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23 | <a accesskey="p" href="installation.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../bbv2.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="advanced.html"><img src="../images/next.png" alt="Next"></a> |
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24 | </div> |
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25 | <div class="section" lang="en"> |
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26 | <div class="titlepage"><div><div><h2 class="title" style="clear: both"> |
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27 | <a name="bbv2.tutorial"></a>Tutorial</h2></div></div></div> |
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28 | <div class="toc"><dl> |
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29 | <dt><span class="section"><a href="tutorial.html#bbv2.tutorial.hello">Hello, world</a></span></dt> |
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30 | <dt><span class="section"><a href="tutorial.html#bbv2.tutorial.properties">Properties</a></span></dt> |
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31 | <dt><span class="section"><a href="tutorial.html#bbv2.tutorial.hierarchy">Project Hierarchies</a></span></dt> |
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32 | <dt><span class="section"><a href="tutorial.html#bbv2.tutorial.libs">Dependent Targets</a></span></dt> |
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33 | <dt><span class="section"><a href="tutorial.html#bbv2.tutorial.testing">Testing</a></span></dt> |
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34 | <dt><span class="section"><a href="tutorial.html#bbv2.tutorial.linkage">Static and shared libaries</a></span></dt> |
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35 | <dt><span class="section"><a href="tutorial.html#bbv2.tutorial.conditions">Conditions and alternatives</a></span></dt> |
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36 | <dt><span class="section"><a href="tutorial.html#bbv2.tutorial.prebuilt">Prebuilt targets</a></span></dt> |
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37 | </dl></div> |
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38 | <p>This section will guide you though the most basic features of |
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39 | Boost.Build V2. We will start with the “Hello, world” example, |
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40 | learn how to use libraries, and finish with testing and installing features. |
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41 | </p> |
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42 | <div class="section" lang="en"> |
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43 | <div class="titlepage"><div><div><h3 class="title"> |
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44 | <a name="bbv2.tutorial.hello"></a>Hello, world</h3></div></div></div> |
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45 | <p>The simplest project that Boost.Build can construct is |
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46 | stored in <code class="filename">example/hello/</code> directory. The |
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47 | project is described by a file |
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48 | called <code class="filename">Jamroot</code> that contains: |
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49 | |
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50 | </p> |
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51 | <pre class="programlisting"> |
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52 | exe hello : hello.cpp ; |
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53 | </pre> |
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54 | <p> |
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55 | |
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56 | Even with this simple setup, you can do some interesting |
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57 | things. First of all, just invoking <span><strong class="command">bjam</strong></span> will |
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58 | build the <code class="filename">hello</code> |
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59 | executable by compiling and |
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60 | linking <code class="filename">hello.cpp</code>. By default, debug variant |
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61 | is built. Now, to build the |
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62 | release variant of <code class="filename">hello</code>, invoke |
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63 | |
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64 | </p> |
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65 | <pre class="screen"> |
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66 | bjam release |
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67 | </pre> |
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68 | <p> |
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69 | |
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70 | Note that debug and release variants are created in different |
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71 | directories, so you can switch between variants or even build |
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72 | multiple variants at once, without any unnecessary |
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73 | recompilation. Let's extend the example by adding another line |
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74 | to our project's <code class="filename">Jamroot</code>: |
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75 | |
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76 | </p> |
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77 | <pre class="programlisting"> |
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78 | exe hello2 : hello.cpp ; |
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79 | </pre> |
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80 | <p> |
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81 | |
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82 | Now let us build both the debug and release variants of our project |
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83 | again: |
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84 | |
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85 | </p> |
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86 | <pre class="screen"> |
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87 | bjam debug release |
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88 | </pre> |
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89 | <p> |
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90 | |
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91 | Note that two variants of <code class="filename">hello2</code> are linked. |
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92 | Since we have already built both variants |
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93 | of <code class="filename">hello</code>, hello.cpp won't be recompiled; |
