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25 | <div class="section" lang="en"> |
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26 | <div class="titlepage"><div><div><h2 class="title" style="clear: both"> |
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27 | <a name="bbv2.faq"></a>Frequently Asked Questions</h2></div></div></div> |
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28 | <div class="toc"><dl> |
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29 | <dt><span class="section"><a href="faq.html#id2130440"> |
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30 | How do I get the current value of feature in Jamfile? |
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31 | </a></span></dt> |
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32 | <dt><span class="section"><a href="faq.html#id2130502"> |
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33 | I'm getting "Duplicate name of actual target" error. What |
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34 | does it mean? |
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35 | </a></span></dt> |
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36 | <dt><span class="section"><a href="faq.html#bbv2.faq.envar"> |
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37 | Accessing environment variables |
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38 | </a></span></dt> |
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39 | <dt><span class="section"><a href="faq.html#id2130646"> |
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40 | How to control properties order? |
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41 | </a></span></dt> |
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42 | <dt><span class="section"><a href="faq.html#id2130685"> |
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43 | How to control the library order on Unix? |
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44 | </a></span></dt> |
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45 | <dt><span class="section"><a href="faq.html#bbv2.faq.external">Can I get output of external program as a variable in a Jamfile? |
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46 | </a></span></dt> |
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47 | <dt><span class="section"><a href="faq.html#id2130754">How to get the project-root location? |
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48 | </a></span></dt> |
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49 | <dt><span class="section"><a href="faq.html#id2130779">How to change compilation flags for one file? |
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50 | </a></span></dt> |
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51 | <dt><span class="section"><a href="faq.html#bbv2.faq.dll-path">Why are the <code class="computeroutput">dll-path</code> and |
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52 | <code class="computeroutput">hardcode-dll-paths</code> properties useful? |
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53 | </a></span></dt> |
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54 | <dt><span class="section"><a href="faq.html#bbv2.recipies.site-config">Targets in site-config.jam</a></span></dt> |
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55 | <dt><span class="section"><a href="faq.html#bbv2.faq.header-only-libraries">Header-only libraries</a></span></dt> |
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56 | </dl></div> |
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57 | <div class="section" lang="en"> |
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58 | <div class="titlepage"><div><div><h3 class="title"> |
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59 | <a name="id2130440"></a> |
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60 | How do I get the current value of feature in Jamfile? |
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61 | </h3></div></div></div> |
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62 | <p> |
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63 | This is not possible, since Jamfile does not have "current" value of any |
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64 | feature, be it toolset, build variant or anything else. For a single invocation of |
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65 | <code class="filename">bjam</code>, any given main target can be built with several property sets. |
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66 | For example, user can request two build variants on the command line. Or one library |
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67 | is built as shared when used from one application, and as static when used from another. |
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68 | Obviously, Jamfile is read only once, so generally, there's no single value of a feature |
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69 | you can access in Jamfile. |
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70 | </p> |
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71 | <p>A feature has a specific value only when building a target, and there are two ways how you |
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72 | can use that value:</p> |
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73 | <div class="itemizedlist"><ul type="disc"> |
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74 | <li>Use conditional requirements or indirect conditional requirements. See |
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75 | <a href="advanced.html#bbv2.advanced.targets.requirements.conditional">the section called “Requirements”</a>.</li> |
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76 | <li>Define a custom generator and a custom main target type. The custom generator can do arbitrary processing |
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77 | or properties. See the <a href="extender.html" title="Extender Manual">the section called “Extender Manual”</a>. |
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78 | </li> |
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79 | </ul></div> |
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80 | </div> |
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81 | <div class="section" lang="en"> |
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82 | <div class="titlepage"><div><div><h3 class="title"> |
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83 | <a name="id2130502"></a> |
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84 | I'm getting "Duplicate name of actual target" error. What |
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85 | does it mean? |
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86 | </h3></div></div></div> |
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87 | <p> |
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88 | The most likely case is that you're trying to |
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89 | compile the same file twice, with almost the same, |
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90 | but differing properties. For example: |
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91 | |
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92 | </p> |
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93 | <pre class="programlisting"> |
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94 | exe a : a.cpp : <include>/usr/local/include ; |
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95 | exe b : a.cpp ; |
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96 | </pre> |
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97 | <p> |
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98 | |
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99 | </p> |
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100 | <p> |
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101 | The above snippet requires two different compilations |
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102 | of 'a.cpp', which differ only in 'include' property. |
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103 | Since the 'include' property is free, Boost.Build |
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104 | can't generate two objects files into different directories. |
