1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __GpuProgramManager_H_ |
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30 | #define __GpuProgramManager_H_ |
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31 | |
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32 | // Precompiler options |
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33 | #include "OgrePrerequisites.h" |
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34 | #include "OgreResourceManager.h" |
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35 | #include "OgreException.h" |
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36 | #include "OgreGpuProgram.h" |
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37 | #include "OgreSingleton.h" |
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38 | |
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39 | namespace Ogre { |
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40 | |
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41 | class _OgreExport GpuProgramManager : public ResourceManager, public Singleton<GpuProgramManager> |
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42 | { |
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43 | public: |
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44 | typedef std::set<String> SyntaxCodes; |
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45 | |
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46 | protected: |
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47 | /// Supported program syntax codes |
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48 | SyntaxCodes mSyntaxCodes; |
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49 | /// Specialised create method with specific parameters |
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50 | virtual Resource* createImpl(const String& name, ResourceHandle handle, |
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51 | const String& group, bool isManual, ManualResourceLoader* loader, |
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52 | GpuProgramType gptype, const String& syntaxCode) = 0; |
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53 | public: |
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54 | GpuProgramManager(); |
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55 | virtual ~GpuProgramManager(); |
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56 | |
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57 | /** Loads a GPU program from a file of assembly. |
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58 | @remarks |
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59 | This method creates a new program of the type specified as the second parameter. |
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60 | As with all types of ResourceManager, this class will search for the file in |
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61 | all resource locations it has been configured to look in. |
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62 | @param name The name of the GpuProgram |
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63 | @param groupName The name of the resource group |
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64 | @param filename The file to load |
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65 | @param gptype The type of program to create |
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66 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
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67 | */ |
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68 | virtual GpuProgramPtr load(const String& name, const String& groupName, |
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69 | const String& filename, GpuProgramType gptype, |
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70 | const String& syntaxCode); |
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71 | |
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72 | /** Loads a GPU program from a string of assembly code. |
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73 | @remarks |
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74 | The assembly code must be compatible with this manager - call the |
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75 | getSupportedSyntax method for details of the supported syntaxes |
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76 | @param name The identifying name to give this program, which can be used to |
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77 | retrieve this program later with getByName. |
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78 | @param groupName The name of the resource group |
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79 | @param code A string of assembly code which will form the program to run |
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80 | @param gptype The type of prgram to create. |
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81 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
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82 | */ |
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83 | virtual GpuProgramPtr loadFromString(const String& name, const String& groupName, |
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84 | const String& code, GpuProgramType gptype, |
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85 | const String& syntaxCode); |
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86 | |
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87 | /** Returns the syntaxes that this manager supports. */ |
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88 | virtual const SyntaxCodes& getSupportedSyntax(void) const { return mSyntaxCodes; }; |
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89 | |
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90 | /** Returns whether a given syntax code (e.g. "ps_1_3", "fp20", "arbvp1") is supported. */ |
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91 | virtual bool isSyntaxSupported(const String& syntaxCode) const; |
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92 | |
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93 | /** Creates a new GpuProgramParameters instance which can be used to bind |
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94 | parameters to your programs. |
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95 | @remarks |
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96 | Program parameters can be shared between multiple programs if you wish. |
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97 | */ |
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98 | virtual GpuProgramParametersSharedPtr createParameters(void); |
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99 | |
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100 | /** Create a new, unloaded GpuProgram from a file of assembly. |
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101 | @remarks |
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102 | Use this method in preference to the 'load' methods if you wish to define |
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103 | a GpuProgram, but not load it yet; useful for saving memory. |
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104 | @par |
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105 | This method creates a new program of the type specified as the second parameter. |
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106 | As with all types of ResourceManager, this class will search for the file in |
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107 | all resource locations it has been configured to look in. |
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108 | @param name The name of the program |
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109 | @param groupName The name of the resource group |
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110 | @param filename The file to load |
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111 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
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112 | @param gptype The type of program to create |
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113 | */ |
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114 | virtual GpuProgramPtr createProgram(const String& name, |
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115 | const String& groupName, const String& filename, |
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116 | GpuProgramType gptype, const String& syntaxCode); |
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117 | |
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118 | /** Create a GPU program from a string of assembly code. |
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119 | @remarks |
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120 | Use this method in preference to the 'load' methods if you wish to define |
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121 | a GpuProgram, but not load it yet; useful for saving memory. |
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122 | @par |
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123 | The assembly code must be compatible with this manager - call the |
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124 | getSupportedSyntax method for details of the supported syntaxes |
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125 | @param name The identifying name to give this program, which can be used to |
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126 | retrieve this program later with getByName. |
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127 | @param groupName The name of the resource group |
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128 | @param code A string of assembly code which will form the program to run |
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129 | @param gptype The type of prgram to create. |
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130 | @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
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131 | */ |
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132 | virtual GpuProgramPtr createProgramFromString(const String& name, |
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133 | const String& groupName, const String& code, |
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134 | GpuProgramType gptype, const String& syntaxCode); |
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135 | |
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136 | /** General create method, using specific create parameters |
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137 | instead of name / value pairs. |
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138 | */ |
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139 | virtual ResourcePtr create(const String& name, const String& group, |
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140 | GpuProgramType gptype, const String& syntaxCode, bool isManual = false, |
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141 | ManualResourceLoader* loader = 0); |
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142 | |
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143 | /** Internal method for populating the supported syntax codes, called by RenderSystem. */ |
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144 | virtual void _pushSyntaxCode(const String& syntaxCode) { mSyntaxCodes.insert(syntaxCode); } |
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145 | /** Overrides the standard ResourceManager getByName method. |
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146 | @param name The name of the program to retrieve |
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147 | @param preferHighLevelPrograms If set to true (the default), high level programs will be |
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148 | returned in preference to low-level programs. |
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149 | */ |
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150 | ResourcePtr getByName(const String& name, bool preferHighLevelPrograms = true); |
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151 | /** Override standard Singleton retrieval. |
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152 | @remarks |
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153 | Why do we do this? Well, it's because the Singleton |
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154 | implementation is in a .h file, which means it gets compiled |
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155 | into anybody who includes it. This is needed for the |
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156 | Singleton template to work, but we actually only want it |
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157 | compiled into the implementation of the class based on the |
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158 | Singleton, not all of them. If we don't change this, we get |
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159 | link errors when trying to use the Singleton-based class from |
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160 | an outside dll. |
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161 | @par |
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162 | This method just delegates to the template version anyway, |
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163 | but the implementation stays in this single compilation unit, |
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164 | preventing link errors. |
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165 | */ |
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166 | static GpuProgramManager& getSingleton(void); |
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167 | /** Override standard Singleton retrieval. |
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168 | @remarks |
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169 | Why do we do this? Well, it's because the Singleton |
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170 | implementation is in a .h file, which means it gets compiled |
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171 | into anybody who includes it. This is needed for the |
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172 | Singleton template to work, but we actually only want it |
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173 | compiled into the implementation of the class based on the |
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174 | Singleton, not all of them. If we don't change this, we get |
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175 | link errors when trying to use the Singleton-based class from |
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176 | an outside dll. |
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177 | @par |
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178 | This method just delegates to the template version anyway, |
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179 | but the implementation stays in this single compilation unit, |
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180 | preventing link errors. |
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181 | */ |
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182 | static GpuProgramManager* getSingletonPtr(void); |
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183 | |
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184 | |
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185 | |
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186 | }; |
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187 | |
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188 | } |
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189 | |
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190 | #endif |
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