1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __GpuProgramUsage_H__ |
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30 | #define __GpuProgramUsage_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreGpuProgram.h" |
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34 | |
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35 | |
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36 | namespace Ogre |
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37 | { |
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38 | /** This class makes the usage of a vertex and fragment programs (low-level or high-level), |
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39 | with a given set of parameters, explicit. |
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40 | @remarks |
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41 | Using a vertex or fragment program can get fairly complex; besides the fairly rudimentary |
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42 | process of binding a program to the GPU for rendering, managing usage has few |
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43 | complications, such as: |
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44 | <ul> |
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45 | <li>Programs can be high level (e.g. Cg, RenderMonkey) or low level (assembler). Using |
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46 | either should be relatively seamless, although high-level programs give you the advantage |
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47 | of being able to use named parameters, instead of just indexed registers</li> |
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48 | <li>Programs and parameters can be shared between multiple usages, in order to save |
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49 | memory</li> |
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50 | <li>When you define a user of a program, such as a material, you often want to be able to |
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51 | set up the definition but not load / compile / assemble the program at that stage, because |
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52 | it is not needed just yet. The program should be loaded when it is first needed, or |
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53 | earlier if specifically requested. The program may not be defined at this time, you |
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54 | may want to have scripts that can set up the definitions independent of the order in which |
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55 | those scripts are loaded.</li> |
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56 | </ul> |
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57 | This class packages up those details so you don't have to worry about them. For example, |
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58 | this class lets you define a high-level program and set up the parameters for it, without |
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59 | having loaded the program (which you normally could not do). When the program is loaded and |
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60 | compiled, this class will then validate the parameters you supplied earlier and turn them |
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61 | into runtime parameters. |
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62 | @par |
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63 | Just incase it wasn't clear from the above, this class provides linkage to both |
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64 | GpuProgram and HighLevelGpuProgram, despite its name. |
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65 | */ |
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66 | class _OgreExport GpuProgramUsage |
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67 | { |
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68 | protected: |
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69 | GpuProgramType mType; |
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70 | // The program link |
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71 | GpuProgramPtr mProgram; |
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72 | |
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73 | /// program parameters |
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74 | GpuProgramParametersSharedPtr mParameters; |
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75 | |
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76 | |
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77 | public: |
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78 | /** Default constructor. |
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79 | @param gptype The type of program to link to |
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80 | */ |
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81 | GpuProgramUsage(GpuProgramType gptype); |
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82 | |
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83 | /** Copy constructor */ |
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84 | GpuProgramUsage(const GpuProgramUsage& rhs); |
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85 | |
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86 | /** Gets the type of program we're trying to link to. */ |
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87 | GpuProgramType getType(void) const { return mType; } |
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88 | |
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89 | /** Sets the name of the program to use. |
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90 | @param name The name of the program to use |
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91 | @param resetParams |
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92 | If true, this will create a fresh set of parameters from the |
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93 | new program being linked, so if you had previously set parameters |
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94 | you will have to set them again. If you set this to false, you must |
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95 | be absolutely sure that the parameters match perfectly, and in the |
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96 | case of named parameters refers to the indexes underlying them, |
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97 | not just the names. |
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98 | */ |
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99 | void setProgramName(const String& name, bool resetParams = true); |
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100 | /** Sets the program to use. |
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101 | @remarks |
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102 | Note that this will create a fresh set of parameters from the |
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103 | new program being linked, so if you had previously set parameters |
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104 | you will have to set them again. |
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105 | */ |
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106 | void setProgram(GpuProgramPtr& prog); |
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107 | /** Gets the program being used. */ |
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108 | const GpuProgramPtr& getProgram() const { return mProgram; } |
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109 | /** Gets the program being used. */ |
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110 | const String& getProgramName(void) const { return mProgram->getName(); } |
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111 | |
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112 | /** Sets the program parameters that should be used; because parameters can be |
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113 | shared between multiple usages for efficiency, this method is here for you |
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114 | to register externally created parameter objects. Otherwise, the parameters |
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115 | will be created for you when a program is linked. |
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116 | */ |
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117 | void setParameters(GpuProgramParametersSharedPtr params); |
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118 | /** Gets the parameters being used here. |
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119 | */ |
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120 | GpuProgramParametersSharedPtr getParameters(void); |
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121 | |
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122 | /// Load this usage (and ensure program is loaded) |
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123 | void _load(void); |
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124 | /// Unload this usage |
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125 | void _unload(void); |
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126 | |
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127 | }; |
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128 | } |
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129 | #endif |
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