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94 | instead the existing object files will just be linked into the |
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95 | corresponding variants of <code class="filename">hello2</code>. Now |
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96 | let's remove all the built products: |
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97 | |
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98 | </p> |
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99 | <pre class="screen"> |
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100 | bjam --clean debug release |
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101 | </pre> |
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102 | <p> |
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103 | |
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104 | It's also possible to build or clean specific targets. The |
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105 | following two commands, respectively, build or clean only the |
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106 | debug version of <code class="filename">hello2</code>. |
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107 | |
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108 | </p> |
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109 | <pre class="screen"> |
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110 | bjam hello2 |
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111 | bjam --clean hello2 |
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112 | </pre> |
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113 | <p> |
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114 | </p> |
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115 | </div> |
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116 | <div class="section" lang="en"> |
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117 | <div class="titlepage"><div><div><h3 class="title"> |
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118 | <a name="bbv2.tutorial.properties"></a>Properties</h3></div></div></div> |
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119 | <div class="toc"><dl> |
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120 | <dt><span class="section"><a href="tutorial.html#bbv2.tutorial.properties.requirements">Build Requests and Target Requirements</a></span></dt> |
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121 | <dt><span class="section"><a href="tutorial.html#bbv2.tutorial.properties.project_attributes">Project Attributes</a></span></dt> |
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122 | </dl></div> |
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123 | <p> |
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124 | To portably represent aspects of target configuration such as |
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125 | debug and release variants, or single- and multi-threaded |
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126 | builds, Boost.Build uses <em class="firstterm">features</em> with |
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127 | associated <em class="firstterm">values</em>. For |
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128 | example, the <code class="computeroutput">debug-symbols</code> feature can have a value of <code class="computeroutput">on</code> or |
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129 | <code class="computeroutput">off</code>. A <em class="firstterm">property</em> is just a (feature, |
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130 | value) pair. When a user initiates a build, Boost.Build |
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131 | automatically translates the requested properties into appropriate |
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132 | command-line flags for invoking toolset components like compilers |
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133 | and linkers.</p> |
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134 | <p>There are many built-in features that can be combined to |
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135 | produce arbitrary build configurations. The following command |
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136 | builds the project's <code class="computeroutput">release</code> variant with inlining |
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137 | disabled and debug symbols enabled: |
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138 | |
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139 | </p> |
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140 | <pre class="screen"> |
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141 | bjam release inlining=off debug-symbols=on |
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142 | </pre> |
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143 | <p> |
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144 | </p> |
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145 | <p>Properties on the command-line are specified with the syntax: |
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146 | |
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147 | </p> |
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148 | <pre class="screen"> |
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149 | <em class="replaceable"><code>feature-name</code></em>=<em class="replaceable"><code>feature-value</code></em> |
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150 | </pre> |
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151 | <p> |
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152 | </p> |
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153 | <p>The <code class="option">release</code> and <code class="option">debug</code> that we've seen |
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154 | in <span><strong class="command">bjam</strong></span> invocations are just a shorthand way to |
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155 | specify values of the <code class="varname">variant</code> feature. For example, the command |
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156 | above could also have been written this way: |
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157 | |
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158 | </p> |
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159 | <pre class="screen"> |
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160 | bjam variant=release inlining=off debug-symbols=on |
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161 | </pre> |
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162 | <p> |
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163 | </p> |
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164 | <p> <code class="varname">variant</code> is so commonly-used that it has |
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165 | been given special status as an <em class="firstterm">implicit</em> |
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166 | feature—Boost.Build will deduce the its identity just |
