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8 | <title>Boost Random Number Library Concepts</title> |
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11 | <body bgcolor="#FFFFFF" text="#000000"> |
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12 | <h1>Random Number Generator Library Concepts</h1> |
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13 | |
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14 | <h2>Introduction</h2> |
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15 | |
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16 | <p>Random numbers are required in a number of different problem domains, |
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17 | such as</p> |
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18 | |
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19 | <ul> |
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20 | <li>numerics (simulation, Monte-Carlo integration)</li> |
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21 | |
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22 | <li>games (non-deterministic enemy behavior)</li> |
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23 | |
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24 | <li>security (key generation)</li> |
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25 | |
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26 | <li>testing (random coverage in white-box tests)</li> |
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27 | </ul>The Boost Random Number Generator Library provides a framework for |
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28 | random number generators with well-defined properties so that the |
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29 | generators can be used in the demanding numerics and security domains. For |
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30 | a general introduction to random numbers in numerics, see |
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31 | |
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32 | <blockquote> |
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33 | "Numerical Recipes in C: The art of scientific computing", William H. |
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34 | Press, Saul A. Teukolsky, William A. Vetterling, Brian P. Flannery, 2nd |
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35 | ed., 1992, pp. 274-328 |
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36 | </blockquote>Depending on the requirements of the problem domain, different |
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37 | variations of random number generators are appropriate: |
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38 | |
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39 | <ul> |
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40 | <li>non-deterministic random number generator</li> |
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41 | |
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42 | <li>pseudo-random number generator</li> |
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43 | |
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44 | <li>quasi-random number generator</li> |
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45 | </ul>All variations have some properties in common, these concepts (in the |
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46 | STL sense) are called NumberGenerator and UniformRandomNumberGenerator. |
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47 | Each concept will be defined in a subsequent section. |
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48 | |
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49 | <p>The goals for this library are the following:</p> |
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50 | |
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51 | <ul> |
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52 | <li>allow easy integration of third-party random-number generators</li> |
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53 | |
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54 | <li>define a validation interface for the generators</li> |
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55 | |
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56 | <li>provide easy-to-use front-end classes which model popular |
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57 | distributions</li> |
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58 | |
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59 | <li>provide maximum efficiency</li> |
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60 | |
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61 | <li>allow control on quantization effects in front-end processing (not |
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62 | yet done)</li> |
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63 | </ul> |
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64 | |
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65 | <h2><a name="number_generator" id="number_generator">Number |
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66 | Generator</a></h2> |
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67 | |
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68 | <p>A number generator is a <em>function object</em> (std:20.3 |
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69 | [lib.function.objects]) that takes zero arguments. Each call to |
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70 | <code>operator()</code> returns a number. In the following table, |
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71 | <code>X</code> denotes a number generator class returning objects of type |
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72 | <code>T</code>, and <code>u</code> is a value of <code>X</code>.</p> |
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73 | |
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74 | <table border="1"> |
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75 | <tr> |
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76 | <th colspan="3" align="center"><code>NumberGenerator</code> |
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77 | requirements</th> |
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78 | </tr> |
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79 | |
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80 | <tr> |
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81 | <td>expression</td> |
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82 | |
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83 | <td>return type</td> |
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84 | |
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85 | <td>pre/post-condition</td> |
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86 | </tr> |
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87 | |
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88 | <tr> |
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89 | <td><code>X::result_type</code></td> |
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90 | |
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91 | <td>T</td> |
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92 | |
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93 | <td><code>std::numeric_limits<T>::is_specialized</code> is true, |
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94 | <code>T</code> is <code>LessThanComparable</code></td> |
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95 | </tr> |
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96 | |
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97 | <tr> |
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98 | <td><code>u.operator()()</code></td> |
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99 | |
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100 | <td>T</td> |
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101 | |
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102 | <td>-</td> |
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103 | </tr> |
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104 | </table> |
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105 | |
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106 | <p><em>Note:</em> The NumberGenerator requirements do not impose any |
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107 | restrictions on the characteristics of the returned numbers.</p> |
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108 | |
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109 | <h2><a name="uniform-rng" id="uniform-rng">Uniform Random Number |
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110 | Generator</a></h2> |
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111 | |
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112 | <p>A uniform random number generator is a NumberGenerator that provides a |
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113 | sequence of random numbers uniformly distributed on a given range. The |
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114 | range can be compile-time fixed or available (only) after run-time |
