[14] | 1 | #include <stdio.h> |
---|
| 2 | #include <stdlib.h> |
---|
| 3 | #include <AL/alut.h> |
---|
| 4 | |
---|
| 5 | /* |
---|
| 6 | * This program loads and plays a variety of files from memory, |
---|
| 7 | * basically a modified version of test_suite/test_fileloader.c. |
---|
| 8 | */ |
---|
| 9 | |
---|
| 10 | static ALbyte fileBuffer[100000]; |
---|
| 11 | |
---|
| 12 | static void |
---|
| 13 | playFile (const char *fileName) |
---|
| 14 | { |
---|
| 15 | FILE *fileDescriptor; |
---|
| 16 | size_t fileLength; |
---|
| 17 | ALuint buffer; |
---|
| 18 | ALuint source; |
---|
| 19 | ALenum error; |
---|
| 20 | ALint status; |
---|
| 21 | |
---|
| 22 | /* Load the sound file into memory. */ |
---|
| 23 | fileDescriptor = fopen (fileName, "rb"); |
---|
| 24 | if (fileDescriptor == NULL) |
---|
| 25 | { |
---|
| 26 | fprintf (stderr, "Error opening file %s\n", fileName); |
---|
| 27 | alutExit (); |
---|
| 28 | exit (EXIT_FAILURE); |
---|
| 29 | } |
---|
| 30 | |
---|
| 31 | fileLength = fread (fileBuffer, 1, sizeof (fileBuffer), fileDescriptor); |
---|
| 32 | if (ferror (fileDescriptor)) |
---|
| 33 | { |
---|
| 34 | fprintf (stderr, "Error reading file %s\n", fileName); |
---|
| 35 | alutExit (); |
---|
| 36 | exit (EXIT_FAILURE); |
---|
| 37 | } |
---|
| 38 | |
---|
| 39 | fclose (fileDescriptor); |
---|
| 40 | |
---|
| 41 | /* Create an AL buffer from the given sound file. */ |
---|
| 42 | buffer = alutCreateBufferFromFileImage (fileBuffer, fileLength); |
---|
| 43 | if (buffer == AL_NONE) |
---|
| 44 | { |
---|
| 45 | error = alutGetError (); |
---|
| 46 | fprintf (stderr, "Error creating buffer from file image: '%s'\n", |
---|
| 47 | alutGetErrorString (error)); |
---|
| 48 | alutExit (); |
---|
| 49 | exit (EXIT_FAILURE); |
---|
| 50 | } |
---|
| 51 | |
---|
| 52 | /* Generate a single source, attach the buffer to it and start playing. */ |
---|
| 53 | alGenSources (1, &source); |
---|
| 54 | alSourcei (source, AL_BUFFER, buffer); |
---|
| 55 | alSourcePlay (source); |
---|
| 56 | |
---|
| 57 | /* Normally nothing should go wrong above, but one never knows... */ |
---|
| 58 | error = alGetError (); |
---|
| 59 | if (error != ALUT_ERROR_NO_ERROR) |
---|
| 60 | { |
---|
| 61 | fprintf (stderr, "%s\n", alGetString (error)); |
---|
| 62 | alutExit (); |
---|
| 63 | exit (EXIT_FAILURE); |
---|
| 64 | } |
---|
| 65 | |
---|
| 66 | /* Check every 0.1 seconds if the sound is still playing. */ |
---|
| 67 | do |
---|
| 68 | { |
---|
| 69 | alutSleep (0.1f); |
---|
| 70 | alGetSourcei (source, AL_SOURCE_STATE, &status); |
---|
| 71 | } |
---|
| 72 | while (status == AL_PLAYING); |
---|
| 73 | } |
---|
| 74 | |
---|
| 75 | int |
---|
| 76 | main (int argc, char **argv) |
---|
| 77 | { |
---|
| 78 | /* Initialise ALUT and eat any ALUT-specific commandline flags. */ |
---|
| 79 | if (!alutInit (&argc, argv)) |
---|
| 80 | { |
---|
| 81 | ALenum error = alutGetError (); |
---|
| 82 | fprintf (stderr, "%s\n", alutGetErrorString (error)); |
---|
| 83 | exit (EXIT_FAILURE); |
---|
| 84 | } |
---|
| 85 | |
---|
| 86 | /* If everything is OK, play the sound files and exit when finished. */ |
---|
| 87 | playFile ("file1.wav"); |
---|
| 88 | playFile ("file2.au"); |
---|
| 89 | /* Note that we can not play raw sound files from memory because the |
---|
| 90 | format can't be guessed without a file name. */ |
---|
| 91 | |
---|
| 92 | if (!alutExit ()) |
---|
| 93 | { |
---|
| 94 | ALenum error = alutGetError (); |
---|
| 95 | fprintf (stderr, "%s\n", alutGetErrorString (error)); |
---|
| 96 | exit (EXIT_FAILURE); |
---|
| 97 | } |
---|
| 98 | return EXIT_SUCCESS; |
---|
| 99 | } |
---|