1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __OptimisedUtil_H__ |
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30 | #define __OptimisedUtil_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreEdgeListBuilder.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /** Utility class for provides optimised functions. |
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38 | @note |
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39 | This class are supposed used by internal engine only. |
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40 | */ |
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41 | class _OgreExport OptimisedUtil |
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42 | { |
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43 | private: |
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44 | /// Privated copy constructor, to prevent misuse |
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45 | OptimisedUtil(const OptimisedUtil& rhs); /* do nothing, should not use */ |
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46 | /// Privated operator=, to prevent misuse |
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47 | OptimisedUtil& operator=(const OptimisedUtil& rhs); /* do not use */ |
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48 | |
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49 | protected: |
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50 | /// Store a pointer to the implementation |
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51 | static OptimisedUtil* msImplementation; |
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52 | |
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53 | /// Detect best implementation based on run-time environment |
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54 | static OptimisedUtil* _detectImplementation(void); |
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55 | |
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56 | public: |
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57 | // Default constructor |
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58 | OptimisedUtil(void) {} |
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59 | // Destructor |
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60 | virtual ~OptimisedUtil() {} |
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61 | |
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62 | /** Gets the implementation of this class. |
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63 | @note |
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64 | Don't cache the pointer returned by this function, it'll change due |
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65 | run-time environment detection to pick up the best implementation. |
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66 | */ |
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67 | static OptimisedUtil* getImplementation(void) { return msImplementation; } |
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68 | |
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69 | /** Performs software vertex skinning. |
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70 | @param srcPosPtr Pointer to source position buffer. |
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71 | @param destPosPtr Pointer to destination position buffer. |
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72 | @param srcNormPtr Pointer to source normal buffer, if NULL, |
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73 | means blend position only. |
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74 | @param destNormPtr Pointer to destination normal buffer, it's |
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75 | ignored if srcNormPtr is NULL. |
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76 | @param blendWeightPtr Pointer to blend weight buffer. |
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77 | @param blendIndexPtr Pointer to blend index buffer. |
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78 | @param blendMatrices An array of pointer of blend matrix, the matrix |
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79 | must be aligned to SIMD alignment, but not necessary for the array |
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80 | itself. |
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81 | @param srcPosStride The stride of source position in bytes. |
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82 | @param destPosStride The stride of destination position in bytes. |
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83 | @param srcNormStride The stride of source normal in bytes, |
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84 | it's ignored if srcNormPtr is NULL. |
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85 | @param destNormStride The stride of destination normal in bytes, |
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86 | it's ignored if srcNormPtr is NULL. |
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87 | @param blendWeightStride The stride of blend weight buffer in bytes. |
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88 | @param blendIndexStride The stride of blend index buffer in bytes. |
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89 | @param numWeightsPerVertex Number of blend weights per-vertex, as well |
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90 | as for blend indices. |
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91 | @param numVertices Number of vertices to blend. |
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92 | */ |
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93 | virtual void softwareVertexSkinning( |
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94 | const float *srcPosPtr, float *destPosPtr, |
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95 | const float *srcNormPtr, float *destNormPtr, |
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96 | const float *blendWeightPtr, const unsigned char* blendIndexPtr, |
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97 | const Matrix4* const* blendMatrices, |
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98 | size_t srcPosStride, size_t destPosStride, |
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99 | size_t srcNormStride, size_t destNormStride, |
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100 | size_t blendWeightStride, size_t blendIndexStride, |
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101 | size_t numWeightsPerVertex, |
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102 | size_t numVertices) = 0; |
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103 | |
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104 | /** Performs a software vertex morph, of the kind used for |
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105 | morph animation although it can be used for other purposes. |
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106 | @remarks |
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107 | This function will linearly interpolate positions between two |
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108 | source buffers, into a third buffer. |
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109 | @param t Parametric distance between the start and end positions |
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110 | @param srcPos1 Pointer to buffer for the start positions |
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111 | @param srcPos2 Pointer to buffer for the end positions |
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112 | @param dstPos Pointer to buffer for the destination positions |
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113 | @param numVertices Number of vertices to morph, which agree with |
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114 | the number in start, end and destination buffer. Bear in mind |
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115 | three floating-point values per vertex |
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116 | */ |
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117 | virtual void softwareVertexMorph( |
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118 | Real t, |
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119 | const float *srcPos1, const float *srcPos2, |
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120 | float *dstPos, |
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121 | size_t numVertices) = 0; |
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122 | |
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123 | /** Concatenate an affine matrix to an array of affine matrices. |
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124 | @note |
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125 | An affine matrix is a 4x4 matrix with row 3 equal to (0, 0, 0, 1), |
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126 | e.g. no projective coefficients. |
