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24 | </div> |
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25 | <div class="section" lang="en"> |
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26 | <div class="titlepage"><div><div><h2 class="title" style="clear: both"> |
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27 | <a name="bbv2.extender"></a>Extender Manual</h2></div></div></div> |
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28 | <div class="toc"><dl> |
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29 | <dt><span class="section"><a href="extender.html#bbv2.extender.intro">Introduction</a></span></dt> |
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30 | <dt><span class="section"><a href="extender.html#bbv2.extending.targets">Target types</a></span></dt> |
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31 | <dt><span class="section"><a href="extender.html#bbv2.extending.tools">Tools and generators</a></span></dt> |
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32 | <dt><span class="section"><a href="extender.html#bbv2.extending.features">Features</a></span></dt> |
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33 | <dt><span class="section"><a href="extender.html#bbv2.extending.rules">Main target rules</a></span></dt> |
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34 | <dt><span class="section"><a href="extender.html#bbv2.extending.toolset_modules">Toolset modules</a></span></dt> |
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35 | </dl></div> |
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36 | <div class="section" lang="en"> |
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37 | <div class="titlepage"><div><div><h3 class="title"> |
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38 | <a name="bbv2.extender.intro"></a>Introduction</h3></div></div></div> |
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39 | <p>This document explains how to extend Boost.Build to accomodate |
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40 | your local requirements. Let's start with a simple but |
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41 | realistic example.</p> |
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42 | <p>Say you're writing an application that generates C++ code. If |
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43 | you ever did this, you know that it's not nice. Embedding large |
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44 | portions of C++ code in string literals is very awkward. A much |
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45 | better solution is:</p> |
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46 | <div class="orderedlist"><ol type="1"> |
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47 | <li> |
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48 | Write the template of the code to be generated, leaving |
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49 | placeholders at the points that will change |
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50 | </li> |
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51 | <li> |
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52 | Access the template in your application and replace |
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53 | placeholders with appropriate text. |
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54 | </li> |
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55 | <li>Write the result.</li> |
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56 | </ol></div> |
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57 | <p>It's quite easy to achieve. You write special verbatim files |
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58 | that are just C++, except that the very first line of the file |
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59 | contains the name of a variable that should be generated. A simple tool |
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60 | is created that takes a verbatim file and creates a cpp file with |
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61 | a single <code class="computeroutput">char*</code> variable whose name is taken from the first line |
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62 | of the verbatim file and whose value is the file's properly quoted content.</p> |
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63 | <p>Let's see what Boost.Build can do.</p> |
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64 | <p>First off, Boost.Build has no idea about "verbatim files". So, |
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65 | you must register a new target type. The following code does |
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66 | it:</p> |
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67 | <pre class="programlisting"> |
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68 | import type ; |
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69 | type.register VERBATIM : vrb ; |
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70 | </pre> |
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71 | <p>The first parameter to |
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72 | <code class="computeroutput">type.register</code> gives the name of the |
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73 | declared type. By convention, it's uppercase. The second parameter |
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74 | is the suffix for files of this type. So, if Boost.Build sees |
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75 | <code class="filename">code.vrb</code> in a list of sources, it knows that it's of type |
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76 | <code class="computeroutput">VERBATIM</code>.</p> |
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77 | <p>Next, you tell Boost.Build that the verbatim files can be |
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78 | transformed into C++ files in one build step. A |
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79 | <em class="firstterm">generator</em> is a template for a build step that |
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80 | transforms targets of one type (or set of types) into another. Our |
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81 | generator will be called <code class="computeroutput">verbatim.inline-file</code>; it |
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82 | transforms <code class="computeroutput">VERBATIM</code> files into <code class="computeroutput">CPP</code> files: |
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83 | |
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84 | </p> |
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85 | <pre class="programlisting"> |
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86 | import generators ; |
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87 | generators.register-standard verbatim.inline-file : VERBATIM : CPP ; |
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88 | </pre> |
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89 | <p> |
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90 | </p> |
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91 | <p>Lastly, you have to inform Boost.Build about the shell |
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92 | commands used to make that transformation. That's done with an |
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93 | <code class="computeroutput">actions</code> declaration. |
