1 | // Copyright (C) 2001-2003 |
---|
2 | // William E. Kempf |
---|
3 | // |
---|
4 | // Distributed under the Boost Software License, Version 1.0. (See accompanying |
---|
5 | // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) |
---|
6 | |
---|
7 | #include <boost/thread/mutex.hpp> |
---|
8 | #include <boost/thread/condition.hpp> |
---|
9 | #include <boost/thread/thread.hpp> |
---|
10 | #include <boost/thread/xtime.hpp> |
---|
11 | #include <iostream> |
---|
12 | |
---|
13 | #if defined(BOOST_HAS_WINTHREADS) |
---|
14 | # include <windows.h> |
---|
15 | # include <process.h> |
---|
16 | #endif |
---|
17 | |
---|
18 | enum game_state |
---|
19 | { |
---|
20 | START, |
---|
21 | PLAYER_A, |
---|
22 | PLAYER_B, |
---|
23 | GAME_OVER, |
---|
24 | ONE_PLAYER_GONE, |
---|
25 | BOTH_PLAYERS_GONE |
---|
26 | }; |
---|
27 | |
---|
28 | int state; |
---|
29 | boost::mutex mutex; |
---|
30 | boost::condition cond; |
---|
31 | |
---|
32 | char* player_name(int state) |
---|
33 | { |
---|
34 | if (state == PLAYER_A) |
---|
35 | return "PLAYER-A"; |
---|
36 | if (state == PLAYER_B) |
---|
37 | return "PLAYER-B"; |
---|
38 | throw "bad player"; |
---|
39 | return 0; |
---|
40 | } |
---|
41 | |
---|
42 | void player(void* param) |
---|
43 | { |
---|
44 | boost::mutex::scoped_lock lock(mutex); |
---|
45 | |
---|
46 | int active = (int)param; |
---|
47 | int other = active == PLAYER_A ? PLAYER_B : PLAYER_A; |
---|
48 | |
---|
49 | while (state < GAME_OVER) |
---|
50 | { |
---|
51 | std::cout << player_name(active) << ": Play." << std::endl; |
---|
52 | state = other; |
---|
53 | cond.notify_all(); |
---|
54 | do |
---|
55 | { |
---|
56 | cond.wait(lock); |
---|
57 | if (state == other) |
---|
58 | { |
---|
59 | std::cout << "---" << player_name(active) |
---|
60 | << ": Spurious wakeup!" << std::endl; |
---|
61 | } |
---|
62 | } while (state == other); |
---|
63 | } |
---|
64 | |
---|
65 | ++state; |
---|
66 | std::cout << player_name(active) << ": Gone." << std::endl; |
---|
67 | cond.notify_all(); |
---|
68 | } |
---|
69 | |
---|
70 | struct thread_adapt |
---|
71 | { |
---|
72 | thread_adapt(void (*func)(void*), void* param) |
---|
73 | : _func(func), _param(param) |
---|
74 | { |
---|
75 | } |
---|
76 | int operator()() const |
---|
77 | { |
---|
78 | _func(_param); |
---|
79 | return 0; |
---|
80 | } |
---|
81 | |
---|
82 | void (*_func)(void*); |
---|
83 | void* _param; |
---|
84 | }; |
---|
85 | |
---|
86 | class thread_adapter |
---|
87 | { |
---|
88 | public: |
---|
89 | thread_adapter(void (*func)(void*), void* param) |
---|
90 | : _func(func), _param(param) |
---|
91 | { |
---|
92 | } |
---|
93 | void operator()() const { _func(_param); } |
---|
94 | private: |
---|
95 | void (*_func)(void*); |
---|
96 | void* _param; |
---|
97 | }; |
---|
98 | |
---|
99 | int main(int argc, char* argv[]) |
---|
100 | { |
---|
101 | state = START; |
---|
102 | |
---|
103 | boost::thread thrda(thread_adapter(&player, (void*)PLAYER_A)); |
---|
104 | boost::thread thrdb(thread_adapter(&player, (void*)PLAYER_B)); |
---|
105 | |
---|
106 | boost::xtime xt; |
---|
107 | boost::xtime_get(&xt, boost::TIME_UTC); |
---|
108 | xt.sec += 1; |
---|
109 | boost::thread::sleep(xt); |
---|
110 | { |
---|
111 | boost::mutex::scoped_lock lock(mutex); |
---|
112 | std::cout << "---Noise ON..." << std::endl; |
---|
113 | } |
---|
114 | |
---|
115 | for (int i = 0; i < 1000000; ++i) |
---|
116 | cond.notify_all(); |
---|
117 | |
---|
118 | { |
---|
119 | boost::mutex::scoped_lock lock(mutex); |
---|
120 | std::cout << "---Noise OFF..." << std::endl; |
---|
121 | state = GAME_OVER; |
---|
122 | cond.notify_all(); |
---|
123 | do |
---|
124 | { |
---|
125 | cond.wait(lock); |
---|
126 | } while (state != BOTH_PLAYERS_GONE); |
---|
127 | } |
---|
128 | |
---|
129 | std::cout << "GAME OVER" << std::endl; |
---|
130 | |
---|
131 | thrda.join(); |
---|
132 | thrdb.join(); |
---|
133 | |
---|
134 | return 0; |
---|
135 | } |
---|