1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __CompositionPass_H__ |
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30 | #define __CompositionPass_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreMaterial.h" |
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34 | #include "OgreRenderSystem.h" |
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35 | #include "OgreRenderQueue.h" |
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36 | |
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37 | namespace Ogre { |
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38 | /** Object representing one pass or operation in a composition sequence. This provides a |
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39 | method to conviently interleave RenderSystem commands between Render Queues. |
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40 | */ |
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41 | class _OgreExport CompositionPass |
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42 | { |
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43 | public: |
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44 | CompositionPass(CompositionTargetPass *parent); |
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45 | ~CompositionPass(); |
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46 | |
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47 | /** Enumeration that enumerates the various composition pass types. |
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48 | */ |
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49 | enum PassType |
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50 | { |
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51 | PT_CLEAR, // Clear target to one colour |
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52 | PT_STENCIL, // Set stencil operation |
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53 | PT_RENDERSCENE, // Render the scene or part of it |
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54 | PT_RENDERQUAD // Render a full screen quad |
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55 | }; |
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56 | |
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57 | /** Set the type of composition pass */ |
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58 | void setType(PassType type); |
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59 | /** Get the type of composition pass */ |
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60 | PassType getType() const; |
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61 | |
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62 | /** Set an identifier for this pass. This identifier can be used to |
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63 | "listen in" on this pass with an CompositorInstance::Listener. |
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64 | */ |
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65 | void setIdentifier(uint32 id); |
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66 | /** Get the identifier for this pass */ |
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67 | uint32 getIdentifier() const; |
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68 | |
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69 | /** Set the material used by this pass |
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70 | @note applies when PassType is RENDERQUAD |
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71 | */ |
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72 | void setMaterial(const MaterialPtr& mat); |
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73 | /** Set the material used by this pass |
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74 | @note applies when PassType is RENDERQUAD |
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75 | */ |
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76 | void setMaterialName(const String &name); |
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77 | /** Get the material used by this pass |
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78 | @note applies when PassType is RENDERQUAD |
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79 | */ |
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80 | const MaterialPtr& getMaterial() const; |
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81 | /** Set the first render queue to be rendered in this pass (inclusive) |
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82 | @note applies when PassType is RENDERSCENE |
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83 | */ |
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84 | void setFirstRenderQueue(uint8 id); |
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85 | /** Get the first render queue to be rendered in this pass (inclusive) |
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86 | @note applies when PassType is RENDERSCENE |
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87 | */ |
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88 | uint8 getFirstRenderQueue(); |
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89 | /** Set the last render queue to be rendered in this pass (inclusive) |
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90 | @note applies when PassType is RENDERSCENE |
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91 | */ |
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92 | void setLastRenderQueue(uint8 id); |
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93 | /** Get the last render queue to be rendered in this pass (inclusive) |
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94 | @note applies when PassType is RENDERSCENE |
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95 | */ |
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96 | uint8 getLastRenderQueue(); |
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97 | |
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98 | /** Would be nice to have for RENDERSCENE: |
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99 | flags to: |
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100 | exclude transparents |
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101 | override material (at least -- color) |
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102 | */ |
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103 | |
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104 | /** Set the viewport clear buffers (defaults to FBT_COLOUR|FBT_DEPTH) |
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105 | @param val is a combination of FBT_COLOUR, FBT_DEPTH, FBT_STENCIL. |
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106 | @note applies when PassType is CLEAR |
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107 | */ |
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108 | void setClearBuffers(uint32 val); |
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109 | /** Get the viewport clear buffers. |
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110 | @note applies when PassType is CLEAR |
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111 | */ |
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112 | uint32 getClearBuffers(); |
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113 | /** Set the viewport clear colour (defaults to 0,0,0,0) |
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114 | @note applies when PassType is CLEAR |
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115 | */ |
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116 | void setClearColour(ColourValue val); |
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117 | /** Get the viewport clear colour (defaults to 0,0,0,0) |
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118 | @note applies when PassType is CLEAR |
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119 | */ |
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120 | const ColourValue &getClearColour(); |
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121 | /** Set the viewport clear depth (defaults to 1.0) |
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122 | @note applies when PassType is CLEAR |
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123 | */ |
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124 | void setClearDepth(Real depth); |
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125 | /** Get the viewport clear depth (defaults to 1.0) |
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126 | @note applies when PassType is CLEAR |
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127 | */ |
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128 | Real getClearDepth(); |
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129 | /** Set the viewport clear stencil value (defaults to 0) |
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130 | @note applies when PassType is CLEAR |
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131 | */ |
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132 | void setClearStencil(uint32 value); |
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133 | /** Get the viewport clear stencil value (defaults to 0) |
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134 | @note applies when PassType is CLEAR |
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135 | */ |
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136 | uint32 getClearStencil(); |
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137 | |
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138 | /** Set stencil check on or off. |
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139 | @note applies when PassType is STENCIL |
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140 | */ |
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141 | void setStencilCheck(bool value); |
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142 | /** Get stencil check enable. |
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143 | @note applies when PassType is STENCIL |
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144 | */ |
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145 | bool getStencilCheck(); |
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146 | /** Set stencil compare function. |
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147 | @note applies when PassType is STENCIL |
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148 | */ |
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149 | void setStencilFunc(CompareFunction value); |
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150 | /** Get stencil compare function. |
