is built with the same value by |
---|
| 532 | default</p></li> |
---|
| 533 | <li><p>if a feature does not have a fixed |
---|
| 534 | list of values, it must be “free.” For example, the |
---|
| 535 | <code class="computeroutput">include</code> feature is a free |
---|
| 536 | feature.</p></li> |
---|
| 537 | <li><p>if a feature is used to refer to a |
---|
| 538 | path relative to the Jamfile, it must be a “path” |
---|
| 539 | feature. <code class="computeroutput">include</code> is also a path |
---|
| 540 | feature.</p></li> |
---|
| 541 | <li><p>if feature is used to refer to some target, it |
---|
| 542 | must be a “dependency” feature. </p></li> |
---|
| 543 | </ul></div> |
---|
| 544 | <p> |
---|
| 545 | </p> |
---|
| 546 | </li> |
---|
| 547 | <li><p>Representing the feature value in a |
---|
| 548 | target-specific variable. Build actions are command |
---|
| 549 | templates modified by Boost.Jam variable expansions. The |
---|
| 550 | <code class="computeroutput">toolset.flags</code> rule sets a target-specific |
---|
| 551 | variable to the value of a feature.</p></li> |
---|
| 552 | <li><p>Using the variable. The variable set in step 2 can |
---|
| 553 | be used in a build action to form command parameters or |
---|
| 554 | files.</p></li> |
---|
| 555 | </ol></div> |
---|
| 556 | <p> |
---|
| 557 | </p> |
---|
| 558 | <h4> |
---|
| 559 | <a name="id2124805"></a>Another example</h4> |
---|
| 560 | <p>Here's another example. |
---|
| 561 | Let's see how we can make a feature that refers to a target. For example, |
---|
| 562 | when linking dynamic libraries on windows, one sometimes needs to specify |
---|
| 563 | "DEF file", telling what functions should be exported. It would be nice to |
---|
| 564 | use this file like this: |
---|
| 565 | </p> |
---|
| 566 | <pre class="programlisting"> |
---|
| 567 | lib a : a.cpp : <def-file>a.def ; |
---|
| 568 | </pre> |
---|
| 569 | <p> |
---|
| 570 | |
---|
| 571 | Actually, this feature is already supported, but anyway... |
---|
| 572 | |
---|
| 573 | </p> |
---|
| 574 | <div class="orderedlist"><ol type="1"> |
---|
| 575 | <li> |
---|
| 576 | <p>Since the feature refers to a target, it must be "dependency". |
---|
| 577 | </p> |
---|
| 578 | <pre class="programlisting"> |
---|
| 579 | feature def-file : : free dependency ; |
---|
| 580 | </pre> |
---|
| 581 | <p> |
---|
| 582 | </p> |
---|
| 583 | </li> |
---|
| 584 | <li> |
---|
| 585 | <p>One of the toolsets that cares about |
---|
| 586 | |
---|
| 587 | DEF files is msvc. The following line should be added to it. |
---|
| 588 | |
---|
| 589 | |
---|
| 590 | </p> |
---|
| 591 | <pre class="programlisting"> |
---|
| 592 | flags msvc.link DEF_FILE <def-file> ; |
---|
| 593 | </pre> |
---|
| 594 | <p> |
---|
| 595 | |
---|
| 596 | </p> |
---|
| 597 | </li> |
---|
| 598 | <li> |
---|
| 599 | <p>Since the DEF_FILE variable is not used by the |
---|
| 600 | msvc.link action, |
---|
| 601 | |
---|
| 602 | we need to modify it to be: |
---|
| 603 | |
---|
| 604 | </p> |
---|
| 605 | <pre class="programlisting"> |
---|
| 606 | actions link bind DEF_FILE |
---|
| 607 | { |
---|
| 608 | $(.LD) .... /DEF:$(DEF_FILE) .... |
---|
| 609 | } |
---|
| 610 | </pre> |
---|
| 611 | <p> |
---|
| 612 | </p> |
---|
| 613 | <p> Note the <code class="computeroutput">bind DEF_FILE</code> part. It tells |
---|
| 614 | bjam to translate the internal target name in |
---|
| 615 | <code class="varname">DEF_FILE</code> to a corresponding filename in |
---|
| 616 | the <code class="computeroutput">link</code> action. Without it the expansion of |
---|
| 617 | <code class="computeroutput">$(DEF_FILE)</code> would be a strange symbol that is |