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94 | |
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95 | </p> |
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96 | <pre class="programlisting"> |
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97 | actions inline-file |
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98 | { |
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99 | "./inline-file.py" $(<) $(>) |
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100 | } |
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101 | </pre> |
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102 | <p> |
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103 | |
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104 | |
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105 | |
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106 | |
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107 | </p> |
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108 | <p>Now, we're ready to tie it all together. Put all the code |
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109 | above in file <code class="filename">verbatim.jam</code>, add <code class="computeroutput">import verbatim ;</code> |
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110 | to <code class="filename">project-root.jam</code>, and it's possible to write |
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111 | the following in Jamfile:</p> |
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112 | <pre class="programlisting"> |
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113 | exe codegen : codegen.cpp class_template.verbatim usage.verbatim ; |
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114 | </pre> |
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115 | <p> |
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116 | The verbatim files will be automatically converted into C++ |
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117 | and linked it. |
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118 | </p> |
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119 | <p>In the subsequent sections, we will extend this example, and review |
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120 | all the mechanisms in detail. The complete code is available in <code class="filename">example/customization</code> |
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121 | directory. |
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122 | </p> |
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123 | </div> |
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124 | <div class="section" lang="en"> |
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125 | <div class="titlepage"><div><div><h3 class="title"> |
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126 | <a name="bbv2.extending.targets"></a>Target types</h3></div></div></div> |
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127 | <div class="toc"><dl><dt><span class="section"><a href="extender.html#bbv2.extending.scanners">Scanners</a></span></dt></dl></div> |
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128 | <p>The first thing we did in the <a href="extender.html#bbv2.extender.intro" title="Introduction">intruduction</a> was declaring a |
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129 | new target type: |
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130 | </p> |
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131 | <pre class="programlisting"> |
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132 | import type ; |
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133 | type.register VERBATIM : verbatim ; |
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134 | </pre> |
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135 | <p> |
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136 | The type is the most important property of a target. Boost.Build can |
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137 | automatically generate necessary build actions only because you |
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138 | specify the desired type (using the different main target rules), and |
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139 | because Boost.Build can guess the type of sources from their |
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140 | extensions. |
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141 | </p> |
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142 | <p>The first two parameters for the <code class="computeroutput">type.register</code> rule |
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143 | are the name of new type and the list of extensions associated with |
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144 | it. A file with an extension from the list will have the given target |
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145 | type. In the case where a target of the declared type is generated |
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146 | from other sources, the first specified extension will be used. |
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147 | </p> |
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148 | <p>Sometimes you want to change the suffix used for generated targets |
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149 | depending on build properties, such as toolset. For example, some compiler |
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150 | uses extension <code class="literal">elf</code> for executable files. You can use the |
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151 | <code class="computeroutput">type.set-generated-target-suffix</code> rule: |
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152 | </p> |
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153 | <pre class="programlisting"> |
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154 | type.set-generated-target-suffix EXE : <toolset>elf : elf ; |
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155 | </pre> |
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156 | <p> |
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157 | </p> |
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158 | <p>A new target type can be inherited from an existing one. |
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159 | </p> |
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160 | <pre class="programlisting"> |
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161 | type.register PLUGIN : : SHARED_LIB ; |
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162 | </pre> |
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163 | <p> |
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164 | The above code defines a new type derived from |
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165 | <code class="computeroutput">SHARED_LIB</code>. Initially, the new type inherits all the |
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166 | properties of the base type - in particular generators and suffix. |
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167 | Typically, you'll change the new type in some way. For example, using |
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168 | <code class="computeroutput">type.set-generated-target-suffix</code> you can set the suffix for |
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169 | the new type. Or you can write special a generator for the new type. For |
