1 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> |
---|
2 | <html> |
---|
3 | <head> |
---|
4 | |
---|
5 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15"/> |
---|
6 | <title>Ogg Vorbis Documentation</title> |
---|
7 | |
---|
8 | <style type="text/css"> |
---|
9 | body { |
---|
10 | margin: 0 18px 0 18px; |
---|
11 | padding-bottom: 30px; |
---|
12 | font-family: Verdana, Arial, Helvetica, sans-serif; |
---|
13 | color: #333333; |
---|
14 | font-size: .8em; |
---|
15 | } |
---|
16 | |
---|
17 | a { |
---|
18 | color: #3366cc; |
---|
19 | } |
---|
20 | |
---|
21 | img { |
---|
22 | border: 0; |
---|
23 | } |
---|
24 | |
---|
25 | #xiphlogo { |
---|
26 | margin: 30px 0 16px 0; |
---|
27 | } |
---|
28 | |
---|
29 | #content p { |
---|
30 | line-height: 1.4; |
---|
31 | } |
---|
32 | |
---|
33 | h1, h1 a, h2, h2 a, h3, h3 a { |
---|
34 | font-weight: bold; |
---|
35 | color: #ff9900; |
---|
36 | margin: 1.3em 0 8px 0; |
---|
37 | } |
---|
38 | |
---|
39 | h1 { |
---|
40 | font-size: 1.3em; |
---|
41 | } |
---|
42 | |
---|
43 | h2 { |
---|
44 | font-size: 1.2em; |
---|
45 | } |
---|
46 | |
---|
47 | h3 { |
---|
48 | font-size: 1.1em; |
---|
49 | } |
---|
50 | |
---|
51 | li { |
---|
52 | line-height: 1.4; |
---|
53 | } |
---|
54 | |
---|
55 | #copyright { |
---|
56 | margin-top: 30px; |
---|
57 | line-height: 1.5em; |
---|
58 | text-align: center; |
---|
59 | font-size: .8em; |
---|
60 | color: #888888; |
---|
61 | clear: both; |
---|
62 | } |
---|
63 | </style> |
---|
64 | |
---|
65 | </head> |
---|
66 | |
---|
67 | <body> |
---|
68 | |
---|
69 | <div id="xiphlogo"> |
---|
70 | <a href="http://www.xiph.org/"><img src="fish_xiph_org.png" alt="Fish Logo and Xiph.org"/></a> |
---|
71 | </div> |
---|
72 | |
---|
73 | <h1>Ogg Vorbis encoding format documentation</h1> |
---|
74 | |
---|
75 | <p><img src="wait.png" alt="wait"/>As of writing, not all the below document |
---|
76 | links are live. They will be populated as we complete the documents.</p> |
---|
77 | |
---|
78 | <h2>Documents</h2> |
---|
79 | |
---|
80 | <ul> |
---|
81 | <li><a href="packet.html">Vorbis packet structure</a></li> |
---|
82 | <li><a href="envelope.html">Temporal envelope shaping and blocksize</a></li> |
---|
83 | <li><a href="mdct.html">Time domain segmentation and MDCT transform</a></li> |
---|
84 | <li><a href="resolution.html">The resolution floor</a></li> |
---|
85 | <li><a href="residuals.html">MDCT-domain fine structure</a></li> |
---|
86 | </ul> |
---|
87 | |
---|
88 | <ul> |
---|
89 | <li><a href="probmodel.html">The Vorbis probability model</a></li> |
---|
90 | <li><a href="bitpack.html">The Vorbis bitpacker</a></li> |
---|
91 | </ul> |
---|
92 | |
---|
93 | <ul> |
---|
94 | <li><a href="oggstream.html">Ogg bitstream overview</a></li> |
---|
95 | <li><a href="framing.html">Ogg logical bitstream and framing spec</a></li> |
---|
96 | <li><a href="vorbis-stream.html">Vorbis packet->Ogg bitstream mapping</a></li> |
---|
97 | </ul> |
---|
98 | |
---|
99 | <ul> |
---|
100 | <li><a href="programming.html">Programming with libvorbis</a></li> |
---|
101 | </ul> |
---|
102 | |
---|
103 | <h2>Description</h2> |
---|
104 | |
---|
105 | <p>Ogg Vorbis is a general purpose compressed audio format |
---|
106 | for high quality (44.1-48.0kHz, 16+ bit, polyphonic) audio and music |
---|
107 | at moderate fixed and variable bitrates (40-80 kb/s/channel). This |
---|
108 | places Vorbis in the same class as audio representations including |
---|
109 | MPEG-1 audio layer 3, MPEG-4 audio (AAC and TwinVQ), and PAC.</p> |
---|
110 | |
---|
111 | <p>Vorbis is the first of a planned family of Ogg multimedia coding |
---|