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105 | On the other hand, it's dangerous to compile the file only |
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106 | once -- maybe you really want to compile with different |
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107 | includes. |
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108 | </p> |
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109 | <p> |
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110 | To solve this issue, you need to decide if file should |
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111 | be compiled once or twice.</p> |
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112 | <div class="orderedlist"><ol type="1"> |
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113 | <li> |
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114 | <p>Two compile file only once, make sure that properties |
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115 | are the same: |
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116 | |
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117 | </p> |
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118 | <pre class="programlisting"> |
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119 | exe a : a.cpp : <include>/usr/local/include ; |
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120 | exe b : a.cpp : <include>/usr/local/include ; |
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121 | </pre> |
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122 | </li> |
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123 | <li> |
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124 | <p> |
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125 | If changing the properties is not desirable, for example |
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126 | if 'a' and 'b' target have other sources which need |
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127 | specific properties, separate 'a.cpp' into it's own target: |
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128 | |
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129 | </p> |
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130 | <pre class="programlisting"> |
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131 | obj a_obj : a.cpp : <include>/usr/local/include ; |
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132 | exe a : a_obj ; |
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133 | </pre> |
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134 | </li> |
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135 | <li> |
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136 | <p> |
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137 | To compile file twice, you can make the object file local |
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138 | to the main target: |
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139 | |
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140 | </p> |
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141 | <pre class="programlisting"> |
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142 | exe a : [ obj a_obj : a.cpp ] : <include>/usr/local/include ; |
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143 | exe b : [ obj a_obj : a.cpp ] ; |
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144 | </pre> |
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145 | </li> |
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146 | </ol></div> |
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147 | <p> |
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148 | A good question is why Boost.Build can't use some of the above |
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149 | approaches automatically. The problem is that such magic would |
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150 | require additional implementation complexities and would only |
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151 | help in half of the cases, while in other half we'd be silently |
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152 | doing the wrong thing. It's simpler and safe to ask user to |
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153 | clarify his intention in such cases. |
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154 | </p> |
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155 | </div> |
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156 | <div class="section" lang="en"> |
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157 | <div class="titlepage"><div><div><h3 class="title"> |
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158 | <a name="bbv2.faq.envar"></a> |
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159 | Accessing environment variables |
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160 | </h3></div></div></div> |
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161 | <p> |
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162 | Many users would like to use environment variables in Jamfiles, for |
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163 | example, to control location of external libraries. In many cases you |
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164 | better declare those external libraries in the site-config.jam file, as |
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165 | documented in the <a href="faq.html#bbv2.recipies.site-config" title="Targets in site-config.jam">recipes |
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166 | section</a>. However, if the users already have the environment variables set |
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167 | up, it's not convenient to ask them to set up site-config.jam files as |
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168 | well, and using environment variables might be reasonable. |
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169 | </p> |
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170 | <p>In Boost.Build V2, each Jamfile is a separate namespace, and the |
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171 | variables defined in environment is imported into the global |
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172 | namespace. Therefore, to access environment variable from Jamfile, you'd |
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173 | need the following code: |
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174 | </p> |
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175 | <pre class="programlisting"> |
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176 | import os ; |
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177 | local SOME_LIBRARY_PATH = [ os.environ SOME_LIBRARY_PATH ] ; |
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178 | exe a : a.cpp : <include>$(SOME_LIBRARY_PATH) ; |
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179 | </pre> |
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180 | <p> |
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181 | </p> |
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182 | </div> |
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183 | <div class="section" lang="en"> |
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184 | <div class="titlepage"><div><div><h3 class="title"> |
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185 | <a name="id2130646"></a> |
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186 | How to control properties order? |
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187 | </h3></div></div></div> |
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188 | <p>For internal reasons, Boost.Build sorts all the properties |
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189 | alphabetically. This means that if you write: |
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190 | </p> |
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191 | <pre class="programlisting"> |
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192 | exe a : a.cpp : <include>b <include>a ; |
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193 | </pre> |
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194 | <p> |
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195 | then the command line with first mention the "a" include directory, and |
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196 | then "b", even though they are specified in the opposite order. In most |
