1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __AxisAlignedBox_H_ |
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30 | #define __AxisAlignedBox_H_ |
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31 | |
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32 | // Precompiler options |
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33 | #include "OgrePrerequisites.h" |
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34 | |
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35 | #include "OgreVector3.h" |
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36 | #include "OgreMatrix4.h" |
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37 | |
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38 | namespace Ogre { |
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39 | |
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40 | /** A 3D box aligned with the x/y/z axes. |
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41 | @remarks |
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42 | This class represents a simple box which is aligned with the |
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43 | axes. Internally it only stores 2 points as the extremeties of |
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44 | the box, one which is the minima of all 3 axes, and the other |
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45 | which is the maxima of all 3 axes. This class is typically used |
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46 | for an axis-aligned bounding box (AABB) for collision and |
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47 | visibility determination. |
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48 | */ |
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49 | class _OgreExport AxisAlignedBox |
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50 | { |
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51 | protected: |
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52 | enum Extent |
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53 | { |
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54 | EXTENT_NULL, |
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55 | EXTENT_FINITE, |
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56 | EXTENT_INFINITE |
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57 | }; |
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58 | |
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59 | Vector3 mMinimum; |
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60 | Vector3 mMaximum; |
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61 | Extent mExtent; |
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62 | mutable Vector3* mpCorners; |
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63 | |
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64 | public: |
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65 | /* |
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66 | 1-----2 |
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67 | /| /| |
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68 | / | / | |
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69 | 5-----4 | |
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70 | | 0--|--3 |
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71 | | / | / |
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72 | |/ |/ |
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73 | 6-----7 |
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74 | */ |
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75 | typedef enum { |
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76 | FAR_LEFT_BOTTOM = 0, |
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77 | FAR_LEFT_TOP = 1, |
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78 | FAR_RIGHT_TOP = 2, |
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79 | FAR_RIGHT_BOTTOM = 3, |
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80 | NEAR_RIGHT_BOTTOM = 7, |
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81 | NEAR_LEFT_BOTTOM = 6, |
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82 | NEAR_LEFT_TOP = 5, |
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83 | NEAR_RIGHT_TOP = 4 |
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84 | } CornerEnum; |
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85 | inline AxisAlignedBox() : mpCorners(0) |
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86 | { |
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87 | // Default to a null box |
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88 | setMinimum( -0.5, -0.5, -0.5 ); |
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89 | setMaximum( 0.5, 0.5, 0.5 ); |
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90 | mExtent = EXTENT_NULL; |
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91 | } |
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92 | |
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93 | inline AxisAlignedBox(const AxisAlignedBox & rkBox) : mpCorners(0) |
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94 | { |
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95 | if (rkBox.isNull()) |
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96 | setNull(); |
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97 | else if (rkBox.isInfinite()) |
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98 | setInfinite(); |
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99 | else |
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100 | setExtents( rkBox.mMinimum, rkBox.mMaximum ); |
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101 | } |
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102 | |
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103 | inline AxisAlignedBox( const Vector3& min, const Vector3& max ) : mpCorners(0) |
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104 | { |
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105 | setExtents( min, max ); |
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106 | } |
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107 | |
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108 | inline AxisAlignedBox( |
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109 | Real mx, Real my, Real mz, |
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110 | Real Mx, Real My, Real Mz ) : mpCorners(0) |
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111 | { |
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112 | setExtents( mx, my, mz, Mx, My, Mz ); |
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113 | } |
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114 | |
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115 | AxisAlignedBox& operator=(const AxisAlignedBox& rhs) |
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116 | { |
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117 | // Specifically override to avoid copying mpCorners |
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118 | if (rhs.isNull()) |
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119 | setNull(); |
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120 | else if (rhs.isInfinite()) |
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121 | setInfinite(); |
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122 | else |
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123 | setExtents(rhs.mMinimum, rhs.mMaximum); |
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124 | |
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125 | return *this; |
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126 | } |
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127 | |
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128 | ~AxisAlignedBox() |
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129 | { |