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170 | example, it can generate additional metainformation for the plugin. |
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171 | In either way, the <code class="computeroutput">PLUGIN</code> type can be used whenever |
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172 | <code class="computeroutput">SHARED_LIB</code> can. For example, you can directly link plugins |
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173 | to an application. |
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174 | </p> |
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175 | <p>A type can be defined as "main", in which case Boost.Build will |
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176 | automatically declare a main target rule for building targets of that |
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177 | type. More details can be found <a href="extender.html#bbv2.extending.rules.main-type">later</a>. |
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178 | </p> |
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179 | <div class="section" lang="en"> |
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180 | <div class="titlepage"><div><div><h4 class="title"> |
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181 | <a name="bbv2.extending.scanners"></a>Scanners</h4></div></div></div> |
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182 | <p> |
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183 | Sometimes, a file can refer to other files via some include |
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184 | mechanism. To make Boost.Build track dependencies to the included |
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185 | files, you need to provide a scanner. The primary limitation is that |
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186 | only one scanner can be assigned to a target type. |
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187 | </p> |
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188 | <p>First, we need to declare a new class for the scanner: |
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189 | </p> |
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190 | <pre class="programlisting"> |
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191 | class verbatim-scanner : common-scanner |
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192 | { |
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193 | rule pattern ( ) |
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194 | { |
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195 | return "//###include[ ]*\"([^\"]*)\"" ; |
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196 | } |
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197 | } |
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198 | </pre> |
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199 | <p> |
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200 | All the complex logic is in the <code class="computeroutput">common-scanner</code> |
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201 | class, and you only need to override the method that returns |
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202 | the regular expression to be used for scanning. The |
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203 | parentheses in the regular expression indicate which part |
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204 | of the string is the name of the included file. Only the |
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205 | first parenthesized group in the regular expression will be |
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206 | recognized; if you can't express everything you want that |
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207 | way, you can return multiple regular expressions, each of |
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208 | which contains a parenthesized group to be matched. |
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209 | </p> |
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210 | <p>After that, we need to register our scanner class: |
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211 | </p> |
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212 | <pre class="programlisting"> |
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213 | scanner.register verbatim-scanner : include ; |
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214 | </pre> |
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215 | <p> |
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216 | The value of the second parameter, in this case |
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217 | <code class="computeroutput">include</code>, specifies the properties that contain the list |
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218 | of paths that should be searched for the included files. |
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219 | </p> |
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220 | <p>Finally, we assign the new scanner to the <code class="computeroutput">VERBATIM</code> |
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221 | target type: |
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222 | </p> |
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223 | <pre class="programlisting"> |
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224 | type.set-scanner VERBATIM : verbatim-scanner ; |
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225 | </pre> |
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226 | <p> |
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227 | That's enough for scanning include dependencies. |
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228 | </p> |
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229 | </div> |
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230 | </div> |
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231 | <div class="section" lang="en"> |
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232 | <div class="titlepage"><div><div><h3 class="title"> |
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233 | <a name="bbv2.extending.tools"></a>Tools and generators</h3></div></div></div> |
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234 | <p> |
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235 | This section will describe how Boost.Build can be extended to support |
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236 | new tools. |
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237 | </p> |
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238 | <p>For each additional tool, a Boost.Build object called generator |
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239 | must be created. That object has specific types of targets that it |
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240 | accepts and produces. Using that information, Boost.Build is able |
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241 | to automatically invoke the generator. For example, if you declare a |
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242 | generator that takes a target of the type <code class="literal">D</code> and |
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243 | produces a target of the type <code class="literal">OBJ</code>, when placing a |
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244 | file with extention <code class="literal">.d</code> in a list of sources will |
