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4 | <!ENTITY % thread.entities SYSTEM "entities.xml"> |
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6 | ]> |
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7 | <!-- Copyright (c) 2002-2003 William E. Kempf, Michael Glassford |
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8 | Subject to the Boost Software License, Version 1.0. |
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9 | (See accompanying file LICENSE-1.0 or http://www.boost.org/LICENSE-1.0) |
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10 | --> |
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11 | <section id="thread.rationale" last-revision="$Date: 2006/10/15 14:52:53 $"> |
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12 | <title>Rationale</title> |
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13 | <para>This page explains the rationale behind various design decisions in the |
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14 | &Boost.Thread; library. Having the rationale documented here should explain |
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15 | how we arrived at the current design as well as prevent future rehashing of |
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16 | discussions and thought processes that have already occurred. It can also give |
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17 | users a lot of insight into the design process required for this |
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18 | library.</para> |
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19 | <section id="thread.rationale.Boost.Thread"> |
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20 | <title>Rationale for the Creation of &Boost.Thread;</title> |
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21 | <para>Processes often have a degree of "potential parallelism" and it can |
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22 | often be more intuitive to design systems with this in mind. Further, these |
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23 | parallel processes can result in more responsive programs. The benefits for |
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24 | multithreaded programming are quite well known to most modern programmers, |
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25 | yet the C++ language doesn't directly support this concept.</para> |
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26 | <para>Many platforms support multithreaded programming despite the fact that |
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27 | the language doesn't support it. They do this through external libraries, |
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28 | which are, unfortunately, platform specific. POSIX has tried to address this |
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29 | problem through the standardization of a "pthread" library. However, this is |
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30 | a standard only on POSIX platforms, so its portability is limited.</para> |
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31 | <para>Another problem with POSIX and other platform specific thread |
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32 | libraries is that they are almost universally C based libraries. This leaves |
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33 | several C++ specific issues unresolved, such as what happens when an |
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34 | exception is thrown in a thread. Further, there are some C++ concepts, such |
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35 | as destructors, that can make usage much easier than what's available in a C |
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36 | library.</para> |
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37 | <para>What's truly needed is C++ language support for threads. However, the |
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38 | C++ standards committee needs existing practice or a good proposal as a |
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39 | starting point for adding this to the standard.</para> |
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40 | <para>The &Boost.Thread; library was developed to provide a C++ developer |
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41 | with a portable interface for writing multithreaded programs on numerous |
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42 | platforms. There's a hope that the library can be the basis for a more |
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43 | detailed proposal for the C++ standards committee to consider for inclusion |
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44 | in the next C++ standard.</para> |
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45 | </section> |
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46 | <section id="thread.rationale.primitives"> |
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47 | <title>Rationale for the Low Level Primitives Supported in &Boost.Thread;</title> |
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48 | <para>The &Boost.Thread; library supplies a set of low level primitives for |
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49 | writing multithreaded programs, such as mutexes and condition variables. In |
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50 | fact, the first release of &Boost.Thread; supports only these low level |
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51 | primitives. However, computer science research has shown that use of these |
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52 | primitives is difficult since it's difficult to mathematically prove that a |
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53 | usage pattern is correct, meaning it doesn't result in race conditions or |
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54 | deadlocks. There are several algebras (such as CSP, CCS and Join calculus) |
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55 | that have been developed to help write provably correct parallel |
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56 | processes. In order to prove the correctness these processes must be coded |
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57 | using higher level abstractions. So why does &Boost.Thread; support the |
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58 | lower level concepts?</para> |
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59 | <para>The reason is simple: the higher level concepts need to be implemented |
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60 | using at least some of the lower level concepts. So having portable lower |
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61 | level concepts makes it easier to develop the higher level concepts and will |
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62 | allow researchers to experiment with various techniques.</para> |
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63 | <para>Beyond this theoretical application of higher level concepts, however, |
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64 | the fact remains that many multithreaded programs are written using only the |
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65 | lower level concepts, so they are useful in and of themselves, even if it's |
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66 | hard to prove that their usage is correct. Since many users will be familiar |
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67 | with these lower level concepts but unfamiliar with any of the higher |
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68 | level concepts, supporting the lower level concepts provides |
