1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __GpuProgram_H_ |
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30 | #define __GpuProgram_H_ |
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31 | |
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32 | // Precompiler options |
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33 | #include "OgrePrerequisites.h" |
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34 | #include "OgreResource.h" |
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35 | #include "OgreSharedPtr.h" |
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36 | #include "OgreIteratorWrappers.h" |
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37 | |
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38 | namespace Ogre { |
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39 | |
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40 | /** Enumerates the types of programs which can run on the GPU. */ |
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41 | enum GpuProgramType |
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42 | { |
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43 | GPT_VERTEX_PROGRAM, |
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44 | GPT_FRAGMENT_PROGRAM |
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45 | }; |
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46 | |
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47 | /** Enumeration of the types of constant we may encounter in programs. |
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48 | @note Low-level programs, by definition, will always use either |
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49 | float4 or int4 constant types since that is the fundamental underlying |
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50 | type in assembler. |
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51 | */ |
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52 | enum GpuConstantType |
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53 | { |
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54 | GCT_FLOAT1, |
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55 | GCT_FLOAT2, |
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56 | GCT_FLOAT3, |
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57 | GCT_FLOAT4, |
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58 | GCT_SAMPLER1D, |
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59 | GCT_SAMPLER2D, |
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60 | GCT_SAMPLER3D, |
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61 | GCT_SAMPLERCUBE, |
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62 | GCT_SAMPLER1DSHADOW, |
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63 | GCT_SAMPLER2DSHADOW, |
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64 | GCT_MATRIX_2X2, |
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65 | GCT_MATRIX_2X3, |
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66 | GCT_MATRIX_2X4, |
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67 | GCT_MATRIX_3X2, |
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68 | GCT_MATRIX_3X3, |
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69 | GCT_MATRIX_3X4, |
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70 | GCT_MATRIX_4X2, |
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71 | GCT_MATRIX_4X3, |
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72 | GCT_MATRIX_4X4, |
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73 | GCT_INT1, |
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74 | GCT_INT2, |
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75 | GCT_INT3, |
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76 | GCT_INT4, |
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77 | GCT_UNKNOWN |
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78 | }; |
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79 | |
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80 | /** Information about predefined program constants. |
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81 | @note Only available for high-level programs but is referenced generically |
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82 | by GpuProgramParameters. |
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83 | */ |
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84 | struct _OgreExport GpuConstantDefinition |
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85 | { |
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86 | /// Data type |
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87 | GpuConstantType constType; |
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88 | /// Physical start index in buffer (either float or int buffer) |
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89 | size_t physicalIndex; |
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90 | /** Number of raw buffer slots per element |
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91 | (some programs pack each array element to float4, some do not) */ |
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92 | size_t elementSize; |
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93 | /// Length of array |
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94 | size_t arraySize; |
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95 | |
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96 | bool isFloat() const |
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97 | { |
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98 | switch(constType) |
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99 | { |
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100 | case GCT_INT1: |
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101 | case GCT_INT2: |
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102 | case GCT_INT3: |
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103 | case GCT_INT4: |
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104 | case GCT_SAMPLER1D: |
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105 | case GCT_SAMPLER2D: |
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106 | case GCT_SAMPLER3D: |
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107 | case GCT_SAMPLERCUBE: |
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108 | case GCT_SAMPLER1DSHADOW: |
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109 | case GCT_SAMPLER2DSHADOW: |
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110 | return false; |
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111 | default: |
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112 | return true; |
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113 | }; |
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114 | |
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115 | } |
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116 | |
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117 | bool isSampler() const |
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118 | { |
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119 | switch(constType) |
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120 | { |
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121 | case GCT_SAMPLER1D: |
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122 | case GCT_SAMPLER2D: |
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123 | case GCT_SAMPLER3D: |
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124 | case GCT_SAMPLERCUBE: |
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125 | case GCT_SAMPLER1DSHADOW: |
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126 | case GCT_SAMPLER2DSHADOW: |
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127 | return true; |
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128 | default: |
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129 | return false; |
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130 | }; |
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131 | |
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132 | } |
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133 | |
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134 | GpuConstantDefinition() |
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135 | : constType(GCT_UNKNOWN) |
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136 | , physicalIndex((std::numeric_limits<size_t>::max)()) |
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137 | , elementSize(0) |
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138 | , arraySize(1) {} |
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139 | }; |
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140 | typedef std::map<String, GpuConstantDefinition> GpuConstantDefinitionMap; |
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141 | typedef ConstMapIterator<GpuConstantDefinitionMap> GpuConstantDefinitionIterator; |
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142 | |
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143 | /// Struct collecting together the information for named constants. |
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144 | struct _OgreExport GpuNamedConstants |
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145 | { |
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146 | /// Total size of the float buffer required |
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147 | size_t floatBufferSize; |
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148 | /// Total size of the int buffer required |
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149 | size_t intBufferSize; |
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150 | /// Map of parameter names to GpuConstantDefinition |
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151 | GpuConstantDefinitionMap map; |
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152 | |
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153 | /** Generate additional constant entries for arrays based on a base definition. |
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154 | @remarks |
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155 | Array uniforms will be added just with their base name with no array |
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156 | suffix. This method will add named entries for array suffixes too |
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157 | so individual array entries can be addressed. Note that we only |
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158 | individually index array elements if the array size is up to 16 |
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159 | entries in size. Anything larger than that only gets a [0] entry |
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160 | as well as the main entry, to save cluttering up the name map. After |
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161 | all, you can address the larger arrays in a bulk fashion much more |
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162 | easily anyway. |
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163 | */ |
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164 | void generateConstantDefinitionArrayEntries(const String& paramName, |
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165 | const GpuConstantDefinition& baseDef); |
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166 | |
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167 | }; |
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168 | |
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169 | /** Structure recording the use of a physical buffer by a logical parameter |
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170 | index. Only used for low-level programs. |
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171 | */ |
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172 | struct _OgreExport GpuLogicalIndexUse |
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173 | { |
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174 | /// Physical buffer index |
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175 | size_t physicalIndex; |
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176 | /// Current physical size allocation |
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177 | size_t currentSize; |
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178 | |
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179 | GpuLogicalIndexUse(size_t bufIdx, size_t curSz) |
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180 | : physicalIndex(bufIdx), currentSize(curSz) {} |
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181 | }; |
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182 | typedef std::map<size_t, GpuLogicalIndexUse> GpuLogicalIndexUseMap; |
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183 | /// Container struct to allow params to safely & update shared list of logical buffer assignments |
