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24<h1>Boost Implementation Variations</h1>
25<h2>Separation of interface and implementation</h2>
26<p>The interface specifications for boost.org library components (as well as for
27quality software in general) are conceptually separate from implementations of
28those interfaces. This may not be obvious, particularly when a component is
29implemented entirely within a header, but this separation of interface and
30implementation is always assumed. From the perspective of those concerned with
31software design, portability, and standardization, the interface is what is
32important, while the implementation is just a detail.</p>
33<p>Dietmar Kühl, one of the original boost.org contributors, comments &quot;The
34main contribution is the interface, which is augmented with an implementation,
35proving that it is possible to implement the corresponding class and providing a
36free implementation.&quot;</p>
37
38<h2>Implementation variations</h2>
39
40<p>There may be a need for multiple implementations of an interface, to
41accommodate either platform dependencies or performance tradeoffs. Examples of
42platform dependencies include compiler shortcomings, file systems, thread
43mechanisms, and graphical user interfaces. The classic example of a performance
44tradeoff is a fast implementation which uses a lot of memory versus a slower
45implementation which uses less memory.</p>
46<p>Boost libraries generally use a <a href="../libs/config/config.htm">configuration
47header</a>, boost/config.hpp, to capture compiler and platform
48dependencies.&nbsp; Although the use of boost/config.hpp is not required, it is
49the preferred approach for simple configuration problems.&nbsp;&nbsp;</p>
50<h2>Boost policy</h2>
51<p>The Boost policy is to avoid platform dependent variations in interface
52specifications, but supply implementations which are usable over a wide range of
53platforms and applications.&nbsp; That means boost libraries will use the
54techniques below described as appropriate for dealing with platform
55dependencies.</p>
56<p>The Boost policy toward implementation variations designed to enhance
57performance is to avoid them unless the benefits greatly exceed the full
58costs.&nbsp; The term &quot;full costs&quot; is intended to include both
59tangible costs like extra maintenance, and intangible cost like increased
60difficulty in user understanding.</p>
61
62<h2>Techniques for providing implementation variations</h2>
63
64<p>Several techniques may be used to provide implementation variations. Each is
65appropriate in some situations, and not appropriate in other situations.</p>
66<h3>Single general purpose implementation</h3>
67<p>The first technique is to simply not provide implementation variation at
68all.&nbsp; Instead, provide a single general purpose implementation, and forgo
69the increased complexity implied by all other techniques.</p>
70<p><b>Appropriate:</b>&nbsp; When it is possible to write a single portable
71implementation which has reasonable performance across a wide range of
72platforms. Particularly appropriate when alternative implementations differ only
73in esoteric ways.</p>
74<p><b>Not appropriate:</b> When implementation requires platform specific
75features, or when there are multiple implementation possible with widely
76differing performance characteristics.</p>
77<p>Beman Dawes comments &quot;In design discussions some implementation is often
78alleged to be much faster than another, yet&nbsp; a timing test discovers no
79significant difference. The lesson is that while algorithmic differences may
80affect speed dramatically, coding differences such as changing a class from
81virtual to non-virtual members or removing a level of indirection are unlikely
82to make any measurable difference unless deep in an inner loop. And even in an
83inner loop, modern CPUs often execute such competing code sequences in the
84same number of clock cycles!&nbsp; A single general purpose implementation is
85often just fine.&quot;</p>
86<p>Or as Donald Knuth said, &quot;Premature optimization is the root of all
87evil.&quot; (Computing Surveys, vol 6, #4, p 268).</p>
88<h3>Macros</h3>
89<p>While the evils of macros are well known, there remain a few cases where
90macros are the preferred solution:</p>
91<blockquote>
92  <ul>
93    <li>&nbsp;Preventing multiple inclusion of headers via #include guards.</li>
94    <li>&nbsp;Passing minor configuration information from a configuration
95      header to other files.</li>
96  </ul>
97</blockquote>
98<p><b>Appropriate:</b>&nbsp; For small compile-time variations which would
99otherwise be costly or confusing to install, use, or maintain. More appropriate
100to communicate within and between library components than to communicate with
101library users.</p>
102<p><b>Not appropriate:&nbsp;</b> If other techniques will do.</p>
103<p>To minimize the negative aspects of macros:</p>
104<blockquote>
105  <ul>
106    <li>Only use macros when they are clearly superior to other
107      techniques.&nbsp; They should be viewed as a last resort.</li>
108    <li>Names should be all uppercase, and begin with the namespace name. This
109      will minimize the chance of name collisions. For example, the #include
110      guard for a boost header called foobar.h might be named BOOST_FOOBAR_H.</li>
111  </ul>
112</blockquote>
113<h3>Separate files</h3>
114<p>A library component can have multiple variations, each contained in its own