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167 | from the name of one of its values. |
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168 | </p> |
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169 | <p> |
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170 | A complete description of features can be found in <a href="reference.html#bbv2.reference.features" title="Features and properties">the section called “Features and properties”</a>. |
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171 | </p> |
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172 | <div class="section" lang="en"> |
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173 | <div class="titlepage"><div><div><h4 class="title"> |
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174 | <a name="bbv2.tutorial.properties.requirements"></a>Build Requests and Target Requirements</h4></div></div></div> |
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175 | <p> |
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176 | The set of properties specified on the command line constitute |
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177 | a <em class="firstterm">build request</em>—a description of |
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178 | the desired properties for building the requested targets (or, |
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179 | if no targets were explicitly requested, the project in the |
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180 | current directory). The <span class="emphasis"><em>actual</em></span> |
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181 | properties used for building targets are typically a |
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182 | combination of the build request and properties derived from |
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183 | the project's <code class="filename">Jamroot</code> (and its other |
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184 | Jamfiles, as described in <a href="tutorial.html#bbv2.tutorial.hierarchy" title="Project Hierarchies">the section called “Project Hierarchies”</a>). For example, the |
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185 | locations of <code class="computeroutput">#include</code>d header files are normally |
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186 | not specified on the command-line, but described in |
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187 | Jamfiles as <em class="firstterm">target |
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188 | requirements</em> and automatically combined with the |
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189 | build request for those targets. Multithread-enabled |
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190 | compilation is another example of a typical target |
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191 | requirement. The Jamfile fragment below |
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192 | illustrates how these requirements might be specified. |
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193 | </p> |
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194 | <pre class="programlisting"> |
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195 | exe hello |
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196 | : hello.cpp |
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197 | : <include>boost <threading>multi |
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198 | ; |
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199 | </pre> |
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200 | <p> |
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201 | When <code class="filename">hello</code> is built, the two |
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202 | requirements specified above will always be present. |
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203 | If the build request given on the <span><strong class="command">bjam</strong></span> |
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204 | command-line explictly contradicts a target's requirements, |
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205 | the target requirements usually override (or, in the case of |
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206 | “free”” features like |
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207 | <code class="varname"><include></code>, |
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208 | <sup>[<a name="id2118228" href="#ftn.id2118228">5</a>]</sup> |
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209 | augments) the build request. |
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210 | |
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211 | </p> |
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212 | <div class="tip"><table border="0" summary="Tip"> |
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213 | <tr> |
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214 | <td rowspan="2" align="center" valign="top" width="25"><img alt="[Tip]" src="../images/tip.png"></td> |
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215 | <th align="left">Tip</th> |
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216 | </tr> |
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217 | <tr><td align="left" valign="top"><p>The value of the <code class="varname"><include></code> feature is |
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218 | relative to the location of <code class="filename">Jamroot</code> where it's |
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219 | used. |
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220 | </p></td></tr> |
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221 | </table></div> |
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222 | </div> |
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223 | <div class="section" lang="en"> |
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224 | <div class="titlepage"><div><div><h4 class="title"> |
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225 | <a name="bbv2.tutorial.properties.project_attributes"></a>Project Attributes</h4></div></div></div> |
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226 | <p> |
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227 | If we want the same requirements for our other |
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228 | target, <code class="filename">hello2</code>, we could simply duplicate |
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229 | them. However, as projects grow, that approach leads to a great |
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230 | deal of repeated boilerplate in Jamfiles. |
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231 | |
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232 | Fortunately, there's a better way. Each project can specify a |
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233 | set of <em class="firstterm">attributes</em>, including |
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234 | requirements: |