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69 | greater accessibility.</para> |
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70 | </section> |
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71 | <section id="thread.rationale.locks"> |
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72 | <title>Rationale for the Lock Design</title> |
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73 | <para>Programmers who are used to multithreaded programming issues will |
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74 | quickly note that the &Boost.Thread; design for mutex lock concepts is not |
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75 | <link linkend="thread.glossary.thread-safe">thread-safe</link> (this is |
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76 | clearly documented as well). At first this may seem like a serious design |
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77 | flaw. Why have a multithreading primitive that's not thread-safe |
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78 | itself?</para> |
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79 | <para>A lock object is not a synchronization primitive. A lock object's sole |
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80 | responsibility is to ensure that a mutex is both locked and unlocked in a |
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81 | manner that won't result in the common error of locking a mutex and then |
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82 | forgetting to unlock it. This means that instances of a lock object are only |
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83 | going to be created, at least in theory, within block scope and won't be |
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84 | shared between threads. Only the mutex objects will be created outside of |
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85 | block scope and/or shared between threads. Though it's possible to create a |
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86 | lock object outside of block scope and to share it between threads, to do so |
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87 | would not be a typical usage (in fact, to do so would likely be an |
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88 | error). Nor are there any cases when such usage would be required.</para> |
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89 | <para>Lock objects must maintain some state information. In order to allow a |
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90 | program to determine if a try_lock or timed_lock was successful the lock |
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91 | object must retain state indicating the success or failure of the call made |
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92 | in its constructor. If a lock object were to have such state and remain |
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93 | thread-safe it would need to synchronize access to the state information |
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94 | which would result in roughly doubling the time of most operations. Worse, |
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95 | since checking the state can occur only by a call after construction, we'd |
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96 | have a race condition if the lock object were shared between threads.</para> |
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97 | <para>So, to avoid the overhead of synchronizing access to the state |
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98 | information and to avoid the race condition, the &Boost.Thread; library |
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99 | simply does nothing to make lock objects thread-safe. Instead, sharing a |
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100 | lock object between threads results in undefined behavior. Since the only |
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101 | proper usage of lock objects is within block scope this isn't a problem, and |
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102 | so long as the lock object is properly used there's no danger of any |
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103 | multithreading issues.</para> |
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104 | </section> |
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105 | <section id="thread.rationale.non-copyable"> |
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106 | <title>Rationale for NonCopyable Thread Type</title> |
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107 | <para>Programmers who are used to C libraries for multithreaded programming |
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108 | are likely to wonder why &Boost.Thread; uses a noncopyable design for |
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109 | <classname>boost::thread</classname>. After all, the C thread types are |
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110 | copyable, and you often have a need for copying them within user |
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111 | code. However, careful comparison of C designs to C++ designs shows a flaw |
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112 | in this logic.</para> |
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113 | <para>All C types are copyable. It is, in fact, not possible to make a |
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114 | noncopyable type in C. For this reason types that represent system resources |
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115 | in C are often designed to behave very similarly to a pointer to dynamic |
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116 | memory. There's an API for acquiring the resource and an API for releasing |
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117 | the resource. For memory we have pointers as the type and alloc/free for |
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118 | the acquisition and release APIs. For files we have FILE* as the type and |
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119 | fopen/fclose for the acquisition and release APIs. You can freely copy |
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120 | instances of the types but must manually manage the lifetime of the actual |
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121 | resource through the acquisition and release APIs.</para> |
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122 | <para>C++ designs recognize that the acquisition and release APIs are error |
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123 | prone and try to eliminate possible errors by acquiring the resource in the |
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124 | constructor and releasing it in the destructor. The best example of such a |
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125 | design is the std::iostream set of classes which can represent the same |
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126 | resource as the FILE* type in C. A file is opened in the std::fstream's |
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127 | constructor and closed in its destructor. However, if an iostream were |
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128 | copyable it could lead to a file being closed twice, an obvious error, so |
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129 | the std::iostream types are noncopyable by design. This is the same design |
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130 | used by boost::thread, which is a simple and easy to understand design |