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197 | cases, the user doesn't care. But sometimes the order of includes, or |
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198 | other properties, is important. For example, if one uses both the C++ |
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199 | Boost library and the "boost-sandbox" (libraries in development), then |
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200 | include path for boost-sandbox must come first, because some headers may |
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201 | override ones in C++ Boost. For such cases, a special syntax is |
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202 | provided: |
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203 | </p> |
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204 | <pre class="programlisting"> |
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205 | exe a : a.cpp : <include>a&&b ; |
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206 | </pre> |
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207 | <p> |
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208 | </p> |
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209 | <p>The <code class="computeroutput">&&</code> symbols separate values of an |
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210 | property, and specify that the order of the values should be preserved. You |
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211 | are advised to use this feature only when the order of properties really |
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212 | matters, and not as a convenient shortcut. Using it everywhere might |
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213 | negatively affect performance. |
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214 | </p> |
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215 | </div> |
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216 | <div class="section" lang="en"> |
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217 | <div class="titlepage"><div><div><h3 class="title"> |
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218 | <a name="id2130685"></a> |
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219 | How to control the library order on Unix? |
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220 | </h3></div></div></div> |
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221 | <p>On the Unix-like operating systems, the order in which static |
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222 | libraries are specified when invoking the linker is important, because by |
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223 | default, the linker uses one pass though the libraries list. Passing the |
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224 | libraries in the incorrect order will lead to a link error. Further, this |
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225 | behaviour is often used to make one library override symbols from |
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226 | another. So, sometimes it's necessary to force specific order of |
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227 | libraries. |
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228 | </p> |
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229 | <p>Boost.Build tries to automatically compute the right order. The |
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230 | primary rule is that if library a "uses" library b, then library a will |
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231 | appear on the command line before library b. Library a is considered to |
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232 | use b is b is present either in the sources of a or in its |
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233 | requirements. To explicitly specify the use relationship one can use the |
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234 | <use> feature. For example, both of the following lines will cause |
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235 | a to appear before b on the command line: |
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236 | </p> |
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237 | <pre class="programlisting"> |
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238 | lib a : a.cpp b ; |
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239 | lib a : a.cpp : <use>b ; |
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240 | </pre> |
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241 | <p> |
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242 | </p> |
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243 | <p> |
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244 | The same approach works for searched libraries, too: |
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245 | </p> |
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246 | <pre class="programlisting"> |
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247 | lib z ; |
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248 | lib png : : <use>z ; |
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249 | exe viewer : viewer png z ; |
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250 | </pre> |
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251 | <p> |
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252 | </p> |
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253 | </div> |
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254 | <div class="section" lang="en"> |
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255 | <div class="titlepage"><div><div><h3 class="title"> |
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256 | <a name="bbv2.faq.external"></a>Can I get output of external program as a variable in a Jamfile? |
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257 | </h3></div></div></div> |
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258 | <p>The <code class="computeroutput">SHELL</code> builtin can be used for the purpose: |
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259 | </p> |
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260 | <pre class="programlisting"> |
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261 | local gtk_includes = [ SHELL "gtk-config --cflags" ] ; |
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262 | </pre> |
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263 | <p> |
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264 | </p> |
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265 | </div> |
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266 | <div class="section" lang="en"> |
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267 | <div class="titlepage"><div><div><h3 class="title"> |
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268 | <a name="id2130754"></a>How to get the project-root location? |
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269 | </h3></div></div></div> |
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270 | <p>You might want to use the location of the project-root in your |
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271 | Jamfiles. To do it, you'd need to declare path constant in your |
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272 | project-root.jam: |
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273 | </p> |
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274 | <pre class="programlisting"> |
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275 | path-constant TOP : . ; |
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276 | </pre> |
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277 | <p> |
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278 | After that, the <code class="computeroutput">TOP</code> variable can be used in every Jamfile. |
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279 | </p> |
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280 | </div> |
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281 | <div class="section" lang="en"> |
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282 | <div class="titlepage"><div><div><h3 class="title"> |
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283 | <a name="id2130779"></a>How to change compilation flags for one file? |