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235 | |
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236 | </p> |
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237 | <pre class="programlisting"> |
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238 | project |
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239 | : requirements <include>/home/ghost/Work/boost <threading>multi |
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240 | ; |
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241 | |
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242 | exe hello : hello.cpp ; |
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243 | exe hello2 : hello.cpp ; |
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244 | </pre> |
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245 | <p> |
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246 | |
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247 | The effect would be as if we specified the same requirement for |
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248 | both <code class="filename">hello</code> and <code class="filename">hello2</code>. |
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249 | </p> |
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250 | </div> |
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251 | </div> |
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252 | <div class="section" lang="en"> |
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253 | <div class="titlepage"><div><div><h3 class="title"> |
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254 | <a name="bbv2.tutorial.hierarchy"></a>Project Hierarchies</h3></div></div></div> |
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255 | <p>So far we've only considered examples with one project |
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256 | —a. with one user-written Boost.Jam file, |
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257 | <code class="filename">Jamroot</code>). A typical large codebase would be |
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258 | composed of many projects organized into a tree. The top of the |
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259 | tree is called the <em class="firstterm">project root</em>. Every |
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260 | subproject is defined by a file called |
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261 | <code class="filename">Jamfile</code> in a descendant directory of the |
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262 | project root. The parent project of a subproject is defined by |
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263 | the nearest <code class="filename">Jamfile</code> or |
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264 | <code class="filename">Jamroot</code> file in an ancestor directory. For |
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265 | example, in the following directory layout: |
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266 | |
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267 | </p> |
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268 | <pre class="screen"> |
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269 | top/ |
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270 | | |
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271 | +-- Jamroot |
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272 | | |
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273 | +-- app/ |
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274 | | | |
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275 | | +-- Jamfile |
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276 | | `-- app.cpp |
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277 | | |
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278 | `-- util/ |
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279 | | |
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280 | +-- foo/ |
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281 | . | |
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282 | . +-- Jamfile |
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283 | . `-- bar.cpp |
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284 | </pre> |
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285 | <p> |
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286 | |
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287 | the project root is <code class="filename">top/</code>. The projects in |
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288 | <code class="filename">top/app/</code> and |
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289 | <code class="filename">top/util/foo/</code> are immediate children of the |
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290 | root project. |
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291 | |
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292 | </p> |
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293 | <div class="note"><table border="0" summary="Note"> |
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294 | <tr> |
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295 | <td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td> |
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296 | <th align="left">Note</th> |
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297 | </tr> |
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298 | <tr><td align="left" valign="top"><p> |
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299 | When we refer to a “Jamfile,” set in normal |
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300 | type, we mean a file called either |
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301 | <code class="filename">Jamfile</code> or |
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302 | <code class="filename">Jamroot</code>. When we need to be more |
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303 | specific, the filename will be set as |
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304 | “<code class="filename">Jamfile</code>” or |
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305 | “<code class="filename">Jamroot</code>.” |
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306 | </p></td></tr> |
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307 | </table></div> |
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308 | <p> |
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309 | </p> |
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310 | <p> |
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311 | Projects inherit all attributes (such as requirements) |
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312 | from their parents. Inherited requirements are combined with |
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313 | any requirements specified by the subproject. |
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314 | For example, if <code class="filename">top/Jamroot</code> has |
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315 | |
