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4<title>Preface</title>
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12    <td width="21"> <h1></h1></td>
13    <td width="885"> <font face="Verdana, Arial, Helvetica, sans-serif"><b><font size="6">Preface</font></b></font></td>
14    <td width="96"><a href="http://www.boost.org"><img src="theme/wave.gif" width="93" height="68" align="right" border="0"></a></td>
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26<p>During the last time many new features were developed as additions to the <tt>Spirit</tt> 
27  <a href="references.html#spirit">[4]</a> parser construction framework and we
28  felt more and more, that it would be very helpful, to have a 'real world' example,
29  which could be used as a sandbox for testing the usability of certain features.
30  Additionally&nbsp;a recent discussion on the Boost mailing list showed the widespread
31  interest of developers to have a modern, open source C++ preprocessor library
32  to play with.&nbsp; So we had the idea to implement a C++ preprocessor to fit
33  this needs&nbsp;-&nbsp;<tt>Wave</tt> was born.</p>
34<p align="justify">The <tt>Wave</tt> C++ preprocessor library uses the <a href="http://www.boost.org/"> 
35  </a> <tt>Spirit<a href="references.html#spirit">[4]</a></tt> parser construction
36  library to implement a C++ lexer with ISO/ANSI Standards conformant preprocessing
37  capabilities. It exposes an iterator interface, which returns the current preprocessed
38  token from the input stream. This preprocessed token is generated on the fly
39  while iterating over the preprocessor iterator sequence (in the terminology
40  of the STL these iterators are forward iterators). </p>
41<p align="justify"> The C++ preprocessor is a macro processor that under normal
42  circumstances is used automatically by your C++ compiler to transform your program
43  before actual compilation. It is called a macro processor because it allows
44  you to define macros, which are brief abbreviations for longer constructs. The
45  C++ preprocessor provides four separate facilities that you can use as you see
46  fit: </p>
47<blockquote> 
48  <p><b><img src="theme/bullet.gif" width="13" height="13" id="IMG1">&nbsp;</b>Inclusion
49    of header files<br>
50    <b><img src="theme/bullet.gif" width="13" height="13" id="IMG1">&nbsp;</b>Macro
51    expansion<br>
52    <b><img src="theme/bullet.gif" width="13" height="13" id="IMG1">&nbsp;</b>Conditional
53    compilation<br>
54    <b><img src="theme/bullet.gif" width="13" height="13" id="IMG1">&nbsp;</b>Line
55    control</p>
56</blockquote>
57<p>These features are greatly underestimated today, even more, the preprocessor
58  has been frowned on for so long that its usage just hasn't been effectively
59  pushed until the Boost preprocessor library <a href="references.html#pp_lib">[7]</a> 
60  came into being a few years ago. Only today we begin to understand, that preprocessor
61  generative metaprogramming combined with template metaprogramming in C++ is
62  by far one of the most powerful compile-time reflection/metaprogramming facilities
63  that any language has ever supported.</p>
64<p>The C++ Standard <a href="http://webstore.ansi.org/ansidocstore/product.asp?sku=INCITS%2FISO%2FIEC%2B14882%2D1998">[2] </a> was adopted back in 1998, but there is still no (known to me) C++ compiler, which has a bugfree implementation of the rather simple preprocessor requirements mandated therein. This may be a result of the mentioned underestimation or even banning of the preprocessor from good programming style during the last few years or may stem from the somewhat awkward standardese dialect of English used to describe it. </p>
65<p align="justify">So the main goals for the <tt>Wave</tt> project are:</p>
66<blockquote> 
67  <p><b><img src="theme/bullet.gif" width="13" height="13" id="IMG1">&nbsp;</b>full
68    conformance with the C++ standard (ISO/IEC 14882:1998) <a href="references.html#iso_cpp">[1]</a> 
69    and with the C99 standard (INCITS/ISO/IEC 9899:1999) <a href="references.html#iso_c">[2]</a><br>
70    <b><img src="theme/bullet.gif" width="13" height="13">&nbsp;</b>usage of <tt>Spirit<a href="references.html#spirit">[4]</a></tt> 
71    for the parsing parts of the game (certainly :-)<br>
72    <b><img src="theme/bullet.gif" width="13" height="13">&nbsp;</b>maximal usage
73    of STL and/or <tt>Boost</tt> libraries (for compactness and maintainability)<br>
74    <b><img src="theme/bullet.gif" width="13" height="13">&nbsp;</b>straightforward
75    extendability for the implementation of additional features<br>
76    <b><img src="theme/bullet.gif" width="13" height="13">&nbsp;</b>building a
77    flexible library for different C++ lexing and preprocessing needs</p>
78</blockquote>
79<p>At the first steps it is not planned to make a very high performance or very
80  small C++ preprocessor. If you are looking for these objectives you probably
81  have to look at other places. Although our C++ preprocessor iterator works as expected and is usable as a reference implementation, for instance
82  for testing of other preprocessor oriented libraries as the Boost Preprocessor
83  library <a href="references.html#pp_lib">[7]</a> et.al. Nevertheless recent work has lead to surprising performance enhancements (if compared
84  with earlier versions). Wave is still somewhat slower as for instance EDG
85  based preprocessors (Intel, Comeau) on simple input files, however, as
86  complexity increases, time dilates expontentially on EDG. Preprocessing time
87  dilates linearly under Wave, which causes it to easily outperform EDG based
88preprocessors when complexity increases.</p>
89<p>As tests showed, the <tt>Wave</tt> library is very conformant to the C++ Standard,
90  such that it compiles several strict conformant macro definitions, which are
91  not even compilable with EDG based preprocessors (i.e. Comeau or Intel). The only preprocessor known to have similar Standards conformance
92today is the preprocessor of the gcc C/C++ compiler.</p>
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99  </tr>
100</table>
101<hr size="1">
102<p class="copyright">Copyright &copy; 2003-2007 Hartmut Kaiser<br>
103  <br>
104<font size="2">Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) </font> </p>
105<span class="updated"></span>
106<p class="copyright"><span class="updated">Last updated:
107  <!-- #BeginDate format:fcAm1m -->Sunday, May 15, 2005  12:23<!-- #EndDate -->
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