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284 | </h3></div></div></div> |
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285 | <p>If one file must be compiled with special options, you need to |
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286 | explicitly declare an <code class="computeroutput">obj</code> target for that file and then use |
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287 | that target in your <code class="computeroutput">exe</code> or <code class="computeroutput">lib</code> target: |
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288 | </p> |
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289 | <pre class="programlisting"> |
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290 | exe a : a.cpp b ; |
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291 | obj b : b.cpp : <optimization>off ; |
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292 | </pre> |
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293 | <p> |
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294 | Of course you can use other properties, for example to specify specific |
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295 | compiler options: |
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296 | </p> |
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297 | <pre class="programlisting"> |
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298 | exe a : a.cpp b ; |
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299 | obj b : b.cpp : <cflags>-g ; |
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300 | </pre> |
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301 | <p> |
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302 | You can also use <a href="tutorial.html#bbv2.tutorial.conditions" title="Conditions and alternatives">conditional |
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303 | properties</a> for finer control: |
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304 | </p> |
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305 | <pre class="programlisting"> |
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306 | exe a : a.cpp b ; |
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307 | obj b : b.cpp : <variant>release:<optimization>off ; |
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308 | </pre> |
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309 | <p> |
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310 | |
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311 | </p> |
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312 | </div> |
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313 | <div class="section" lang="en"> |
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314 | <div class="titlepage"><div><div><h3 class="title"> |
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315 | <a name="bbv2.faq.dll-path"></a>Why are the <code class="computeroutput">dll-path</code> and |
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316 | <code class="computeroutput">hardcode-dll-paths</code> properties useful? |
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317 | </h3></div></div></div> |
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318 | <p>(This entry is specific to Unix system.)Before answering the |
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319 | questions, let's recall a few points about shared libraries. Shared |
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320 | libraries can be used by several applications, or other libraries, |
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321 | without phisycally including the library in the application. This can |
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322 | greatly decrease the total size of applications. It's also possible to |
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323 | upgrade a shared library when the application is already |
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324 | installed. Finally, shared linking can be faster. |
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325 | </p> |
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326 | <p>However, the shared library must be found when the application is |
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327 | started. The dynamic linker will search in a system-defined list of |
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328 | paths, load the library and resolve the symbols. Which means that you |
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329 | should either change the system-defined list, given by the |
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330 | <code class="envar">LD_LIBRARY_PATH</code> environment variable, or install the |
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331 | libraries to a system location. This can be inconvenient when |
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332 | developing, since the libraries are not yet ready to be installed, and |
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333 | cluttering system paths is undesirable. Luckily, on Unix there's another |
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334 | way. |
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335 | </p> |
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336 | <p>An executable can include a list of additional library paths, which |
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337 | will be searched before system paths. This is excellent for development, |
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338 | because the build system knows the paths to all libraries and can include |
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339 | them in executables. That's done when the <code class="computeroutput">hardcode-dll-paths</code> |
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340 | feature has the <code class="literal">true</code> value, which is the |
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341 | default. When the executables should be installed, the story is |
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342 | different. |
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343 | </p> |
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344 | <p> |
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345 | Obviously, installed executable should not hardcode paths to your |
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346 | development tree. (The <code class="computeroutput">stage</code> rule explicitly disables the |
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347 | <code class="computeroutput">hardcode-dll-paths</code> feature for that reason.) However, you |
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348 | can use the <code class="computeroutput">dll-path</code> feature to add explicit paths |
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349 | manually. For example: |
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350 | </p> |
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351 | <pre class="programlisting"> |
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352 | stage installed : application : <dll-path>/usr/lib/snake |
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353 | <location>/usr/bin ; |
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354 | </pre> |
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355 | <p> |
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356 | will allow the application to find libraries placed to |
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357 | <code class="filename">/usr/lib/snake</code>. |
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358 | </p> |
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359 | <p>If you install libraries to a nonstandard location and add an |
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360 | explicit path, you get more control over libraries which will be used. A |
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361 | library of the same name in a system location will not be inadvertently |
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362 | used. If you install libraries to a system location and do not add any |
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363 | paths, the system administrator will have more control. Each library can |
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364 | be individually upgraded, and all applications will use the new library. |