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130 | if (mpCorners) |
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131 | delete [] mpCorners; |
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132 | } |
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133 | |
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134 | |
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135 | /** Gets the minimum corner of the box. |
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136 | */ |
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137 | inline const Vector3& getMinimum(void) const |
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138 | { |
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139 | return mMinimum; |
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140 | } |
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141 | |
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142 | /** Gets a modifiable version of the minimum |
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143 | corner of the box. |
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144 | */ |
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145 | inline Vector3& getMinimum(void) |
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146 | { |
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147 | return mMinimum; |
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148 | } |
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149 | |
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150 | /** Gets the maximum corner of the box. |
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151 | */ |
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152 | inline const Vector3& getMaximum(void) const |
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153 | { |
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154 | return mMaximum; |
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155 | } |
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156 | |
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157 | /** Gets a modifiable version of the maximum |
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158 | corner of the box. |
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159 | */ |
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160 | inline Vector3& getMaximum(void) |
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161 | { |
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162 | return mMaximum; |
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163 | } |
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164 | |
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165 | |
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166 | /** Sets the minimum corner of the box. |
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167 | */ |
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168 | inline void setMinimum( const Vector3& vec ) |
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169 | { |
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170 | mExtent = EXTENT_FINITE; |
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171 | mMinimum = vec; |
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172 | } |
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173 | |
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174 | inline void setMinimum( Real x, Real y, Real z ) |
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175 | { |
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176 | mExtent = EXTENT_FINITE; |
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177 | mMinimum.x = x; |
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178 | mMinimum.y = y; |
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179 | mMinimum.z = z; |
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180 | } |
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181 | |
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182 | /** Changes one of the components of the minimum corner of the box |
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183 | used to resize only one dimension of the box |
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184 | */ |
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185 | inline void setMinimumX(Real x) |
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186 | { |
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187 | mMinimum.x = x; |
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188 | } |
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189 | |
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190 | inline void setMinimumY(Real y) |
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191 | { |
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192 | mMinimum.y = y; |
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193 | } |
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194 | |
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195 | inline void setMinimumZ(Real z) |
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196 | { |
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197 | mMinimum.z = z; |
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198 | } |
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199 | |
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200 | /** Sets the maximum corner of the box. |
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201 | */ |
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202 | inline void setMaximum( const Vector3& vec ) |
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203 | { |
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204 | mExtent = EXTENT_FINITE; |
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205 | mMaximum = vec; |
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206 | } |
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207 | |
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208 | inline void setMaximum( Real x, Real y, Real z ) |
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209 | { |
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210 | mExtent = EXTENT_FINITE; |
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211 | mMaximum.x = x; |
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212 | mMaximum.y = y; |
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213 | mMaximum.z = z; |
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214 | } |
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215 | |
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216 | /** Changes one of the components of the maximum corner of the box |
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217 | used to resize only one dimension of the box |
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218 | */ |
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219 | inline void setMaximumX( Real x ) |
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220 | { |
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221 | mMaximum.x = x; |
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222 | } |
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223 | |
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224 | inline void setMaximumY( Real y ) |
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225 | { |
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226 | mMaximum.y = y; |
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227 | } |
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228 | |
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229 | inline void setMaximumZ( Real z ) |
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230 | { |
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231 | mMaximum.z = z; |
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232 | } |
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233 | |
