Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: downloads/ogre/OgreMain/include/OgreNumerics.h @ 17

Last change on this file since 17 was 5, checked in by anonymous, 17 years ago

=hoffentlich gehts jetzt

File size: 1.7 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2006  Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25
26#ifndef __NumericSolvers_H__
27#define __NumericSolvers_H__
28
29#include "OgrePrerequisites.h"
30
31
32namespace Ogre {
33
34        /** Real type for numeric solvers */
35        typedef double PreciseReal;
36
37
38    /** Provides numeric solvers for Ogre
39        @remarks
40            Handles linear algebra numerics.
41    */
42        class _OgreExport NumericSolver
43        {
44        public:
45                /** Solves a full rank NxN linear system of equations
46                    @remarks
47                           This implements a naive gaussian elimination algorithm.
48                           The algorithm is destructive, so there are side effects in coeff and col.
49            */
50                static bool solveNxNLinearSysDestr(int n, PreciseReal **coeff, PreciseReal *col);
51        };
52
53}
54
55#endif
Note: See TracBrowser for help on using the repository browser.