1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __HardwareBufferManager__ |
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30 | #define __HardwareBufferManager__ |
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31 | |
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32 | // Precompiler options |
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33 | #include "OgrePrerequisites.h" |
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34 | |
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35 | #include "OgreSingleton.h" |
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36 | #include "OgreHardwareVertexBuffer.h" |
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37 | #include "OgreHardwareIndexBuffer.h" |
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38 | |
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39 | |
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40 | namespace Ogre { |
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41 | |
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42 | /** Abtract interface representing a 'licensee' of a hardware buffer copy. |
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43 | remarks |
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44 | Often it's useful to have temporary buffers which are used for working |
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45 | but are not necessarily needed permanently. However, creating and |
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46 | destroying buffers is expensive, so we need a way to share these |
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47 | working areas, especially those based on existing fixed buffers. |
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48 | This class represents a licensee of one of those temporary buffers, |
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49 | and must be implemented by any user of a temporary buffer if they |
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50 | wish to be notified when the license is expired. |
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51 | */ |
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52 | class _OgreExport HardwareBufferLicensee |
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53 | { |
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54 | public: |
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55 | virtual ~HardwareBufferLicensee() { } |
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56 | /** This method is called when the buffer license is expired and is about |
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57 | to be returned to the shared pool. */ |
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58 | virtual void licenseExpired(HardwareBuffer* buffer) = 0; |
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59 | }; |
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60 | |
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61 | /** Structure for recording the use of temporary blend buffers */ |
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62 | class _OgreExport TempBlendedBufferInfo : public HardwareBufferLicensee |
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63 | { |
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64 | private: |
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65 | // Pre-blended |
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66 | HardwareVertexBufferSharedPtr srcPositionBuffer; |
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67 | HardwareVertexBufferSharedPtr srcNormalBuffer; |
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68 | // Post-blended |
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69 | HardwareVertexBufferSharedPtr destPositionBuffer; |
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70 | HardwareVertexBufferSharedPtr destNormalBuffer; |
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71 | /// Both positions and normals are contained in the same buffer |
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72 | bool posNormalShareBuffer; |
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73 | unsigned short posBindIndex; |
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74 | unsigned short normBindIndex; |
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75 | bool bindPositions; |
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76 | bool bindNormals; |
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77 | |
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78 | public: |
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79 | ~TempBlendedBufferInfo(void); |
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80 | /// Utility method, extract info from the given VertexData |
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81 | void extractFrom(const VertexData* sourceData); |
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82 | /// Utility method, checks out temporary copies of src into dest |
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83 | void checkoutTempCopies(bool positions = true, bool normals = true); |
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84 | /// Utility method, binds dest copies into a given VertexData struct |
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85 | void bindTempCopies(VertexData* targetData, bool suppressHardwareUpload); |
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86 | /** Overridden member from HardwareBufferLicensee. */ |
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87 | void licenseExpired(HardwareBuffer* buffer); |
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88 | /** Detect currently have buffer copies checked out and touch it */ |
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89 | bool buffersCheckedOut(bool positions = true, bool normals = true) const; |
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90 | }; |
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91 | |
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92 | |
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93 | /** Abstract singleton class for managing hardware buffers, a concrete instance |
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94 | of this will be created by the RenderSystem. */ |
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95 | class _OgreExport HardwareBufferManager : public Singleton<HardwareBufferManager> |
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96 | { |
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97 | friend class HardwareVertexBufferSharedPtr; |
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98 | friend class HardwareIndexBufferSharedPtr; |
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99 | protected: |
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100 | /** WARNING: The following two members should place before all other members. |
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101 | Members destruct order is very important here, because destructing other |
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102 | members will cause notify back to this class, and then will access to this |
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103 | two members. |
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104 | */ |
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105 | typedef std::set<HardwareVertexBuffer*> VertexBufferList; |
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106 | typedef std::set<HardwareIndexBuffer*> IndexBufferList; |