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151 | @note applies when PassType is STENCIL |
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152 | */ |
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153 | CompareFunction getStencilFunc(); |
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154 | /** Set stencil reference value. |
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155 | @note applies when PassType is STENCIL |
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156 | */ |
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157 | void setStencilRefValue(uint32 value); |
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158 | /** Get stencil reference value. |
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159 | @note applies when PassType is STENCIL |
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160 | */ |
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161 | uint32 getStencilRefValue(); |
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162 | /** Set stencil mask. |
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163 | @note applies when PassType is STENCIL |
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164 | */ |
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165 | void setStencilMask(uint32 value); |
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166 | /** Get stencil mask. |
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167 | @note applies when PassType is STENCIL |
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168 | */ |
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169 | uint32 getStencilMask(); |
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170 | /** Set stencil fail operation. |
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171 | @note applies when PassType is STENCIL |
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172 | */ |
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173 | void setStencilFailOp(StencilOperation value); |
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174 | /** Get stencil fail operation. |
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175 | @note applies when PassType is STENCIL |
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176 | */ |
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177 | StencilOperation getStencilFailOp(); |
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178 | /** Set stencil depth fail operation. |
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179 | @note applies when PassType is STENCIL |
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180 | */ |
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181 | void setStencilDepthFailOp(StencilOperation value); |
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182 | /** Get stencil depth fail operation. |
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183 | @note applies when PassType is STENCIL |
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184 | */ |
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185 | StencilOperation getStencilDepthFailOp(); |
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186 | /** Set stencil pass operation. |
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187 | @note applies when PassType is STENCIL |
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188 | */ |
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189 | void setStencilPassOp(StencilOperation value); |
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190 | /** Get stencil pass operation. |
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191 | @note applies when PassType is STENCIL |
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192 | */ |
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193 | StencilOperation getStencilPassOp(); |
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194 | /** Set two sided stencil operation. |
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195 | @note applies when PassType is STENCIL |
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196 | */ |
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197 | void setStencilTwoSidedOperation(bool value); |
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198 | /** Get two sided stencil operation. |
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199 | @note applies when PassType is STENCIL |
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200 | */ |
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201 | bool getStencilTwoSidedOperation(); |
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202 | |
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203 | /** Set an input local texture. An empty string clears the input. |
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204 | @param id Input to set. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1 |
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205 | @param input Which texture to bind to this input. An empty string clears the input. |
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206 | @note applies when PassType is RENDERQUAD |
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207 | */ |
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208 | void setInput(size_t id, const String &input=""); |
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209 | |
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210 | /** Get the value of an input. |
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211 | @param id Input to get. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1. |
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212 | @note applies when PassType is RENDERQUAD |
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213 | */ |
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214 | const String &getInput(size_t id); |
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215 | |
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216 | /** Get the number of inputs used. |
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217 | @note applies when PassType is RENDERQUAD |
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218 | */ |
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219 | size_t getNumInputs(); |
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220 | |
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221 | /** Clear all inputs. |
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222 | @note applies when PassType is RENDERQUAD |
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223 | */ |
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224 | void clearAllInputs(); |
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225 | |
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226 | /** Get parent object |
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227 | @note applies when PassType is RENDERQUAD |
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228 | */ |
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229 | CompositionTargetPass *getParent(); |
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230 | |
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231 | /** Determine if this target pass is supported on the current rendering device. |
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232 | */ |
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233 | bool _isSupported(void); |
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234 | |
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235 | private: |
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236 | /// Parent technique |
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237 | CompositionTargetPass *mParent; |
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238 | /// Type of composition pass |
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239 | PassType mType; |
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240 | /// Identifier for this pass |
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241 | uint32 mIdentifier; |
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242 | /// Material used for rendering |
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243 | MaterialPtr mMaterial; |
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244 | /// [first,last] render queue to render this pass (in case of PT_RENDERSCENE) |
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245 | uint8 mFirstRenderQueue; |
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246 | uint8 mLastRenderQueue; |
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247 | /// Clear buffers (in case of PT_CLEAR) |
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248 | uint32 mClearBuffers; |
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249 | /// Clear colour (in case of PT_CLEAR) |
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250 | ColourValue mClearColour; |
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251 | /// Clear depth (in case of PT_CLEAR) |
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252 | Real mClearDepth; |
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253 | /// Clear stencil value (in case of PT_CLEAR) |
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254 | uint32 mClearStencil; |
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255 | /// Inputs (for material used for rendering the quad) |
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256 | /// An empty string signifies that no input is used |
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257 | String mInputs[OGRE_MAX_TEXTURE_LAYERS]; |
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258 | /// Stencil operation parameters |
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259 | bool mStencilCheck; |
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260 | CompareFunction mStencilFunc; |
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261 | uint32 mStencilRefValue; |
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262 | uint32 mStencilMask; |
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263 | StencilOperation mStencilFailOp; |
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264 | StencilOperation mStencilDepthFailOp; |
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265 | StencilOperation mStencilPassOp; |
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266 | bool mStencilTwoSidedOperation; |
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267 | }; |
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268 | |
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269 | } |
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270 | |
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271 | #endif |
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