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115 | construction of the object.</p> |
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116 | |
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117 | <p>The <em>tight lower bound</em> of some (finite) set S is the (unique) |
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118 | member l in S, so that for all v in S, l <= v holds. Likewise, the |
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119 | <em>tight upper bound</em> of some (finite) set S is the (unique) member u |
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120 | in S, so that for all v in S, v <= u holds.</p> |
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121 | |
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122 | <p>In the following table, <code>X</code> denotes a number generator class |
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123 | returning objects of type <code>T</code>, and <code>v</code> is a const |
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124 | value of <code>X</code>.</p> |
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125 | |
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126 | <table border="1"> |
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127 | <tr> |
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128 | <th colspan="3" align="center"> |
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129 | <code>UniformRandomNumberGenerator</code> requirements</th> |
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130 | </tr> |
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131 | |
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132 | <tr> |
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133 | <td>expression</td> |
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134 | |
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135 | <td>return type</td> |
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136 | |
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137 | <td>pre/post-condition</td> |
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138 | </tr> |
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139 | |
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140 | <tr> |
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141 | <td><code>X::has_fixed_range</code></td> |
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142 | |
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143 | <td><code>bool</code></td> |
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144 | |
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145 | <td>compile-time constant; if <code>true</code>, the range on which the |
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146 | random numbers are uniformly distributed is known at compile-time and |
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147 | members <code>min_value</code> and <code>max_value</code> exist. |
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148 | <em>Note:</em> This flag may also be <code>false</code> due to compiler |
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149 | limitations.</td> |
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150 | </tr> |
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151 | |
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152 | <tr> |
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153 | <td><code>X::min_value</code></td> |
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154 | |
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155 | <td><code>T</code></td> |
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156 | |
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157 | <td>compile-time constant; <code>min_value</code> is equal to |
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158 | <code>v.min()</code></td> |
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159 | </tr> |
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160 | |
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161 | <tr> |
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162 | <td><code>X::max_value</code></td> |
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163 | |
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164 | <td><code>T</code></td> |
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165 | |
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166 | <td>compile-time constant; <code>max_value</code> is equal to |
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167 | <code>v.max()</code></td> |
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168 | </tr> |
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169 | |
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170 | <tr> |
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171 | <td><code>v.min()</code></td> |
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172 | |
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173 | <td><code>T</code></td> |
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174 | |
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175 | <td>tight lower bound on the set of all values returned by |
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176 | <code>operator()</code>. The return value of this function shall not |
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177 | change during the lifetime of the object.</td> |
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178 | </tr> |
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179 | |
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180 | <tr> |
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181 | <td><code>v.max()</code></td> |
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182 | |
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183 | <td><code>T</code></td> |
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184 | |
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185 | <td>if <code>std::numeric_limits<T>::is_integer</code>, tight |
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186 | upper bound on the set of all values returned by |
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187 | <code>operator()</code>, otherwise, the smallest representable number |
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188 | larger than the tight upper bound on the set of all values returned by |
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189 | <code>operator()</code>. In any case, the return value of this function |
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190 | shall not change during the lifetime of the object.</td> |
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191 | </tr> |
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192 | </table> |
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193 | |
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194 | <p>The member functions <code>min</code>, <code>max</code>, and |
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195 | <code>operator()</code> shall have amortized constant time complexity.</p> |
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196 | |
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197 | <p><em>Note:</em> For integer generators (i.e. integer <code>T</code>), the |
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198 | generated values <code>x</code> fulfill <code>min() <= x <= |
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199 | max()</code>, for non-integer generators (i.e. non-integer <code>T</code>), |
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200 | the generated values <code>x</code> fulfill <code>min() <= x < |
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201 | max()</code>.<br> |
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202 | <em>Rationale:</em> The range description with <code>min</code> and |
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203 | <code>max</code> serves two purposes. First, it allows scaling of the |
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204 | values to some canonical range, such as [0..1). Second, it describes the |
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205 | significant bits of the values, which may be relevant for further |
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206 | processing.<br> |
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207 | The range is a closed interval [min,max] for integers, because the |
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208 | underlying type may not be able to represent the half-open interval |
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209 | [min,max+1). It is a half-open interval [min, max) for non-integers, |
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210 | because this is much more practical for borderline cases of continuous |
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211 | distributions.</p> |
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212 | |
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213 | <p><em>Note:</em> The UniformRandomNumberGenerator concept does not require |
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214 | <code>operator()(long)</code> and thus it does not fulfill the |
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215 | RandomNumberGenerator (std:25.2.11 [lib.alg.random.shuffle]) requirements. |
