1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef _HardwareOcclusionQuery__ |
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30 | #define _HardwareOcclusionQuery__ |
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31 | |
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32 | // Precompiler options |
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33 | #include "OgrePrerequisites.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | |
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38 | |
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39 | /** |
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40 | * This is a abstract class that that provides the interface for the query class for |
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41 | * hardware occlusion. |
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42 | * |
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43 | * @author Lee Sandberg |
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44 | * Updated on 13/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr |
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45 | */ |
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46 | class _OgreExport HardwareOcclusionQuery |
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47 | { |
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48 | //---------------------------------------------------------------------- |
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49 | // Public methods |
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50 | //-- |
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51 | public: |
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52 | /** |
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53 | * Object public member functions |
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54 | */ |
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55 | |
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56 | /** |
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57 | * Default object constructor |
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58 | * |
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59 | */ |
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60 | HardwareOcclusionQuery(); |
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61 | |
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62 | /** |
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63 | * Object destructor |
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64 | */ |
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65 | virtual ~HardwareOcclusionQuery(); |
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66 | |
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67 | /** |
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68 | * Starts the hardware occlusion query |
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69 | * @Remarks Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object |
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70 | * OcclusionQuery* m_pOcclusionQuery; |
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71 | * createOcclusionQuery( &m_pOcclusionQuery ); |
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72 | * In the rendering loop: |
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73 | * Draw all occluders |
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74 | * m_pOcclusionQuery->startOcclusionQuery(); |
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75 | * Draw the polygons to be tested |
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76 | * m_pOcclusionQuery->endOcclusionQuery(); |
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77 | * |
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78 | * Results must be pulled using: |
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79 | * UINT m_uintNumberOfPixelsVisable; |
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80 | * pullOcclusionQuery( &m_dwNumberOfPixelsVisable ); |
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81 | * |
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82 | */ |
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83 | virtual void beginOcclusionQuery() = 0; |
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84 | |
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85 | /** |
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86 | * Ends the hardware occlusion test |
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87 | */ |
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88 | virtual void endOcclusionQuery() = 0; |
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89 | |
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90 | /** |
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91 | * Pulls the hardware occlusion query. |
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92 | * @note Waits until the query result is available; use isStillOutstanding |
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93 | * if just want to test if the result is available. |
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94 | * @retval NumOfFragments will get the resulting number of fragments. |
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95 | * @return True if success or false if not. |
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96 | */ |
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97 | virtual bool pullOcclusionQuery(unsigned int* NumOfFragments) = 0; |
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98 | |
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99 | /** |
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100 | * Let's you get the last pixel count with out doing the hardware occlusion test |
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101 | * @return The last fragment count from the last test. |
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102 | * Remarks This function won't give you new values, just the old value. |
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103 | */ |
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104 | unsigned int getLastQuerysPixelcount() const { return mPixelCount; } |
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105 | |
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106 | /** |
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107 | * Lets you know when query is done, or still be processed by the Hardware |
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108 | * @return true if query isn't finished. |
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109 | */ |
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110 | virtual bool isStillOutstanding(void) = 0; |
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111 | |
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112 | |
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113 | //---------------------------------------------------------------------- |
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114 | // protected members |
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115 | //-- |
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116 | protected : |
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117 | // numbers of visible pixels determined by last query |
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118 | unsigned int mPixelCount; |
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119 | // is query hasn't yet returned a result. |
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120 | bool mIsQueryResultStillOutstanding; |
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121 | }; |
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122 | |
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123 | } |
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124 | #endif |
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125 | |
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