1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __CompositorChain_H__ |
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30 | #define __CompositorChain_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreRenderTargetListener.h" |
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34 | #include "OgreRenderQueueListener.h" |
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35 | #include "OgreCompositorInstance.h" |
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36 | #include "OgreCompositor.h" |
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37 | namespace Ogre { |
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38 | |
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39 | /** Chain of compositor effects applying to one viewport. |
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40 | */ |
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41 | class _OgreExport CompositorChain: public RenderTargetListener |
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42 | { |
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43 | public: |
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44 | CompositorChain(Viewport *vp); |
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45 | /** Another gcc warning here, which is no problem because RenderTargetListener is never used |
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46 | to delete an object. |
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47 | warning: `class Ogre::CompositorChain' has virtual functions but non-virtual destructor |
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48 | */ |
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49 | virtual ~CompositorChain(); |
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50 | |
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51 | /// Data types |
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52 | typedef std::vector<CompositorInstance*> Instances; |
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53 | typedef VectorIterator<Instances> InstanceIterator; |
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54 | |
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55 | /// Identifier for "last" compositor in chain |
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56 | static const size_t LAST = (size_t)-1; |
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57 | /// Identifier for best technique |
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58 | static const size_t BEST = 0; |
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59 | |
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60 | /** Apply a compositor. Initially, the filter is enabled. |
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61 | @param filter Filter to apply |
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62 | @param addPosition Position in filter chain to insert this filter at; defaults to the end (last applied filter) |
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63 | @param technique Technique to use; CompositorChain::BEST (default) chooses to the best one |
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64 | available (first technique supported) |
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65 | */ |
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66 | CompositorInstance* addCompositor(CompositorPtr filter, size_t addPosition=LAST, size_t technique=BEST); |
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67 | |
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68 | /** Remove a compositor. |
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69 | @param position Position in filter chain of filter to remove; defaults to the end (last applied filter) |
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70 | */ |
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71 | void removeCompositor(size_t position=LAST); |
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72 | |
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73 | /** Get the number of compositors. |
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74 | */ |
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75 | size_t getNumCompositors(); |
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76 | |
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77 | /** Remove all compositors. |
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78 | */ |
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79 | void removeAllCompositors(); |
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80 | |
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81 | /** Get compositor instance by position. |
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82 | */ |
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83 | CompositorInstance *getCompositor(size_t index); |
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84 | |
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85 | /** Get the original scene compositor instance for this chain (internal use). |
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86 | */ |
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87 | CompositorInstance* _getOriginalSceneCompositor(void) { return mOriginalScene; } |
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88 | |
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89 | /** Get an iterator over the compositor instances. The first compositor in this list is applied first, the last one is applied last. |
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90 | */ |
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91 | InstanceIterator getCompositors(); |
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92 | |
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93 | /** Enable or disable a compositor, by position. Disabling a compositor stops it from rendering |
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94 | but does not free any resources. This can be more efficient than using removeCompositor and |
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95 | addCompositor in cases the filter is switched on and off a lot. |
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96 | @param position Position in filter chain of filter |
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97 | */ |
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98 | void setCompositorEnabled(size_t position, bool state); |
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99 | |
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100 | /** @see RenderTargetListener::preRenderTargetUpdate */ |
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101 | virtual void preRenderTargetUpdate(const RenderTargetEvent& evt); |
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102 | /** @see RenderTargetListener::preViewportUpdate */ |
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103 | virtual void preViewportUpdate(const RenderTargetViewportEvent& evt); |
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104 | /** @see RenderTargetListener::postViewportUpdate */ |
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105 | virtual void postViewportUpdate(const RenderTargetViewportEvent& evt); |
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106 | /** @see RenderTargetListener::viewportRemoved */ |
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107 | virtual void viewportRemoved(const RenderTargetViewportEvent& evt); |
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108 | |
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109 | /** Mark state as dirty, and to be recompiled next frame. |
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110 | */ |
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111 | void _markDirty(); |
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112 | |
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113 | /** Get viewport that is the target of this chain |
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114 | */ |
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115 | Viewport *getViewport(); |
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116 | |
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117 | /** Remove a compositor by pointer. This is internally used by CompositionTechnique to |
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118 | "weak" remove any instanced of a deleted technique. |
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119 | */ |