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216 | Use the <a href= |
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217 | "random-misc.html#random_number_generator"><code>random_number_generator</code></a> |
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218 | adapter for that.<br> |
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219 | <em>Rationale:</em> <code>operator()(long)</code> is not provided, because |
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220 | mapping the output of some generator with integer range to a different |
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221 | integer range is not trivial.</p> |
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222 | |
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223 | <h2><a name="nondet-rng" id="nondet-rng">Non-deterministic Uniform Random |
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224 | Number Generator</a></h2> |
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225 | |
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226 | <p>A non-deterministic uniform random number generator is a |
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227 | UniformRandomNumberGenerator that is based on some stochastic process. |
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228 | Thus, it provides a sequence of truly-random numbers. Examples for such |
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229 | processes are nuclear decay, noise of a Zehner diode, tunneling of quantum |
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230 | particles, rolling a die, drawing from an urn, and tossing a coin. |
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231 | Depending on the environment, inter-arrival times of network packets or |
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232 | keyboard events may be close approximations of stochastic processes.</p> |
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233 | |
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234 | <p>The class <code><a href= |
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235 | "nondet_random.html#random_device">random_device</a></code> is a model for |
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236 | a non-deterministic random number generator.</p> |
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237 | |
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238 | <p><em>Note:</em> This type of random-number generator is useful for |
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239 | security applications, where it is important to prevent that an outside |
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240 | attacker guesses the numbers and thus obtains your encryption or |
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241 | authentication key. Thus, models of this concept should be cautious not to |
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242 | leak any information, to the extent possible by the environment. For |
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243 | example, it might be advisable to explicitly clear any temporary storage as |
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244 | soon as it is no longer needed.</p> |
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245 | |
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246 | <h2><a name="pseudo-rng" id="pseudo-rng">Pseudo-Random Number |
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247 | Generator</a></h2> |
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248 | |
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249 | <p>A pseudo-random number generator is a UniformRandomNumberGenerator which |
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250 | provides a deterministic sequence of pseudo-random numbers, based on some |
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251 | algorithm and internal state. Linear congruential and inversive |
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252 | congruential generators are examples of such pseudo-random number |
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253 | generators. Often, these generators are very sensitive to their parameters. |
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254 | In order to prevent wrong implementations from being used, an external |
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255 | testsuite should check that the generated sequence and the validation value |
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256 | provided do indeed match.</p> |
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257 | |
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258 | <p>Donald E. Knuth gives an extensive overview on pseudo-random number |
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259 | generation in his book "The Art of Computer Programming, Vol. 2, 3rd |
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260 | edition, Addison-Wesley, 1997". The descriptions for the specific |
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261 | generators contain additional references.</p> |
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262 | |
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263 | <p><em>Note:</em> Because the state of a pseudo-random number generator is |
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264 | necessarily finite, the sequence of numbers returned by the generator will |
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265 | loop eventually.</p> |
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266 | |
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267 | <p>In addition to the UniformRandomNumberGenerator requirements, a |
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268 | pseudo-random number generator has some additional requirements. In the |
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269 | following table, <code>X</code> denotes a pseudo-random number generator |
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270 | class returning objects of type <code>T</code>, <code>x</code> is a value |
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271 | of <code>T</code>, <code>u</code> is a value of <code>X</code>, and |
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272 | <code>v</code> is a <code>const</code> value of <code>X</code>.</p> |
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273 | |
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274 | <table border="1"> |
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275 | <tr> |
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276 | <th colspan="3" align="center"><code>PseudoRandomNumberGenerator</code> |
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277 | requirements</th> |
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278 | </tr> |
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279 | |
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280 | <tr> |
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281 | <td>expression</td> |
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282 | |
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283 | <td>return type</td> |
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284 | |
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285 | <td>pre/post-condition</td> |
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286 | </tr> |
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287 | |
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288 | <tr> |
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289 | <td><code>X()</code></td> |
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290 | |
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291 | <td>-</td> |
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292 | |
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293 | <td>creates a generator in some implementation-defined state. |
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294 | <em>Note:</em> Several generators thusly created may possibly produce |
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295 | dependent or identical sequences of random numbers.</td> |
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296 | </tr> |
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297 | |
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298 | <tr> |
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299 | <td><code>explicit X(...)</code></td> |
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300 | |
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301 | <td>-</td> |
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302 | |
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303 | <td>creates a generator with user-provided state; the implementation |
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304 | shall specify the constructor argument(s)</td> |
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305 | </tr> |
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306 | |
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307 | <tr> |
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308 | <td><code>u.seed(...)</code></td> |
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309 | |