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184 | struct _OgreExport GpuLogicalBufferStruct |
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185 | { |
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186 | OGRE_MUTEX(mutex) |
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187 | /// Map from logical index to physical buffer location |
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188 | GpuLogicalIndexUseMap map; |
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189 | /// Shortcut to know the buffer size needs |
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190 | size_t bufferSize; |
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191 | GpuLogicalBufferStruct() : bufferSize(0) {} |
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192 | }; |
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193 | |
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194 | /** Collects together the program parameters used for a GpuProgram. |
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195 | @remarks |
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196 | Gpu program state includes constant parameters used by the program, and |
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197 | bindings to render system state which is propagated into the constants |
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198 | by the engine automatically if requested. |
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199 | @par |
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200 | GpuProgramParameters objects should be created through the GpuProgram and |
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201 | may be shared between multiple Pass instances. For this reason they |
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202 | are managed using a shared pointer, which will ensure they are automatically |
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203 | deleted when no Pass is using them anymore. |
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204 | @par |
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205 | High-level programs use named parameters (uniforms), low-level programs |
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206 | use indexed constants. This class supports both, but you can tell whether |
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207 | named constants are supported by calling hasNamedParameters(). There are |
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208 | references in the documentation below to 'logical' and 'physical' indexes; |
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209 | logical indexes are the indexes used by low-level programs and represent |
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210 | indexes into an array of float4's, some of which may be settable, some of |
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211 | which may be predefined constants in the program. We only store those |
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212 | constants which have actually been set, therefore our buffer could have |
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213 | gaps if we used the logical indexes in our own buffers. So instead we map |
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214 | these logical indexes to physical indexes in our buffer. When using |
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215 | high-level programs, logical indexes don't necessarily exist, although they |
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216 | might if the high-level program has a direct, exposed mapping from parameter |
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217 | names to logical indexes. In addition, high-level languages may or may not pack |
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218 | arrays of elements that are smaller than float4 (e.g. float2/vec2) contiguously. |
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219 | This kind of information is held in the ConstantDefinition structure which |
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220 | is only populated for high-level programs. You don't have to worry about |
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221 | any of this unless you intend to read parameters back from this structure |
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222 | rather than just setting them. |
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223 | */ |
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224 | class _OgreExport GpuProgramParameters |
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225 | { |
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226 | public: |
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227 | /** Defines the types of automatically updated values that may be bound to GpuProgram |
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228 | parameters, or used to modify parameters on a per-object basis. |
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229 | */ |
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230 | enum AutoConstantType |
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231 | { |
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232 | /// The current world matrix |
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233 | ACT_WORLD_MATRIX, |
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234 | /// The current world matrix, inverted |
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235 | ACT_INVERSE_WORLD_MATRIX, |
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236 | /** Provides transpose of world matrix. |
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237 | Equivalent to RenderMonkey's "WorldTranspose". |
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238 | */ |
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239 | ACT_TRANSPOSE_WORLD_MATRIX, |
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240 | /// The current world matrix, inverted & transposed |
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241 | ACT_INVERSE_TRANSPOSE_WORLD_MATRIX, |
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242 | |
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243 | |
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244 | /// The current array of world matrices, as a 3x4 matrix, used for blending |
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245 | ACT_WORLD_MATRIX_ARRAY_3x4, |
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246 | /// The current array of world matrices, used for blending |
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247 | ACT_WORLD_MATRIX_ARRAY, |
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248 | |
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249 | /// The current view matrix |
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250 | ACT_VIEW_MATRIX, |
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251 | /// The current view matrix, inverted |
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252 | ACT_INVERSE_VIEW_MATRIX, |
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253 | /** Provides transpose of view matrix. |
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254 | Equivalent to RenderMonkey's "ViewTranspose". |
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255 | */ |
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256 | ACT_TRANSPOSE_VIEW_MATRIX, |
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257 | /** Provides inverse transpose of view matrix. |
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258 | Equivalent to RenderMonkey's "ViewInverseTranspose". |
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259 | */ |
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260 | ACT_INVERSE_TRANSPOSE_VIEW_MATRIX, |
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261 | |
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262 | |
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263 | /// The current projection matrix |
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264 | ACT_PROJECTION_MATRIX, |
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265 | /** Provides inverse of projection matrix. |
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266 | Equivalent to RenderMonkey's "ProjectionInverse". |
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267 | */ |
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268 | ACT_INVERSE_PROJECTION_MATRIX, |
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269 | /** Provides transpose of projection matrix. |
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270 | Equivalent to RenderMonkey's "ProjectionTranspose". |
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271 | */ |
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272 | ACT_TRANSPOSE_PROJECTION_MATRIX, |
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273 | /** Provides inverse transpose of projection matrix. |
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274 | Equivalent to RenderMonkey's "ProjectionInverseTranspose". |
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275 | */ |
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276 | ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX, |
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277 | |
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278 | |
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279 | /// The current view & projection matrices concatenated |
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280 | ACT_VIEWPROJ_MATRIX, |
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281 | /** Provides inverse of concatenated view and projection matrices. |
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282 | Equivalent to RenderMonkey's "ViewProjectionInverse". |
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283 | */ |
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284 | ACT_INVERSE_VIEWPROJ_MATRIX, |
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285 | /** Provides transpose of concatenated view and projection matrices. |
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286 | Equivalent to RenderMonkey's "ViewProjectionTranspose". |
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287 | */ |
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288 | ACT_TRANSPOSE_VIEWPROJ_MATRIX, |
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289 | /** Provides inverse transpose of concatenated view and projection matrices. |
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290 | Equivalent to RenderMonkey's "ViewProjectionInverseTranspose". |
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291 | */ |
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292 | ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX, |
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293 | |
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294 | |
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295 | /// The current world & view matrices concatenated |
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296 | ACT_WORLDVIEW_MATRIX, |
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297 | /// The current world & view matrices concatenated, then inverted |
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298 | ACT_INVERSE_WORLDVIEW_MATRIX, |
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299 | /** Provides transpose of concatenated world and view matrices. |
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300 | Equivalent to RenderMonkey's "WorldViewTranspose". |
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301 | */ |
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302 | ACT_TRANSPOSE_WORLDVIEW_MATRIX, |
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303 | /// The current world & view matrices concatenated, then inverted & tranposed |
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304 | ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX, |
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305 | /// view matrices. |
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306 | |
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307 | |
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308 | /// The current world, view & projection matrices concatenated |
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309 | ACT_WORLDVIEWPROJ_MATRIX, |
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310 | /** Provides inverse of concatenated world, view and projection matrices. |
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311 | Equivalent to RenderMonkey's "WorldViewProjectionInverse". |
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312 | */ |
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313 | ACT_INVERSE_WORLDVIEWPROJ_MATRIX, |
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314 | /** Provides transpose of concatenated world, view and projection matrices. |
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315 | Equivalent to RenderMonkey's "WorldViewProjectionTranspose". |
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316 | */ |
