1 | # Microsoft Developer Studio Project File - Name="playfile" - Package Owner=<4> |
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2 | # Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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3 | # ** NICHT BEARBEITEN ** |
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4 | |
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5 | # TARGTYPE "Win32 (x86) Console Application" 0x0103 |
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6 | |
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7 | CFG=playfile - Win32 Debug |
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8 | !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE |
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9 | !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl |
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10 | !MESSAGE |
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11 | !MESSAGE NMAKE /f "playfile.mak". |
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12 | !MESSAGE |
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13 | !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben |
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14 | !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: |
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15 | !MESSAGE |
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16 | !MESSAGE NMAKE /f "playfile.mak" CFG="playfile - Win32 Debug" |
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17 | !MESSAGE |
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18 | !MESSAGE Für die Konfiguration stehen zur Auswahl: |
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19 | !MESSAGE |
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20 | !MESSAGE "playfile - Win32 Release" (basierend auf "Win32 (x86) Console Application") |
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21 | !MESSAGE "playfile - Win32 Debug" (basierend auf "Win32 (x86) Console Application") |
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22 | !MESSAGE |
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23 | |
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24 | # Begin Project |
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25 | # PROP AllowPerConfigDependencies 0 |
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26 | # PROP Scc_ProjName "" |
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27 | # PROP Scc_LocalPath "" |
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28 | CPP=cl.exe |
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29 | RSC=rc.exe |
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30 | |
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31 | !IF "$(CFG)" == "playfile - Win32 Release" |
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32 | |
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33 | # PROP BASE Use_MFC 0 |
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34 | # PROP BASE Use_Debug_Libraries 0 |
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35 | # PROP BASE Output_Dir "Release" |
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36 | # PROP BASE Intermediate_Dir "Release" |
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37 | # PROP BASE Target_Dir "" |
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38 | # PROP Use_MFC 0 |
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39 | # PROP Use_Debug_Libraries 0 |
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40 | # PROP Output_Dir "Release" |
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41 | # PROP Intermediate_Dir "Release" |
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42 | # PROP Target_Dir "" |
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43 | # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c |
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44 | # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /I "C:\Program Files\OpenAL 1.1 with EFX SDK\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c |
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45 | # ADD BASE RSC /l 0x407 /d "NDEBUG" |
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46 | # ADD RSC /l 0x407 /d "NDEBUG" |
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47 | BSC32=bscmake.exe |
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48 | # ADD BASE BSC32 /nologo |
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49 | # ADD BSC32 /nologo |
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50 | LINK32=link.exe |
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51 | # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 |
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52 | # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib openal32.lib /nologo /subsystem:console /machine:I386 /libpath:"C:\Program Files\OpenAL 1.1 with EFX SDK\libs\Win32" |
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53 | |
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54 | !ELSEIF "$(CFG)" == "playfile - Win32 Debug" |
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55 | |
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56 | # PROP BASE Use_MFC 0 |
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57 | # PROP BASE Use_Debug_Libraries 1 |
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58 | # PROP BASE Output_Dir "Debug" |
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59 | # PROP BASE Intermediate_Dir "Debug" |
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60 | # PROP BASE Target_Dir "" |
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61 | # PROP Use_MFC 0 |
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62 | # PROP Use_Debug_Libraries 1 |
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63 | # PROP Output_Dir "Debug" |
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64 | # PROP Intermediate_Dir "Debug" |
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65 | # PROP Ignore_Export_Lib 0 |
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66 | # PROP Target_Dir "" |
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67 | # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c |
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68 | # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /I "C:\Program Files\OpenAL 1.1 with EFX SDK\include" /D "_CONSOLE" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "ALUT_BUILD_LIBRARY" /D "HAVE__STAT" /D "HAVE_BASETSD_H" /D "HAVE_SLEEP" /D "HAVE_WINDOWS_H" /YX /FD /GZ /c |
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69 | # ADD BASE RSC /l 0x407 /d "_DEBUG" |
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70 | # ADD RSC /l 0x407 /d "_DEBUG" |
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71 | BSC32=bscmake.exe |
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72 | # ADD BASE BSC32 /nologo |
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73 | # ADD BSC32 /nologo |
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74 | LINK32=link.exe |
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75 | # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept |
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76 | # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib openal32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"C:\Program Files\OpenAL 1.1 with EFX SDK\libs\Win32" |
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77 | |
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78 | !ENDIF |
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79 | |
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80 | # Begin Target |
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81 | |
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82 | # Name "playfile - Win32 Release" |
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83 | # Name "playfile - Win32 Debug" |
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84 | # Begin Group "Source Files" |
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85 | |
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86 | # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |
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87 | # Begin Source File |
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88 | |
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89 | SOURCE=..\..\..\examples\playfile.c |
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90 | # End Source File |
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91 | # End Group |
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92 | # End Target |
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93 | # End Project |
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