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234 | /** Sets both minimum and maximum extents at once. |
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235 | */ |
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236 | inline void setExtents( const Vector3& min, const Vector3& max ) |
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237 | { |
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238 | assert( (min.x <= max.x && min.y <= max.y && min.z <= max.z) && |
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239 | "The minimum corner of the box must be less than or equal to maximum corner" ); |
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240 | |
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241 | mExtent = EXTENT_FINITE; |
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242 | mMinimum = min; |
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243 | mMaximum = max; |
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244 | } |
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245 | |
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246 | inline void setExtents( |
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247 | Real mx, Real my, Real mz, |
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248 | Real Mx, Real My, Real Mz ) |
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249 | { |
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250 | assert( (mx <= Mx && my <= My && mz <= Mz) && |
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251 | "The minimum corner of the box must be less than or equal to maximum corner" ); |
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252 | |
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253 | mExtent = EXTENT_FINITE; |
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254 | |
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255 | mMinimum.x = mx; |
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256 | mMinimum.y = my; |
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257 | mMinimum.z = mz; |
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258 | |
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259 | mMaximum.x = Mx; |
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260 | mMaximum.y = My; |
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261 | mMaximum.z = Mz; |
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262 | |
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263 | } |
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264 | |
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265 | /** Returns a pointer to an array of 8 corner points, useful for |
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266 | collision vs. non-aligned objects. |
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267 | @remarks |
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268 | If the order of these corners is important, they are as |
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269 | follows: The 4 points of the minimum Z face (note that |
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270 | because Ogre uses right-handed coordinates, the minimum Z is |
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271 | at the 'back' of the box) starting with the minimum point of |
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272 | all, then anticlockwise around this face (if you are looking |
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273 | onto the face from outside the box). Then the 4 points of the |
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274 | maximum Z face, starting with maximum point of all, then |
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275 | anticlockwise around this face (looking onto the face from |
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276 | outside the box). Like this: |
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277 | <pre> |
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278 | 1-----2 |
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279 | /| /| |
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280 | / | / | |
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281 | 5-----4 | |
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282 | | 0--|--3 |
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283 | | / | / |
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284 | |/ |/ |
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285 | 6-----7 |
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286 | </pre> |
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287 | @remarks as this implementation uses a static member, make sure to use your own copy ! |
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288 | */ |
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289 | inline const Vector3* getAllCorners(void) const |
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290 | { |
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291 | assert( (mExtent == EXTENT_FINITE) && "Can't get corners of a null or infinite AAB" ); |
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292 | |
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293 | // The order of these items is, using right-handed co-ordinates: |
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294 | // Minimum Z face, starting with Min(all), then anticlockwise |
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295 | // around face (looking onto the face) |
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296 | // Maximum Z face, starting with Max(all), then anticlockwise |
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297 | // around face (looking onto the face) |
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298 | // Only for optimization/compatibility. |
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299 | if (!mpCorners) |
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300 | mpCorners = new Vector3[8]; |
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301 | |
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302 | mpCorners[0] = mMinimum; |
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303 | mpCorners[1].x = mMinimum.x; mpCorners[1].y = mMaximum.y; mpCorners[1].z = mMinimum.z; |
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304 | mpCorners[2].x = mMaximum.x; mpCorners[2].y = mMaximum.y; mpCorners[2].z = mMinimum.z; |
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305 | mpCorners[3].x = mMaximum.x; mpCorners[3].y = mMinimum.y; mpCorners[3].z = mMinimum.z; |
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306 | |
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307 | mpCorners[4] = mMaximum; |
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308 | mpCorners[5].x = mMinimum.x; mpCorners[5].y = mMaximum.y; mpCorners[5].z = mMaximum.z; |
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309 | mpCorners[6].x = mMinimum.x; mpCorners[6].y = mMinimum.y; mpCorners[6].z = mMaximum.z; |
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310 | mpCorners[7].x = mMaximum.x; mpCorners[7].y = mMinimum.y; mpCorners[7].z = mMaximum.z; |
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311 | |
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312 | return mpCorners; |
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313 | } |
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314 | |
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315 | /** gets the position of one of the corners |
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316 | */ |
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317 | Vector3 getCorner(CornerEnum cornerToGet) const |
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318 | { |
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319 | switch(cornerToGet) |
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320 | { |