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317 | ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX, |
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318 | /** Provides inverse transpose of concatenated world, view and projection |
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319 | matrices. Equivalent to RenderMonkey's "WorldViewProjectionInverseTranspose". |
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320 | */ |
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321 | ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX, |
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322 | |
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323 | |
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324 | /// render target related values |
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325 | /** -1 if requires texture flipping, +1 otherwise. It's useful when you bypassed |
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326 | projection matrix transform, still able use this value to adjust transformed y position. |
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327 | */ |
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328 | ACT_RENDER_TARGET_FLIPPING, |
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329 | |
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330 | |
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331 | /// Fog colour |
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332 | ACT_FOG_COLOUR, |
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333 | /// Fog params: density, linear start, linear end, 1/(end-start) |
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334 | ACT_FOG_PARAMS, |
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335 | |
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336 | |
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337 | /// Surface ambient colour, as set in Pass::setAmbient |
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338 | ACT_SURFACE_AMBIENT_COLOUR, |
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339 | /// Surface diffuse colour, as set in Pass::setDiffuse |
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340 | ACT_SURFACE_DIFFUSE_COLOUR, |
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341 | /// Surface specular colour, as set in Pass::setSpecular |
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342 | ACT_SURFACE_SPECULAR_COLOUR, |
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343 | /// Surface emissive colour, as set in Pass::setSelfIllumination |
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344 | ACT_SURFACE_EMISSIVE_COLOUR, |
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345 | /// Surface shininess, as set in Pass::setShininess |
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346 | ACT_SURFACE_SHININESS, |
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347 | |
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348 | |
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349 | /// The ambient light colour set in the scene |
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350 | ACT_AMBIENT_LIGHT_COLOUR, |
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351 | |
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352 | /// Light diffuse colour (index determined by setAutoConstant call) |
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353 | ACT_LIGHT_DIFFUSE_COLOUR, |
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354 | /// Light specular colour (index determined by setAutoConstant call) |
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355 | ACT_LIGHT_SPECULAR_COLOUR, |
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356 | /// Light attenuation parameters, Vector4(range, constant, linear, quadric) |
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357 | ACT_LIGHT_ATTENUATION, |
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358 | /** Spotlight parameters, Vector4(innerFactor, outerFactor, falloff, isSpot) |
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359 | innerFactor and outerFactor are cos(angle/2) |
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360 | The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights. |
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361 | Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively |
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362 | */ |
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363 | ACT_SPOTLIGHT_PARAMS, |
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364 | /// A light position in world space (index determined by setAutoConstant call) |
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365 | ACT_LIGHT_POSITION, |
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366 | /// A light position in object space (index determined by setAutoConstant call) |
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367 | ACT_LIGHT_POSITION_OBJECT_SPACE, |
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368 | /// A light position in view space (index determined by setAutoConstant call) |
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369 | ACT_LIGHT_POSITION_VIEW_SPACE, |
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370 | /// A light direction in world space (index determined by setAutoConstant call) |
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371 | ACT_LIGHT_DIRECTION, |
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372 | /// A light direction in object space (index determined by setAutoConstant call) |
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373 | ACT_LIGHT_DIRECTION_OBJECT_SPACE, |
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374 | /// A light direction in view space (index determined by setAutoConstant call) |
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375 | ACT_LIGHT_DIRECTION_VIEW_SPACE, |
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376 | /** The distance of the light from the center of the object |
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377 | a useful approximation as an alternative to per-vertex distance |
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378 | calculations. |
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379 | */ |
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380 | ACT_LIGHT_DISTANCE_OBJECT_SPACE, |
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381 | /** Light power level, a single scalar as set in Light::setPowerScale (index determined by setAutoConstant call) */ |
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382 | ACT_LIGHT_POWER_SCALE, |
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383 | /// Array of light diffuse colours (count set by extra param) |
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384 | ACT_LIGHT_DIFFUSE_COLOUR_ARRAY, |
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385 | /// Array of light specular colours (count set by extra param) |
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386 | ACT_LIGHT_SPECULAR_COLOUR_ARRAY, |
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387 | /// Array of light attenuation parameters, Vector4(range, constant, linear, quadric) (count set by extra param) |
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388 | ACT_LIGHT_ATTENUATION_ARRAY, |
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389 | /// Array of light positions in world space (count set by extra param) |
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390 | ACT_LIGHT_POSITION_ARRAY, |
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391 | /// Array of light positions in object space (count set by extra param) |
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392 | ACT_LIGHT_POSITION_OBJECT_SPACE_ARRAY, |
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393 | /// Array of light positions in view space (count set by extra param) |
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394 | ACT_LIGHT_POSITION_VIEW_SPACE_ARRAY, |
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395 | /// Array of light directions in world space (count set by extra param) |
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396 | ACT_LIGHT_DIRECTION_ARRAY, |
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397 | /// Array of light directions in object space (count set by extra param) |
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398 | ACT_LIGHT_DIRECTION_OBJECT_SPACE_ARRAY, |
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399 | /// Array of light directions in view space (count set by extra param) |
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400 | ACT_LIGHT_DIRECTION_VIEW_SPACE_ARRAY, |
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401 | /** Array of distances of the lights from the center of the object |
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402 | a useful approximation as an alternative to per-vertex distance |
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403 | calculations. (count set by extra param) |
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404 | */ |
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405 | ACT_LIGHT_DISTANCE_OBJECT_SPACE_ARRAY, |
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406 | /** Array of light power levels, a single scalar as set in Light::setPowerScale |
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407 | (count set by extra param) |
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408 | */ |
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409 | ACT_LIGHT_POWER_SCALE_ARRAY, |
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410 | /** Spotlight parameters array of Vector4(innerFactor, outerFactor, falloff, isSpot) |
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411 | innerFactor and outerFactor are cos(angle/2) |
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412 | The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights. |
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413 | Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively. |
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414 | (count set by extra param) |
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415 | */ |
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416 | ACT_SPOTLIGHT_PARAMS_ARRAY, |
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417 | |
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418 | /** The derived ambient light colour, with 'r', 'g', 'b' components filled with |
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419 | product of surface ambient colour and ambient light colour, respectively, |
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420 | and 'a' component filled with surface ambient alpha component. |
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421 | */ |
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422 | ACT_DERIVED_AMBIENT_LIGHT_COLOUR, |
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423 | /** The derived scene colour, with 'r', 'g' and 'b' components filled with sum |
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424 | of derived ambient light colour and surface emissive colour, respectively, |
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425 | and 'a' component filled with surface diffuse alpha component. |
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426 | */ |
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427 | ACT_DERIVED_SCENE_COLOUR, |
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428 | |
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429 | /** The derived light diffuse colour (index determined by setAutoConstant call), |
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430 | with 'r', 'g' and 'b' components filled with product of surface diffuse colour |
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431 | and light diffuse colour, respectively, and 'a' component filled with surface |
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432 | diffuse alpha component. |
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433 | */ |
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434 | ACT_DERIVED_LIGHT_DIFFUSE_COLOUR, |
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435 | /** The derived light specular colour (index determined by setAutoConstant call), |
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436 | with 'r', 'g' and 'b' components filled with product of surface specular colour |
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437 | and light specular colour, respectively, and 'a' component filled with surface |
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438 | specular alpha component. |
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439 | */ |
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440 | ACT_DERIVED_LIGHT_SPECULAR_COLOUR, |
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441 | |
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442 | /// Array of derived light diffuse colours (count set by extra param) |