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131 | that's consistent with other C++ standard types.</para> |
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132 | <para>During the design of boost::thread it was pointed out that it would be |
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133 | possible to allow it to be a copyable type if some form of "reference |
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134 | management" were used, such as ref-counting or ref-lists, and many argued |
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135 | for a boost::thread_ref design instead. The reasoning was that copying |
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136 | "thread" objects was a typical need in the C libraries, and so presumably |
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137 | would be in the C++ libraries as well. It was also thought that |
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138 | implementations could provide more efficient reference management than |
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139 | wrappers (such as boost::shared_ptr) around a noncopyable thread |
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140 | concept. Analysis of whether or not these arguments would hold true doesn't |
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141 | appear to bear them out. To illustrate the analysis we'll first provide |
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142 | pseudo-code illustrating the six typical usage patterns of a thread |
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143 | object.</para> |
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144 | <section id="thread.rationale.non-copyable.simple"> |
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145 | <title>1. Use case: Simple creation of a thread.</title> |
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146 | <programlisting> |
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147 | void foo() |
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148 | { |
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149 | create_thread(&bar); |
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150 | } |
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151 | </programlisting> |
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152 | </section> |
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153 | <section id="thread.rationale.non-copyable.joined"> |
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154 | <title>2. Use case: Creation of a thread that's later joined.</title> |
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155 | <programlisting> |
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156 | void foo() |
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157 | { |
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158 | thread = create_thread(&bar); |
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159 | join(thread); |
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160 | } |
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161 | </programlisting> |
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162 | </section> |
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163 | <section id="thread.rationale.non-copyable.loop"> |
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164 | <title>3. Use case: Simple creation of several threads in a loop.</title> |
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165 | <programlisting> |
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166 | void foo() |
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167 | { |
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168 | for (int i=0; i<NUM_THREADS; ++i) |
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169 | create_thread(&bar); |
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170 | } |
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171 | </programlisting> |
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172 | </section> |
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173 | <section id="thread.rationale.non-copyable.loop-join"> |
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174 | <title>4. Use case: Creation of several threads in a loop which are later joined.</title> |
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175 | <programlisting> |
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176 | void foo() |
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177 | { |
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178 | for (int i=0; i<NUM_THREADS; ++i) |
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179 | threads[i] = create_thread(&bar); |
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180 | for (int i=0; i<NUM_THREADS; ++i) |
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181 | threads[i].join(); |
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182 | } |
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183 | </programlisting> |
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184 | </section> |
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185 | <section id="thread.rationale.non-copyable.pass"> |
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186 | <title>5. Use case: Creation of a thread whose ownership is passed to another object/method.</title> |
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187 | <programlisting> |
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188 | void foo() |
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189 | { |
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190 | thread = create_thread(&bar); |
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191 | manager.owns(thread); |
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192 | } |
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193 | </programlisting> |
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194 | </section> |
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195 | <section id="thread.rationale.non-copyable.shared"> |
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196 | <title>6. Use case: Creation of a thread whose ownership is shared between multiple |
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197 | objects.</title> |
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198 | <programlisting> |
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199 | void foo() |
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200 | { |
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201 | thread = create_thread(&bar); |
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202 | manager1.add(thread); |
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203 | manager2.add(thread); |
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204 | } |
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205 | </programlisting> |
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206 | </section> |
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207 | <para>Of these usage patterns there's only one that requires reference |
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208 | management (number 6). Hopefully it's fairly obvious that this usage pattern |
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209 | simply won't occur as often as the other usage patterns. So there really |
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210 | isn't a "typical need" for a thread concept, though there is some |
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211 | need.</para> |
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212 | <para>Since the need isn't typical we must use different criteria for |
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213 | deciding on either a thread_ref or thread design. Possible criteria include |