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365 | </p> |
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366 | <p>Which approach is best depends on your situation. If the libraries |
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367 | are relatively standalone and can be used by third party applications, |
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368 | they should be installed in the system location. If you have lots of |
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369 | libraries which can be used only by your application, it makes sense to |
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370 | install it to a nonstandard directory and add an explicit path, like the |
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371 | example above shows. Please also note that guidelines for different |
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372 | systems differ in this respect. The Debian guidelines prohibit any |
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373 | additional search paths, and Solaris guidelines suggest that they should |
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374 | always be used. |
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375 | </p> |
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376 | </div> |
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377 | <div class="section" lang="en"> |
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378 | <div class="titlepage"><div><div><h3 class="title"> |
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379 | <a name="bbv2.recipies.site-config"></a>Targets in site-config.jam</h3></div></div></div> |
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380 | <p>It is desirable to declare standard libraries available on a |
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381 | given system. Putting target declaration in Jamfile is not really |
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382 | good, since locations of the libraries can vary. The solution is |
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383 | to put the following to site-config.jam.</p> |
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384 | <pre class="programlisting"> |
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385 | import project ; |
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386 | project.initialize $(__name__) ; |
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387 | project site-config ; |
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388 | lib zlib : : <name>z ; |
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389 | </pre> |
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390 | <p>The second line allows this module to act as project. The |
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391 | third line gives id to this project — it really has no location |
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392 | and cannot be used otherwise. The fourth line just declares a |
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393 | target. Now, one can write: |
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394 | </p> |
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395 | <pre class="programlisting"> |
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396 | exe hello : hello.cpp /site-config//zlib ; |
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397 | </pre> |
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398 | <p> |
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399 | in any Jamfile.</p> |
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400 | </div> |
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401 | <div class="section" lang="en"> |
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402 | <div class="titlepage"><div><div><h3 class="title"> |
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403 | <a name="bbv2.faq.header-only-libraries"></a>Header-only libraries</h3></div></div></div> |
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404 | <p>In modern C++, libraries often consist of just header files, without |
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405 | any source files to compile. To use such libraries, you need to add proper |
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406 | includes and, maybe, defines, to your project. But with large number of |
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407 | external libraries it becomes problematic to remember which libraries are |
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408 | header only, and which are "real" ones. However, with Boost.Build a |
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409 | header-only library can be declared as Boost.Build target and all |
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410 | dependents can use such library without remebering if it's header-only or not. |
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411 | </p> |
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412 | <p>Header-only libraries are declared using the <code class="computeroutput">alias</code> rule, |
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413 | that specifies only usage requirements, for example: |
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414 | </p> |
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415 | <pre class="programlisting"> |
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416 | alias mylib |
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417 | : # no sources |
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418 | : # no build requirements |
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419 | : # no default build |
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420 | : <include>whatever |
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421 | ; |
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422 | </pre> |
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423 | <p> |
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424 | The includes specified in usage requirements of <code class="computeroutput">mylib</code> are |
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425 | automatically added to build properties of all dependents. The dependents |
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426 | need not care if <code class="computeroutput">mylib</code> is header-only or not, and it's possible |
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427 | to later make <code class="computeroutput">mylib</code> into a regular compiled library. |
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428 | </p> |
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429 | <p> |
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430 | If you already have proper usage requirements declared for project where |
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431 | header-only library is defined, you don't need to duplicate them for |
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432 | the <code class="computeroutput">alias</code> target: |
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433 | </p> |
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434 | <pre class="programlisting"> |
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435 | project my : usage-requirements <include>whatever ; |
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436 | alias mylib ; |
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437 | </pre> |
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438 | <p> |
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439 | </p> |
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440 | </div> |
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441 | </div> |
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442 | <table width="100%"><tr> |
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443 | <td align="left"></td> |
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444 | <td align="right"><small></small></td> |
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445 | </tr></table> |
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446 | <hr> |
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447 | <div class="spirit-nav"> |
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449 | </div> |
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