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443 | ACT_DERIVED_LIGHT_DIFFUSE_COLOUR_ARRAY, |
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444 | /// Array of derived light specular colours (count set by extra param) |
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445 | ACT_DERIVED_LIGHT_SPECULAR_COLOUR_ARRAY, |
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446 | |
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447 | |
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448 | /** The distance a shadow volume should be extruded when using |
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449 | finite extrusion programs. |
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450 | */ |
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451 | ACT_SHADOW_EXTRUSION_DISTANCE, |
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452 | /// The current camera's position in world space |
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453 | ACT_CAMERA_POSITION, |
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454 | /// The current camera's position in object space |
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455 | ACT_CAMERA_POSITION_OBJECT_SPACE, |
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456 | /// The view/projection matrix of the assigned texture projection frustum |
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457 | ACT_TEXTURE_VIEWPROJ_MATRIX, |
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458 | /// A custom parameter which will come from the renderable, using 'data' as the identifier |
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459 | ACT_CUSTOM, |
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460 | /** provides current elapsed time |
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461 | */ |
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462 | ACT_TIME, |
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463 | /** Single float value, which repeats itself based on given as |
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464 | parameter "cycle time". Equivalent to RenderMonkey's "Time0_X". |
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465 | */ |
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466 | ACT_TIME_0_X, |
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467 | /// Cosine of "Time0_X". Equivalent to RenderMonkey's "CosTime0_X". |
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468 | ACT_COSTIME_0_X, |
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469 | /// Sine of "Time0_X". Equivalent to RenderMonkey's "SinTime0_X". |
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470 | ACT_SINTIME_0_X, |
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471 | /// Tangent of "Time0_X". Equivalent to RenderMonkey's "TanTime0_X". |
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472 | ACT_TANTIME_0_X, |
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473 | /** Vector of "Time0_X", "SinTime0_X", "CosTime0_X", |
---|
474 | "TanTime0_X". Equivalent to RenderMonkey's "Time0_X_Packed". |
---|
475 | */ |
---|
476 | ACT_TIME_0_X_PACKED, |
---|
477 | /** Single float value, which represents scaled time value [0..1], |
---|
478 | which repeats itself based on given as parameter "cycle time". |
---|
479 | Equivalent to RenderMonkey's "Time0_1". |
---|
480 | */ |
---|
481 | ACT_TIME_0_1, |
---|
482 | /// Cosine of "Time0_1". Equivalent to RenderMonkey's "CosTime0_1". |
---|
483 | ACT_COSTIME_0_1, |
---|
484 | /// Sine of "Time0_1". Equivalent to RenderMonkey's "SinTime0_1". |
---|
485 | ACT_SINTIME_0_1, |
---|
486 | /// Tangent of "Time0_1". Equivalent to RenderMonkey's "TanTime0_1". |
---|
487 | ACT_TANTIME_0_1, |
---|
488 | /** Vector of "Time0_1", "SinTime0_1", "CosTime0_1", |
---|
489 | "TanTime0_1". Equivalent to RenderMonkey's "Time0_1_Packed". |
---|
490 | */ |
---|
491 | ACT_TIME_0_1_PACKED, |
---|
492 | /** Single float value, which represents scaled time value [0..2*Pi], |
---|
493 | which repeats itself based on given as parameter "cycle time". |
---|
494 | Equivalent to RenderMonkey's "Time0_2PI". |
---|
495 | */ |
---|
496 | ACT_TIME_0_2PI, |
---|
497 | /// Cosine of "Time0_2PI". Equivalent to RenderMonkey's "CosTime0_2PI". |
---|
498 | ACT_COSTIME_0_2PI, |
---|
499 | /// Sine of "Time0_2PI". Equivalent to RenderMonkey's "SinTime0_2PI". |
---|
500 | ACT_SINTIME_0_2PI, |
---|
501 | /// Tangent of "Time0_2PI". Equivalent to RenderMonkey's "TanTime0_2PI". |
---|
502 | ACT_TANTIME_0_2PI, |
---|
503 | /** Vector of "Time0_2PI", "SinTime0_2PI", "CosTime0_2PI", |
---|
504 | "TanTime0_2PI". Equivalent to RenderMonkey's "Time0_2PI_Packed". |
---|
505 | */ |
---|
506 | ACT_TIME_0_2PI_PACKED, |
---|
507 | /// provides the scaled frame time, returned as a floating point value. |
---|
508 | ACT_FRAME_TIME, |
---|
509 | /// provides the calculated frames per second, returned as a floating point value. |
---|
510 | ACT_FPS, |
---|
511 | /// viewport-related values |
---|
512 | /** Current viewport width (in pixels) as floating point value. |
---|
513 | Equivalent to RenderMonkey's "ViewportWidth". |
---|
514 | */ |
---|
515 | ACT_VIEWPORT_WIDTH, |
---|
516 | /** Current viewport height (in pixels) as floating point value. |
---|
517 | Equivalent to RenderMonkey's "ViewportHeight". |
---|
518 | */ |
---|
519 | ACT_VIEWPORT_HEIGHT, |
---|
520 | /** This variable represents 1.0/ViewportWidth. |
---|
521 | Equivalent to RenderMonkey's "ViewportWidthInverse". |
---|
522 | */ |
---|
523 | ACT_INVERSE_VIEWPORT_WIDTH, |
---|
524 | /** This variable represents 1.0/ViewportHeight. |
---|
525 | Equivalent to RenderMonkey's "ViewportHeightInverse". |
---|
526 | */ |
---|
527 | ACT_INVERSE_VIEWPORT_HEIGHT, |
---|
528 | /** Packed of "ViewportWidth", "ViewportHeight", "ViewportWidthInverse", |
---|
529 | "ViewportHeightInverse". |
---|
530 | */ |
---|
531 | ACT_VIEWPORT_SIZE, |
---|
532 | |
---|
533 | /// view parameters |
---|
534 | /** This variable provides the view direction vector (world space). |
---|
535 | Equivalent to RenderMonkey's "ViewDirection". |
---|
536 | */ |
---|
537 | ACT_VIEW_DIRECTION, |
---|
538 | /** This variable provides the view side vector (world space). |
---|
539 | Equivalent to RenderMonkey's "ViewSideVector". |
---|
540 | */ |
---|
541 | ACT_VIEW_SIDE_VECTOR, |
---|
542 | /** This variable provides the view up vector (world space). |
---|
543 | Equivalent to RenderMonkey's "ViewUpVector". |
---|
544 | */ |
---|
545 | ACT_VIEW_UP_VECTOR, |
---|
546 | /** This variable provides the field of view as a floating point value. |
---|
547 | Equivalent to RenderMonkey's "FOV". |
---|
548 | */ |
---|
549 | ACT_FOV, |
---|
550 | /** This variable provides the near clip distance as a floating point value. |
---|
551 | Equivalent to RenderMonkey's "NearClipPlane". |
---|
552 | */ |
---|
553 | ACT_NEAR_CLIP_DISTANCE, |
---|
554 | /** This variable provides the far clip distance as a floating point value. |
---|
555 | Equivalent to RenderMonkey's "FarClipPlane". |
---|
556 | */ |
---|
557 | ACT_FAR_CLIP_DISTANCE, |
---|
558 | |
---|
559 | /** provides the pass index number within the technique |
---|
560 | of the active materil. |
---|
561 | */ |
---|
562 | ACT_PASS_NUMBER, |
---|
563 | |
---|
564 | /** provides the current iteration number of the pass. The iteration |
---|
565 | number is the number of times the current render operation has |
---|
566 | been drawn for the acitve pass. |
---|
567 | */ |
---|
568 | ACT_PASS_ITERATION_NUMBER, |
---|
569 | |
---|
570 | |
---|
571 | /** Provides a parametric animation value [0..1], only available |
---|
572 | where the renderable specifically implements it. |
---|
573 | */ |
---|
574 | ACT_ANIMATION_PARAMETRIC, |
---|
575 | |
---|
576 | /** Provides the texel offsets required by this rendersystem to map |
---|
577 | texels to pixels. Packed as |
---|
578 | float4(absoluteHorizontalOffset, absoluteVerticalOffset, |
---|
579 | horizontalOffset / viewportWidth, verticalOffset / viewportHeight) |
---|
580 | */ |
---|
581 | ACT_TEXEL_OFFSETS, |
---|
582 | |
---|
583 | /** Provides information about the depth range of the scene as viewed |
---|
584 | from the current camera. |
---|
585 | Passed as float4(minDepth, maxDepth, depthRange, 1 / depthRange) |
---|
586 | */ |
---|
587 | ACT_SCENE_DEPTH_RANGE, |
---|
588 | |
---|
589 | /** Provides information about the depth range of the scene as viewed |
---|
590 | from a given shadow camera. Requires an index parameter which maps |
---|
591 | to a light index relative to the current light list. |
---|
592 | Passed as float4(minDepth, maxDepth, depthRange, 1 / depthRange) |
---|
593 | */ |
---|
594 | ACT_SHADOW_SCENE_DEPTH_RANGE, |
---|
595 | |
---|
596 | /** Provides texture size of the texture unit (index determined by setAutoConstant |
---|
597 | call). Packed as float4(width, height, depth, 1) |
---|
598 | */ |
---|
599 | ACT_TEXTURE_SIZE, |
---|
600 | /** Provides inverse texture size of the texture unit (index determined by setAutoConstant |
---|
601 | call). Packed as float4(1 / width, 1 / height, 1 / depth, 1) |
---|
602 | */ |
---|
603 | ACT_INVERSE_TEXTURE_SIZE, |
---|
604 | /** Provides packed texture size of the texture unit (index determined by setAutoConstant |
---|
605 | call). Packed as float4(width, height, 1 / width, 1 / height) |
---|
606 | */ |
---|
607 | ACT_PACKED_TEXTURE_SIZE, |
---|
608 | |
---|
609 | |
---|
610 | }; |
---|
611 | |
---|
612 | /** Defines the type of the extra data item used by the auto constant. |
---|
613 | |
---|
614 | */ |
---|
615 | enum ACDataType { |
---|
616 | /// no data is required |
---|
617 | ACDT_NONE, |
---|
618 | /// the auto constant requires data of type int |
---|
619 | ACDT_INT, |
---|
620 | /// the auto constant requires data of type real |
---|
621 | ACDT_REAL |
---|
622 | }; |
---|
623 | |
---|
624 | /** Defines the base element type of the auto constant |
---|
625 | */ |
---|
626 | enum ElementType { |
---|
627 | ET_INT, |
---|
628 | ET_REAL |
---|
629 | }; |
---|
630 | |
---|
631 | /** Structure defining an auto constant that's available for use in |
---|
632 | a parameters object. |
---|
633 | */ |
---|
634 | struct AutoConstantDefinition |
---|
635 | { |
---|
636 | AutoConstantType acType; |
---|
637 | String name; |
---|
638 | size_t elementCount; |
---|
639 | /// The type of the constant in the program |
---|
640 | ElementType elementType; |
---|
641 | /// The type of any extra data |
---|
642 | ACDataType dataType; |
---|
643 | |
---|
644 | AutoConstantDefinition(AutoConstantType _acType, const String& _name, |
---|
645 | size_t _elementCount, ElementType _elementType, |
---|
646 | ACDataType _dataType) |
---|
647 | :acType(_acType), name(_name), elementCount(_elementCount), |
---|
648 | elementType(_elementType), dataType(_dataType) |
---|
649 | { |
---|
650 | |
---|
651 | } |
---|
652 | }; |
---|
653 | |
---|
654 | /** Structure recording the use of an automatic parameter. */ |
---|
655 | class AutoConstantEntry |
---|
656 | { |
---|
657 | public: |
---|
658 | /// The type of parameter |
---|
659 | AutoConstantType paramType; |
---|
660 | /// The target (physical) constant index |
---|
661 | size_t physicalIndex; |
---|
662 | /** The number of elements per individual entry in this constant |
---|
663 | Used in case people used packed elements smaller than 4 (e.g. GLSL) |
---|
664 | and bind an auto which is 4-element packed to it */ |
---|
665 | size_t elementCount; |
---|
666 | /// Additional information to go with the parameter |
---|
667 | union{ |
---|
668 | size_t data; |
---|
669 | Real fData; |
---|
670 | }; |
---|
671 | |
---|
672 | AutoConstantEntry(AutoConstantType theType, size_t theIndex, size_t theData, |
---|
673 | size_t theElemCount = 4) |
---|
674 | : paramType(theType), physicalIndex(theIndex), elementCount(theElemCount), data(theData) {} |
---|
675 | |
---|
676 | AutoConstantEntry(AutoConstantType theType, size_t theIndex, Real theData, |
---|
677 | size_t theElemCount = 4) |
---|
678 | : paramType(theType), physicalIndex(theIndex), elementCount(theElemCount), fData(theData) {} |
---|
679 | |
---|
680 | }; |
---|
681 | // Auto parameter storage |
---|
682 | typedef std::vector<AutoConstantEntry> AutoConstantList; |
---|
683 | |
---|
684 | /** Definition of container that holds the current float constants. |
---|
685 | @note Not necessarily in direct index order to constant indexes, logical |
---|
686 | to physical index map is derived from GpuProgram |
---|
687 | */ |
---|
688 | typedef std::vector<float> FloatConstantList; |
---|
689 | /** Definition of container that holds the current float constants. |
---|
690 | @note Not necessarily in direct index order to constant indexes, logical |
---|
691 | to physical index map is derived from GpuProgram |
---|
692 | */ |
---|
693 | typedef std::vector<int> IntConstantList; |
---|
694 | |
---|
695 | protected: |
---|
696 | static AutoConstantDefinition AutoConstantDictionary[]; |
---|
697 | /// Packed list of floating-point constants (physical indexing) |
---|
698 | FloatConstantList mFloatConstants; |
---|
699 | /// Packed list of integer constants (physical indexing) |
---|