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310 | <td>void</td> |
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311 | |
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312 | <td>sets the current state according to the argument(s); at least |
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313 | functions with the same signature as the non-default constructor(s) |
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314 | shall be provided.</td> |
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315 | </tr> |
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316 | |
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317 | <tr> |
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318 | <td><code>X::validation(x)</code></td> |
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319 | |
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320 | <td><code>bool</code></td> |
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321 | |
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322 | <td>compares the pre-computed and hardcoded 10001th element in the |
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323 | generator's random number sequence with <code>x</code>. The generator |
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324 | must have been constructed by its default constructor and |
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325 | <code>seed</code> must not have been called for the validation to be |
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326 | meaningful.</td> |
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327 | </tr> |
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328 | </table> |
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329 | |
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330 | <p><em>Note:</em> The <code>seed</code> member function is similar to the |
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331 | <code>assign</code> member function in STL containers. However, the naming |
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332 | did not seem appropriate.</p> |
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333 | |
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334 | <p>Classes which model a pseudo-random number generator shall also model |
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335 | EqualityComparable, i.e. implement <code>operator==</code>. Two |
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336 | pseudo-random number generators are defined to be <em>equivalent</em> if |
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337 | they both return an identical sequence of numbers starting from a given |
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338 | state.</p> |
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339 | |
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340 | <p>Classes which model a pseudo-random number generator should also model |
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341 | the Streamable concept, i.e. implement <code>operator<<</code> and |
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342 | <code>operator>></code>. If so, <code>operator<<</code> writes |
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343 | all current state of the pseudo-random number generator to the given |
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344 | <code>ostream</code> so that <code>operator>></code> can restore the |
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345 | state at a later time. The state shall be written in a platform-independent |
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346 | manner, but it is assumed that the <code>locale</code>s used for writing |
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347 | and reading be the same. The pseudo-random number generator with the |
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348 | restored state and the original at the just-written state shall be |
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349 | equivalent.</p> |
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350 | |
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351 | <p>Classes which model a pseudo-random number generator may also model the |
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352 | CopyConstructible and Assignable concepts. However, note that the sequences |
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353 | of the original and the copy are strongly correlated (in fact, they are |
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354 | identical), which may make them unsuitable for some problem domains. Thus, |
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355 | copying pseudo-random number generators is discouraged; they should always |
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356 | be passed by (non-<code>const</code>) reference.</p> |
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357 | |
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358 | <p>The classes <code><a href= |
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359 | "random-generators.html#rand48">rand48</a></code>, <code><a href= |
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360 | "random-generators.html#linear_congruential">minstd_rand</a></code>, and |
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361 | <code><a href="random-generators.html#mersenne_twister">mt19937</a></code> |
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362 | are models for a pseudo-random number generator.</p> |
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363 | |
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364 | <p><em>Note:</em> This type of random-number generator is useful for |
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365 | numerics, games and testing. The non-zero arguments constructor(s) and the |
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366 | <code>seed()</code> member function(s) allow for a user-provided state to |
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367 | be installed in the generator. This is useful for debugging Monte-Carlo |
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368 | algorithms and analyzing particular test scenarios. The Streamable concept |
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369 | allows to save/restore the state of the generator, for example to re-run a |
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370 | test suite at a later time.</p> |
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371 | |
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372 | <h2><a name="random-dist" id="random-dist">Random Distribution</a></h2> |
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373 | |
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374 | <p>A radom distribution produces random numbers distributed according to |
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375 | some distribution, given uniformly distributed random values as input. In |
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376 | the following table, <code>X</code> denotes a random distribution class |
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377 | returning objects of type <code>T</code>, <code>u</code> is a value of |
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378 | <code>X</code>, <code>x</code> is a (possibly const) value of |
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379 | <code>X</code>, and <code>e</code> is an lvalue of an arbitrary type that |
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380 | meets the requirements of a uniform random number generator, returning |
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381 | values of type <code>U</code>.</p> |
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382 | |
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383 | <table border="1"> |
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384 | <tr> |
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385 | <th colspan="4" align="center">Random distribution requirements (in |
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386 | addition to number generator, <code>CopyConstructible</code>, and |
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387 | <code>Assignable</code>)</th> |
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388 | </tr> |
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389 | |
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390 | <tr> |
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391 | <td>expression</td> |
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392 | |
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393 | <td>return type</td> |
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394 | |
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395 | <td>pre/post-condition</td> |
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396 | |
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397 | <td>complexity</td> |
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398 | </tr> |
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399 | |
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400 | <tr> |
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401 | <td><code>X::input_type</code></td> |