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321 | case FAR_LEFT_BOTTOM: |
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322 | return mMinimum; |
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323 | case FAR_LEFT_TOP: |
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324 | return Vector3(mMinimum.x, mMaximum.y, mMinimum.z); |
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325 | case FAR_RIGHT_TOP: |
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326 | return Vector3(mMaximum.x, mMaximum.y, mMinimum.z); |
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327 | case FAR_RIGHT_BOTTOM: |
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328 | return Vector3(mMaximum.x, mMinimum.y, mMinimum.z); |
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329 | case NEAR_RIGHT_BOTTOM: |
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330 | return Vector3(mMaximum.x, mMinimum.y, mMaximum.z); |
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331 | case NEAR_LEFT_BOTTOM: |
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332 | return Vector3(mMinimum.x, mMinimum.y, mMaximum.z); |
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333 | case NEAR_LEFT_TOP: |
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334 | return Vector3(mMinimum.x, mMaximum.y, mMaximum.z); |
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335 | case NEAR_RIGHT_TOP: |
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336 | return mMaximum; |
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337 | default: |
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338 | return Vector3(); |
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339 | } |
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340 | } |
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341 | |
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342 | _OgreExport friend std::ostream& operator<<( std::ostream& o, const AxisAlignedBox aab ) |
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343 | { |
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344 | switch (aab.mExtent) |
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345 | { |
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346 | case EXTENT_NULL: |
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347 | o << "AxisAlignedBox(null)"; |
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348 | return o; |
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349 | |
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350 | case EXTENT_FINITE: |
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351 | o << "AxisAlignedBox(min=" << aab.mMinimum << ", max=" << aab.mMaximum << ")"; |
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352 | return o; |
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353 | |
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354 | case EXTENT_INFINITE: |
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355 | o << "AxisAlignedBox(infinite)"; |
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356 | return o; |
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357 | |
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358 | default: // shut up compiler |
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359 | assert( false && "Never reached" ); |
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360 | return o; |
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361 | } |
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362 | } |
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363 | |
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364 | /** Merges the passed in box into the current box. The result is the |
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365 | box which encompasses both. |
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366 | */ |
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367 | void merge( const AxisAlignedBox& rhs ) |
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368 | { |
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369 | // Do nothing if rhs null, or this is infinite |
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370 | if ((rhs.mExtent == EXTENT_NULL) || (mExtent == EXTENT_INFINITE)) |
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371 | { |
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372 | return; |
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373 | } |
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374 | // Otherwise if rhs is infinite, make this infinite, too |
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375 | else if (rhs.mExtent == EXTENT_INFINITE) |
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376 | { |
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377 | mExtent = EXTENT_INFINITE; |
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378 | } |
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379 | // Otherwise if current null, just take rhs |
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380 | else if (mExtent == EXTENT_NULL) |
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381 | { |
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382 | setExtents(rhs.mMinimum, rhs.mMaximum); |
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383 | } |
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384 | // Otherwise merge |
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385 | else |
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386 | { |
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387 | Vector3 min = mMinimum; |
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388 | Vector3 max = mMaximum; |
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389 | max.makeCeil(rhs.mMaximum); |
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390 | min.makeFloor(rhs.mMinimum); |
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391 | |
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392 | setExtents(min, max); |
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393 | } |
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394 | |
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395 | } |
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396 | |
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397 | /** Extends the box to encompass the specified point (if needed). |
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398 | */ |
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399 | inline void merge( const Vector3& point ) |
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400 | { |
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401 | switch (mExtent) |
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402 | { |
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403 | case EXTENT_NULL: // if null, use this point |
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404 | setExtents(point, point); |
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405 | return; |
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406 | |
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407 | case EXTENT_FINITE: |
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408 | mMaximum.makeCeil(point); |
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409 | mMinimum.makeFloor(point); |
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410 | return; |
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411 | |
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412 | case EXTENT_INFINITE: // if infinite, makes no difference |
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413 | return; |
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414 | } |
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415 | |
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416 | assert( false && "Never reached" ); |
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417 | } |