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107 | VertexBufferList mVertexBuffers; |
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108 | IndexBufferList mIndexBuffers; |
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109 | |
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110 | |
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111 | typedef std::set<VertexDeclaration*> VertexDeclarationList; |
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112 | typedef std::set<VertexBufferBinding*> VertexBufferBindingList; |
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113 | VertexDeclarationList mVertexDeclarations; |
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114 | VertexBufferBindingList mVertexBufferBindings; |
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115 | |
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116 | // Mutexes |
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117 | OGRE_MUTEX(mVertexBuffersMutex) |
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118 | OGRE_MUTEX(mIndexBuffersMutex) |
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119 | OGRE_MUTEX(mVertexDeclarationsMutex) |
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120 | OGRE_MUTEX(mVertexBufferBindingsMutex) |
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121 | |
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122 | /// Internal method for destroys all vertex declarations |
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123 | virtual void destroyAllDeclarations(void); |
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124 | /// Internal method for destroys all vertex buffer bindings |
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125 | virtual void destroyAllBindings(void); |
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126 | |
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127 | /// Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs |
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128 | virtual VertexDeclaration* createVertexDeclarationImpl(void); |
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129 | /// Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs |
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130 | virtual void destroyVertexDeclarationImpl(VertexDeclaration* decl); |
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131 | |
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132 | /// Internal method for creates a new VertexBufferBinding, may be overridden by certain rendering APIs |
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133 | virtual VertexBufferBinding* createVertexBufferBindingImpl(void); |
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134 | /// Internal method for destroys a VertexBufferBinding, may be overridden by certain rendering APIs |
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135 | virtual void destroyVertexBufferBindingImpl(VertexBufferBinding* binding); |
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136 | |
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137 | public: |
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138 | |
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139 | enum BufferLicenseType |
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140 | { |
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141 | /// Licensee will only release buffer when it says so |
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142 | BLT_MANUAL_RELEASE, |
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143 | /// Licensee can have license revoked |
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144 | BLT_AUTOMATIC_RELEASE |
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145 | }; |
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146 | |
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147 | protected: |
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148 | /** Struct holding details of a license to use a temporary shared buffer. */ |
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149 | class _OgrePrivate VertexBufferLicense |
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150 | { |
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151 | public: |
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152 | HardwareVertexBuffer* originalBufferPtr; |
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153 | BufferLicenseType licenseType; |
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154 | size_t expiredDelay; |
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155 | HardwareVertexBufferSharedPtr buffer; |
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156 | HardwareBufferLicensee* licensee; |
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157 | VertexBufferLicense( |
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158 | HardwareVertexBuffer* orig, |
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159 | BufferLicenseType ltype, |
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160 | size_t delay, |
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161 | HardwareVertexBufferSharedPtr buf, |
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162 | HardwareBufferLicensee* lic) |
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163 | : originalBufferPtr(orig) |
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164 | , licenseType(ltype) |
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165 | , expiredDelay(delay) |
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166 | , buffer(buf) |
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167 | , licensee(lic) |
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168 | {} |
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169 | |
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170 | }; |
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171 | |
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172 | /// Map from original buffer to temporary buffers |
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173 | typedef std::multimap<HardwareVertexBuffer*, HardwareVertexBufferSharedPtr> FreeTemporaryVertexBufferMap; |
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174 | /// Map of current available temp buffers |
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175 | FreeTemporaryVertexBufferMap mFreeTempVertexBufferMap; |
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176 | /// Map from temporary buffer to details of a license |
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177 | typedef std::map<HardwareVertexBuffer*, VertexBufferLicense> TemporaryVertexBufferLicenseMap; |
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178 | /// Map of currently licensed temporary buffers |
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179 | TemporaryVertexBufferLicenseMap mTempVertexBufferLicenses; |
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180 | /// Number of frames elapsed since temporary buffers utilization was above half the available |
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181 | size_t mUnderUsedFrameCount; |
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182 | /// Number of frames to wait before free unused temporary buffers |
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183 | static const size_t UNDER_USED_FRAME_THRESHOLD; |
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184 | /// Frame delay for BLT_AUTOMATIC_RELEASE temporary buffers |
