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source: downloads/ogre/OgreMain/include/OgreArchiveManager.h @ 20

Last change on this file since 20 was 5, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef _ArchiveManager_H__
30#define _ArchiveManager_H__
31
32#include "OgrePrerequisites.h"
33
34#include "OgreResourceManager.h"
35#include "OgreSingleton.h"
36
37namespace Ogre {
38
39    /** This class manages the available ArchiveFactory plugins.
40    */
41    class _OgreExport ArchiveManager : public Singleton<ArchiveManager>
42    {
43    protected:
44        typedef std::map<String, ArchiveFactory*> ArchiveFactoryMap;
45        /// Factories available to create archives, indexed by archive type (String identifier e.g. 'Zip')
46        ArchiveFactoryMap mArchFactories;
47        /// Currently loaded archives
48        typedef std::map<String, Archive*> ArchiveMap;
49        ArchiveMap mArchives;
50
51    public:
52        /** Default constructor - should never get called by a client app.
53        */
54        ArchiveManager() {}
55        /** Default destructor.
56        */
57        virtual ~ArchiveManager();
58
59        /** Opens an archive for file reading.
60            @remarks
61                The archives are created using class factories within
62                extension libraries.
63            @param filename
64                The filename that will be opened
65            @param refLibrary
66                The library that contains the data-handling code
67            @returns
68                If the function succeeds, a valid pointer to an Archive
69                object is returened.
70            @par
71                If the function fails, an exception is thrown.
72        */
73        Archive* load( const String& filename, const String& archiveType);
74
75                /** Unloads an archive.
76                @remarks
77                        You must ensure that this archive is not being used before removing it.
78                */
79                void unload(Archive* arch);
80                /** Unloads an archive by name.
81                @remarks
82                        You must ensure that this archive is not being used before removing it.
83                */
84                void unload(const String& filename);
85
86
87        /** Adds a new ArchiveFactory to the list of available factories.
88            @remarks
89                Plugin developers who add new archive codecs need to call
90                this after defining their ArchiveFactory subclass and
91                Archive subclasses for their archive type.
92        */
93        void addArchiveFactory(ArchiveFactory* factory);
94        /** Override standard Singleton retrieval.
95        @remarks
96        Why do we do this? Well, it's because the Singleton
97        implementation is in a .h file, which means it gets compiled
98        into anybody who includes it. This is needed for the
99        Singleton template to work, but we actually only want it
100        compiled into the implementation of the class based on the
101        Singleton, not all of them. If we don't change this, we get
102        link errors when trying to use the Singleton-based class from
103        an outside dll.
104        @par
105        This method just delegates to the template version anyway,
106        but the implementation stays in this single compilation unit,
107        preventing link errors.
108        */
109        static ArchiveManager& getSingleton(void);
110        /** Override standard Singleton retrieval.
111        @remarks
112        Why do we do this? Well, it's because the Singleton
113        implementation is in a .h file, which means it gets compiled
114        into anybody who includes it. This is needed for the
115        Singleton template to work, but we actually only want it
116        compiled into the implementation of the class based on the
117        Singleton, not all of them. If we don't change this, we get
118        link errors when trying to use the Singleton-based class from
119        an outside dll.
120        @par
121        This method just delegates to the template version anyway,
122        but the implementation stays in this single compilation unit,
123        preventing link errors.
124        */
125        static ArchiveManager* getSingletonPtr(void);
126    };
127
128}
129
130#endif
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