700 | IntConstantList mIntConstants; |
---|
701 | /** Logical index to physical index map - for low-level programs |
---|
702 | or high-level programs which pass params this way. */ |
---|
703 | GpuLogicalBufferStruct* mFloatLogicalToPhysical; |
---|
704 | /** Logical index to physical index map - for low-level programs |
---|
705 | or high-level programs which pass params this way. */ |
---|
706 | GpuLogicalBufferStruct* mIntLogicalToPhysical; |
---|
707 | /// Mapping from parameter names to def - high-level programs are expected to populate this |
---|
708 | const GpuNamedConstants* mNamedConstants; |
---|
709 | /// List of automatically updated parameters |
---|
710 | AutoConstantList mAutoConstants; |
---|
711 | /// Do we need to transpose matrices? |
---|
712 | bool mTransposeMatrices; |
---|
713 | /// flag to indicate if names not found will be ignored |
---|
714 | bool mIgnoreMissingParams; |
---|
715 | /// physical index for active pass iteration parameter real constant entry; |
---|
716 | size_t mActivePassIterationIndex; |
---|
717 | |
---|
718 | public: |
---|
719 | GpuProgramParameters(); |
---|
720 | ~GpuProgramParameters() {} |
---|
721 | |
---|
722 | /// Copy constructor |
---|
723 | GpuProgramParameters(const GpuProgramParameters& oth); |
---|
724 | /// Operator = overload |
---|
725 | GpuProgramParameters& operator=(const GpuProgramParameters& oth); |
---|
726 | |
---|
727 | /** Internal method for providing a link to a name->definition map for parameters. */ |
---|
728 | void _setNamedConstants(const GpuNamedConstants* constantmap); |
---|
729 | |
---|
730 | /** Internal method for providing a link to a logical index->physical index map for parameters. */ |
---|
731 | void _setLogicalIndexes(GpuLogicalBufferStruct* floatIndexMap, |
---|
732 | GpuLogicalBufferStruct* intIndexMap); |
---|
733 | |
---|
734 | |
---|
735 | /// Does this parameter set include named parameters? |
---|
736 | bool hasNamedParameters() const { return mNamedConstants != 0;} |
---|
737 | /** Does this parameter set include logically indexed parameters? |
---|
738 | @note Not mutually exclusive with hasNamedParameters since some high-level |
---|
739 | programs still use logical indexes to set the parameters on the |
---|
740 | rendersystem. |
---|
741 | */ |
---|
742 | bool hasLogicalIndexedParameters() const { return mFloatLogicalToPhysical != 0;} |
---|
743 | |
---|
744 | /** Sets a 4-element floating-point parameter to the program. |
---|
745 | @param index The logical constant index at which to place the parameter |
---|
746 | (each constant is a 4D float) |
---|
747 | @param vec The value to set |
---|
748 | */ |
---|
749 | void setConstant(size_t index, const Vector4& vec); |
---|
750 | /** Sets a single floating-point parameter to the program. |
---|
751 | @note This is actually equivalent to calling |
---|
752 | setConstant(index Vector4(val, 0, 0, 0)) since all constants are 4D. |
---|
753 | @param index The logical constant index at which to place the parameter (each constant is |
---|
754 | a 4D float) |
---|
755 | @param val The value to set |
---|
756 | */ |
---|
757 | void setConstant(size_t index, Real val); |
---|
758 | /** Sets a 4-element floating-point parameter to the program via Vector3. |
---|
759 | @param index The logical constant index at which to place the parameter (each constant is |
---|
760 | a 4D float). |
---|
761 | Note that since you're passing a Vector3, the last element of the 4-element |
---|
762 | value will be set to 1 (a homogenous vector) |
---|
763 | @param vec The value to set |
---|
764 | */ |
---|
765 | void setConstant(size_t index, const Vector3& vec); |
---|
766 | /** Sets a Matrix4 parameter to the program. |
---|
767 | @param index The logical constant index at which to place the parameter (each constant is |
---|
768 | a 4D float). |
---|
769 | NB since a Matrix4 is 16 floats long, this parameter will take up 4 indexes. |
---|
770 | @param m The value to set |
---|
771 | */ |
---|
772 | void setConstant(size_t index, const Matrix4& m); |
---|
773 | /** Sets a list of Matrix4 parameters to the program. |
---|
774 | @param index The logical constant index at which to start placing the parameter (each constant is |
---|
775 | a 4D float). |
---|
776 | NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes. |
---|
777 | @param m Pointer to an array of matrices to set |
---|
778 | @param numEntries Number of Matrix4 entries |
---|
779 | */ |
---|
780 | void setConstant(size_t index, const Matrix4* m, size_t numEntries); |
---|
781 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
782 | @param index The logical constant index at which to start placing parameters (each constant is |
---|
783 | a 4D float) |
---|
784 | @param val Pointer to the values to write, must contain 4*count floats |
---|
785 | @param count The number of groups of 4 floats to write |
---|
786 | */ |
---|
787 | void setConstant(size_t index, const float *val, size_t count); |
---|
788 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
789 | @param index The logical constant index at which to start placing parameters (each constant is |
---|
790 | a 4D float) |
---|
791 | @param val Pointer to the values to write, must contain 4*count floats |
---|
792 | @param count The number of groups of 4 floats to write |
---|
793 | */ |
---|
794 | void setConstant(size_t index, const double *val, size_t count); |
---|
795 | /** Sets a ColourValue parameter to the program. |
---|
796 | @param index The logical constant index at which to place the parameter (each constant is |
---|
797 | a 4D float) |
---|
798 | @param colour The value to set |
---|
799 | */ |
---|
800 | void setConstant(size_t index, const ColourValue& colour); |
---|
801 | |
---|
802 | /** Sets a multiple value constant integer parameter to the program. |
---|
803 | @remarks |
---|
804 | Different types of GPU programs support different types of constant parameters. |
---|
805 | For example, it's relatively common to find that vertex programs only support |
---|
806 | floating point constants, and that fragment programs only support integer (fixed point) |
---|
807 | parameters. This can vary depending on the program version supported by the |
---|
808 | graphics card being used. You should consult the documentation for the type of |
---|
809 | low level program you are using, or alternatively use the methods |
---|
810 | provided on RenderSystemCapabilities to determine the options. |
---|
811 | @param index The logical constant index at which to place the parameter (each constant is |
---|
812 | a 4D integer) |
---|
813 | @param val Pointer to the values to write, must contain 4*count ints |
---|
814 | @param count The number of groups of 4 ints to write |
---|
815 | */ |
---|
816 | void setConstant(size_t index, const int *val, size_t count); |
---|
817 | |
---|
818 | /** Write a series of floating point values into the underlying float |
---|
819 | constant buffer at the given physical index. |
---|
820 | @param physicalIndex The buffer position to start writing |
---|
821 | @param val Pointer to a list of values to write |
---|
822 | @param count The number of floats to write |
---|
823 | */ |
---|
824 | void _writeRawConstants(size_t physicalIndex, const float* val, size_t count); |
---|
825 | /** Write a series of floating point values into the underlying float |
---|
826 | constant buffer at the given physical index. |
---|
827 | @param physicalIndex The buffer position to start writing |
---|
828 | @param val Pointer to a list of values to write |
---|
829 | @param count The number of floats to write |
---|
830 | */ |
---|
831 | void _writeRawConstants(size_t physicalIndex, const double* val, size_t count); |
---|
832 | /** Write a series of integer values into the underlying integer |
---|
833 | constant buffer at the given physical index. |
---|
834 | @param physicalIndex The buffer position to start writing |
---|
835 | @param val Pointer to a list of values to write |
---|
836 | @param count The number of ints to write |
---|
837 | */ |
---|
838 | void _writeRawConstants(size_t physicalIndex, const int* val, size_t count); |
---|
839 | /** Read a series of floating point values from the underlying float |
---|
840 | constant buffer at the given physical index. |
---|
841 | @param physicalIndex The buffer position to start reading |
---|
842 | @param count The number of floats to read |
---|
843 | @param dest Pointer to a buffer to receive the values |
---|
844 | */ |
---|
845 | void _readRawConstants(size_t physicalIndex, size_t count, float* dest); |
---|
846 | /** Read a series of integer values from the underlying integer |
---|
847 | constant buffer at the given physical index. |
---|
848 | @param physicalIndex The buffer position to start reading |
---|
849 | @param count The number of ints to read |
---|
850 | @param dest Pointer to a buffer to receive the values |
---|
851 | */ |
---|
852 | void _readRawConstants(size_t physicalIndex, size_t count, int* dest); |
---|
853 | |
---|
854 | /** Write a 4-element floating-point parameter to the program directly to |
---|
855 | the underlying constants buffer. |
---|
856 | @note You can use these methods if you have already derived the physical |
---|
857 | constant buffer location, for a slight speed improvement over using |
---|
858 | the named / logical index versions. |
---|
859 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
860 | @param vec The value to set |
---|
861 | @param count The number of floats to write; if for example |
---|
862 | the uniform constant 'slot' is smaller than a Vector4 |
---|
863 | */ |
---|
864 | void _writeRawConstant(size_t physicalIndex, const Vector4& vec, |
---|
865 | size_t count = 4); |
---|
866 | /** Write a single floating-point parameter to the program. |
---|
867 | @note You can use these methods if you have already derived the physical |
---|
868 | constant buffer location, for a slight speed improvement over using |
---|
869 | the named / logical index versions. |
---|
870 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
871 | @param val The value to set |
---|
872 | */ |
---|
873 | void _writeRawConstant(size_t physicalIndex, Real val); |
---|
874 | /** Write a single integer parameter to the program. |
---|
875 | @note You can use these methods if you have already derived the physical |
---|
876 | constant buffer location, for a slight speed improvement over using |
---|
877 | the named / logical index versions. |
---|
878 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
879 | @param val The value to set |
---|
880 | */ |
---|
881 | void _writeRawConstant(size_t physicalIndex, int val); |
---|
882 | /** Write a 3-element floating-point parameter to the program via Vector3. |
---|
883 | @note You can use these methods if you have already derived the physical |
---|
884 | constant buffer location, for a slight speed improvement over using |
---|
885 | the named / logical index versions. |
---|
886 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
887 | @param vec The value to set |
---|
888 | */ |
---|
889 | void _writeRawConstant(size_t physicalIndex, const Vector3& vec); |
---|
890 | /** Write a Matrix4 parameter to the program. |
---|
891 | @note You can use these methods if you have already derived the physical |
---|
892 | constant buffer location, for a slight speed improvement over using |
---|
893 | the named / logical index versions. |
---|
894 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
895 | @param m The value to set |
---|
896 | */ |
---|
897 | void _writeRawConstant(size_t physicalIndex, const Matrix4& m); |
---|
898 | /** Write a list of Matrix4 parameters to the program. |
---|
899 | @note You can use these methods if you have already derived the physical |
---|
900 | constant buffer location, for a slight speed improvement over using |
---|
901 | the named / logical index versions. |
---|
902 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
903 | @param numEntries Number of Matrix4 entries |
---|
904 | */ |
---|
905 | void _writeRawConstant(size_t physicalIndex, const Matrix4* m, size_t numEntries); |
---|
906 | /** Write a ColourValue parameter to the program. |
---|
907 | @note You can use these methods if you have already derived the physical |
---|
908 | constant buffer location, for a slight speed improvement over using |
---|
909 | the named / logical index versions. |
---|
910 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
911 | @param colour The value to set |
---|
912 | @param count The number of floats to write; if for example |
---|
913 | the uniform constant 'slot' is smaller than a Vector4 |
---|
914 | */ |
---|
915 | void _writeRawConstant(size_t physicalIndex, const ColourValue& colour, |
---|
916 | size_t count = 4); |
---|
917 | |
---|
918 | |
---|
919 | /** Gets an iterator over the named GpuConstantDefinition instances as defined |
---|
920 | by the program for which these parameters exist. |
---|
921 | @note |
---|
922 | Only available if this parameters object has named parameters. |
---|
923 | */ |
---|
924 | GpuConstantDefinitionIterator getConstantDefinitionIterator(void) const; |