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316 | </p> |
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317 | <pre class="programlisting"> |
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318 | <include>/home/ghost/local |
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319 | </pre> |
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320 | <p> |
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321 | |
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322 | in its requirements, then all of its subprojects will have it |
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323 | in their requirements, too. Of course, any project can add |
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324 | include paths to those specified by its parents. <sup>[<a name="id2118464" href="#ftn.id2118464">6</a>]</sup> |
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325 | More details can be found in |
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326 | <a href="advanced.html#bbv2.advanced.projects" title="Projects">the section called “Projects”</a>. |
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327 | </p> |
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328 | <p> |
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329 | Invoking <span><strong class="command">bjam</strong></span> without explicitly specifying |
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330 | any targets on the command line builds the project rooted in the |
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331 | current directory. Building a project does not automatically |
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332 | cause its subprojects to be built unless the parent project's |
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333 | Jamfile explicitly requests it. In our example, |
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334 | <code class="filename">top/Jamroot</code> might contain: |
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335 | |
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336 | </p> |
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337 | <pre class="programlisting"> |
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338 | build-project app ; |
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339 | </pre> |
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340 | <p> |
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341 | |
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342 | which would cause the project in <code class="filename">top/app/</code> |
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343 | to be built whenever the project in <code class="filename">top/</code> is |
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344 | built. However, targets in <code class="filename">top/util/foo/</code> |
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345 | will be built only if they are needed by targets in |
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346 | <code class="filename">top/</code> or <code class="filename">top/app/</code>. |
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347 | </p> |
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348 | </div> |
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349 | <div class="section" lang="en"> |
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350 | <div class="titlepage"><div><div><h3 class="title"> |
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351 | <a name="bbv2.tutorial.libs"></a>Dependent Targets</h3></div></div></div> |
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352 | <p> |
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353 | When a building a target <code class="filename">X</code> depends on first |
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354 | building another target <code class="filename">Y</code> (such as a |
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355 | library that must be linked with <em class="firstterm">X</em>), |
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356 | <code class="filename">Y</code> is called a |
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357 | <em class="firstterm">dependency</em> of <code class="filename">X</code> and |
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358 | <code class="filename">X</code> is termed a |
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359 | <em class="firstterm">dependent</em> of <code class="filename">Y</code>. |
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360 | </p> |
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361 | <p>To get a feeling of target dependencies, let's continue the |
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362 | above example and see how <code class="filename">top/app/Jamfile</code> can |
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363 | use libraries from <code class="filename">top/util/foo</code>. If |
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364 | <code class="filename">top/util/foo/Jamfile</code> contains |
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365 | |
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366 | </p> |
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367 | <pre class="programlisting"> |
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368 | lib bar : bar.cpp ; |
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369 | </pre> |
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370 | <p> |
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371 | |
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372 | then to use this library in <code class="filename">top/app/Jamfile</code>, we can |
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373 | write: |
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374 | |
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375 | </p> |
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376 | <pre class="programlisting"> |
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377 | exe app : app.cpp ../util/foo//bar ; |
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378 | </pre> |
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379 | <p> |
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380 | |
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381 | While <code class="computeroutput">app.cpp</code> refers to a regular source file, |
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382 | <code class="computeroutput">../util/foo//bar</code> is a reference to another target: |
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383 | a library <code class="filename">bar</code> declared in the Jamfile at |
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384 | <code class="filename">../util/foo</code>. |
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385 | </p> |
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386 | <div class="tip"><table border="0" summary="Tip"> |
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387 | <tr> |
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388 | <td rowspan="2" align="center" valign="top" width="25"><img alt="[Tip]" src="../images/tip.png"></td> |