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214 | ease of use and performance. So let's analyze both of these |
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215 | carefully.</para> |
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216 | <para>With ease of use we can look at existing experience. The standard C++ |
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217 | objects that represent a system resource, such as std::iostream, are |
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218 | noncopyable, so we know that C++ programmers must at least be experienced |
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219 | with this design. Most C++ developers are also used to smart pointers such |
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220 | as boost::shared_ptr, so we know they can at least adapt to a thread_ref |
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221 | concept with little effort. So existing experience isn't going to lead us to |
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222 | a choice.</para> |
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223 | <para>The other thing we can look at is how difficult it is to use both |
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224 | types for the six usage patterns above. If we find it overly difficult to |
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225 | use a concept for any of the usage patterns there would be a good argument |
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226 | for choosing the other design. So we'll code all six usage patterns using |
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227 | both designs.</para> |
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228 | <section id="thread.rationale_comparison.non-copyable.simple"> |
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229 | <title>1. Comparison: simple creation of a thread.</title> |
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230 | <programlisting> |
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231 | void foo() |
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232 | { |
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233 | thread thrd(&bar); |
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234 | } |
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235 | void foo() |
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236 | { |
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237 | thread_ref thrd = create_thread(&bar); |
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238 | } |
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239 | </programlisting> |
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240 | </section> |
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241 | <section id="thread.rationale_comparison.non-copyable.joined"> |
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242 | <title>2. Comparison: creation of a thread that's later joined.</title> |
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243 | <programlisting> |
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244 | void foo() |
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245 | { |
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246 | thread thrd(&bar); |
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247 | thrd.join(); |
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248 | } |
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249 | void foo() |
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250 | { |
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251 | thread_ref thrd = |
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252 | create_thread(&bar);thrd->join(); |
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253 | } |
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254 | </programlisting> |
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255 | </section> |
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256 | <section id="thread.rationale_comparison.non-copyable.loop"> |
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257 | <title>3. Comparison: simple creation of several threads in a loop.</title> |
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258 | <programlisting> |
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259 | void foo() |
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260 | { |
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261 | for (int i=0; i<NUM_THREADS; ++i) |
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262 | thread thrd(&bar); |
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263 | } |
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264 | void foo() |
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265 | { |
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266 | for (int i=0; i<NUM_THREADS; ++i) |
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267 | thread_ref thrd = create_thread(&bar); |
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268 | } |
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269 | </programlisting> |
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270 | </section> |
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271 | <section id="thread.rationale_comparison.non-copyable.loop-join"> |
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272 | <title>4. Comparison: creation of several threads in a loop which are later joined.</title> |
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273 | <programlisting> |
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274 | void foo() |
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275 | { |
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276 | std::auto_ptr<thread> threads[NUM_THREADS]; |
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277 | for (int i=0; i<NUM_THREADS; ++i) |
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278 | threads[i] = std::auto_ptr<thread>(new thread(&bar)); |
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279 | for (int i= 0; i<NUM_THREADS; |
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280 | ++i)threads[i]->join(); |
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281 | } |
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282 | void foo() |
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283 | { |
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284 | thread_ref threads[NUM_THREADS]; |
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285 | for (int i=0; i<NUM_THREADS; ++i) |
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286 | threads[i] = create_thread(&bar); |
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287 | for (int i= 0; i<NUM_THREADS; |
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288 | ++i)threads[i]->join(); |
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289 | } |
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290 | </programlisting> |
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291 | </section> |
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292 | <section id="thread.rationale_comparison.non-copyable.pass"> |
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293 | <title>5. Comparison: creation of a thread whose ownership is passed to another object/method.</title> |
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294 | <programlisting> |
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295 | void foo() |
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296 | { |
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297 | thread thrd* = new thread(&bar); |
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298 | manager.owns(thread); |
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299 | } |
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300 | void foo() |
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301 | { |