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245 | cause Boost.Build to invoke your generator, and then to link the |
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246 | resulting object file into an application. (Of course, this requires |
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247 | that you specify that the <code class="literal">.d</code> extension corresponds |
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248 | to the <code class="literal">D</code> type.) |
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249 | </p> |
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250 | <p>Each generator should be an instance of a class derived from the |
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251 | <code class="computeroutput">generator</code> class. In the simplest case, you don't need to |
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252 | create a derived class, but simply create an instance of the |
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253 | <code class="computeroutput">generator</code> class. Let's review the example we've seen in the |
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254 | <a href="extender.html#bbv2.extender.intro" title="Introduction">introduction</a>. |
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255 | |
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256 | </p> |
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257 | <pre class="programlisting"> |
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258 | import generators ; |
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259 | generators.register-standard verbatim.inline-file : VERBATIM : CPP ; |
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260 | actions inline-file |
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261 | { |
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262 | "./inline-file.py" $(<) $(>) |
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263 | } |
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264 | </pre> |
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265 | <p> |
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266 | </p> |
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267 | <p>We declare a standard generator, specifying its id, the source type |
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268 | and the target type. When invoked, the generator will create a target |
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269 | of type <code class="literal">CPP</code> with a source target of |
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270 | type <code class="literal">VERBATIM</code> as the only source. But what command |
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271 | will be used to actually generate the file? In bjam, actions are |
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272 | specified using named "actions" blocks and the name of the action |
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273 | block should be specified when creating targets. By convention, |
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274 | generators use the same name of the action block as their own id. So, |
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275 | in above example, the "inline-file" actions block will be used to |
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276 | convert the source into the target. |
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277 | </p> |
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278 | <p> |
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279 | There are two primary kinds of generators: standard and composing, |
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280 | which are registered with the |
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281 | <code class="computeroutput">generators.register-standard</code> and the |
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282 | <code class="computeroutput">generators.register-composing</code> rules, respectively. For |
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283 | example: |
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284 | </p> |
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285 | <pre class="programlisting"> |
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286 | generators.register-standard verbatim.inline-file : VERBATIM : CPP ; |
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287 | generators.register-composing mex.mex : CPP LIB : MEX ; |
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288 | </pre> |
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289 | <p> |
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290 | Standard generators take a <span class="emphasis"><em>single</em></span> source of type |
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291 | <code class="computeroutput">VERBATIM</code> and produces a result. The second generator |
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292 | takes any number of sources, which can have either the |
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293 | <code class="computeroutput">CPP</code> or the <code class="computeroutput">LIB</code> type. Composing generators |
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294 | are typically used for generating top-level target type. For example, |
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295 | the first generator invoked when building an <code class="computeroutput">exe</code> target |
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296 | is a composing generator corresponding to the proper linker. |
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297 | </p> |
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298 | <p>You should also know about two specific functions for registering |
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299 | generators: <code class="computeroutput">generators.register-c-compiler</code> and |
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300 | <code class="computeroutput">generators.register-linker</code>. The first sets up header |
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301 | dependecy scanning for C files, and the seconds handles various |
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302 | complexities like searched libraries. For that reason, you should always |
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303 | use those functions when adding support for compilers and linkers. |
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304 | </p> |
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305 | <p>(Need a note about UNIX)</p> |
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306 | <h4> |
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307 | <a name="id2124421"></a>Custom generator classes</h4> |
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308 | <p>The standard generators allows you to specify source and target |
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309 | types, an action, and a set of flags. If you need anything more complex, |
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310 | |
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311 | you need to create a new generator class with your own logic. Then, |
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312 | you have to create an instance of that class and register it. Here's |
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313 | an example how you can create your own generator class: |