---|
925 | |
---|
926 | /** Get a specific GpuConstantDefinition for a named parameter. |
---|
927 | @note |
---|
928 | Only available if this parameters object has named parameters. |
---|
929 | */ |
---|
930 | const GpuConstantDefinition& getConstantDefinition(const String& name) const; |
---|
931 | |
---|
932 | /** Get the full list of GpuConstantDefinition instances. |
---|
933 | @note |
---|
934 | Only available if this parameters object has named parameters. |
---|
935 | */ |
---|
936 | const GpuNamedConstants& getConstantDefinitions() const; |
---|
937 | |
---|
938 | /** Get the current list of mappings from low-level logical param indexes |
---|
939 | to physical buffer locations in the float buffer. |
---|
940 | @note |
---|
941 | Only applicable to low-level programs. |
---|
942 | */ |
---|
943 | const GpuLogicalBufferStruct* getFloatLogicalBufferStruct() const { return mFloatLogicalToPhysical; } |
---|
944 | |
---|
945 | /** Retrieves the logical index relating to a physical index in the float |
---|
946 | buffer, for programs which support that (low-level programs and |
---|
947 | high-level programs which use logical parameter indexes). |
---|
948 | @returns std::numeric_limits<size_t>::max() if not found |
---|
949 | */ |
---|
950 | size_t getFloatLogicalIndexForPhysicalIndex(size_t physicalIndex); |
---|
951 | /** Retrieves the logical index relating to a physical index in the int |
---|
952 | buffer, for programs which support that (low-level programs and |
---|
953 | high-level programs which use logical parameter indexes). |
---|
954 | @returns std::numeric_limits<size_t>::max() if not found |
---|
955 | */ |
---|
956 | size_t getIntLogicalIndexForPhysicalIndex(size_t physicalIndex); |
---|
957 | |
---|
958 | /** Get the current list of mappings from low-level logical param indexes |
---|
959 | to physical buffer locations in the integer buffer. |
---|
960 | @note |
---|
961 | Only applicable to low-level programs. |
---|
962 | */ |
---|
963 | const GpuLogicalBufferStruct* getIntLogicalBufferStruct() const { return mIntLogicalToPhysical; } |
---|
964 | /// Get a reference to the list of float constants |
---|
965 | const FloatConstantList& getFloatConstantList() const { return mFloatConstants; } |
---|
966 | /// Get a pointer to the 'nth' item in the float buffer |
---|
967 | float* getFloatPointer(size_t pos) { return &mFloatConstants[pos]; } |
---|
968 | /// Get a pointer to the 'nth' item in the float buffer |
---|
969 | const float* getFloatPointer(size_t pos) const { return &mFloatConstants[pos]; } |
---|
970 | /// Get a reference to the list of int constants |
---|
971 | const IntConstantList& getIntConstantList() const { return mIntConstants; } |
---|
972 | /// Get a pointer to the 'nth' item in the int buffer |
---|
973 | int* getIntPointer(size_t pos) { return &mIntConstants[pos]; } |
---|
974 | /// Get a pointer to the 'nth' item in the int buffer |
---|
975 | const int* getIntPointer(size_t pos) const { return &mIntConstants[pos]; } |
---|
976 | /// Get a reference to the list of auto constant bindings |
---|
977 | const AutoConstantList& getAutoConstantList() const { return mAutoConstants; } |
---|
978 | |
---|
979 | /** Sets up a constant which will automatically be updated by the system. |
---|
980 | @remarks |
---|
981 | Vertex and fragment programs often need parameters which are to do with the |
---|
982 | current render state, or particular values which may very well change over time, |
---|
983 | and often between objects which are being rendered. This feature allows you |
---|
984 | to set up a certain number of predefined parameter mappings that are kept up to |
---|
985 | date for you. |
---|
986 | @param index The location in the constant list to place this updated constant every time |
---|
987 | it is changed. Note that because of the nature of the types, we know how big the |
---|
988 | parameter details will be so you don't need to set that like you do for manual constants. |
---|
989 | @param acType The type of automatic constant to set |
---|
990 | @param extraInfo If the constant type needs more information (like a light index) put it here. |
---|
991 | */ |
---|
992 | void setAutoConstant(size_t index, AutoConstantType acType, size_t extraInfo = 0); |
---|
993 | void setAutoConstantReal(size_t index, AutoConstantType acType, Real rData); |
---|
994 | |
---|
995 | /** As setAutoConstant, but sets up the auto constant directly against a |
---|
996 | physical buffer index. |
---|
997 | */ |
---|
998 | void _setRawAutoConstant(size_t physicalIndex, AutoConstantType acType, size_t extraInfo, |
---|
999 | size_t elementSize = 4); |
---|
1000 | /** As setAutoConstantReal, but sets up the auto constant directly against a |
---|
1001 | physical buffer index. |
---|
1002 | */ |
---|
1003 | void _setRawAutoConstantReal(size_t physicalIndex, AutoConstantType acType, Real rData, |
---|
1004 | size_t elementSize = 4); |
---|
1005 | |
---|
1006 | |
---|
1007 | /** Unbind an auto constant so that the constant is manually controlled again. */ |
---|
1008 | void clearAutoConstant(size_t index); |
---|
1009 | |
---|
1010 | /** Sets a named parameter up to track a derivation of the current time. |
---|
1011 | @param index The index of the parameter |
---|
1012 | @param factor The amount by which to scale the time value |
---|
1013 | */ |
---|
1014 | void setConstantFromTime(size_t index, Real factor); |
---|
1015 | |
---|
1016 | /** Clears all the existing automatic constants. */ |
---|
1017 | void clearAutoConstants(void); |
---|
1018 | typedef ConstVectorIterator<AutoConstantList> AutoConstantIterator; |
---|
1019 | /** Gets an iterator over the automatic constant bindings currently in place. */ |
---|
1020 | AutoConstantIterator getAutoConstantIterator(void) const; |
---|
1021 | /// Gets the number of int constants that have been set |
---|
1022 | size_t getAutoConstantCount(void) const { return mAutoConstants.size(); } |
---|
1023 | /** Gets a specific Auto Constant entry if index is in valid range |
---|
1024 | otherwise returns a NULL |
---|
1025 | @parem index which entry is to be retrieved |
---|
1026 | */ |
---|
1027 | AutoConstantEntry* getAutoConstantEntry(const size_t index); |
---|
1028 | /** Returns true if this instance has any automatic constants. */ |
---|
1029 | bool hasAutoConstants(void) const { return !(mAutoConstants.empty()); } |
---|
1030 | /** Finds an auto constant that's affecting a given logical parameter |
---|
1031 | index for floating-point values. |
---|
1032 | @note Only applicable for low-level programs. |
---|
1033 | */ |
---|
1034 | const AutoConstantEntry* findFloatAutoConstantEntry(size_t logicalIndex); |
---|
1035 | /** Finds an auto constant that's affecting a given logical parameter |
---|
1036 | index for integer values. |
---|
1037 | @note Only applicable for low-level programs. |
---|
1038 | */ |
---|
1039 | const AutoConstantEntry* findIntAutoConstantEntry(size_t logicalIndex); |
---|
1040 | /** Finds an auto constant that's affecting a given named parameter index. |
---|
1041 | @note Only applicable to high-level programs. |
---|
1042 | */ |
---|
1043 | const AutoConstantEntry* findAutoConstantEntry(const String& paramName); |
---|
1044 | /** Finds an auto constant that's affecting a given physical position in |
---|
1045 | the floating-point buffer |
---|
1046 | */ |
---|
1047 | const AutoConstantEntry* _findRawAutoConstantEntryFloat(size_t physicalIndex); |
---|
1048 | /** Finds an auto constant that's affecting a given physical position in |
---|
1049 | the integer buffer |
---|
1050 | */ |
---|
1051 | const AutoConstantEntry* _findRawAutoConstantEntryInt(size_t physicalIndex); |
---|
1052 | |
---|
1053 | /** Updates the automatic parameters (except lights) based on the details provided. */ |
---|
1054 | void _updateAutoParamsNoLights(const AutoParamDataSource& source); |
---|
1055 | /** Updates the automatic parameters for lights based on the details provided. */ |
---|
1056 | void _updateAutoParamsLightsOnly(const AutoParamDataSource& source); |
---|
1057 | |
---|
1058 | /** Tells the program whether to ignore missing parameters or not. |
---|
1059 | */ |
---|
1060 | void setIgnoreMissingParams(bool state) { mIgnoreMissingParams = state; } |
---|
1061 | |
---|
1062 | /** Sets a single value constant floating-point parameter to the program. |
---|
1063 | @remarks |
---|
1064 | Different types of GPU programs support different types of constant parameters. |
---|
1065 | For example, it's relatively common to find that vertex programs only support |
---|
1066 | floating point constants, and that fragment programs only support integer (fixed point) |
---|
1067 | parameters. This can vary depending on the program version supported by the |
---|
1068 | graphics card being used. You should consult the documentation for the type of |
---|
1069 | low level program you are using, or alternatively use the methods |
---|
1070 | provided on RenderSystemCapabilities to determine the options. |
---|
1071 | @par |
---|
1072 | Another possible limitation is that some systems only allow constants to be set |
---|
1073 | on certain boundaries, e.g. in sets of 4 values for example. Again, see |
---|
1074 | RenderSystemCapabilities for full details. |
---|
1075 | @note |
---|
1076 | This named option will only work if you are using a parameters object created |
---|
1077 | from a high-level program (HighLevelGpuProgram). |
---|
1078 | @param name The name of the parameter |
---|
1079 | @param val The value to set |
---|
1080 | */ |
---|
1081 | void setNamedConstant(const String& name, Real val); |
---|
1082 | /** Sets a single value constant integer parameter to the program. |
---|
1083 | @remarks |
---|
1084 | Different types of GPU programs support different types of constant parameters. |
---|
1085 | For example, it's relatively common to find that vertex programs only support |
---|
1086 | floating point constants, and that fragment programs only support integer (fixed point) |
---|
1087 | parameters. This can vary depending on the program version supported by the |
---|
1088 | graphics card being used. You should consult the documentation for the type of |
---|
1089 | low level program you are using, or alternatively use the methods |
---|
1090 | provided on RenderSystemCapabilities to determine the options. |
---|
1091 | @par |
---|
1092 | Another possible limitation is that some systems only allow constants to be set |
---|
1093 | on certain boundaries, e.g. in sets of 4 values for example. Again, see |
---|
1094 | RenderSystemCapabilities for full details. |
---|
1095 | @note |
---|
1096 | This named option will only work if you are using a parameters object created |
---|
1097 | from a high-level program (HighLevelGpuProgram). |
---|
1098 | @param name The name of the parameter |
---|
1099 | @param val The value to set |
---|
1100 | */ |
---|
1101 | void setNamedConstant(const String& name, int val); |
---|
1102 | /** Sets a Vector4 parameter to the program. |
---|
1103 | @param name The name of the parameter |
---|
1104 | @param vec The value to set |
---|
1105 | */ |
---|
1106 | void setNamedConstant(const String& name, const Vector4& vec); |
---|
1107 | /** Sets a Vector3 parameter to the program. |
---|
1108 | @note |
---|
1109 | This named option will only work if you are using a parameters object created |
---|
1110 | from a high-level program (HighLevelGpuProgram). |
---|
1111 | @param index The index at which to place the parameter |
---|
1112 | NB this index refers to the number of floats, so a Vector3 is 3. Note that many |
---|
1113 | rendersystems & programs assume that every floating point parameter is passed in |
---|
1114 | as a vector of 4 items, so you are strongly advised to check with |
---|
1115 | RenderSystemCapabilities before using this version - if in doubt use Vector4 |
---|
1116 | or ColourValue instead (both are 4D). |
---|
1117 | @param vec The value to set |
---|
1118 | */ |
---|
1119 | void setNamedConstant(const String& name, const Vector3& vec); |
---|
1120 | /** Sets a Matrix4 parameter to the program. |
---|
1121 | @param name The name of the parameter |
---|
1122 | @param m The value to set |
---|
1123 | */ |
---|
1124 | void setNamedConstant(const String& name, const Matrix4& m); |
---|
1125 | /** Sets a list of Matrix4 parameters to the program. |
---|
1126 | @param name The name of the parameter; this must be the first index of an array, |
---|
1127 | for examples 'matrices[0]' |
---|
1128 | NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes. |
---|
1129 | @param m Pointer to an array of matrices to set |
---|
1130 | @param numEntries Number of Matrix4 entries |
---|
1131 | */ |
---|
1132 | void setNamedConstant(const String& name, const Matrix4* m, size_t numEntries); |
---|
1133 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
1134 | @par |
---|
1135 | Some systems only allow constants to be set on certain boundaries, |
---|
1136 | e.g. in sets of 4 values for example. The 'multiple' parameter allows |
---|
1137 | you to control that although you should only change it if you know |