---|
| 618 | not likely to make sense for the linker. |
---|
| 619 | </p> |
---|
| 620 | <p> |
---|
| 621 | We are almost done, but we should stop for a small workaround. Add the following |
---|
| 622 | code to msvc.jam |
---|
| 623 | |
---|
| 624 | </p> |
---|
| 625 | <pre class="programlisting"> |
---|
| 626 | rule link |
---|
| 627 | { |
---|
| 628 | DEPENDS $(<) : [ on $(<) return $(DEF_FILE) ] ; |
---|
| 629 | } |
---|
| 630 | </pre> |
---|
| 631 | <p> |
---|
| 632 | |
---|
| 633 | |
---|
| 634 | This is needed to accomodate some bug in bjam, which hopefully |
---|
| 635 | will be fixed one day. |
---|
| 636 | |
---|
| 637 | </p> |
---|
| 638 | </li> |
---|
| 639 | </ol></div> |
---|
| 640 | <h4> |
---|
| 641 | <a name="id2124917"></a>Variants and composite features.</h4> |
---|
| 642 | <p>Sometimes you want to create a shortcut for some set of |
---|
| 643 | features. For example, <code class="computeroutput">release</code> is a value of |
---|
| 644 | <code class="computeroutput"><variant></code> and is a shortcut for a set of features. |
---|
| 645 | </p> |
---|
| 646 | <p>It is possible to define your own build variants. For example: |
---|
| 647 | </p> |
---|
| 648 | <pre class="programlisting"> |
---|
| 649 | variant crazy : <optimization>speed <inlining>off |
---|
| 650 | <debug-symbols>on <profiling>on ; |
---|
| 651 | </pre> |
---|
| 652 | <p> |
---|
| 653 | will define a new variant with the specified set of properties. You |
---|
| 654 | can also extend an existing variant: |
---|
| 655 | </p> |
---|
| 656 | <pre class="programlisting"> |
---|
| 657 | variant super_release : release : <define>USE_ASM ; |
---|
| 658 | </pre> |
---|
| 659 | <p> |
---|
| 660 | In this case, <code class="computeroutput">super_release</code> will expand to all properties |
---|
| 661 | specified by <code class="computeroutput">release</code>, and the additional one you've specified. |
---|
| 662 | </p> |
---|
| 663 | <p>You are not restricted to using the <code class="computeroutput">variant</code> feature |
---|
| 664 | only. |
---|
| 665 | |
---|
| 666 | Here's example that defines a brand new feature: |
---|
| 667 | </p> |
---|
| 668 | <pre class="programlisting"> |
---|
| 669 | feature parallelism : mpi fake none : composite link-incompatible ; |
---|
| 670 | feature.compose <parallelism>mpi : <library>/mpi//mpi/<parallelism>none ; |
---|
| 671 | feature.compose <parallelism>fake : <library>/mpi//fake/<parallelism>none ; |
---|
| 672 | </pre> |
---|
| 673 | <p> |
---|
| 674 | |
---|
| 675 | This will allow you to specify the value of feature |
---|
| 676 | <code class="computeroutput">parallelism</code>, which will expand to link to the necessary |
---|
| 677 | library. |
---|
| 678 | </p> |
---|
| 679 | </div> |
---|
| 680 | <div class="section" lang="en"> |
---|
| 681 | <div class="titlepage"><div><div><h3 class="title"> |
---|
| 682 | <a name="bbv2.extending.rules"></a>Main target rules</h3></div></div></div> |
---|
| 683 | <p> |
---|
| 684 | A main target rule (e.g “<code class="computeroutput">exe</code>” |
---|
| 685 | Or “<code class="computeroutput">lib</code>”) creates a top-level target. It's quite likely that you'll want to declare your own and |
---|
| 686 | there are two ways to do that. |
---|
| 687 | |
---|
| 688 | </p> |
---|
| 689 | <p><a name="bbv2.extending.rules.main-type"></a>The first way applies when |
---|
| 690 | |
---|
| 691 | your target rule should just produce a target of specific type. In that case, a |
---|
| 692 | rule is already defined for you! When you define a new type, Boost.Build |
---|
| 693 | automatically defines a corresponding rule. The name of the rule is |
---|