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314 | </p> |
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315 | <pre class="programlisting"> |
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316 | class custom-generator : generator |
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317 | { |
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318 | rule __init__ ( * : * ) |
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319 | { |
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320 | generator.__init__ $(1) : $(2) : $(3) : $(4) : $(5) : $(6) : $(7) : $(8) : $(9) ; |
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321 | } |
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322 | |
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323 | } |
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324 | |
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325 | generators.register |
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326 | [ new custom-generator verbatim.inline-file : VERBATIM : CPP ] ; |
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327 | </pre> |
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328 | <p> |
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329 | This generator will work exactly like the |
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330 | <code class="computeroutput">verbatim.inline-file</code> generator we've defined above, but |
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331 | it's possible to customize the behaviour by overriding methods of the |
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332 | <code class="computeroutput">generator</code> class. |
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333 | </p> |
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334 | <p>There are two methods of interest. The <code class="computeroutput">run</code> method is |
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335 | responsible for the overall process - it takes a number of source targets, |
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336 | converts them to the right types, and creates the result. The |
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337 | <code class="computeroutput">generated-targets</code> method is called when all sources are |
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338 | converted to the right types to actually create the result. |
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339 | </p> |
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340 | <p>The <code class="computeroutput">generated-target</code> |
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341 | method can be overridden |
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342 | when you want to add additional properties to the generated |
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343 | targets or use additional sources. For a real-life example, |
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344 | suppose you have a program analysis tool that should be given a |
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345 | name of executable and the list of all sources. Naturally, you |
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346 | don't want to list all source files manually. Here's how the |
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347 | <code class="computeroutput">generated-targets</code> method can find the list of |
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348 | sources automatically: |
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349 | </p> |
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350 | <pre class="programlisting"> |
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351 | class itrace-generator : generator { |
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352 | .... |
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353 | rule generated-targets ( sources + : property-set : project name ? ) |
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354 | { |
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355 | local leaves ; |
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356 | local temp = [ virtual-target.traverse $(sources[1]) : : include-sources ] ; |
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357 | for local t in $(temp) |
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358 | { |
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359 | if ! [ $(t).action ] |
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360 | { |
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361 | leaves += $(t) ; |
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362 | } |
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363 | } |
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364 | return [ generator.generated-targets $(sources) $(leafs) |
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365 | : $(property-set) : $(project) $(name) ] ; |
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366 | } |
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367 | } |
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368 | generators.register [ new itrace-generator nm.itrace : EXE : ITRACE ] ; |
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369 | </pre> |
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370 | <p> |
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371 | The <code class="computeroutput">generated-targets</code> method will be called with a single |
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372 | source target of type <code class="literal">EXE</code>. The call to |
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373 | <code class="computeroutput">virtual-target.traverse</code> will return all targets the |
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374 | executable depends on, and we further find files that are not |
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375 | produced from anything. |
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376 | The found targets are added to the sources. |
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377 | </p> |
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378 | <p>The <code class="computeroutput">run</code> method can be overriden to completely |
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379 | customize the way the generator works. In particular, the conversion of |
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380 | sources to the desired types can be completely customized. Here's |
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381 | another real example. Tests for the Boost Python library usually |
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382 | consist of two parts: a Python program and a C++ file. The C++ file is |
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383 | compiled to Python extension that is loaded by the Python |
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384 | program. But in the likely case that both files have the same name, |
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385 | the created Python extension must be renamed. Otherwise, the Python |
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386 | program will import itself, not the extension. Here's how it can be |
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387 | done: |
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388 | </p> |
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389 | <pre class="programlisting"> |