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120 | void _removeInstance(CompositorInstance *i); |
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121 | |
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122 | /** Internal method for registering a queued operation for deletion later **/ |
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123 | void _queuedOperation(CompositorInstance::RenderSystemOperation* op); |
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124 | |
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125 | /** Compile this Composition chain into a series of RenderTarget operations. |
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126 | */ |
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127 | void _compile(); |
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128 | protected: |
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129 | /// Viewport affected by this CompositorChain |
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130 | Viewport *mViewport; |
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131 | |
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132 | /** Plainly renders the scene; implicit first compositor in the chain. |
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133 | */ |
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134 | CompositorInstance *mOriginalScene; |
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135 | |
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136 | /// Postfilter instances in this chain |
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137 | Instances mInstances; |
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138 | |
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139 | /// State needs recompile |
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140 | bool mDirty; |
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141 | /// Any compositors enabled? |
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142 | bool mAnyCompositorsEnabled; |
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143 | |
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144 | /// Compiled state (updated with _compile) |
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145 | CompositorInstance::CompiledState mCompiledState; |
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146 | CompositorInstance::TargetOperation mOutputOperation; |
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147 | /// Render System operations queued by last compile, these are created by this |
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148 | /// instance thus managed and deleted by it. The list is cleared with |
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149 | /// clearCompilationState() |
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150 | typedef std::vector<CompositorInstance::RenderSystemOperation*> RenderSystemOperations; |
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151 | RenderSystemOperations mRenderSystemOperations; |
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152 | |
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153 | |
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154 | /** Clear compiled state */ |
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155 | void clearCompiledState(); |
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156 | |
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157 | /** Prepare a viewport, the camera and the scene for a rendering operation |
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158 | */ |
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159 | void preTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam); |
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160 | |
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161 | /** Restore a viewport, the camera and the scene after a rendering operation |
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162 | */ |
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163 | void postTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam); |
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164 | |
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165 | /// destroy internal resources |
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166 | void destroyResources(void); |
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167 | |
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168 | /** Render queue listener used to set up rendering events. */ |
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169 | class _OgreExport RQListener: public RenderQueueListener |
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170 | { |
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171 | public: |
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172 | /** @copydoc RenderQueueListener::renderQueueStarted |
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173 | */ |
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174 | virtual void renderQueueStarted(uint8 id, const String& invocation, bool& skipThisQueue); |
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175 | /** @copydoc RenderQueueListener::renderQueueEnded |
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176 | */ |
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177 | virtual void renderQueueEnded(uint8 id, const String& invocation, bool& repeatThisQueue); |
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178 | |
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179 | /** Set current operation and target */ |
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180 | void setOperation(CompositorInstance::TargetOperation *op,SceneManager *sm,RenderSystem *rs); |
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181 | |
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182 | /** Notify current destination viewport */ |
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183 | void notifyViewport(Viewport* vp) { mViewport = vp; } |
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184 | |
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185 | /** Flush remaining render system operations */ |
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186 | void flushUpTo(uint8 id); |
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187 | private: |
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188 | CompositorInstance::TargetOperation *mOperation; |
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189 | SceneManager *mSceneManager; |
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190 | RenderSystem *mRenderSystem; |
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191 | Viewport* mViewport; |
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192 | CompositorInstance::RenderSystemOpPairs::iterator currentOp, lastOp; |
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193 | }; |
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194 | RQListener mOurListener; |
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195 | /// Old viewport settings |
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196 | unsigned int mOldClearEveryFrameBuffers; |
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197 | /// Store old scene visibility mask |
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198 | uint32 mOldVisibilityMask; |
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199 | /// Store old find visible objects |
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200 | bool mOldFindVisibleObjects; |
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201 | /// Store old camera LOD bias |
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202 | float mOldLodBias; |
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203 | /// Store old viewport material scheme |
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204 | String mOldMaterialScheme; |
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205 | /// Store old shadows enabled flag |
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206 | bool mOldShadowsEnabled; |
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207 | |
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208 | }; |
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209 | } |
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210 | |
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211 | #endif |
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