1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __CompositorManager_H__ |
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30 | #define __CompositorManager_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreResourceManager.h" |
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34 | #include "OgreCompositor.h" |
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35 | #include "OgreRectangle2D.h" |
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36 | #include "OgreCompositorSerializer.h" |
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37 | |
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38 | #if OGRE_THREAD_SUPPORT |
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39 | // boost::thread_specific_ptr has 'new' in header but delete in lib |
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40 | // so if we use our memory manager it reports leaks incorrectly |
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41 | # include "OgreNoMemoryMacros.h" |
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42 | # include <boost/thread/tss.hpp> |
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43 | # include "OgreMemoryMacros.h" |
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44 | #endif |
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45 | |
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46 | namespace Ogre { |
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47 | /** Class for managing Compositor settings for Ogre. Compositors provide the means |
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48 | to flexibly "composite" the final rendering result from multiple scene renders |
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49 | and intermediate operations like rendering fullscreen quads. This makes |
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50 | it possible to apply postfilter effects, HDRI postprocessing, and shadow |
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51 | effects to a Viewport. |
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52 | @par |
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53 | When loaded from a script, a Compositor is in an 'unloaded' state and only stores the settings |
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54 | required. It does not at that stage load any textures. This is because the material settings may be |
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55 | loaded 'en masse' from bulk material script files, but only a subset will actually be required. |
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56 | @par |
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57 | Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or |
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58 | archive added to the resource paths/archives. See ResourceManager for details. |
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59 | */ |
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60 | class _OgreExport CompositorManager : public ResourceManager, public Singleton<CompositorManager> |
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61 | { |
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62 | public: |
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63 | CompositorManager(); |
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64 | virtual ~CompositorManager(); |
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65 | |
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66 | /// Overridden from ResourceManager |
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67 | Resource* createImpl(const String& name, ResourceHandle handle, |
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68 | const String& group, bool isManual, ManualResourceLoader* loader, |
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69 | const NameValuePairList* params); |
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70 | |
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71 | /** Intialises the Compositor manager, which also triggers it to |
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72 | parse all available .compositor scripts. */ |
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73 | void initialise(void); |
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74 | |
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75 | /** @see ScriptLoader::parseScript |
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76 | */ |
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77 | void parseScript(DataStreamPtr& stream, const String& groupName); |
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78 | |
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79 | /** Get the compositor chain for a Viewport. If there is none yet, a new |
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80 | compositor chain is registered. |
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81 | XXX We need a _notifyViewportRemoved to find out when this viewport disappears, |
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82 | so we can destroy its chain as well. |
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83 | */ |
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84 | CompositorChain *getCompositorChain(Viewport *vp); |
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85 | |
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86 | /** Returns whether exists compositor chain for a viewport. |
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87 | */ |
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88 | bool hasCompositorChain(Viewport *vp) const; |
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89 | |
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90 | /** Remove the compositor chain from a viewport if exists. |
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91 | */ |
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92 | void removeCompositorChain(Viewport *vp); |
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93 | |
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94 | /** Add a compositor to a viewport. By default, it is added to end of the chain, |
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95 | after the other compositors. |
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96 | @param vp Viewport to modify |
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97 | @param compositor The name of the compositor to apply |
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98 | @param addPosition At which position to add, defaults to the end (-1). |
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99 | @returns pointer to instance, or 0 if it failed. |
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100 | */ |
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101 | CompositorInstance *addCompositor(Viewport *vp, const String &compositor, int addPosition=-1); |
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102 | |
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103 | /** Remove a compositor from a viewport |
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104 | */ |
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105 | void removeCompositor(Viewport *vp, const String &compositor); |
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106 | |
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107 | /** Set the state of a compositor on a viewport to enabled or disabled. |
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108 | Disabling a compositor stops it from rendering but does not free any resources. |
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109 | This can be more efficient than using removeCompositor and addCompositor in cases |
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110 | the filter is switched on and off a lot. |
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111 | */ |
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112 | void setCompositorEnabled(Viewport *vp, const String &compositor, bool value); |
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113 | |
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114 | /** Get a textured fullscreen 2D rectangle, for internal use. |
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115 | */ |
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116 | Renderable *_getTexturedRectangle2D(); |
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117 | |
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118 | /** Overridden from ResourceManager since we have to clean up chains too. */ |
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119 | void removeAll(void); |
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120 | |
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121 | /** Override standard Singleton retrieval. |
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122 | @remarks |
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123 | Why do we do this? Well, it's because the Singleton |
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124 | implementation is in a .h file, which means it gets compiled |
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125 | into anybody who includes it. This is needed for the |
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126 | Singleton template to work, but we actually only want it |
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127 | compiled into the implementation of the class based on the |
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128 | Singleton, not all of them. If we don't change this, we get |
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129 | link errors when trying to use the Singleton-based class from |
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130 | an outside dll. |
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131 | @par |
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132 | This method just delegates to the template version anyway, |
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133 | but the implementation stays in this single compilation unit, |
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134 | preventing link errors. |
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135 | */ |
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136 | static CompositorManager& getSingleton(void); |
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137 | /** Override standard Singleton retrieval. |
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138 | @remarks |
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139 | Why do we do this? Well, it's because the Singleton |
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140 | implementation is in a .h file, which means it gets compiled |
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141 | into anybody who includes it. This is needed for the |
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142 | Singleton template to work, but we actually only want it |
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143 | compiled into the implementation of the class based on the |
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144 | Singleton, not all of them. If we don't change this, we get |
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145 | link errors when trying to use the Singleton-based class from |
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146 | an outside dll. |
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147 | @par |
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148 | This method just delegates to the template version anyway, |
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149 | but the implementation stays in this single compilation unit, |
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150 | preventing link errors. |
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151 | */ |
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152 | static CompositorManager* getSingletonPtr(void); |
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153 | |
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154 | |
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155 | private: |
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156 | typedef std::map<Viewport*, CompositorChain*> Chains; |
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157 | Chains mChains; |
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158 | |
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159 | /// Serializer - Hold instance per thread if necessary |
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160 | OGRE_THREAD_POINTER(CompositorSerializer, mSerializer); |
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161 | |
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162 | /** Clear composition chains for all viewports |
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163 | */ |
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164 | void freeChains(); |
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165 | |
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166 | Rectangle2D *mRectangle; |
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167 | }; |
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168 | } |
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169 | |
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170 | #endif |
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