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302 | thread_ref thrd = create_thread(&bar); |
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303 | manager.owns(thrd); |
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304 | } |
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305 | </programlisting> |
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306 | </section> |
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307 | <section id="thread.rationale_comparison.non-copyable.shared"> |
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308 | <title>6. Comparison: creation of a thread whose ownership is shared |
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309 | between multiple objects.</title> |
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310 | <programlisting> |
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311 | void foo() |
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312 | { |
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313 | boost::shared_ptr<thread> thrd(new thread(&bar)); |
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314 | manager1.add(thrd); |
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315 | manager2.add(thrd); |
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316 | } |
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317 | void foo() |
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318 | { |
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319 | thread_ref thrd = create_thread(&bar); |
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320 | manager1.add(thrd); |
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321 | manager2.add(thrd); |
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322 | } |
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323 | </programlisting> |
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324 | </section> |
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325 | <para>This shows the usage patterns being nearly identical in complexity for |
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326 | both designs. The only actual added complexity occurs because of the use of |
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327 | operator new in |
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328 | <link linkend="thread.rationale_comparison.non-copyable.loop-join">(4)</link>, |
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329 | <link linkend="thread.rationale_comparison.non-copyable.pass">(5)</link>, and |
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330 | <link linkend="thread.rationale_comparison.non-copyable.shared">(6)</link>; |
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331 | and the use of std::auto_ptr and boost::shared_ptr in |
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332 | <link linkend="thread.rationale_comparison.non-copyable.loop-join">(4)</link> and |
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333 | <link linkend="thread.rationale_comparison.non-copyable.shared">(6)</link> |
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334 | respectively. However, that's not really |
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335 | much added complexity, and C++ programmers are used to using these idioms |
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336 | anyway. Some may dislike the presence of operator new in user code, but |
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337 | this can be eliminated by proper design of higher level concepts, such as |
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338 | the boost::thread_group class that simplifies example |
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339 | <link linkend="thread.rationale_comparison.non-copyable.loop-join">(4)</link> |
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340 | down to:</para> |
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341 | <programlisting> |
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342 | void foo() |
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343 | { |
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344 | thread_group threads; |
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345 | for (int i=0; i<NUM_THREADS; ++i) |
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346 | threads.create_thread(&bar); |
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347 | threads.join_all(); |
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348 | } |
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349 | </programlisting> |
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350 | <para>So ease of use is really a wash and not much help in picking a |
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351 | design.</para> |
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352 | <para>So what about performance? Looking at the above code examples, |
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353 | we can analyze the theoretical impact to performance that both designs |
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354 | have. For <link linkend="thread.rationale_comparison.non-copyable.simple">(1)</link> |
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355 | we can see that platforms that don't have a ref-counted native |
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356 | thread type (POSIX, for instance) will be impacted by a thread_ref |
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357 | design. Even if the native thread type is ref-counted there may be an impact |
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358 | if more state information has to be maintained for concepts foreign to the |
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359 | native API, such as clean up stacks for Win32 implementations. |
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360 | For <link linkend="thread.rationale_comparison.non-copyable.joined">(2)</link> |
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361 | and <link linkend="thread.rationale_comparison.non-copyable.loop">(3)</link> |
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362 | the performance impact will be identical to |
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363 | <link linkend="thread.rationale_comparison.non-copyable.simple">(1)</link>. |
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364 | For <link linkend="thread.rationale_comparison.non-copyable.loop-join">(4)</link> |
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365 | things get a little more interesting and we find that theoretically at least |
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366 | the thread_ref may perform faster since the thread design requires dynamic |
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367 | memory allocation/deallocation. However, in practice there may be dynamic |
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368 | allocation for the thread_ref design as well, it will just be hidden from |
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369 | the user. As long as the implementation has to do dynamic allocations the |
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370 | thread_ref loses again because of the reference management. For |
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371 | <link linkend="thread.rationale_comparison.non-copyable.pass">(5)</link> we see |
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372 | the same impact as we do for |
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373 | <link linkend="thread.rationale_comparison.non-copyable.loop-join">(4)</link>. |
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374 | For <link linkend="thread.rationale_comparison.non-copyable.shared">(6)</link> |
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375 | we still have a possible impact to |
