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source: downloads/boost_1_34_1/libs/thread/example/tennis.cpp @ 33

Last change on this file since 33 was 29, checked in by landauf, 16 years ago

updated boost from 1_33_1 to 1_34_1

File size: 2.8 KB
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1// Copyright (C) 2001-2003
2// William E. Kempf
3//
4//  Distributed under the Boost Software License, Version 1.0. (See accompanying
5//  file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
6
7#include <boost/thread/mutex.hpp>
8#include <boost/thread/condition.hpp>
9#include <boost/thread/thread.hpp>
10#include <boost/thread/xtime.hpp>
11#include <iostream>
12
13#if defined(BOOST_HAS_WINTHREADS)
14#   include <windows.h>
15#   include <process.h>
16#endif
17
18enum game_state
19{
20    START,
21    PLAYER_A,
22    PLAYER_B,
23    GAME_OVER,
24    ONE_PLAYER_GONE,
25    BOTH_PLAYERS_GONE
26};
27
28int state;
29boost::mutex mutex;
30boost::condition cond;
31
32char* player_name(int state)
33{
34    if (state == PLAYER_A)
35        return "PLAYER-A";
36    if (state == PLAYER_B)
37        return "PLAYER-B";
38    throw "bad player";
39    return 0;
40}
41
42void player(void* param)
43{
44    boost::mutex::scoped_lock lock(mutex);
45
46    int active = (int)param;
47    int other = active == PLAYER_A ? PLAYER_B : PLAYER_A;
48
49    while (state < GAME_OVER)
50    {
51        std::cout << player_name(active) << ": Play." << std::endl;
52        state = other;
53        cond.notify_all();
54        do
55        {
56            cond.wait(lock);
57            if (state == other)
58            {
59                std::cout << "---" << player_name(active)
60                          << ": Spurious wakeup!" << std::endl;
61            }
62        } while (state == other);
63    }
64
65    ++state;
66    std::cout << player_name(active) << ": Gone." << std::endl;
67    cond.notify_all();
68}
69
70struct thread_adapt
71{
72    thread_adapt(void (*func)(void*), void* param)
73        : _func(func), _param(param)
74    {
75    }
76    int operator()() const
77    {
78        _func(_param);
79        return 0;
80    }
81
82    void (*_func)(void*);
83    void* _param;
84};
85
86class thread_adapter
87{
88public:
89    thread_adapter(void (*func)(void*), void* param)
90        : _func(func), _param(param)
91    {
92    }
93    void operator()() const { _func(_param); }
94private:
95    void (*_func)(void*);
96    void* _param;
97};
98
99int main(int argc, char* argv[])
100{
101    state = START;
102
103    boost::thread thrda(thread_adapter(&player, (void*)PLAYER_A));
104    boost::thread thrdb(thread_adapter(&player, (void*)PLAYER_B));
105
106    boost::xtime xt;
107    boost::xtime_get(&xt, boost::TIME_UTC);
108    xt.sec += 1;
109    boost::thread::sleep(xt);
110    {
111        boost::mutex::scoped_lock lock(mutex);
112        std::cout << "---Noise ON..." << std::endl;
113    }
114
115    for (int i = 0; i < 1000000; ++i)
116        cond.notify_all();
117
118    {
119        boost::mutex::scoped_lock lock(mutex);
120        std::cout << "---Noise OFF..." << std::endl;
121        state = GAME_OVER;
122        cond.notify_all();
123        do
124        {
125            cond.wait(lock);
126        } while (state != BOTH_PLAYERS_GONE);
127    }
128
129    std::cout << "GAME OVER" << std::endl;
130
131    thrda.join();
132    thrdb.join();
133
134    return 0;
135}
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