| 694 | obtained from the name of the type, by downcasing all letters and |
---|
| 695 | replacing underscores with dashes. |
---|
| 696 | |
---|
| 697 | For example, if you create a module |
---|
| 698 | <code class="filename">obfuscate.jam</code> containing: |
---|
| 699 | |
---|
| 700 | </p> |
---|
| 701 | <pre class="programlisting"> |
---|
| 702 | import type ; |
---|
| 703 | type.register OBFUSCATED_CPP : ocpp ; |
---|
| 704 | |
---|
| 705 | import generators ; |
---|
| 706 | generators.register-standard obfuscate.file : CPP : OBFUSCATED_CPP ; |
---|
| 707 | </pre> |
---|
| 708 | <p> |
---|
| 709 | and import that module, you'll be able to use the rule "obfuscated-cpp" |
---|
| 710 | in Jamfiles, which will convert source to the OBFUSCATED_CPP type. |
---|
| 711 | </p> |
---|
| 712 | <p>The second way is to write a wrapper rule that calls |
---|
| 713 | any of the existing rules. For example, suppose you have only one library per |
---|
| 714 | directory and want all cpp files in the directory to be compiled into that library. You |
---|
| 715 | can achieve this effect with: |
---|
| 716 | </p> |
---|
| 717 | <pre class="programlisting"> |
---|
| 718 | lib codegen : [ glob *.cpp ] ; |
---|
| 719 | </pre> |
---|
| 720 | <p> |
---|
| 721 | but if you want to make it even simpler, you could add the following |
---|
| 722 | definition to the <code class="filename">project-root.jam</code> file: |
---|
| 723 | </p> |
---|
| 724 | <pre class="programlisting"> |
---|
| 725 | rule glib ( name : extra-sources * : requirements * ) |
---|
| 726 | { |
---|
| 727 | lib $(name) : [ glob *.cpp ] $(extra-sources) : $(requirements) ; |
---|
| 728 | } |
---|
| 729 | </pre> |
---|
| 730 | <p> |
---|
| 731 | which would allow you to reduce the Jamfile to |
---|
| 732 | </p> |
---|
| 733 | <pre class="programlisting"> |
---|
| 734 | glib codegen ; |
---|
| 735 | </pre> |
---|
| 736 | <p> |
---|
| 737 | </p> |
---|
| 738 | <p> |
---|
| 739 | Note that because you can associate a custom generator with a target |
---|
| 740 | type, the logic of building can be rather compiler. |
---|
| 741 | |
---|
| 742 | For example, the |
---|
| 743 | <code class="computeroutput">boostbook</code> module declares a target type |
---|
| 744 | <code class="computeroutput">BOOSTBOOK_MAIN</code> and a custom generator for that |
---|
| 745 | type. You can use that as example if your main target rule is |
---|
| 746 | non-trivial. |
---|
| 747 | </p> |
---|
| 748 | </div> |
---|
| 749 | <div class="section" lang="en"> |
---|
| 750 | <div class="titlepage"><div><div><h3 class="title"> |
---|
| 751 | <a name="bbv2.extending.toolset_modules"></a>Toolset modules</h3></div></div></div> |
---|
| 752 | <p>If your extensions will be used only on one project, they can be |
---|
| 753 | placed in a separate <code class="filename">.jam</code> file that will be |
---|
| 754 | imported by your <code class="filename">project-root.jam</code>. If the |
---|
| 755 | extensions will be used on many projects, users will thank you for |
---|
| 756 | a finishing touch. |
---|
| 757 | </p> |
---|
| 758 | <p>The <code class="computeroutput">using</code> rule provides a standard mechanism |
---|
| 759 | for loading and configuring extensions. To make it work, your module |
---|
| 760 | |
---|
| 761 | should provide an <code class="computeroutput">init</code> rule. The rule will be called |
---|
| 762 | with the same parameters that were passed to the |
---|
| 763 | <code class="computeroutput">using</code> rule. The set of allowed parameters is |
---|
| 764 | determined by you. For example, you can allow the user to specify |
---|
| 765 | paths, tool versions, and other options. |