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389 | <th align="left">Tip</th> |
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390 | </tr> |
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391 | <tr><td align="left" valign="top"><p>Some other build system have special syntax for listing dependent |
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392 | libraries, for example <code class="varname">LIBS</code> variable. In Boost.Build, |
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393 | you just add the library to the list of sources. |
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394 | </p></td></tr> |
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395 | </table></div> |
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396 | <p>Suppose we build <code class="filename">app</code> with: |
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397 | </p> |
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398 | <pre class="screen"> |
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399 | bjam app optimization=full define=USE_ASM |
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400 | </pre> |
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401 | <p> |
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402 | Which properties will be used to build <code class="computeroutput">foo</code>? The answer is |
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403 | that some features are |
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404 | <em class="firstterm">propagated</em>—Boost.Build attempts to use |
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405 | dependencies with the same value of propagated features. The |
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406 | <code class="varname"><optimization></code> feature is propagated, so both |
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407 | <code class="filename">app</code> and <code class="filename">foo</code> will be compiled |
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408 | with full optimization. But <code class="varname"><define></code> is not |
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409 | propagated: its value will be added as-is to the compiler flags for |
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410 | <code class="filename">a.cpp</code>, but won't affect <code class="filename">foo</code>. |
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411 | </p> |
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412 | <p>Let's improve this project further. |
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413 | The library |
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414 | probably has some headers that must be used when compiling |
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415 | <code class="filename">app.cpp</code>. We could manually add the necessary |
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416 | <code class="computeroutput">#include</code> paths to <code class="filename">app</code>'s |
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417 | requirements as values of the |
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418 | <code class="varname"><include></code> feature, but then this work will |
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419 | be repeated for all programs |
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420 | that use <code class="filename">foo</code>. A better solution is to modify |
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421 | <code class="filename">util/foo/Jamfile</code> in this way: |
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422 | |
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423 | </p> |
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424 | <pre class="programlisting"> |
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425 | project |
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426 | : usage-requirements <include>. |
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427 | ; |
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428 | |
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429 | lib foo : foo.cpp ; |
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430 | </pre> |
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431 | <p> |
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432 | |
---|
433 | Usage requirements are applied not to the target being declared |
---|
434 | but to its |
---|
435 | dependents. In this case, <code class="literal"><include>.</code> will be applied to all |
---|
436 | targets that directly depend on <code class="filename">foo</code>. |
---|
437 | </p> |
---|
438 | <p>Another improvement is using symbolic identifiers to refer to |
---|
439 | the library, as opposed to <code class="filename">Jamfile</code> location. |
---|
440 | In a large project, a library can be used by many targets, and if |
---|
441 | they all use <code class="filename">Jamfile</code> location, |
---|
442 | a change in directory organization entails much work. |
---|
443 | The solution is to use project ids—symbolic names |
---|
444 | not tied to directory layout. First, we need to assign a project id by |
---|
445 | adding this code to |
---|
446 | <code class="filename">Jamroot</code>:</p> |
---|
447 | <pre class="programlisting"> |
---|
448 | use-project /library-example/foo : util/foo ; |
---|
449 | </pre> |
---|
450 | <p>Second, we modify <code class="filename">app/Jamfile</code> to use the |
---|
451 | project id: |
---|
452 | |
---|
453 | </p> |
---|
454 | <pre class="programlisting"> |
---|
455 | exe app : app.cpp /library-example/foo//bar ; |
---|
456 | </pre> |
---|
457 | <p> |
---|
458 | The <code class="filename">/library-example/foo//bar</code> syntax is used |
---|
459 | to refer to the target <code class="filename">bar</code> in |
---|
460 | the project with id <code class="filename">/library-example/foo</code>. |
---|
461 | We've achieved our goal—if the library is moved to a different |
---|
462 | directory, only <code class="filename">Jamroot</code> must be modified. |
---|
463 | Note that project ids are global—two Jamfiles are not |
---|
464 | allowed to assign the same project id to different directories. |
---|
465 | |
---|
466 | </p> |
---|
467 | <div class="tip"><table border="0" summary="Tip"> |
---|
468 | <tr> |
---|
469 | <td rowspan="2" align="center" valign="top" width="25"><img alt="[Tip]" src="../images/tip.png"></td> |
---|
470 | <th align="left">Tip</th> |
---|
471 | </tr> |
---|
472 | <tr><td align="left" valign="top"> |
---|
473 | <p>If you want all applications in some project to link |
---|
474 | to a certain library, you can avoid having to specify it directly the sources of every |
---|
475 | target by using the |
---|
476 | <code class="varname"><source></code> property. For example, if <code class="filename">/boost/filesystem//fs</code> |
---|
477 | should be linked to all applications in your project, you can add |
---|
478 | <code class="computeroutput"><source>/boost/filesystem//fs</code> to the project's requirements, like this:</p> |
---|
479 | <pre class="programlisting"> |
---|
480 | project |
---|
481 | : requirements <source>/boost/filesystem//fs |