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185 | static const size_t EXPIRED_DELAY_FRAME_THRESHOLD; |
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186 | // Mutexes |
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187 | OGRE_MUTEX(mTempBuffersMutex) |
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188 | |
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189 | |
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190 | /// Creates a new buffer as a copy of the source, does not copy data |
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191 | HardwareVertexBufferSharedPtr makeBufferCopy( |
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192 | const HardwareVertexBufferSharedPtr& source, |
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193 | HardwareBuffer::Usage usage, bool useShadowBuffer); |
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194 | |
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195 | public: |
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196 | HardwareBufferManager(); |
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197 | virtual ~HardwareBufferManager(); |
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198 | /** Create a hardware vertex buffer. |
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199 | @remarks |
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200 | This method creates a new vertex buffer; this will act as a source of geometry |
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201 | data for rendering objects. Note that because the meaning of the contents of |
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202 | the vertex buffer depends on the usage, this method does not specify a |
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203 | vertex format; the user of this buffer can actually insert whatever data |
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204 | they wish, in any format. However, in order to use this with a RenderOperation, |
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205 | the data in this vertex buffer will have to be associated with a semantic element |
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206 | of the rendering pipeline, e.g. a position, or texture coordinates. This is done |
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207 | using the VertexDeclaration class, which itself contains VertexElement structures |
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208 | referring to the source data. |
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209 | @remarks Note that because vertex buffers can be shared, they are reference |
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210 | counted so you do not need to worry about destroying themm this will be done |
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211 | automatically. |
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212 | @param vertexSize The size in bytes of each vertex in this buffer; you must calculate |
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213 | this based on the kind of data you expect to populate this buffer with. |
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214 | @param numVerts The number of vertices in this buffer. |
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215 | @param usage One or more members of the HardwareBuffer::Usage enumeration; you are |
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216 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to |
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217 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true. |
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218 | @param useShadowBuffer If set to true, this buffer will be 'shadowed' by one stored in |
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219 | system memory rather than GPU or AGP memory. You should set this flag if you intend |
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220 | to read data back from the vertex buffer, because reading data from a buffer |
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221 | in the GPU or AGP memory is very expensive, and is in fact impossible if you |
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222 | specify HBU_WRITE_ONLY for the main buffer. If you use this option, all |
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223 | reads and writes will be done to the shadow buffer, and the shadow buffer will |
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224 | be synchronised with the real buffer at an appropriate time. |
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225 | */ |
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226 | virtual HardwareVertexBufferSharedPtr |
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227 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, |
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228 | bool useShadowBuffer = false) = 0; |
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229 | /** Create a hardware index buffer. |
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230 | @remarks Note that because buffers can be shared, they are reference |
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231 | counted so you do not need to worry about destroying themm this will be done |
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232 | automatically. |
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233 | @param itype The type in index, either 16- or 32-bit, depending on how many vertices |
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234 | you need to be able to address |
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235 | @param numIndexes The number of indexes in the buffer |
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236 | @param usage One or more members of the HardwareBuffer::Usage enumeration. |
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237 | @param useShadowBuffer If set to true, this buffer will be 'shadowed' by one stored in |
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238 | system memory rather than GPU or AGP memory. You should set this flag if you intend |
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239 | to read data back from the index buffer, because reading data from a buffer |
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240 | in the GPU or AGP memory is very expensive, and is in fact impossible if you |
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241 | specify HBU_WRITE_ONLY for the main buffer. If you use this option, all |
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242 | reads and writes will be done to the shadow buffer, and the shadow buffer will |
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243 | be synchronised with the real buffer at an appropriate time. |
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244 | */ |
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245 | virtual HardwareIndexBufferSharedPtr |
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246 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, |
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247 | HardwareBuffer::Usage usage, bool useShadowBuffer = false) = 0; |
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248 | |
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249 | /** Creates a new vertex declaration. */ |
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250 | virtual VertexDeclaration* createVertexDeclaration(void); |
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251 | /** Destroys a vertex declaration. */ |