---|
| 766 | |
---|
| 767 | </p> |
---|
| 768 | <p>Here are some guidelines that help to make Boost.Build more |
---|
| 769 | consistent: |
---|
| 770 | </p> |
---|
| 771 | <div class="itemizedlist"><ul type="disc"> |
---|
| 772 | <li><p>The <code class="computeroutput">init</code> rule should never fail. Even if |
---|
| 773 | the user provided an incorrect path, you should emit a warning and go |
---|
| 774 | on. Configuration may be shared between different machines, and |
---|
| 775 | wrong values on one machine can be OK on another. |
---|
| 776 | |
---|
| 777 | </p></li> |
---|
| 778 | <li> |
---|
| 779 | <p>Prefer specifying the command to be executed |
---|
| 780 | to specifying the tool's installation path. First of all, this |
---|
| 781 | gives more control: it's possible to specify |
---|
| 782 | </p> |
---|
| 783 | <pre class="programlisting"> |
---|
| 784 | /usr/bin/g++-snapshot |
---|
| 785 | time g++ |
---|
| 786 | |
---|
| 787 | </pre> |
---|
| 788 | <p> |
---|
| 789 | as the command. Second, while some tools have a logical |
---|
| 790 | "installation root", it's better if the user doesn't have to remember whether |
---|
| 791 | a specific tool requires a full command or a path. |
---|
| 792 | |
---|
| 793 | </p> |
---|
| 794 | </li> |
---|
| 795 | <li> |
---|
| 796 | <p>Check for multiple initialization. A user can try to |
---|
| 797 | initialize the module several times. You need to check for this |
---|
| 798 | and decide what to do. Typically, unless you support several |
---|
| 799 | versions of a tool, duplicate initialization is a user error. |
---|
| 800 | |
---|
| 801 | If the |
---|
| 802 | tool's version can be specified during initialization, make sure the |
---|
| 803 | version is either always specified, or never specified (in which |
---|
| 804 | case the tool is initialied only once). For example, if you allow: |
---|
| 805 | </p> |
---|
| 806 | <pre class="programlisting"> |
---|
| 807 | using yfc ; |
---|
| 808 | using yfc : 3.3 ; |
---|
| 809 | using yfc : 3.4 ; |
---|
| 810 | </pre> |
---|
| 811 | <p> |
---|
| 812 | Then it's not clear if the first initialization corresponds to |
---|
| 813 | version 3.3 of the tool, version 3.4 of the tool, or some other |
---|
| 814 | version. This can lead to building twice with the same version. |
---|
| 815 | |
---|
| 816 | </p> |
---|
| 817 | </li> |
---|
| 818 | <li> |
---|
| 819 | <p>If possible, <code class="computeroutput">init</code> must be callable |
---|
| 820 | with no parameters. In which case, it should try to autodetect all |
---|
| 821 | the necessary information, for example, by looking for a tool in |
---|
| 822 | <code class="envar">PATH</code> or in common installation locations. Often this |
---|
| 823 | is possible and allows the user to simply write: |
---|
| 824 | </p> |
---|
| 825 | <pre class="programlisting"> |
---|
| 826 | using yfc ; |
---|
| 827 | </pre> |
---|
| 828 | <p> |
---|
| 829 | </p> |
---|
| 830 | </li> |
---|
| 831 | <li><p>Consider using facilities in the |
---|
| 832 | <code class="computeroutput">tools/common</code> module. You can take a look at how |
---|
| 833 | <code class="computeroutput">tools/gcc.jam</code> uses that module in the <code class="computeroutput">init</code> rule. |
---|
| 834 | </p></li> |
---|
| 835 | </ul></div> |
---|
| 836 | <p> |
---|
| 837 | </p> |
---|
| 838 | </div> |
---|
| 839 | </div> |
---|
| 840 | <table width="100%"><tr> |
---|
| 841 | <td align="left"></td> |
---|
| 842 | <td align="right"><small></small></td> |
---|
| 843 | </tr></table> |
---|
| 844 | <hr> |
---|
| 845 | <div class="spirit-nav"> |
---|
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