115separate file or files.&nbsp; The files for the most appropriate variation are
116copied to the appropriate include or implementation directories at installation
117time.</p>
118<p>The way to provide this approach in boost libraries is to include specialized
119implementations as separate files in separate sub-directories in the .ZIP
120distribution file. For example, the structure within the .ZIP distribution file
121for a library named foobar which has both default and specialized variations
122might look something like:</p>
123<blockquote>
124  <pre>foobar.h         // The default header file
125foobar.cpp              // The default implementation file
126readme.txt              // Readme explains when to use which files
127self_contained/foobar.h // A variation with everything in the header
128linux/foobar.cpp        // Implementation file to replace the default
129win32/foobar.h          // Header file to replace the default
130win32/foobar.cpp        // Implementation file to replace the default</pre>
131</blockquote>
132<p><b>Appropriate:</b>&nbsp; When different platforms require different
133implementations, or when there are major performance differences between
134possible implementations.&nbsp;</p>
135<p><b>Not appropriate:</b>&nbsp; When it makes sense to use more that one of the
136variations in the same installation.</p>
137<h3>Separate components</h3>
138<p>Rather than have several implementation variations of a single component,
139supply several separate components. For example, the Boost library currently
140supplies <code>scoped_ptr</code> and <code>shared_ptr</code> classes rather than
141a single <code>smart_ptr</code> class parameterized to distinguish between the
142two cases.&nbsp; There are several ways to make the component choice:</p>
143<blockquote>
144  <ul>
145    <li>Hardwired by the programmer during coding.</li>
146    <li>Chosen by programmer written runtime logic (trading off some extra
147      space, time, and program complexity for the ability to select the
148      implementation at run-time.)</li>
149  </ul>
150</blockquote>
151<p><b>Appropriate: </b>When the interfaces for the variations diverge, and when
152it is reasonably to use more than one of the variations. When run-time selection
153of implementation is called for.</p>
154<p><b>Not appropriate:</b> When the variations are data type, traits, or
155specialization variations which can be better handled by making the component a
156template. Also not appropriate when choice of variation is best done by some
157setup or installation mechanism outside of the program itself.&nbsp; Thus
158usually not appropriate to cope with platform differences.</p>
159<p><b>Note:</b> There is a related technique where the interface is specified as
160an abstract (pure virtual) base class (or an interface definition language), and
161the implementation choice is passed off to some third-party, such as a
162dynamic-link library or object-request broker. While that is a powerful
163technique, it is way beyond the scope of this discussion.</p>
164<h3>Template-based approaches</h3>
165<p>Turning a class or function into a template is often an elegant way to cope
166with variations.&nbsp; Template-based approaches provide optimal space and time
167efficiency in return for constraining the implementation selection to compile
168time.&nbsp;</p>
169<p>Important template techniques include:</p>
170<blockquote>
171  <ul>
172    <li>Data type parameterization.&nbsp; This allows a single component to
173      operate on a variety of data types, and is why templates were originally
174      invented.</li>
175    <li>Traits parameterization.&nbsp; If parameterization is complex, bundling
176      up aspects into a single traits helper class can allow great variation
177      while hiding messy details.&nbsp; The C++ Standard Library provides
178      several examples of this idiom, such as <code>iterator_traits&lt;&gt;</code>
179      (24.3.1 lib.iterator.traits) and <tt>char_traits&lt;&gt;</tt> (21.2
180      lib.char.traits).</li>
181    <li>Specialization.&nbsp; A template parameter can be used purely for the
182      purpose of selecting a specialization. For example:</li>
183  </ul>
184  <blockquote>
185    <blockquote>
186      <pre>SomeClass&lt;fast&gt;  my_fast_object;  // fast and small are empty classes
187SomeClass&lt;small&gt; my_small_object; // used just to select specialization</pre>
188    </blockquote>
189  </blockquote>
190</blockquote>
191<p><b>Appropriate: </b>When the need for variation is due to data type or
192traits, or is performance related like selecting among several algorithms, and
193when a program might reasonably use more than one of the variations.</p>
194<p><b>Not appropriate:</b>&nbsp; When the interfaces for variations are
195different, or when choice of variation is best done by some mechanism outside of
196the program itself.&nbsp; Thus usually not appropriate to cope with platform
197differences.</p>
198<hr>
199<p>Revised <!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->02 October, 2003<!--webbot bot="Timestamp" endspan i-checksum="38549" --></p>
200
201<p>© Copyright Beman Dawes 2001</p>
202
203<p>Distributed under the Boost Software License, Version 1.0. (See
204   accompanying file <a href="../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or copy
205   at <a href=
206   "http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</a>)
207</p>
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