---|
482 | ; |
---|
483 | </pre> |
---|
484 | </td></tr> |
---|
485 | </table></div> |
---|
486 | </div> |
---|
487 | <div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"> |
---|
488 | <a name="bbv2.tutorial.testing"></a>Testing</h3></div></div></div></div> |
---|
489 | <div class="section" lang="en"> |
---|
490 | <div class="titlepage"><div><div><h3 class="title"> |
---|
491 | <a name="bbv2.tutorial.linkage"></a>Static and shared libaries</h3></div></div></div> |
---|
492 | <p>Libraries can be either |
---|
493 | <span class="emphasis"><em>static</em></span>, which means they are included in executable |
---|
494 | files that use them, or <span class="emphasis"><em>shared</em></span> (a.k.a. |
---|
495 | <span class="emphasis"><em>dynamic</em></span>), which are only referred to from executables, |
---|
496 | and must be available at run time. Boost.Build can create and use both kinds. |
---|
497 | </p> |
---|
498 | <p>The kind of library produced from a <code class="computeroutput">lib</code> target is |
---|
499 | determined by the value of the <code class="varname">link</code> feature. Default |
---|
500 | value is <code class="literal">shared</code>, and to build static library, the value |
---|
501 | should be <code class="literal">static</code>. You can either requiest static build |
---|
502 | on the command line: |
---|
503 | </p> |
---|
504 | <pre class="screen"> |
---|
505 | bjam link=static |
---|
506 | </pre> |
---|
507 | <p> |
---|
508 | or in the library's requirements: |
---|
509 | </p> |
---|
510 | <pre class="programlisting"> |
---|
511 | lib l : l.cpp : <link>static ; |
---|
512 | </pre> |
---|
513 | <p> |
---|
514 | </p> |
---|
515 | <p> |
---|
516 | We can also use the <code class="varname"><link></code> property |
---|
517 | to express linking requirements on a per-target basis. |
---|
518 | For example, if a particular executable can be correctly built |
---|
519 | only with the static version of a library, we can qualify the |
---|
520 | executable's <a href="reference.html#bbv2.reference.targets.references">target |
---|
521 | reference</a> to the library as follows: |
---|
522 | |
---|
523 | |
---|
524 | |
---|
525 | </p> |
---|
526 | <pre class="programlisting"> |
---|
527 | exe important : main.cpp helpers/<link>static ;</pre> |
---|
528 | <p> |
---|
529 | |
---|
530 | No matter what arguments are specified on the <span><strong class="command">bjam</strong></span> |
---|
531 | command line, <code class="filename">important</code> will only be linked with |
---|
532 | the static version of <code class="filename">helpers</code>. |
---|
533 | </p> |
---|
534 | <p> |
---|
535 | Specifying properties in target references is especially useful if you |
---|
536 | use a library defined in some other project (one you can't |
---|
537 | change) but you still want static (or dynamic) linking to that library |
---|
538 | in all cases. If that library is used by many targets, |
---|
539 | you <span class="emphasis"><em>could</em></span> use target references |
---|
540 | everywhere: |
---|
541 | |
---|
542 | </p> |
---|
543 | <pre class="programlisting"> |
---|
544 | exe e1 : e1.cpp /other_project//bar/<link>static ; |
---|
545 | exe e10 : e10.cpp /other_project//bar/<link>static ;</pre> |
---|
546 | <p> |
---|
547 | |
---|
548 | but that's far from being convenient. A better approach is |
---|
549 | to introduce a level of indirection. Create a local |
---|
550 | <span class="type">alias</span> target that refers to the static (or |
---|
551 | dynamic) version of <code class="filename">foo</code>: |
---|
552 | |
---|
553 | </p> |
---|
554 | <pre class="programlisting"> |
---|
555 | alias foo : /other_project//bar/<link>static ; |
---|
556 | exe e1 : e1.cpp foo ; |
---|
557 | exe e10 : e10.cpp foo ;</pre> |
---|
558 | <p> |
---|
559 | |
---|
560 | The <a href="tasks.html#bbv2.tasks.alias" title="Alias"><code class="computeroutput">alias</code></a> |
---|
561 | rule is specifically used to rename a reference to a target and possibly |
---|
562 | change the properties. |
---|
563 | |
---|
564 | |
---|
565 | </p> |
---|
566 | <div class="tip"><table border="0" summary="Tip"> |
---|
567 | <tr> |
---|
568 | <td rowspan="2" align="center" valign="top" width="25"><img alt="[Tip]" src="../images/tip.png"></td> |
---|
569 | <th align="left">Tip</th> |
---|
570 | </tr> |
---|
571 | <tr><td align="left" valign="top"> |
---|
572 | <p> |
---|
573 | When one library uses another, you put the second library in |
---|
574 | the source list of the first. For example: |
---|
575 | </p> |
---|
576 | <pre class="programlisting"> |
---|
577 | lib utils : utils.cpp /boost/filesystem//fs ; |
---|
578 | lib core : core.cpp utils ; |
---|
579 | exe app : app.cpp core ;</pre> |
---|
580 | <p> |
---|
581 | This works no matter what kind of linking is used. When |
---|
582 | <code class="filename">core</code> is built as a shared library, it is linked |
---|
583 | directly into <code class="filename">utils</code>. Static libraries can't |
---|
584 | link to other libraries, so when <code class="filename">core</code> is built |
---|
585 | as a static library, its dependency on <code class="filename">utils</code> is passed along to |
---|
586 | <code class="filename">core</code>'s dependents, causing |
---|
587 | <code class="filename">app</code> to be linked with both |
---|
588 | <code class="filename">core</code> and <code class="filename">utils</code>. |
---|
589 | </p> |
---|
590 | </td></tr> |
---|
591 | </table></div> |
---|
592 | <div class="note"><table border="0" summary="Note"> |
---|
593 | <tr> |
---|
594 | <td rowspan="2" align="center" valign="top" width="25"><img alt="[Note]" src="../images/note.png"></td> |
---|
595 | <th align="left">Note</th> |
---|
596 | </tr> |
---|
597 | <tr><td align="left" valign="top"><p>(Note for non-UNIX system). Typically, shared libraries must be |
---|
598 | installed to a directory in the dynamic linker's search |
---|
599 | path. Otherwise, applications that use shared libraries can't be |
---|
600 | started. On Windows, the dynamic linker's search path is given by the |
---|
601 | <code class="envar">PATH</code> environment variable. This restriction is lifted |
---|
602 | when you use Boost.Build testing facilities—the |
---|
603 | <code class="envar">PATH</code> variable will be automatically adjusted before |
---|
604 | running executable. |
---|
605 | |
---|
606 | </p></td></tr> |
---|
607 | </table></div> |
---|
608 | </div> |
---|
609 | <div class="section" lang="en"> |
---|
610 | <div class="titlepage"><div><div><h3 class="title"> |
---|
611 | <a name="bbv2.tutorial.conditions"></a>Conditions and alternatives</h3></div></div></div> |
---|
612 | <p>Sometimes, particular relationships need to be maintained |
---|
613 | among a target's build properties. For example, you might want to set |
---|
614 | specific <code class="computeroutput">#define</code> when a library is built as shared, |
---|
615 | or when a target's <code class="computeroutput">release</code> variant is built. |
---|
616 | This can be achieved with <em class="firstterm">conditional requirements</em>. |
---|
617 | |
---|
618 | </p> |
---|
619 | <pre class="programlisting"> |
---|