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390 | rule run ( project name ? : property-set : sources * ) |
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391 | { |
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392 | local python ; |
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393 | for local s in $(sources) |
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394 | { |
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395 | if [ $(s).type ] = PY |
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396 | { |
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397 | python = $(s) ; |
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398 | } |
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399 | } |
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400 | |
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401 | local libs ; |
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402 | for local s in $(sources) |
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403 | { |
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404 | if [ type.is-derived [ $(s).type ] LIB ] |
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405 | { |
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406 | libs += $(s) ; |
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407 | } |
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408 | } |
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409 | |
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410 | local new-sources ; |
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411 | for local s in $(sources) |
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412 | { |
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413 | if [ type.is-derived [ $(s).type ] CPP ] |
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414 | { |
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415 | local name = [ $(s).name ] ; # get the target's basename |
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416 | if $(name) = [ $(python).name ] |
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417 | { |
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418 | name = $(name)_ext ; # rename the target |
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419 | } |
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420 | new-sources += [ generators.construct $(project) $(name) : |
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421 | PYTHON_EXTENSION : $(property-set) : $(s) $(libs) ] ; |
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422 | } |
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423 | } |
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424 | |
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425 | result = [ construct-result $(python) $(new-sources) : $(project) $(name) |
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426 | : $(property-set) ] ; |
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427 | } |
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428 | </pre> |
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429 | <p> |
---|
430 | |
---|
431 | |
---|
432 | First, we separate all source into python files, libraries and C++ |
---|
433 | sources. For each C++ source we create a separate Python extension by |
---|
434 | calling <code class="computeroutput">generators.construct</code> and passing the C++ source |
---|
435 | and the libraries. At this point, we also change the extension's name, |
---|
436 | if necessary. |
---|
437 | </p> |
---|
438 | </div> |
---|
439 | <div class="section" lang="en"> |
---|
440 | <div class="titlepage"><div><div><h3 class="title"> |
---|
441 | <a name="bbv2.extending.features"></a>Features</h3></div></div></div> |
---|
442 | <p> |
---|
443 | Often, we need to control the options passed the invoked tools. This |
---|
444 | is done with features. Consider an example: |
---|
445 | </p> |
---|
446 | <pre class="programlisting"> |
---|
447 | # Declare a new free feature |
---|
448 | import feature : feature ; |
---|
449 | feature verbatim-options : : free ; |
---|
450 | |
---|
451 | # Cause the value of the 'verbatim-options' feature to be |
---|
452 | # available as 'OPTIONS' variable inside verbatim.inline-file |
---|
453 | import toolset : flags ; |
---|
454 | flags verbatim.inline-file OPTIONS <verbatim-options> ; |
---|
455 | |
---|
456 | # Use the "OPTIONS" variable |
---|
457 | actions inline-file |
---|
458 | { |
---|
459 | "./inline-file.py" $(OPTIONS) $(<) $(>) |
---|
460 | } |
---|
461 | </pre> |
---|
462 | <p> |
---|
463 | We first define a new feature. Then, the <code class="computeroutput">flags</code> invocation |
---|
464 | says that whenever verbatin.inline-file action is run, the value of |
---|
465 | the <code class="computeroutput">verbatim-options</code> feature will be added to the |
---|
466 | <code class="computeroutput">OPTIONS</code> variable, and can be used inside the action body. |
---|
467 | You'd need to consult online help (--help) to find all the features of |
---|
468 | the <code class="computeroutput">toolset.flags</code> rule. |
---|
469 | |
---|
470 | </p> |
---|
471 | <p> |
---|
472 | Although you can define any set of features and interpret their values |
---|
473 | in any way, Boost.Build suggests the following coding standard for |
---|
474 | designing features. |
---|
475 | </p> |
---|
476 | <p>Most features should have a fixed set of values that is portable |
---|
477 | (tool neutral) across the class of tools they are designed to work |
---|
478 | with. The user does not have to adjust the values for a exact tool. For |
---|
479 | example, <code class="computeroutput"><optimization>speed</code> has the same meaning for |
---|
480 | all C++ compilers and the user does not have to worry about the exact |
---|
481 | options passed to the compiler's command line. |
---|
482 | </p> |
---|
483 | <p> |
---|
484 | Besides such portable features there are special 'raw' features that |
---|
485 | allow the user to pass any value to the command line parameters for a |
---|
486 | particular tool, if so desired. For example, the |
---|
487 | <code class="computeroutput"><cxxflags></code> feature allows you to pass any command line |
---|
488 | options to a C++ compiler. The <code class="computeroutput"><include></code> feature |
---|
489 | allows you to pass any string preceded by <code class="computeroutput">-I</code> and the interpretation |
---|
490 | is tool-specific. (See <a href="faq.html#bbv2.faq.external" title="Can I get output of external program as a variable in a Jamfile? |
---|
491 | ">the section called “Can I get output of external program as a variable in a Jamfile? |
---|
492 | ”</a> for an example of very smart usage of that |
---|
493 | feature). Of course one should always strive to use portable |
---|
494 | features, but these are still be provided as a backdoor just to make |
---|
495 | sure Boost.Build does not take away any control from the user. |
---|
496 | </p> |
---|
497 | <p> |
---|
498 | Using portable features is a good idea because: |
---|
499 | </p> |
---|
500 | <div class="itemizedlist"><ul type="disc"> |
---|
501 | <li><p>When a portable feature is given a fixed set of |
---|
502 | values, you can build your project with two different |
---|
503 | settings of the feature and Boost.Build will automatically |
---|
504 | use two different directories for generated files. |
---|
505 | Boost.Build does not try to separate targets built with |
---|
506 | different raw options. |
---|
507 | |
---|
508 | </p></li> |
---|
509 | <li><p>Unlike with “raw” features, you don't need to use |
---|