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376 | the thread design because of dynamic allocation but thread_ref no longer |
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377 | suffers because of its reference management, and in fact, theoretically at |
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378 | least, the thread_ref may do a better job of managing the references. All of |
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379 | this indicates that thread wins for |
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380 | <link linkend="thread.rationale_comparison.non-copyable.simple">(1)</link>, |
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381 | <link linkend="thread.rationale_comparison.non-copyable.joined">(2)</link> and |
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382 | <link linkend="thread.rationale_comparison.non-copyable.loop">(3)</link>; with |
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383 | <link linkend="thread.rationale_comparison.non-copyable.loop-join">(4)</link> |
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384 | and <link linkend="thread.rationale_comparison.non-copyable.pass">(5)</link> the |
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385 | winner depending on the implementation and the platform but with the thread design |
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386 | probably having a better chance; and with |
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387 | <link linkend="thread.rationale_comparison.non-copyable.shared">(6)</link> |
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388 | it will again depend on the |
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389 | implementation and platform but this time we favor thread_ref |
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390 | slightly. Given all of this it's a narrow margin, but the thread design |
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391 | prevails.</para> |
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392 | <para>Given this analysis, and the fact that noncopyable objects for system |
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393 | resources are the normal designs that C++ programmers are used to dealing |
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394 | with, the &Boost.Thread; library has gone with a noncopyable design.</para> |
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395 | </section> |
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396 | <section id="thread.rationale.events"> |
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397 | <title>Rationale for not providing <emphasis>Event Variables</emphasis></title> |
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398 | <para><emphasis>Event variables</emphasis> are simply far too |
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399 | error-prone. <classname>boost::condition</classname> variables are a much safer |
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400 | alternative. [Note that Graphical User Interface <emphasis>events</emphasis> are |
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401 | a different concept, and are not what is being discussed here.]</para> |
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402 | <para>Event variables were one of the first synchronization primitives. They |
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403 | are still used today, for example, in the native Windows multithreading |
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404 | API. Yet both respected computer science researchers and experienced |
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405 | multithreading practitioners believe event variables are so inherently |
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406 | error-prone that they should never be used, and thus should not be part of a |
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407 | multithreading library.</para> |
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408 | <para>Per Brinch Hansen &cite.Hansen73; analyzed event variables in some |
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409 | detail, pointing out [emphasis his] that "<emphasis>event operations force |
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410 | the programmer to be aware of the relative speeds of the sending and |
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411 | receiving processes</emphasis>". His summary:</para> |
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412 | <blockquote> |
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413 | <para>We must therefore conclude that event variables of the previous type |
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414 | are impractical for system design. <emphasis>The effect of an interaction |
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415 | between two processes must be independent of the speed at which it is |
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416 | carried out.</emphasis></para> |
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417 | </blockquote> |
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418 | <para>Experienced programmers using the Windows platform today report that |
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419 | event variables are a continuing source of errors, even after previous bad |
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420 | experiences caused them to be very careful in their use of event |
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421 | variables. Overt problems can be avoided, for example, by teaming the event |
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422 | variable with a mutex, but that may just convert a <link |
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423 | linkend="thread.glossary.race-condition">race condition</link> into another |
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424 | problem, such as excessive resource use. One of the most distressing aspects |
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425 | of the experience reports is the claim that many defects are latent. That |
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426 | is, the programs appear to work correctly, but contain hidden timing |
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427 | dependencies which will cause them to fail when environmental factors or |
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428 | usage patterns change, altering relative thread timings.</para> |
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429 | <para>The decision to exclude event variables from &Boost.Thread; has been |
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430 | surprising to some Windows programmers. They have written programs which |
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431 | work using event variables, and wonder what the problem is. It seems similar |
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432 | to the "goto considered harmful" controversy of 30 years ago. It isn't that |
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433 | events, like gotos, can't be made to work, but rather that virtually all |
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434 | programs using alternatives will be easier to write, debug, read, maintain, |
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435 | and will be less likely to contain latent defects.</para> |
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436 | <para>[Rationale provided by Beman Dawes]</para> |
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437 | </section> |
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438 | </section> |
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