620 | lib network : network.cpp |
---|
621 | : <span class="bold"><strong><link>shared:<define>NEWORK_LIB_SHARED</strong></span> |
---|
622 | <variant>release:<define>EXTRA_FAST |
---|
623 | ; |
---|
624 | </pre> |
---|
625 | <p> |
---|
626 | |
---|
627 | In the example above, whenever <code class="filename">network</code> is |
---|
628 | built with <code class="computeroutput"><link>shared</code>, |
---|
629 | <code class="computeroutput"><define>NEWORK_LIB_SHARED</code> will be in its |
---|
630 | properties, too. Also, whenever its release variant is built, |
---|
631 | <code class="computeroutput"><define>EXTRA_FAST</code> will appear in its properties. |
---|
632 | </p> |
---|
633 | <p> |
---|
634 | Sometimes the ways a target is built are so different that |
---|
635 | describing them using conditional requirements would be |
---|
636 | hard. For example, imagine that a library actually uses |
---|
637 | different source files depending on the toolset used to build |
---|
638 | it. We can express this situation using <em class="firstterm">target |
---|
639 | alternatives</em>: |
---|
640 | </p> |
---|
641 | <pre class="programlisting"> |
---|
642 | lib demangler : dummy_demangler.cpp ; # alternative 1 |
---|
643 | lib demangler : demangler_gcc.cpp : <toolset>gcc ; # alternative 2 |
---|
644 | lib demangler : demangler_msvc.cpp : <toolset>msvc ; # alternative 3 |
---|
645 | </pre> |
---|
646 | <p> |
---|
647 | When building <code class="filename">demangler</code>, Boost.Build will compare |
---|
648 | requirements for each alternative with build properties to find the best match. |
---|
649 | For example, when building with with <code class="computeroutput"><toolset>gcc</code> |
---|
650 | alternative 2, will be selected, and when building with |
---|
651 | <code class="computeroutput"><toolset>msvc</code> alternative 3 will be selected. In all other |
---|
652 | cases, the most generic alternative 1 will be built. |
---|
653 | </p> |
---|
654 | </div> |
---|
655 | <div class="section" lang="en"> |
---|
656 | <div class="titlepage"><div><div><h3 class="title"> |
---|
657 | <a name="bbv2.tutorial.prebuilt"></a>Prebuilt targets</h3></div></div></div> |
---|
658 | <p> |
---|
659 | To link to libraries whose build instructions aren't given in a Jamfile, |
---|
660 | you need to create <code class="computeroutput">lib</code> targets with an appropriate |
---|
661 | <code class="varname">file</code> property. Target alternatives can be used to |
---|
662 | associate multiple library files with a single conceptual target. For |
---|
663 | example: |
---|
664 | </p> |
---|
665 | <pre class="programlisting"> |
---|
666 | # util/lib2/Jamfile |
---|
667 | lib lib2 |
---|
668 | : |
---|
669 | : <file>lib2_release.a <variant>release |
---|
670 | ; |
---|
671 | |
---|
672 | lib lib2 |
---|
673 | : |
---|
674 | : <file>lib2_debug.a <variant>debug |
---|
675 | ; |
---|
676 | </pre> |
---|
677 | <p> |
---|
678 | |
---|
679 | This example defines two alternatives for <code class="filename">lib2</code>, and |
---|
680 | for each one names a prebuilt file. Naturally, there are no sources. |
---|
681 | Instead, the <code class="varname"><file></code> feature is used to specify |
---|
682 | the file name. |
---|
683 | </p> |
---|
684 | <p> |
---|
685 | Once a prebuilt target has been declared, it can be used just like any other target: |
---|
686 | |
---|
687 | </p> |
---|
688 | <pre class="programlisting"> |
---|
689 | exe app : app.cpp ../util/lib2//lib2 ; |
---|
690 | </pre> |
---|
691 | <p> |
---|
692 | |
---|
693 | As with any target, the alternative selected depends on the |
---|
694 | properties propagated from <code class="filename">lib2</code>'s dependents. |
---|
695 | If we build the the release and debug versions of <code class="filename">app</code> will be linked |
---|
696 | with <code class="filename">lib2_release.a</code> and <code class="filename">lib2_debug.a</code>, respectively. |
---|
697 | |
---|
698 | </p> |
---|
699 | <p> |
---|
700 | System libraries—those that are automatically found by |
---|
701 | the toolset by searching through some set of predetermined |
---|
702 | paths—should be declared almost like regular ones: |
---|
703 | |
---|
704 | </p> |
---|
705 | <pre class="programlisting"> |
---|
706 | lib pythonlib : : <name>python22 ; |
---|
707 | </pre> |
---|
708 | <p> |
---|
709 | |
---|
710 | We again don't specify any sources, but give a |
---|
711 | <code class="varname">name</code> that should be passed to the |
---|
712 | compiler. If the gcc toolset were used to link an executable |
---|
713 | target to <code class="filename">pythonlib</code>, <code class="option">-lpython22</code> |
---|
714 | would appear in the command line (other compilers may use |
---|
715 | different options). |
---|
716 | </p> |
---|
717 | <p> |
---|
718 | We can also specify where the toolset should look for the library: |
---|
719 | |
---|
720 | </p> |
---|
721 | <pre class="programlisting"> |
---|
722 | lib pythonlib : : <name>python22 <search>/opt/lib ; |
---|
723 | </pre> |
---|
724 | <p> |
---|
725 | |
---|
726 | And, of course, target alternatives can be used in the usual way: |
---|
727 | |
---|
728 | </p> |
---|
729 | <pre class="programlisting"> |
---|
730 | lib pythonlib : : <name>python22 <variant>release ; |
---|
731 | lib pythonlib : : <name>python22_d <variant>debug ; |
---|
732 | </pre> |
---|
733 | <p> |
---|
734 | |
---|
735 | </p> |
---|
736 | <p>A more advanced use of prebuilt targets is described in <a href="faq.html#bbv2.recipies.site-config" title="Targets in site-config.jam">the section called “Targets in site-config.jam”</a>. |
---|
737 | </p> |
---|
738 | </div> |
---|
739 | <div class="footnotes"> |
---|
740 | <br><hr width="100" align="left"> |
---|
741 | <div class="footnote"><p><sup>[<a name="ftn.id2118228" href="#id2118228">5</a>] </sup> |
---|
742 | See <a href="reference.html#bbv2.reference.features.attributes" title="Feature Attributes">the section called “Feature Attributes”</a> |
---|
743 | </p></div> |
---|
744 | <div class="footnote"><p><sup>[<a name="ftn.id2118464" href="#id2118464">6</a>] </sup>Many |
---|
745 | features will be overridden, |
---|
746 | rather than added-to, in subprojects. See <a href="reference.html#bbv2.reference.features.attributes" title="Feature Attributes">the section called “Feature Attributes”</a> for more |
---|
747 | information</p></div> |
---|
748 | </div> |
---|
749 | </div> |
---|
750 | <table width="100%"><tr> |
---|
751 | <td align="left"></td> |
---|
752 | <td align="right"><small></small></td> |
---|
753 | </tr></table> |
---|
754 | <hr> |
---|
755 | <div class="spirit-nav"> |
---|
756 | <a accesskey="p" href="installation.html"><img src="../images/prev.png" alt="Prev"></a><a accesskey="u" href="../bbv2.html"><img src="../images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../images/home.png" alt="Home"></a><a accesskey="n" href="advanced.html"><img src="../images/next.png" alt="Next"></a> |
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757 | </div> |
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758 | </body> |
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759 | </html> |
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