510 | specific command-line flags in your Jamfile, and it will be |
---|
511 | more likely to work with other tools. |
---|
512 | </p></li> |
---|
513 | </ul></div> |
---|
514 | <p> |
---|
515 | </p> |
---|
516 | <h4> |
---|
517 | <a name="id2124699"></a>Steps for adding a feauture</h4> |
---|
518 | <p>Adding a feature requires three steps: |
---|
519 | |
---|
520 | </p> |
---|
521 | <div class="orderedlist"><ol type="1"> |
---|
522 | <li> |
---|
523 | <p>Declaring a feature. For that, the "feature.feature" |
---|
524 | rule is used. You have to decide on the set of <a href="reference.html#bbv2.reference.features.attributes" title="Feature Attributes">feature |
---|
525 | attributes</a>: |
---|
526 | |
---|
527 | </p> |
---|
528 | <div class="itemizedlist"><ul type="disc"> |
---|
529 | <li><p>if a feature has several values and |
---|
530 | significantly affects the build, make it “propagated,” so that the |
---|
531 | whole project is built with the same value by |
---|
532 | default</p></li> |
---|
533 | <li><p>if a feature does not have a fixed |
---|
534 | list of values, it must be “free.” For example, the |
---|
535 | <code class="computeroutput">include</code> feature is a free |
---|
536 | feature.</p></li> |
---|
537 | <li><p>if a feature is used to refer to a |
---|
538 | path relative to the Jamfile, it must be a “path” |
---|
539 | feature. <code class="computeroutput">include</code> is also a path |
---|
540 | feature.</p></li> |
---|
541 | <li><p>if feature is used to refer to some target, it |
---|
542 | must be a “dependency” feature. </p></li> |
---|
543 | </ul></div> |
---|
544 | <p> |
---|
545 | </p> |
---|
546 | </li> |
---|
547 | <li><p>Representing the feature value in a |
---|
548 | target-specific variable. Build actions are command |
---|
549 | templates modified by Boost.Jam variable expansions. The |
---|
550 | <code class="computeroutput">toolset.flags</code> rule sets a target-specific |
---|
551 | variable to the value of a feature.</p></li> |
---|
552 | <li><p>Using the variable. The variable set in step 2 can |
---|
553 | be used in a build action to form command parameters or |
---|
554 | files.</p></li> |
---|
555 | </ol></div> |
---|
556 | <p> |
---|
557 | </p> |
---|
558 | <h4> |
---|
559 | <a name="id2124805"></a>Another example</h4> |
---|
560 | <p>Here's another example. |
---|
561 | Let's see how we can make a feature that refers to a target. For example, |
---|
562 | when linking dynamic libraries on windows, one sometimes needs to specify |
---|
563 | "DEF file", telling what functions should be exported. It would be nice to |
---|
564 | use this file like this: |
---|
565 | </p> |
---|
566 | <pre class="programlisting"> |
---|
567 | lib a : a.cpp : <def-file>a.def ; |
---|
568 | </pre> |
---|
569 | <p> |
---|
570 | |
---|
571 | Actually, this feature is already supported, but anyway... |
---|
572 | |
---|
573 | </p> |
---|
574 | <div class="orderedlist"><ol type="1"> |
---|
575 | <li> |
---|
576 | <p>Since the feature refers to a target, it must be "dependency". |
---|
577 | </p> |
---|
578 | <pre class="programlisting"> |
---|
579 | feature def-file : : free dependency ; |
---|
580 | </pre> |
---|
581 | <p> |
---|
582 | </p> |
---|
583 | </li> |
---|
584 | <li> |
---|
585 | <p>One of the toolsets that cares about |
---|
586 | |
---|
587 | DEF files is msvc. The following line should be added to it. |
---|
588 | |
---|
589 | |
---|
590 | </p> |
---|
591 | <pre class="programlisting"> |
---|
592 | flags msvc.link DEF_FILE <def-file> ; |
---|
593 | </pre> |
---|
594 | <p> |
---|
595 | |
---|
596 | </p> |
---|
597 | </li> |
---|
598 | <li> |
---|
599 | <p>Since the DEF_FILE variable is not used by the |
---|
600 | msvc.link action, |
---|
601 | |
---|
602 | we need to modify it to be: |
---|
603 | |
---|
604 | </p> |
---|
605 | <pre class="programlisting"> |
---|
606 | actions link bind DEF_FILE |
---|
607 | { |
---|
608 | $(.LD) .... /DEF:$(DEF_FILE) .... |
---|
609 | } |
---|
610 | </pre> |
---|
611 | <p> |
---|
612 | </p> |
---|
613 | <p> Note the <code class="computeroutput">bind DEF_FILE</code> part. It tells |
---|
614 | bjam to translate the internal target name in |
---|
615 | <code class="varname">DEF_FILE</code> to a corresponding filename in |
---|
616 | the <code class="computeroutput">link</code> action. Without it the expansion of |
---|
617 | <code class="computeroutput">$(DEF_FILE)</code> would be a strange symbol that is |
---|
618 | not likely to make sense for the linker. |
---|
619 | </p> |
---|
620 | <p> |
---|
621 | We are almost done, but we should stop for a small workaround. Add the following |
---|
622 | code to msvc.jam |
---|
623 | |
---|
624 | </p> |
---|
625 | <pre class="programlisting"> |
---|
626 | rule link |
---|
627 | { |
---|
628 | DEPENDS $(<) : [ on $(<) return $(DEF_FILE) ] ; |
---|
629 | } |
---|
630 | </pre> |
---|
631 | <p> |
---|
632 | |
---|
633 | |
---|
634 | This is needed to accomodate some bug in bjam, which hopefully |
---|
635 | will be fixed one day. |
---|
636 | |
---|
637 | </p> |
---|
638 | </li> |
---|
639 | </ol></div> |
---|
640 | <h4> |
---|
641 | <a name="id2124917"></a>Variants and composite features.</h4> |
---|
642 | <p>Sometimes you want to create a shortcut for some set of |
---|
643 | features. For example, <code class="computeroutput">release</code> is a value of |
---|
644 | <code class="computeroutput"><variant></code> and is a shortcut for a set of features. |
---|
645 | </p> |
---|
646 | <p>It is possible to define your own build variants. For example: |
---|
647 | </p> |
---|
648 | <pre class="programlisting"> |
---|
649 | variant crazy : <optimization>speed <inlining>off |
---|
650 | <debug-symbols>on <profiling>on ; |
---|
651 | </pre> |
---|
652 | <p> |
---|
653 | will define a new variant with the specified set of properties. You |
---|
654 | can also extend an existing variant: |
---|
655 | </p> |
---|
656 | <pre class="programlisting"> |
---|
657 | variant super_release : release : <define>USE_ASM ; |
---|
658 | </pre> |
---|
659 | <p> |
---|
660 | In this case, <code class="computeroutput">super_release</code> will expand to all properties |
---|
661 | specified by <code class="computeroutput">release</code>, and the additional one you've specified. |
---|
662 | </p> |
---|
663 | <p>You are not restricted to using the <code class="computeroutput">variant</code> feature |
---|
664 | only. |
---|
665 | |
---|
666 | Here's example that defines a brand new feature: |
---|
667 | </p> |
---|
668 | <pre class="programlisting"> |
---|
669 | feature parallelism : mpi fake none : composite link-incompatible ; |
---|
670 | feature.compose <parallelism>mpi : <library>/mpi//mpi/<parallelism>none ; |
---|
671 | feature.compose <parallelism>fake : <library>/mpi//fake/<parallelism>none ; |
---|
672 | </pre> |
---|
673 | <p> |
---|
674 | |
---|
675 | This will allow you to specify the value of feature |
---|
676 | <code class="computeroutput">parallelism</code>, which will expand to link to the necessary |
---|
677 | library. |
---|
678 | </p> |
---|
679 | </div> |
---|
680 | <div class="section" lang="en"> |
---|
681 | <div class="titlepage"><div><div><h3 class="title"> |
---|
682 | <a name="bbv2.extending.rules"></a>Main target rules</h3></div></div></div> |
---|
683 | <p> |
---|
684 | A main target rule (e.g “<code class="computeroutput">exe</code>” |
---|
685 | Or “<code class="computeroutput">lib</code>”) creates a top-level target. It's quite likely that you'll want to declare your own and |
---|
686 | there are two ways to do that. |
---|
687 | |
---|
688 | </p> |
---|