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418 | |
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419 | /** Transforms the box according to the matrix supplied. |
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420 | @remarks |
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421 | By calling this method you get the axis-aligned box which |
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422 | surrounds the transformed version of this box. Therefore each |
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423 | corner of the box is transformed by the matrix, then the |
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424 | extents are mapped back onto the axes to produce another |
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425 | AABB. Useful when you have a local AABB for an object which |
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426 | is then transformed. |
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427 | */ |
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428 | inline void transform( const Matrix4& matrix ) |
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429 | { |
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430 | // Do nothing if current null or infinite |
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431 | if( mExtent != EXTENT_FINITE ) |
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432 | return; |
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433 | |
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434 | Vector3 oldMin, oldMax, currentCorner; |
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435 | |
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436 | // Getting the old values so that we can use the existing merge method. |
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437 | oldMin = mMinimum; |
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438 | oldMax = mMaximum; |
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439 | |
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440 | // reset |
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441 | setNull(); |
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442 | |
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443 | // We sequentially compute the corners in the following order : |
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444 | // 0, 6, 5, 1, 2, 4 ,7 , 3 |
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445 | // This sequence allows us to only change one member at a time to get at all corners. |
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446 | |
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447 | // For each one, we transform it using the matrix |
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448 | // Which gives the resulting point and merge the resulting point. |
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449 | |
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450 | // First corner |
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451 | // min min min |
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452 | currentCorner = oldMin; |
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453 | merge( matrix * currentCorner ); |
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454 | |
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455 | // min,min,max |
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456 | currentCorner.z = oldMax.z; |
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457 | merge( matrix * currentCorner ); |
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458 | |
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459 | // min max max |
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460 | currentCorner.y = oldMax.y; |
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461 | merge( matrix * currentCorner ); |
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462 | |
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463 | // min max min |
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464 | currentCorner.z = oldMin.z; |
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465 | merge( matrix * currentCorner ); |
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466 | |
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467 | // max max min |
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468 | currentCorner.x = oldMax.x; |
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469 | merge( matrix * currentCorner ); |
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470 | |
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471 | // max max max |
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472 | currentCorner.z = oldMax.z; |
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473 | merge( matrix * currentCorner ); |
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474 | |
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475 | // max min max |
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476 | currentCorner.y = oldMin.y; |
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477 | merge( matrix * currentCorner ); |
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478 | |
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479 | // max min min |
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480 | currentCorner.z = oldMin.z; |
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481 | merge( matrix * currentCorner ); |
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482 | } |
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483 | |
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484 | /** Transforms the box according to the affine matrix supplied. |
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485 | @remarks |
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486 | By calling this method you get the axis-aligned box which |
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487 | surrounds the transformed version of this box. Therefore each |
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488 | corner of the box is transformed by the matrix, then the |
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489 | extents are mapped back onto the axes to produce another |
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490 | AABB. Useful when you have a local AABB for an object which |
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491 | is then transformed. |
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492 | @note |
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493 | The matrix must be an affine matrix. @see Matrix4::isAffine. |
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494 | */ |
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495 | void transformAffine(const Matrix4& m) |
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496 | { |
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497 | assert(m.isAffine()); |
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498 | |
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499 | // Do nothing if current null or infinite |
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500 | if ( mExtent != EXTENT_FINITE ) |
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501 | return; |
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502 | |
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503 | Vector3 centre = getCenter(); |
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504 | Vector3 halfSize = getHalfSize(); |
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505 | |
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506 | Vector3 newCentre = m.transformAffine(centre); |
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507 | Vector3 newHalfSize( |
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508 | Math::Abs(m[0][0]) * halfSize.x + Math::Abs(m[0][1]) * halfSize.y + Math::Abs(m[0][2]) * halfSize.z, |