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252 | virtual void destroyVertexDeclaration(VertexDeclaration* decl); |
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253 | |
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254 | /** Creates a new VertexBufferBinding. */ |
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255 | virtual VertexBufferBinding* createVertexBufferBinding(void); |
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256 | /** Destroys a VertexBufferBinding. */ |
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257 | virtual void destroyVertexBufferBinding(VertexBufferBinding* binding); |
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258 | |
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259 | /** Registers a vertex buffer as a copy of another. |
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260 | @remarks |
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261 | This is useful for registering an existing buffer as a temporary buffer |
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262 | which can be allocated just like a copy. |
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263 | */ |
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264 | virtual void registerVertexBufferSourceAndCopy( |
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265 | const HardwareVertexBufferSharedPtr& sourceBuffer, |
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266 | const HardwareVertexBufferSharedPtr& copy); |
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267 | |
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268 | /** Allocates a copy of a given vertex buffer. |
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269 | @remarks |
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270 | This method allocates a temporary copy of an existing vertex buffer. |
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271 | This buffer is subsequently stored and can be made available for |
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272 | other purposes later without incurring the cost of construction / |
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273 | destruction. |
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274 | @param sourceBuffer The source buffer to use as a copy |
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275 | @param licenseType The type of license required on this buffer - automatic |
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276 | release causes this class to release licenses every frame so that |
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277 | they can be reallocated anew. |
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278 | @param licensee Pointer back to the class requesting the copy, which must |
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279 | implement HardwareBufferLicense in order to be notified when the license |
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280 | expires. |
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281 | @param copyData If true, the current data is copied as well as the |
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282 | structure of the buffer |
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283 | */ |
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284 | virtual HardwareVertexBufferSharedPtr allocateVertexBufferCopy( |
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285 | const HardwareVertexBufferSharedPtr& sourceBuffer, |
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286 | BufferLicenseType licenseType, |
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287 | HardwareBufferLicensee* licensee, |
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288 | bool copyData = false); |
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289 | |
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290 | /** Manually release a vertex buffer copy for others to subsequently use. |
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291 | @remarks |
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292 | Only required if the original call to allocateVertexBufferCopy |
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293 | included a licenseType of BLT_MANUAL_RELEASE. |
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294 | @param bufferCopy The buffer copy. The caller is expected to delete |
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295 | or at least no longer use this reference, since another user may |
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296 | well begin to modify the contents of the buffer. |
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297 | */ |
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298 | virtual void releaseVertexBufferCopy( |
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299 | const HardwareVertexBufferSharedPtr& bufferCopy); |
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300 | |
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301 | /** Tell engine that the vertex buffer copy intent to reuse. |
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302 | @remarks |
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303 | Ogre internal keep an expired delay counter of BLT_AUTOMATIC_RELEASE |
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304 | buffers, when the counter count down to zero, it'll release for other |
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305 | purposes later. But you can use this function to reset the counter to |
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306 | the internal configured value, keep the buffer not get released for |
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307 | some frames. |
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308 | @param bufferCopy The buffer copy. The caller is expected to keep this |
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309 | buffer copy for use. |
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310 | */ |
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311 | virtual void touchVertexBufferCopy( |
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312 | const HardwareVertexBufferSharedPtr& bufferCopy); |
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313 | |
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314 | /** Free all unused vertex buffer copies. |
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315 | @remarks |
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316 | This method free all temporary vertex buffers that not in used. |
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317 | In normally, temporary vertex buffers are subsequently stored and can |
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318 | be made available for other purposes later without incurring the cost |
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319 | of construction / destruction. But in some cases you want to free them |
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320 | to save hardware memory (e.g. application was runs in a long time, you |
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321 | might free temporary buffers periodically to avoid memory overload). |
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322 | */ |
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323 | virtual void _freeUnusedBufferCopies(void); |
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324 | |