112 | formats being developed as part of the Xiph.org Foundation's Ogg multimedia |
---|
113 | project. See <a href="http://www.xiph.org/">http://www.xiph.org/</a> |
---|
114 | for more information.</p> |
---|
115 | |
---|
116 | <h2>Vorbis technical documents</h2> |
---|
117 | |
---|
118 | <p>A Vorbis encoder takes in overlapping (but contiguous) short-time |
---|
119 | segments of audio data. The encoder analyzes the content of the audio |
---|
120 | to determine an optimal compact representation; this phase of encoding |
---|
121 | is known as <em>analysis</em>. For each short-time block of sound, |
---|
122 | the encoder then packs an efficient representation of the signal, as |
---|
123 | determined by analysis, into a raw packet much smaller than the size |
---|
124 | required by the original signal; this phase is <em>coding</em>. |
---|
125 | Lastly, in a streaming environment, the raw packets are then |
---|
126 | structured into a continuous stream of octets; this last phase is |
---|
127 | <em>streaming</em>. Note that the stream of octets is referred to both |
---|
128 | as a 'byte-' and 'bit-'stream; the latter usage is acceptible as the |
---|
129 | stream of octets is a physical representation of a true logical |
---|
130 | bit-by-bit stream.</p> |
---|
131 | |
---|
132 | <p>A Vorbis decoder performs a mirror image process of extracting the |
---|
133 | original sequence of raw packets from an Ogg stream (<em>stream |
---|
134 | decomposition</em>), reconstructing the signal representation from the |
---|
135 | raw data in the packet (<em>decoding</em>) and them reconstituting an |
---|
136 | audio signal from the decoded representation (<em>synthesis</em>).</p> |
---|
137 | |
---|
138 | <p>The <a href="programming.html">Programming with libvorbis</a> |
---|
139 | documents discuss use of the reference Vorbis codec library |
---|
140 | (libvorbis) produced by the Xiph.org Foundation.</p> |
---|
141 | |
---|
142 | <p>The data representations and algorithms necessary at each step to |
---|
143 | encode and decode Ogg Vorbis bitstreams are described by the below |
---|
144 | documents in sufficient detail to construct a complete Vorbis codec. |
---|
145 | Note that at the time of writing, Vorbis is still in a 'Request For |
---|
146 | Comments' stage of development; despite being in advanced stages of |
---|
147 | development, input from the multimedia community is welcome.</p> |
---|
148 | |
---|
149 | <h3>Vorbis analysis and synthesis</h3> |
---|
150 | |
---|
151 | <p>Analysis begins by seperating an input audio stream into individual, |
---|
152 | overlapping short-time segments of audio data. These segments are |
---|
153 | then transformed into an alternate representation, seeking to |
---|
154 | represent the original signal in a more efficient form that codes into |
---|
155 | a smaller number of bytes. The analysis and transformation stage is |
---|
156 | the most complex element of producing a Vorbis bitstream.</p> |
---|
157 | |
---|
158 | <p>The corresponding synthesis step in the decoder is simpler; there is |
---|
159 | no analysis to perform, merely a mechanical, deterministic |
---|
160 | reconstruction of the original audio data from the transform-domain |
---|
161 | representation.</p> |
---|
162 | |
---|
163 | <ul> |
---|
164 | <li><a href="packet.html">Vorbis packet structure</a>: |
---|
165 | Describes the basic analysis components necessary to produce Vorbis |
---|
166 | packets and the structure of the packet itself.</li> |
---|
167 | <li><a href="envelope.html">Temporal envelope shaping and blocksize</a>: |
---|
168 | Use of temporal envelope shaping and variable blocksize to minimize |
