[14] | 1 | #include <stdlib.h> |
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| 2 | #include <stdio.h> |
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| 3 | #include <string.h> |
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| 4 | |
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| 5 | #include <AL/alut.h> |
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| 6 | |
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| 7 | /* |
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| 8 | * This program loads and plays a variety of files. |
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| 9 | */ |
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| 10 | |
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| 11 | static void |
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| 12 | playFile (const char *fileName) |
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| 13 | { |
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| 14 | ALuint buffer; |
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| 15 | ALuint source; |
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| 16 | ALenum error; |
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| 17 | ALint status; |
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| 18 | |
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| 19 | /* Create an AL buffer from the given sound file. */ |
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| 20 | buffer = alutCreateBufferFromFile (fileName); |
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| 21 | if (buffer == AL_NONE) |
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| 22 | { |
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| 23 | error = alutGetError (); |
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| 24 | fprintf (stderr, "Error loading file: '%s'\n", |
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| 25 | alutGetErrorString (error)); |
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| 26 | alutExit (); |
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| 27 | exit (EXIT_FAILURE); |
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| 28 | } |
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| 29 | |
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| 30 | /* Generate a single source, attach the buffer to it and start playing. */ |
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| 31 | alGenSources (1, &source); |
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| 32 | alSourcei (source, AL_BUFFER, buffer); |
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| 33 | alSourcePlay (source); |
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| 34 | |
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| 35 | /* Normally nothing should go wrong above, but one never knows... */ |
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| 36 | error = alGetError (); |
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| 37 | if (error != ALUT_ERROR_NO_ERROR) |
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| 38 | { |
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| 39 | fprintf (stderr, "%s\n", alGetString (error)); |
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| 40 | alutExit (); |
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| 41 | exit (EXIT_FAILURE); |
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| 42 | } |
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| 43 | |
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| 44 | /* Check every 0.1 seconds if the sound is still playing. */ |
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| 45 | do |
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| 46 | { |
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| 47 | alutSleep (0.1f); |
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| 48 | alGetSourcei (source, AL_SOURCE_STATE, &status); |
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| 49 | } |
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| 50 | while (status == AL_PLAYING); |
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| 51 | } |
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| 52 | |
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| 53 | int |
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| 54 | main (int argc, char **argv) |
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| 55 | { |
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| 56 | /* Initialise ALUT and eat any ALUT-specific commandline flags. */ |
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| 57 | if (!alutInit (&argc, argv)) |
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| 58 | { |
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| 59 | ALenum error = alutGetError (); |
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| 60 | fprintf (stderr, "%s\n", alutGetErrorString (error)); |
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| 61 | exit (EXIT_FAILURE); |
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| 62 | } |
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| 63 | |
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| 64 | /* Check for correct usage. */ |
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| 65 | if (argc != 2) |
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| 66 | { |
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| 67 | fprintf (stderr, "usage: playfile <fileName>\n"); |
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| 68 | alutExit (); |
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| 69 | exit (EXIT_FAILURE); |
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| 70 | } |
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| 71 | |
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| 72 | /* If everything is OK, play the sound file and exit when finished. */ |
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| 73 | playFile (argv[1]); |
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| 74 | |
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| 75 | if (!alutExit ()) |
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| 76 | { |
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| 77 | ALenum error = alutGetError (); |
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| 78 | fprintf (stderr, "%s\n", alutGetErrorString (error)); |
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| 79 | exit (EXIT_FAILURE); |
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| 80 | } |
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| 81 | return EXIT_SUCCESS; |
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| 82 | } |
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