---|
1138 | your chosen language supports that (at the time of writing, only |
---|
1139 | GLSL allows constants which are not a multiple of 4). |
---|
1140 | @note |
---|
1141 | This named option will only work if you are using a parameters object created |
---|
1142 | from a high-level program (HighLevelGpuProgram). |
---|
1143 | @param name The name of the parameter |
---|
1144 | @param val Pointer to the values to write |
---|
1145 | @param count The number of 'multiples' of floats to write |
---|
1146 | @param multiple The number of raw entries in each element to write, |
---|
1147 | the default is 4 so count = 1 would write 4 floats. |
---|
1148 | */ |
---|
1149 | void setNamedConstant(const String& name, const float *val, size_t count, |
---|
1150 | size_t multiple = 4); |
---|
1151 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
1152 | @par |
---|
1153 | Some systems only allow constants to be set on certain boundaries, |
---|
1154 | e.g. in sets of 4 values for example. The 'multiple' parameter allows |
---|
1155 | you to control that although you should only change it if you know |
---|
1156 | your chosen language supports that (at the time of writing, only |
---|
1157 | GLSL allows constants which are not a multiple of 4). |
---|
1158 | @note |
---|
1159 | This named option will only work if you are using a parameters object created |
---|
1160 | from a high-level program (HighLevelGpuProgram). |
---|
1161 | @param name The name of the parameter |
---|
1162 | @param val Pointer to the values to write |
---|
1163 | @param count The number of 'multiples' of floats to write |
---|
1164 | @param multiple The number of raw entries in each element to write, |
---|
1165 | the default is 4 so count = 1 would write 4 floats. |
---|
1166 | */ |
---|
1167 | void setNamedConstant(const String& name, const double *val, size_t count, |
---|
1168 | size_t multiple = 4); |
---|
1169 | /** Sets a ColourValue parameter to the program. |
---|
1170 | @param name The name of the parameter |
---|
1171 | @param colour The value to set |
---|
1172 | */ |
---|
1173 | void setNamedConstant(const String& name, const ColourValue& colour); |
---|
1174 | |
---|
1175 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
1176 | @par |
---|
1177 | Some systems only allow constants to be set on certain boundaries, |
---|
1178 | e.g. in sets of 4 values for example. The 'multiple' parameter allows |
---|
1179 | you to control that although you should only change it if you know |
---|
1180 | your chosen language supports that (at the time of writing, only |
---|
1181 | GLSL allows constants which are not a multiple of 4). |
---|
1182 | @note |
---|
1183 | This named option will only work if you are using a parameters object created |
---|
1184 | from a high-level program (HighLevelGpuProgram). |
---|
1185 | @param name The name of the parameter |
---|
1186 | @param val Pointer to the values to write |
---|
1187 | @param count The number of 'multiples' of floats to write |
---|
1188 | @param multiple The number of raw entries in each element to write, |
---|
1189 | the default is 4 so count = 1 would write 4 floats. |
---|
1190 | */ |
---|
1191 | void setNamedConstant(const String& name, const int *val, size_t count, |
---|
1192 | size_t multiple = 4); |
---|
1193 | |
---|
1194 | /** Sets up a constant which will automatically be updated by the system. |
---|
1195 | @remarks |
---|
1196 | Vertex and fragment programs often need parameters which are to do with the |
---|
1197 | current render state, or particular values which may very well change over time, |
---|
1198 | and often between objects which are being rendered. This feature allows you |
---|
1199 | to set up a certain number of predefined parameter mappings that are kept up to |
---|
1200 | date for you. |
---|
1201 | @note |
---|
1202 | This named option will only work if you are using a parameters object created |
---|
1203 | from a high-level program (HighLevelGpuProgram). |
---|
1204 | @param name The name of the parameter |
---|
1205 | @param acType The type of automatic constant to set |
---|
1206 | @param extraInfo If the constant type needs more information (like a light index) put it here. |
---|
1207 | */ |
---|
1208 | void setNamedAutoConstant(const String& name, AutoConstantType acType, size_t extraInfo = 0); |
---|
1209 | void setNamedAutoConstantReal(const String& name, AutoConstantType acType, Real rData); |
---|
1210 | |
---|
1211 | /** Sets a named parameter up to track a derivation of the current time. |
---|
1212 | @note |
---|
1213 | This named option will only work if you are using a parameters object created |
---|
1214 | from a high-level program (HighLevelGpuProgram). |
---|
1215 | @param name The name of the parameter |
---|
1216 | @param factor The amount by which to scale the time value |
---|
1217 | */ |
---|
1218 | void setNamedConstantFromTime(const String& name, Real factor); |
---|
1219 | |
---|
1220 | /** Unbind an auto constant so that the constant is manually controlled again. */ |
---|
1221 | void clearNamedAutoConstant(const String& name); |
---|
1222 | |
---|
1223 | /** Find a constant definition for a named parameter. |
---|
1224 | @remarks |
---|
1225 | This method returns null if the named parameter did not exist, unlike |
---|
1226 | getConstantDefinition which is more strict; unless you set the |
---|
1227 | last parameter to true. |
---|
1228 | @param name The name to look up |
---|
1229 | @param throwExceptionIfMissing If set to true, failure to find an entry |
---|
1230 | will throw an exception. |
---|
1231 | */ |
---|
1232 | const GpuConstantDefinition* _findNamedConstantDefinition( |
---|
1233 | const String& name, bool throwExceptionIfMissing = false) const; |
---|
1234 | /** Gets the physical buffer index associated with a logical float constant index. |
---|
1235 | @note Only applicable to low-level programs. |
---|
1236 | @param logicalIndex The logical parameter index |
---|
1237 | @param requestedSize The requested size - pass 0 to ignore missing entries |
---|
1238 | and return std::numeric_limits<size_t>::max() |
---|
1239 | */ |
---|
1240 | size_t _getFloatConstantPhysicalIndex(size_t logicalIndex, size_t requestedSize); |
---|
1241 | /** Gets the physical buffer index associated with a logical int constant index. |
---|
1242 | @note Only applicable to low-level programs. |
---|
1243 | @param logicalIndex The logical parameter index |
---|
1244 | @param requestedSize The requested size - pass 0 to ignore missing entries |
---|
1245 | and return std::numeric_limits<size_t>::max() |
---|
1246 | */ |
---|
1247 | size_t _getIntConstantPhysicalIndex(size_t logicalIndex, size_t requestedSize); |
---|
1248 | |
---|
1249 | |
---|
1250 | /** Sets whether or not we need to transpose the matrices passed in from the rest of OGRE. |
---|
1251 | @remarks |
---|
1252 | D3D uses transposed matrices compared to GL and OGRE; this is not important when you |
---|
1253 | use programs which are written to process row-major matrices, such as those generated |
---|
1254 | by Cg, but if you use a program written to D3D's matrix layout you will need to enable |
---|
1255 | this flag. |
---|
1256 | */ |
---|
1257 | void setTransposeMatrices(bool val) { mTransposeMatrices = val; } |
---|
1258 | /// Gets whether or not matrices are to be transposed when set |
---|
1259 | bool getTransposeMatrices(void) const { return mTransposeMatrices; } |
---|
1260 | |
---|
1261 | /** Copies the values of all constants (including auto constants) from another |
---|
1262 | GpuProgramParameters object. |
---|
1263 | */ |
---|
1264 | void copyConstantsFrom(const GpuProgramParameters& source); |
---|
1265 | |
---|
1266 | /** gets the auto constant definition associated with name if found else returns NULL |
---|
1267 | @param name The name of the auto constant |
---|
1268 | */ |
---|
1269 | static const AutoConstantDefinition* getAutoConstantDefinition(const String& name); |
---|
1270 | /** gets the auto constant definition using an index into the auto constant definition array. |
---|
1271 | If the index is out of bounds then NULL is returned; |
---|
1272 | @param idx The auto constant index |
---|
1273 | */ |
---|
1274 | static const AutoConstantDefinition* getAutoConstantDefinition(const size_t idx); |
---|
1275 | /** Returns the number of auto constant definitions |
---|
1276 | */ |
---|
1277 | static size_t getNumAutoConstantDefinitions(void); |
---|
1278 | |
---|
1279 | |
---|
1280 | /** increments the multipass number entry by 1 if it exists |
---|
1281 | */ |
---|
1282 | void incPassIterationNumber(void); |
---|
1283 | /** Does this parameters object have a pass iteration number constant? */ |
---|
1284 | bool hasPassIterationNumber() const |
---|
1285 | { return mActivePassIterationIndex != (std::numeric_limits<size_t>::max)(); } |
---|
1286 | /** Get the physical buffer index of the pass iteration number constant */ |
---|
1287 | size_t getPassIterationNumberIndex() const |
---|
1288 | { return mActivePassIterationIndex; } |
---|
1289 | |
---|
1290 | |
---|
1291 | }; |
---|
1292 | |
---|
1293 | /// Shared pointer used to hold references to GpuProgramParameters instances |
---|
1294 | typedef SharedPtr<GpuProgramParameters> GpuProgramParametersSharedPtr; |
---|
1295 | |
---|
1296 | // Forward declaration |
---|
1297 | class GpuProgramPtr; |
---|
1298 | |
---|
1299 | /** Defines a program which runs on the GPU such as a vertex or fragment program. |
---|
1300 | @remarks |
---|
1301 | This class defines the low-level program in assembler code, the sort used to |
---|
1302 | directly assemble into machine instructions for the GPU to execute. By nature, |
---|
1303 | this means that the assembler source is rendersystem specific, which is why this |
---|
1304 | is an abstract class - real instances are created through the RenderSystem. |
---|
1305 | If you wish to use higher level shading languages like HLSL and Cg, you need to |
---|
1306 | use the HighLevelGpuProgram class instead. |
---|
1307 | */ |
---|
1308 | class _OgreExport GpuProgram : public Resource |
---|
1309 | { |
---|
1310 | protected: |
---|
1311 | /// Command object - see ParamCommand |
---|
1312 | class _OgreExport CmdType : public ParamCommand |
---|
1313 | { |
---|
1314 | public: |
---|
1315 | String doGet(const void* target) const; |
---|
1316 | void doSet(void* target, const String& val); |
---|
1317 | }; |
---|
1318 | class _OgreExport CmdSyntax : public ParamCommand |
---|
1319 | { |
---|
1320 | public: |
---|
1321 | String doGet(const void* target) const; |
---|
1322 | void doSet(void* target, const String& val); |
---|
1323 | }; |
---|
1324 | class _OgreExport CmdSkeletal : public ParamCommand |
---|
1325 | { |
---|
1326 | public: |
---|
1327 | String doGet(const void* target) const; |
---|
1328 | void doSet(void* target, const String& val); |
---|
1329 | }; |
---|
1330 | class _OgreExport CmdMorph : public ParamCommand |
---|
1331 | { |
---|
1332 | public: |
---|
1333 | String doGet(const void* target) const; |
---|
1334 | void doSet(void* target, const String& val); |
---|
1335 | }; |
---|
1336 | class _OgreExport CmdPose : public ParamCommand |
---|
1337 | { |
---|
1338 | public: |
---|
1339 | String doGet(const void* target) const; |
---|
1340 | void doSet(void* target, const String& val); |
---|
1341 | }; |
---|
1342 | class _OgreExport CmdVTF : public ParamCommand |
---|
1343 | { |
---|
1344 | public: |
---|
1345 | String doGet(const void* target) const; |
---|
1346 | void doSet(void* target, const String& val); |
---|
1347 | }; |
---|
1348 | // Command object for setting / getting parameters |
---|
1349 | static CmdType msTypeCmd; |
---|
1350 | static CmdSyntax msSyntaxCmd; |
---|
1351 | static CmdSkeletal msSkeletalCmd; |
---|
1352 | static CmdMorph msMorphCmd; |
---|
1353 | static CmdPose msPoseCmd; |
---|
1354 | static CmdVTF msVTFCmd; |
---|
1355 | |
---|
1356 | /// The type of the program |
---|
1357 | GpuProgramType mType; |
---|
1358 | /// The name of the file to load source from (may be blank) |
---|
1359 | String mFilename; |
---|
1360 | /// The assembler source of the program (may be blank until file loaded) |
---|
1361 | String mSource; |
---|
1362 | /// Whether we need to load source from file or not |
---|
1363 | bool mLoadFromFile; |
---|
1364 | /// Syntax code eg arbvp1, vs_2_0 etc |
---|
1365 | String mSyntaxCode; |
---|
1366 | /// Does this (vertex) program include skeletal animation? |
---|
1367 | bool mSkeletalAnimation; |
---|
1368 | /// Does this (vertex) program include morph animation? |
---|
1369 | bool mMorphAnimation; |
---|
1370 | /// Does this (vertex) program include pose animation (count of number of poses supported) |
---|
1371 | ushort mPoseAnimation; |
---|
1372 | /// Does this (vertex) program require support for vertex texture fetch? |
---|
1373 | bool mVertexTextureFetch; |
---|
1374 | /// The default parameters for use with this object |
---|
1375 | GpuProgramParametersSharedPtr mDefaultParams; |
---|
1376 | /// Does this program want light states passed through fixed pipeline |
---|
1377 | bool mPassSurfaceAndLightStates; |
---|