689 | <p><a name="bbv2.extending.rules.main-type"></a>The first way applies when |
---|
690 | |
---|
691 | your target rule should just produce a target of specific type. In that case, a |
---|
692 | rule is already defined for you! When you define a new type, Boost.Build |
---|
693 | automatically defines a corresponding rule. The name of the rule is |
---|
694 | obtained from the name of the type, by downcasing all letters and |
---|
695 | replacing underscores with dashes. |
---|
696 | |
---|
697 | For example, if you create a module |
---|
698 | <code class="filename">obfuscate.jam</code> containing: |
---|
699 | |
---|
700 | </p> |
---|
701 | <pre class="programlisting"> |
---|
702 | import type ; |
---|
703 | type.register OBFUSCATED_CPP : ocpp ; |
---|
704 | |
---|
705 | import generators ; |
---|
706 | generators.register-standard obfuscate.file : CPP : OBFUSCATED_CPP ; |
---|
707 | </pre> |
---|
708 | <p> |
---|
709 | and import that module, you'll be able to use the rule "obfuscated-cpp" |
---|
710 | in Jamfiles, which will convert source to the OBFUSCATED_CPP type. |
---|
711 | </p> |
---|
712 | <p>The second way is to write a wrapper rule that calls |
---|
713 | any of the existing rules. For example, suppose you have only one library per |
---|
714 | directory and want all cpp files in the directory to be compiled into that library. You |
---|
715 | can achieve this effect with: |
---|
716 | </p> |
---|
717 | <pre class="programlisting"> |
---|
718 | lib codegen : [ glob *.cpp ] ; |
---|
719 | </pre> |
---|
720 | <p> |
---|
721 | but if you want to make it even simpler, you could add the following |
---|
722 | definition to the <code class="filename">project-root.jam</code> file: |
---|
723 | </p> |
---|
724 | <pre class="programlisting"> |
---|
725 | rule glib ( name : extra-sources * : requirements * ) |
---|
726 | { |
---|
727 | lib $(name) : [ glob *.cpp ] $(extra-sources) : $(requirements) ; |
---|
728 | } |
---|
729 | </pre> |
---|
730 | <p> |
---|
731 | which would allow you to reduce the Jamfile to |
---|
732 | </p> |
---|
733 | <pre class="programlisting"> |
---|
734 | glib codegen ; |
---|
735 | </pre> |
---|
736 | <p> |
---|
737 | </p> |
---|
738 | <p> |
---|
739 | Note that because you can associate a custom generator with a target |
---|
740 | type, the logic of building can be rather compiler. |
---|
741 | |
---|
742 | For example, the |
---|
743 | <code class="computeroutput">boostbook</code> module declares a target type |
---|
744 | <code class="computeroutput">BOOSTBOOK_MAIN</code> and a custom generator for that |
---|
745 | type. You can use that as example if your main target rule is |
---|
746 | non-trivial. |
---|
747 | </p> |
---|
748 | </div> |
---|
749 | <div class="section" lang="en"> |
---|
750 | <div class="titlepage"><div><div><h3 class="title"> |
---|
751 | <a name="bbv2.extending.toolset_modules"></a>Toolset modules</h3></div></div></div> |
---|
752 | <p>If your extensions will be used only on one project, they can be |
---|
753 | placed in a separate <code class="filename">.jam</code> file that will be |
---|
754 | imported by your <code class="filename">project-root.jam</code>. If the |
---|
755 | extensions will be used on many projects, users will thank you for |
---|
756 | a finishing touch. |
---|
757 | </p> |
---|
758 | <p>The <code class="computeroutput">using</code> rule provides a standard mechanism |
---|
759 | for loading and configuring extensions. To make it work, your module |
---|
760 | |
---|
761 | should provide an <code class="computeroutput">init</code> rule. The rule will be called |
---|
762 | with the same parameters that were passed to the |
---|
763 | <code class="computeroutput">using</code> rule. The set of allowed parameters is |
---|
764 | determined by you. For example, you can allow the user to specify |
---|
765 | paths, tool versions, and other options. |
---|
766 | |
---|
767 | </p> |
---|
768 | <p>Here are some guidelines that help to make Boost.Build more |
---|
769 | consistent: |
---|
770 | </p> |
---|
771 | <div class="itemizedlist"><ul type="disc"> |
---|
772 | <li><p>The <code class="computeroutput">init</code> rule should never fail. Even if |
---|
773 | the user provided an incorrect path, you should emit a warning and go |
---|
774 | on. Configuration may be shared between different machines, and |
---|
775 | wrong values on one machine can be OK on another. |
---|
776 | |
---|
777 | </p></li> |
---|
778 | <li> |
---|
779 | <p>Prefer specifying the command to be executed |
---|
780 | to specifying the tool's installation path. First of all, this |
---|
781 | gives more control: it's possible to specify |
---|
782 | </p> |
---|
783 | <pre class="programlisting"> |
---|
784 | /usr/bin/g++-snapshot |
---|
785 | time g++ |
---|
786 | |
---|
787 | </pre> |
---|
788 | <p> |
---|
789 | as the command. Second, while some tools have a logical |
---|
790 | "installation root", it's better if the user doesn't have to remember whether |
---|
791 | a specific tool requires a full command or a path. |
---|
792 | |
---|
793 | </p> |
---|
794 | </li> |
---|
795 | <li> |
---|
796 | <p>Check for multiple initialization. A user can try to |
---|
797 | initialize the module several times. You need to check for this |
---|
798 | and decide what to do. Typically, unless you support several |
---|
799 | versions of a tool, duplicate initialization is a user error. |
---|
800 | |
---|
801 | If the |
---|
802 | tool's version can be specified during initialization, make sure the |
---|
803 | version is either always specified, or never specified (in which |
---|
804 | case the tool is initialied only once). For example, if you allow: |
---|
805 | </p> |
---|
806 | <pre class="programlisting"> |
---|
807 | using yfc ; |
---|
808 | using yfc : 3.3 ; |
---|
809 | using yfc : 3.4 ; |
---|
810 | </pre> |
---|
811 | <p> |
---|
812 | Then it's not clear if the first initialization corresponds to |
---|
813 | version 3.3 of the tool, version 3.4 of the tool, or some other |
---|
814 | version. This can lead to building twice with the same version. |
---|
815 | |
---|
816 | </p> |
---|
817 | </li> |
---|
818 | <li> |
---|
819 | <p>If possible, <code class="computeroutput">init</code> must be callable |
---|
820 | with no parameters. In which case, it should try to autodetect all |
---|
821 | the necessary information, for example, by looking for a tool in |
---|
822 | <code class="envar">PATH</code> or in common installation locations. Often this |
---|
823 | is possible and allows the user to simply write: |
---|
824 | </p> |
---|
825 | <pre class="programlisting"> |
---|
826 | using yfc ; |
---|
827 | </pre> |
---|
828 | <p> |
---|
829 | </p> |
---|
830 | </li> |
---|
831 | <li><p>Consider using facilities in the |
---|
832 | <code class="computeroutput">tools/common</code> module. You can take a look at how |
---|
833 | <code class="computeroutput">tools/gcc.jam</code> uses that module in the <code class="computeroutput">init</code> rule. |
---|
834 | </p></li> |
---|
835 | </ul></div> |
---|
836 | <p> |
---|
837 | </p> |
---|
838 | </div> |
---|
839 | </div> |
---|
840 | <table width="100%"><tr> |
---|
841 | <td align="left"></td> |
---|
842 | <td align="right"><small></small></td> |
---|
843 | </tr></table> |
---|
844 | <hr> |
---|
845 | <div class="spirit-nav"> |
---|
846 | <a accesskey="p" href="tasks.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../bbv2.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="reference.html"><img src="../images/next.png" alt="Next"></a> |
---|
847 | </div> |
---|
848 | </body> |
---|
849 | </html> |
---|