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325 | /** Internal method for releasing all temporary buffers which have been |
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326 | allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. |
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327 | @param forceFreeUnused If true, free all unused temporary buffers. |
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328 | If false, auto detect and free all unused temporary buffers based on |
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329 | temporary buffers utilization. |
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330 | */ |
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331 | virtual void _releaseBufferCopies(bool forceFreeUnused = false); |
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332 | |
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333 | /** Internal method that forces the release of copies of a given buffer. |
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334 | @remarks |
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335 | This usually means that the buffer which the copies are based on has |
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336 | been changed in some fundamental way, and the owner of the original |
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337 | wishes to make that known so that new copies will reflect the |
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338 | changes. |
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339 | @param sourceBuffer the source buffer as a shared pointer. Any buffer copies created from the source buffer |
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340 | are deleted. |
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341 | */ |
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342 | virtual void _forceReleaseBufferCopies( |
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343 | const HardwareVertexBufferSharedPtr& sourceBuffer); |
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344 | |
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345 | /** Internal method that forces the release of copies of a given buffer. |
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346 | @remarks |
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347 | This usually means that the buffer which the copies are based on has |
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348 | been changed in some fundamental way, and the owner of the original |
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349 | wishes to make that known so that new copies will reflect the |
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350 | changes. |
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351 | @param sourceBuffer the source buffer as a pointer. Any buffer copies created from the source buffer |
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352 | are deleted. |
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353 | */ |
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354 | virtual void _forceReleaseBufferCopies(HardwareVertexBuffer* sourceBuffer); |
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355 | |
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356 | /// Notification that a hardware vertex buffer has been destroyed |
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357 | void _notifyVertexBufferDestroyed(HardwareVertexBuffer* buf); |
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358 | /// Notification that a hardware index buffer has been destroyed |
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359 | void _notifyIndexBufferDestroyed(HardwareIndexBuffer* buf); |
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360 | |
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361 | /** Override standard Singleton retrieval. |
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362 | @remarks |
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363 | Why do we do this? Well, it's because the Singleton |
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364 | implementation is in a .h file, which means it gets compiled |
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365 | into anybody who includes it. This is needed for the |
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366 | Singleton template to work, but we actually only want it |
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367 | compiled into the implementation of the class based on the |
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368 | Singleton, not all of them. If we don't change this, we get |
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369 | link errors when trying to use the Singleton-based class from |
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370 | an outside dll. |
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371 | @par |
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372 | This method just delegates to the template version anyway, |
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373 | but the implementation stays in this single compilation unit, |
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374 | preventing link errors. |
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375 | */ |
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376 | static HardwareBufferManager& getSingleton(void); |
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377 | /** Override standard Singleton retrieval. |
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378 | @remarks |
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379 | Why do we do this? Well, it's because the Singleton |
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380 | implementation is in a .h file, which means it gets compiled |
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381 | into anybody who includes it. This is needed for the |
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382 | Singleton template to work, but we actually only want it |
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383 | compiled into the implementation of the class based on the |
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384 | Singleton, not all of them. If we don't change this, we get |
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385 | link errors when trying to use the Singleton-based class from |
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386 | an outside dll. |
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387 | @par |
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388 | This method just delegates to the template version anyway, |
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389 | but the implementation stays in this single compilation unit, |
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390 | preventing link errors. |
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391 | */ |
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392 | static HardwareBufferManager* getSingletonPtr(void); |
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393 | |
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394 | }; |
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395 | |
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396 | } |
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397 | |
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398 | #endif |
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399 | |
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