1378 | /// Did we encounter a compilation error? |
---|
1379 | bool mCompileError; |
---|
1380 | /** Record of logical to physical buffer maps. Mandatory for low-level |
---|
1381 | programs or high-level programs which set their params the same way. */ |
---|
1382 | mutable GpuLogicalBufferStruct mFloatLogicalToPhysical; |
---|
1383 | /** Record of logical to physical buffer maps. Mandatory for low-level |
---|
1384 | programs or high-level programs which set their params the same way. */ |
---|
1385 | mutable GpuLogicalBufferStruct mIntLogicalToPhysical; |
---|
1386 | |
---|
1387 | /** Internal method for setting up the basic parameter definitions for a subclass. |
---|
1388 | @remarks |
---|
1389 | Because StringInterface holds a dictionary of parameters per class, subclasses need to |
---|
1390 | call this to ask the base class to add it's parameters to their dictionary as well. |
---|
1391 | Can't do this in the constructor because that runs in a non-virtual context. |
---|
1392 | @par |
---|
1393 | The subclass must have called it's own createParamDictionary before calling this method. |
---|
1394 | */ |
---|
1395 | void setupBaseParamDictionary(void); |
---|
1396 | |
---|
1397 | /** Internal method returns whether required capabilities for this program is supported. |
---|
1398 | */ |
---|
1399 | bool isRequiredCapabilitiesSupported(void) const; |
---|
1400 | |
---|
1401 | /// @copydoc Resource::calculateSize |
---|
1402 | size_t calculateSize(void) const { return 0; } // TODO |
---|
1403 | |
---|
1404 | /// @copydoc Resource::loadImpl |
---|
1405 | void loadImpl(void); |
---|
1406 | public: |
---|
1407 | |
---|
1408 | GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, |
---|
1409 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0); |
---|
1410 | |
---|
1411 | virtual ~GpuProgram() {} |
---|
1412 | |
---|
1413 | /** Sets the filename of the source assembly for this program. |
---|
1414 | @remarks |
---|
1415 | Setting this will have no effect until you (re)load the program. |
---|
1416 | */ |
---|
1417 | virtual void setSourceFile(const String& filename); |
---|
1418 | |
---|
1419 | /** Sets the source assembly for this program from an in-memory string. |
---|
1420 | @remarks |
---|
1421 | Setting this will have no effect until you (re)load the program. |
---|
1422 | */ |
---|
1423 | virtual void setSource(const String& source); |
---|
1424 | |
---|
1425 | /** Gets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */ |
---|
1426 | virtual const String& getSyntaxCode(void) const { return mSyntaxCode; } |
---|
1427 | |
---|
1428 | /** Sets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */ |
---|
1429 | virtual void setSyntaxCode(const String& syntax); |
---|
1430 | |
---|
1431 | /** Gets the name of the file used as source for this program. */ |
---|
1432 | virtual const String& getSourceFile(void) const { return mFilename; } |
---|
1433 | /** Gets the assembler source for this program. */ |
---|
1434 | virtual const String& getSource(void) const { return mSource; } |
---|
1435 | /// Set the program type (only valid before load) |
---|
1436 | virtual void setType(GpuProgramType t); |
---|
1437 | /// Get the program type |
---|
1438 | virtual GpuProgramType getType(void) const { return mType; } |
---|
1439 | |
---|
1440 | /** Returns the GpuProgram which should be bound to the pipeline. |
---|
1441 | @remarks |
---|
1442 | This method is simply to allow some subclasses of GpuProgram to delegate |
---|
1443 | the program which is bound to the pipeline to a delegate, if required. */ |
---|
1444 | virtual GpuProgram* _getBindingDelegate(void) { return this; } |
---|
1445 | |
---|
1446 | /** Returns whether this program can be supported on the current renderer and hardware. */ |
---|
1447 | virtual bool isSupported(void) const; |
---|
1448 | |
---|
1449 | /** Creates a new parameters object compatible with this program definition. |
---|
1450 | @remarks |
---|
1451 | It is recommended that you use this method of creating parameters objects |
---|
1452 | rather than going direct to GpuProgramManager, because this method will |
---|
1453 | populate any implementation-specific extras (like named parameters) where |
---|
1454 | they are appropriate. |
---|
1455 | */ |
---|
1456 | virtual GpuProgramParametersSharedPtr createParameters(void); |
---|
1457 | |
---|
1458 | /** Sets whether a vertex program includes the required instructions |
---|
1459 | to perform skeletal animation. |
---|
1460 | @remarks |
---|
1461 | If this is set to true, OGRE will not blend the geometry according to |
---|
1462 | skeletal animation, it will expect the vertex program to do it. |
---|
1463 | */ |
---|
1464 | virtual void setSkeletalAnimationIncluded(bool included) |
---|
1465 | { mSkeletalAnimation = included; } |
---|
1466 | |
---|
1467 | /** Returns whether a vertex program includes the required instructions |
---|
1468 | to perform skeletal animation. |
---|
1469 | @remarks |
---|
1470 | If this returns true, OGRE will not blend the geometry according to |
---|
1471 | skeletal animation, it will expect the vertex program to do it. |
---|
1472 | */ |
---|
1473 | virtual bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; } |
---|
1474 | |
---|
1475 | /** Sets whether a vertex program includes the required instructions |
---|
1476 | to perform morph animation. |
---|
1477 | @remarks |
---|
1478 | If this is set to true, OGRE will not blend the geometry according to |
---|
1479 | morph animation, it will expect the vertex program to do it. |
---|
1480 | */ |
---|
1481 | virtual void setMorphAnimationIncluded(bool included) |
---|
1482 | { mMorphAnimation = included; } |
---|
1483 | |
---|
1484 | /** Sets whether a vertex program includes the required instructions |
---|
1485 | to perform pose animation. |
---|
1486 | @remarks |
---|
1487 | If this is set to true, OGRE will not blend the geometry according to |
---|
1488 | pose animation, it will expect the vertex program to do it. |
---|
1489 | @param poseCount The number of simultaneous poses the program can blend |
---|
1490 | */ |
---|
1491 | virtual void setPoseAnimationIncluded(ushort poseCount) |
---|
1492 | { mPoseAnimation = poseCount; } |
---|
1493 | |
---|
1494 | /** Returns whether a vertex program includes the required instructions |
---|
1495 | to perform morph animation. |
---|
1496 | @remarks |
---|
1497 | If this returns true, OGRE will not blend the geometry according to |
---|
1498 | morph animation, it will expect the vertex program to do it. |
---|
1499 | */ |
---|
1500 | virtual bool isMorphAnimationIncluded(void) const { return mMorphAnimation; } |
---|
1501 | |
---|
1502 | /** Returns whether a vertex program includes the required instructions |
---|
1503 | to perform pose animation. |
---|
1504 | @remarks |
---|
1505 | If this returns true, OGRE will not blend the geometry according to |
---|
1506 | pose animation, it will expect the vertex program to do it. |
---|
1507 | */ |
---|
1508 | virtual bool isPoseAnimationIncluded(void) const { return mPoseAnimation > 0; } |
---|
1509 | /** Returns the number of simultaneous poses the vertex program can |
---|
1510 | blend, for use in pose animation. |
---|
1511 | */ |
---|
1512 | virtual ushort getNumberOfPosesIncluded(void) const { return mPoseAnimation; } |
---|
1513 | /** Sets whether this vertex program requires support for vertex |
---|
1514 | texture fetch from the hardware. |
---|
1515 | */ |
---|
1516 | virtual void setVertexTextureFetchRequired(bool r) { mVertexTextureFetch = r; } |
---|
1517 | /** Returns whether this vertex program requires support for vertex |
---|
1518 | texture fetch from the hardware. |
---|
1519 | */ |
---|
1520 | virtual bool isVertexTextureFetchRequired(void) const { return mVertexTextureFetch; } |
---|
1521 | |
---|
1522 | /** Get a reference to the default parameters which are to be used for all |
---|
1523 | uses of this program. |
---|
1524 | @remarks |
---|
1525 | A program can be set up with a list of default parameters, which can save time when |
---|
1526 | using a program many times in a material with roughly the same settings. By |
---|
1527 | retrieving the default parameters and populating it with the most used options, |
---|
1528 | any new parameter objects created from this program afterwards will automatically include |
---|
1529 | the default parameters; thus users of the program need only change the parameters |
---|
1530 | which are unique to their own usage of the program. |
---|
1531 | */ |
---|
1532 | virtual GpuProgramParametersSharedPtr getDefaultParameters(void); |
---|
1533 | |
---|
1534 | /** Returns true if default parameters have been set up. |
---|
1535 | */ |
---|
1536 | virtual bool hasDefaultParameters(void) const { return !mDefaultParams.isNull(); } |
---|
1537 | |
---|
1538 | /** Sets whether a vertex program requires light and material states to be passed |
---|
1539 | to through fixed pipeline low level API rendering calls. |
---|
1540 | @remarks |
---|
1541 | If this is set to true, OGRE will pass all active light states to the fixed function |
---|
1542 | pipeline. This is useful for high level shaders like GLSL that can read the OpenGL |
---|
1543 | light and material states. This way the user does not have to use autoparameters to |
---|
1544 | pass light position, color etc. |
---|
1545 | */ |
---|
1546 | virtual void setSurfaceAndPassLightStates(bool state) |
---|
1547 | { mPassSurfaceAndLightStates = state; } |
---|
1548 | |
---|
1549 | /** Returns whether a vertex program wants light and material states to be passed |
---|
1550 | through fixed pipeline low level API rendering calls |
---|
1551 | */ |
---|
1552 | virtual bool getPassSurfaceAndLightStates(void) const { return mPassSurfaceAndLightStates; } |
---|
1553 | |
---|
1554 | /** Returns a string that specifies the language of the gpu programs as specified |
---|
1555 | in a material script. ie: asm, cg, hlsl, glsl |
---|
1556 | */ |
---|
1557 | virtual const String& getLanguage(void) const; |
---|
1558 | |
---|
1559 | /** Did this program encounter a compile error when loading? |
---|
1560 | */ |
---|
1561 | virtual bool hasCompileError(void) const { return mCompileError; } |
---|
1562 | |
---|
1563 | /** Reset a compile error if it occurred, allowing the load to be retried |
---|
1564 | */ |
---|
1565 | virtual void resetCompileError(void) { mCompileError = false; } |
---|
1566 | protected: |
---|
1567 | /// Virtual method which must be implemented by subclasses, load from mSource |
---|
1568 | virtual void loadFromSource(void) = 0; |
---|
1569 | |
---|
1570 | }; |
---|
1571 | |
---|
1572 | |
---|
1573 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr |
---|
1574 | @note Has to be a subclass since we need operator=. |
---|
1575 | We could templatise this instead of repeating per Resource subclass, |
---|
1576 | except to do so requires a form VC6 does not support i.e. |
---|
1577 | ResourceSubclassPtr<T> : public SharedPtr<T> |
---|
1578 | */ |
---|
1579 | class _OgreExport GpuProgramPtr : public SharedPtr<GpuProgram> |
---|
1580 | { |
---|
1581 | public: |
---|
1582 | GpuProgramPtr() : SharedPtr<GpuProgram>() {} |
---|
1583 | explicit GpuProgramPtr(GpuProgram* rep) : SharedPtr<GpuProgram>(rep) {} |
---|
1584 | GpuProgramPtr(const GpuProgramPtr& r) : SharedPtr<GpuProgram>(r) {} |
---|
1585 | GpuProgramPtr(const ResourcePtr& r) : SharedPtr<GpuProgram>() |
---|
1586 | { |
---|
1587 | // lock & copy other mutex pointer |
---|
1588 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) |
---|
1589 | { |
---|
1590 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
---|
1591 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
---|
1592 | pRep = static_cast<GpuProgram*>(r.getPointer()); |
---|
1593 | pUseCount = r.useCountPointer(); |
---|
1594 | if (pUseCount) |
---|
1595 | { |
---|
1596 | ++(*pUseCount); |
---|
1597 | } |
---|
1598 | } |
---|
1599 | } |
---|
1600 | |
---|
1601 | /// Operator used to convert a ResourcePtr to a GpuProgramPtr |
---|
1602 | GpuProgramPtr& operator=(const ResourcePtr& r) |
---|
1603 | { |
---|
1604 | if (pRep == static_cast<GpuProgram*>(r.getPointer())) |
---|
1605 | return *this; |
---|
1606 | release(); |
---|
1607 | // lock & copy other mutex pointer |
---|
1608 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) |
---|
1609 | { |
---|
1610 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
---|
1611 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
---|
1612 | pRep = static_cast<GpuProgram*>(r.getPointer()); |
---|
1613 | pUseCount = r.useCountPointer(); |
---|
1614 | if (pUseCount) |
---|
1615 | { |
---|
1616 | ++(*pUseCount); |
---|
1617 | } |
---|
1618 | } |
---|
1619 | else |
---|
1620 | { |
---|
1621 | // RHS must be a null pointer |
---|
1622 | assert(r.isNull() && "RHS must be null if it has no mutex!"); |
---|
1623 | setNull(); |
---|
1624 | } |
---|
1625 | return *this; |
---|
1626 | } |
---|
1627 | /// Operator used to convert a HighLevelGpuProgramPtr to a GpuProgramPtr |
---|
1628 | GpuProgramPtr& operator=(const HighLevelGpuProgramPtr& r); |
---|
1629 | }; |
---|
1630 | } |
---|
1631 | |
---|
1632 | #endif |
---|