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509 | Math::Abs(m[1][0]) * halfSize.x + Math::Abs(m[1][1]) * halfSize.y + Math::Abs(m[1][2]) * halfSize.z, |
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510 | Math::Abs(m[2][0]) * halfSize.x + Math::Abs(m[2][1]) * halfSize.y + Math::Abs(m[2][2]) * halfSize.z); |
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511 | |
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512 | setExtents(newCentre - newHalfSize, newCentre + newHalfSize); |
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513 | } |
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514 | |
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515 | /** Sets the box to a 'null' value i.e. not a box. |
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516 | */ |
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517 | inline void setNull() |
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518 | { |
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519 | mExtent = EXTENT_NULL; |
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520 | } |
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521 | |
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522 | /** Returns true if the box is null i.e. empty. |
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523 | */ |
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524 | inline bool isNull(void) const |
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525 | { |
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526 | return (mExtent == EXTENT_NULL); |
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527 | } |
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528 | |
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529 | /** Returns true if the box is finite. |
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530 | */ |
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531 | bool isFinite(void) const |
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532 | { |
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533 | return (mExtent == EXTENT_FINITE); |
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534 | } |
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535 | |
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536 | /** Sets the box to 'infinite' |
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537 | */ |
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538 | inline void setInfinite() |
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539 | { |
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540 | mExtent = EXTENT_INFINITE; |
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541 | } |
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542 | |
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543 | /** Returns true if the box is infinite. |
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544 | */ |
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545 | bool isInfinite(void) const |
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546 | { |
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547 | return (mExtent == EXTENT_INFINITE); |
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548 | } |
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549 | |
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550 | /** Returns whether or not this box intersects another. */ |
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551 | inline bool intersects(const AxisAlignedBox& b2) const |
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552 | { |
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553 | // Early-fail for nulls |
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554 | if (this->isNull() || b2.isNull()) |
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555 | return false; |
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556 | |
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557 | // Early-success for infinites |
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558 | if (this->isInfinite() || b2.isInfinite()) |
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559 | return true; |
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560 | |
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561 | // Use up to 6 separating planes |
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562 | if (mMaximum.x < b2.mMinimum.x) |
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563 | return false; |
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564 | if (mMaximum.y < b2.mMinimum.y) |
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565 | return false; |
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566 | if (mMaximum.z < b2.mMinimum.z) |
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567 | return false; |
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568 | |
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569 | if (mMinimum.x > b2.mMaximum.x) |
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570 | return false; |
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571 | if (mMinimum.y > b2.mMaximum.y) |
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572 | return false; |
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573 | if (mMinimum.z > b2.mMaximum.z) |
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574 | return false; |
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575 | |
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576 | // otherwise, must be intersecting |
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577 | return true; |
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578 | |
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579 | } |
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580 | |
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581 | /// Calculate the area of intersection of this box and another |
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582 | inline AxisAlignedBox intersection(const AxisAlignedBox& b2) const |
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583 | { |
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584 | if (this->isNull() || b2.isNull()) |
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585 | { |
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586 | return AxisAlignedBox(); |
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587 | } |
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588 | else if (this->isInfinite()) |
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589 | { |
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590 | return b2; |
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591 | } |
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592 | else if (b2.isInfinite()) |
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593 | { |
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594 | return *this; |
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595 | } |
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596 | |
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597 | Vector3 intMin = mMinimum; |
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598 | Vector3 intMax = mMaximum; |
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599 | |
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600 | intMin.makeCeil(b2.getMinimum()); |
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601 | intMax.makeFloor(b2.getMaximum()); |
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602 | |
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603 | // Check intersection isn't null |
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604 | if (intMin.x < intMax.x && |
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605 | intMin.y < intMax.y && |
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606 | intMin.z < intMax.z) |