---|
169 | time-domain energy leakage during wide dynamic range and spectral energy |
---|
170 | swings. Also discusses time-related principles of psychoacoustics.</li> |
---|
171 | <li><a href="mdct.html">Time domain segmentation and MDCT transform</a>: |
---|
172 | Division of time domain data into individual overlapped, windowed |
---|
173 | short-time vectors and transformation using the MDCT</li> |
---|
174 | <li><a href="resolution.html">The resolution floor</a>: Use of frequency |
---|
175 | doamin psychoacoustics, and the MDCT-domain noise, masking and resolution |
---|
176 | floors</li> |
---|
177 | <li><a href="residuals.html">MDCT-domain fine structure</a>: Production, |
---|
178 | quantization and massaging of MDCT-spectrum fine structure</li> |
---|
179 | </ul> |
---|
180 | |
---|
181 | <h3>Vorbis coding and decoding</h3> |
---|
182 | |
---|
183 | <p>Coding and decoding converts the transform-domain representation of |
---|
184 | the original audio produced by analysis to and from a bitwise packed |
---|
185 | raw data packet. Coding and decoding consist of two logically |
---|
186 | orthogonal concepts, <em>back-end coding</em> and <em>bitpacking</em>.</p> |
---|
187 | |
---|
188 | <p><em>Back-end coding</em> uses a probability model to represent the raw numbers |
---|
189 | of the audio representation in as few physical bits as possible; |
---|
190 | familiar examples of back-end coding include Huffman coding and Vector |
---|
191 | Quantization.</p> |
---|
192 | |
---|
193 | <p><em>Bitpacking</em> arranges the variable sized words of the back-end |
---|
194 | coding into a vector of octets without wasting space. The octets |
---|
195 | produced by coding a single short-time audio segment is one raw Vorbis |
---|
196 | packet.</p> |
---|
197 | |
---|
198 | <ul> |
---|
199 | <li><a href="probmodel.html">The Vorbis probability model</a></li> |
---|
200 | <li><a href="bitpack.html">The Vorbis bitpacker</a>: Arrangement of |
---|
201 | variable bit-length words into an octet-aligned packet.</li> |
---|
202 | </ul> |
---|
203 | |
---|
204 | <h3>Vorbis streaming and stream decomposition</h3> |
---|
205 | |
---|
206 | <p>Vorbis packets contain the raw, bitwise-compressed representation of a |
---|
207 | snippet of audio. These packets contain no structure and cannot be |
---|
208 | strung together directly into a stream; for streamed transmission and |
---|
209 | storage, Vorbis packets are encoded into an Ogg bitstream.</p> |
---|
210 | |
---|
211 | <ul> |
---|
212 | <li><a href="oggstream.html">Ogg bitstream overview</a>: High-level |
---|
213 | description of Ogg logical bitstreams, how logical bitstreams |
---|
214 | (of mixed media types) can be combined into physical bitstreams, and |
---|
215 | restrictions on logical-to-physical mapping. Note that this document is |
---|
216 | not specific only to Ogg Vorbis.</li> |
---|
217 | <li><a href="framing.html">Ogg logical bitstream and framing |
---|
218 | spec</a>: Low level, complete specification of Ogg logical |
---|
219 | bitstream pages. Note that this document is not specific only to Ogg |
---|
220 | Vorbis.</li> |
---|
221 | <li><a href="vorbis-stream.html">Vorbis bitstream mapping</a>: |
---|
222 | Specifically describes mapping Vorbis data into an |
---|
223 | Ogg physical bitstream.</li> |
---|
224 | </ul> |
---|
225 | |
---|
226 | <div id="copyright"> |
---|
227 | The Xiph Fish Logo is a |
---|
228 | trademark (™) of Xiph.Org.<br/> |
---|
229 | |
---|
230 | These pages © 1994 - 2005 Xiph.Org. All rights reserved. |
---|
231 | </div> |
---|
232 | |
---|
233 | </body> |
---|
234 | </html> |
---|