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402 | |
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403 | <td>U</td> |
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404 | |
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405 | <td>-</td> |
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406 | |
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407 | <td>compile-time</td> |
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408 | </tr> |
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409 | |
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410 | <tr> |
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411 | <td><code>u.reset()</code></td> |
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412 | |
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413 | <td><code>void</code></td> |
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414 | |
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415 | <td>subsequent uses of <code>u</code> do not depend on values produced |
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416 | by <code>e</code> prior to invoking <code>reset</code>.</td> |
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417 | |
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418 | <td>constant</td> |
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419 | </tr> |
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420 | |
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421 | <tr> |
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422 | <td><code>u(e)</code></td> |
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423 | |
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424 | <td><code>T</code></td> |
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425 | |
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426 | <td>the sequence of numbers returned by successive invocations with the |
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427 | same object <code>e</code> is randomly distributed with some |
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428 | probability density function p(x)</td> |
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429 | |
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430 | <td>amortized constant number of invocations of <code>e</code></td> |
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431 | </tr> |
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432 | |
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433 | <tr> |
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434 | <td><code>os << x</code></td> |
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435 | |
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436 | <td><code>std::ostream&</code></td> |
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437 | |
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438 | <td>writes a textual representation for the parameters and additional |
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439 | internal data of the distribution <code>x</code> to |
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440 | <code>os</code>.<br> |
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441 | post: The <code>os.<em>fmtflags</em></code> and fill character are |
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442 | unchanged.</td> |
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443 | |
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444 | <td>O(size of state)</td> |
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445 | </tr> |
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446 | |
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447 | <tr> |
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448 | <td><code>is >> u</code></td> |
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449 | |
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450 | <td><code>std::istream&</code></td> |
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451 | |
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452 | <td>restores the parameters and additional internal data of the |
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453 | distribution <code>u</code>.<br> |
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454 | pre: <code>is</code> provides a textual representation that was |
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455 | previously written by <code>operator<<</code><br> |
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456 | post: The <code>is.<em>fmtflags</em></code> are unchanged.</td> |
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457 | |
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458 | <td>O(size of state)</td> |
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459 | </tr> |
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460 | </table> |
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461 | |
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462 | <p>Additional requirements: The sequence of numbers produced by repeated |
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463 | invocations of <code>x(e)</code> does not change whether or not <code>os |
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464 | << x</code> is invoked between any of the invocations |
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465 | <code>x(e)</code>. If a textual representation is written using <code>os |
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466 | << x</code> and that representation is restored into the same or a |
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467 | different object <code>y</code> of the same type using <code>is >> |
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468 | y</code>, repeated invocations of <code>y(e)</code> produce the same |
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469 | sequence of random numbers as would repeated invocations of |
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470 | <code>x(e)</code>.</p> |
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471 | |
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472 | <h2><a name="quasi-rng" id="quasi-rng">Quasi-Random Number |
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473 | Generators</a></h2> |
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474 | |
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475 | <p>A quasi-random number generator is a Number Generator which provides a |
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476 | deterministic sequence of numbers, based on some algorithm and internal |
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477 | state. The numbers do not have any statistical properties (such as uniform |
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478 | distribution or independence of successive values).</p> |
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479 | |
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480 | <p><em>Note:</em> Quasi-random number generators are useful for Monte-Carlo |
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481 | integrations where specially crafted sequences of random numbers will make |
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482 | the approximation converge faster.</p> |
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483 | |
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484 | <p><em>[Does anyone have a model?]</em></p> |
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485 | <hr> |
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486 | |
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487 | <p><a href="http://validator.w3.org/check?uri=referer"><img border="0" src= |
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488 | "http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01 Transitional" |
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489 | height="31" width="88"></a></p> |
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490 | |
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491 | <p>Revised |
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492 | <!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->05 |
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493 | December, 2006<!--webbot bot="Timestamp" endspan i-checksum="38516" --></p> |
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494 | |
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495 | <p><i>Copyright © 2000-2003 <a href= |
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496 | "../../people/jens_maurer.htm">Jens Maurer</a></i></p> |
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497 | |
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498 | <p><i>Distributed under the Boost Software License, Version 1.0. (See |
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499 | accompanying file <a href="../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or |
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500 | copy at <a href= |
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501 | "http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</a>)</i></p> |
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502 | </body> |
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503 | </html> |
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