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607 | { |
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608 | return AxisAlignedBox(intMin, intMax); |
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609 | } |
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610 | |
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611 | return AxisAlignedBox(); |
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612 | } |
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613 | |
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614 | /// Calculate the volume of this box |
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615 | Real volume(void) const |
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616 | { |
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617 | switch (mExtent) |
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618 | { |
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619 | case EXTENT_NULL: |
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620 | return 0.0f; |
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621 | |
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622 | case EXTENT_FINITE: |
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623 | { |
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624 | Vector3 diff = mMaximum - mMinimum; |
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625 | return diff.x * diff.y * diff.z; |
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626 | } |
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627 | |
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628 | case EXTENT_INFINITE: |
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629 | return Math::POS_INFINITY; |
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630 | |
---|
631 | default: // shut up compiler |
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632 | assert( false && "Never reached" ); |
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633 | return 0.0f; |
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634 | } |
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635 | } |
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636 | |
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637 | /** Scales the AABB by the vector given. */ |
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638 | inline void scale(const Vector3& s) |
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639 | { |
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640 | // Do nothing if current null or infinite |
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641 | if (mExtent != EXTENT_FINITE) |
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642 | return; |
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643 | |
---|
644 | // NB assumes centered on origin |
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645 | Vector3 min = mMinimum * s; |
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646 | Vector3 max = mMaximum * s; |
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647 | setExtents(min, max); |
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648 | } |
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649 | |
---|
650 | /** Tests whether this box intersects a sphere. */ |
---|
651 | bool intersects(const Sphere& s) const |
---|
652 | { |
---|
653 | return Math::intersects(s, *this); |
---|
654 | } |
---|
655 | /** Tests whether this box intersects a plane. */ |
---|
656 | bool intersects(const Plane& p) const |
---|
657 | { |
---|
658 | return Math::intersects(p, *this); |
---|
659 | } |
---|
660 | /** Tests whether the vector point is within this box. */ |
---|
661 | bool intersects(const Vector3& v) const |
---|
662 | { |
---|
663 | switch (mExtent) |
---|
664 | { |
---|
665 | case EXTENT_NULL: |
---|
666 | return false; |
---|
667 | |
---|
668 | case EXTENT_FINITE: |
---|
669 | return(v.x >= mMinimum.x && v.x <= mMaximum.x && |
---|
670 | v.y >= mMinimum.y && v.y <= mMaximum.y && |
---|
671 | v.z >= mMinimum.z && v.z <= mMaximum.z); |
---|
672 | |
---|
673 | case EXTENT_INFINITE: |
---|
674 | return true; |
---|
675 | |
---|
676 | default: // shut up compiler |
---|
677 | assert( false && "Never reached" ); |
---|
678 | return false; |
---|
679 | } |
---|
680 | } |
---|
681 | /// Gets the centre of the box |
---|
682 | Vector3 getCenter(void) const |
---|
683 | { |
---|
684 | assert( (mExtent == EXTENT_FINITE) && "Can't get center of a null or infinite AAB" ); |
---|
685 | |
---|
686 | return Vector3( |
---|
687 | (mMaximum.x + mMinimum.x) * 0.5, |
---|
688 | (mMaximum.y + mMinimum.y) * 0.5, |
---|
689 | (mMaximum.z + mMinimum.z) * 0.5); |
---|
690 | } |
---|
691 | /// Gets the size of the box |
---|
692 | Vector3 getSize(void) const |
---|
693 | { |
---|
694 | switch (mExtent) |
---|
695 | { |
---|
696 | case EXTENT_NULL: |
---|
697 | return Vector3::ZERO; |
---|
698 | |
---|
699 | case EXTENT_FINITE: |
---|
700 | return mMaximum - mMinimum; |
---|
701 | |
---|
702 | case EXTENT_INFINITE: |
---|
703 | return Vector3( |
---|
704 | Math::POS_INFINITY, |
---|
705 | Math::POS_INFINITY, |
---|
706 | Math::POS_INFINITY); |
---|
707 | |
---|
708 | default: // shut up compiler |
---|
709 | assert( false && "Never reached" ); |
---|
710 | return Vector3::ZERO; |
---|
711 | } |
---|
712 | } |
---|
713 | /// Gets the half-size of the box |
---|
714 | Vector3 getHalfSize(void) const |
---|
715 | { |
---|
716 | switch (mExtent) |
---|
717 | { |
---|
718 | case EXTENT_NULL: |
---|
719 | return Vector3::ZERO; |
---|
720 | |
---|
721 | case EXTENT_FINITE: |
---|
722 | return (mMaximum - mMinimum) * 0.5; |
---|
723 | |
---|
724 | case EXTENT_INFINITE: |
---|
725 | return Vector3( |
---|
726 | Math::POS_INFINITY, |
---|
727 | Math::POS_INFINITY, |
---|
728 | Math::POS_INFINITY); |
---|
729 | |
---|
730 | default: // shut up compiler |
---|
731 | assert( false && "Never reached" ); |
---|
732 | return Vector3::ZERO; |
---|
733 | } |
---|
734 | } |
---|
735 | |
---|
736 | /** Tests whether the given point contained by this box. |
---|
737 | */ |
---|
738 | bool contains(const Vector3& v) const |
---|
739 | { |
---|
740 | if (isNull()) |
---|
741 | return false; |
---|
742 | if (isInfinite()) |
---|
743 | return true; |
---|
744 | |
---|
745 | return mMinimum.x <= v.x && v.x <= mMaximum.x && |
---|
746 | mMinimum.y <= v.y && v.y <= mMaximum.y && |
---|
747 | mMinimum.z <= v.z && v.z <= mMaximum.z; |
---|
748 | } |
---|
749 | |
---|
750 | /** Tests whether another box contained by this box. |
---|
751 | */ |
---|
752 | bool contains(const AxisAlignedBox& other) const |
---|
753 | { |
---|
754 | if (other.isNull() || this->isInfinite()) |
---|
755 | return true; |
---|
756 | |
---|
757 | if (this->isNull() || other.isInfinite()) |
---|
758 | return false; |
---|
759 | |
---|
760 | return this->mMinimum.x <= other.mMinimum.x && |
---|
761 | this->mMinimum.y <= other.mMinimum.y && |
---|
762 | this->mMinimum.z <= other.mMinimum.z && |
---|
763 | other.mMaximum.x <= this->mMaximum.x && |
---|
764 | other.mMaximum.y <= this->mMaximum.y && |
---|
765 | other.mMaximum.z <= this->mMaximum.z; |
---|
766 | } |
---|
767 | |
---|
768 | /** Tests 2 boxes for equality. |
---|
769 | */ |
---|
770 | bool operator== (const AxisAlignedBox& rhs) const |
---|
771 | { |
---|
772 | if (this->mExtent != rhs.mExtent) |
---|
773 | return false; |
---|
774 | |
---|
775 | if (!this->isFinite()) |
---|
776 | return true; |
---|
777 | |
---|
778 | return this->mMinimum == rhs.mMinimum && |
---|
779 | this->mMaximum == rhs.mMaximum; |
---|
780 | } |
---|
781 | |
---|
782 | /** Tests 2 boxes for inequality. |
---|
783 | */ |
---|
784 | bool operator!= (const AxisAlignedBox& rhs) const |
---|
785 | { |
---|
786 | return !(*this == rhs); |
---|
787 | } |
---|
788 | |
---|
789 | }; |
---|
790 | |
---|
791 | } // namespace Ogre |
---|
792 | |
---|
793 | #endif |
---|