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127 | @param baseMatrix The matrix used as first operand. |
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128 | @param srcMatrices An array of matrix used as second operand. |
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129 | @param dstMatrices An array of matrix to store matrix concatenate results. |
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130 | @param numMatrices Number of matrices in the array. |
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131 | */ |
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132 | virtual void concatenateAffineMatrices( |
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133 | const Matrix4& baseMatrix, |
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134 | const Matrix4* srcMatrices, |
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135 | Matrix4* dstMatrices, |
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136 | size_t numMatrices) = 0; |
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137 | |
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138 | /** Calculate the face normals for the triangles based on position |
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139 | information. |
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140 | @param positions Pointer to position information, which packed in |
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141 | (x, y, z) format, indexing by vertex index in the triangle. No |
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142 | alignment requests. |
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143 | @param triangles The triangles need to calculate face normal, the vertex |
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144 | positions is indexed by vertex index to position information. |
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145 | @param faceNormals The array of Vector4 used to store triangles face normal, |
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146 | Must be aligned to SIMD alignment. |
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147 | @param numTriangles Number of triangles to calculate face normal. |
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148 | */ |
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149 | virtual void calculateFaceNormals( |
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150 | const float *positions, |
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151 | const EdgeData::Triangle *triangles, |
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152 | Vector4 *faceNormals, |
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153 | size_t numTriangles) = 0; |
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154 | |
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155 | /** Calculate the light facing state of the triangle's face normals |
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156 | @remarks |
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157 | This is normally the first stage of calculating a silhouette, ie |
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158 | establishing which tris are facing the light and which are facing |
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159 | away. |
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160 | @param lightPos 4D position of the light in object space, note that |
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161 | for directional lights (which have no position), the w component |
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162 | is 0 and the x/y/z position are the direction. |
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163 | @param faceNormals An array of face normals for the triangles, the face |
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164 | normal are unit vector othogonal to the triangles, plus distance |
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165 | from origin. This array must be aligned to SIMD alignment. |
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166 | @param lightFacings An array of flags for store light facing state |
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167 | results, the result flag is true if corresponding face normal facing |
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168 | the light, false otherwise. This array no alignment requires. |
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169 | @param numFaces Number of face normals to calculate. |
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170 | */ |
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171 | virtual void calculateLightFacing( |
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172 | const Vector4& lightPos, |
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173 | const Vector4* faceNormals, |
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174 | char* lightFacings, |
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175 | size_t numFaces) = 0; |
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176 | |
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177 | /** Extruding vertices by a fixed distance based on light position. |
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178 | @param lightPos 4D light position, when w=0.0f this represents a |
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179 | directional light, otherwise, w must be equal to 1.0f, which |
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180 | represents a point light. |
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181 | @param extrudeDist The distance to extrude. |
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182 | @param srcPositions Pointer to source vertex's position buffer, which |
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183 | the position is a 3D vector packed in xyz format. No SIMD alignment |
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184 | requirement but loss performance for unaligned data. |
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185 | @param destPositions Pointer to destination vertex's position buffer, |
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186 | which the position is a 3D vector packed in xyz format. No SIMD |
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187 | alignment requirement but loss performance for unaligned data. |
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188 | @param numVertices Number of vertices need to extruding, which agree |
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189 | with source and destination buffers. |
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190 | */ |
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191 | virtual void extrudeVertices( |
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192 | const Vector4& lightPos, |
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193 | Real extrudeDist, |
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194 | const float* srcPositions, |
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195 | float* destPositions, |
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196 | size_t numVertices) = 0; |
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197 | }; |
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198 | |
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199 | /** Returns raw offseted of the given pointer. |
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200 | @note |
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201 | The offset are in bytes, no matter what type of the pointer. |
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202 | */ |
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203 | template <class T> |
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204 | static FORCEINLINE T* rawOffsetPointer(T* ptr, ptrdiff_t offset) |
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205 | { |
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206 | return (T*)((char*)(ptr) + offset); |
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207 | } |
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208 | |
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209 | /** Advance the pointer with raw offset. |
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210 | @note |
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211 | The offset are in bytes, no matter what type of the pointer. |
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212 | */ |
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213 | template <class T> |
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214 | static FORCEINLINE void advanceRawPointer(T*& ptr, ptrdiff_t offset) |
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215 | { |
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216 | ptr = rawOffsetPointer(ptr, offset); |
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217 | } |
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218 | |
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219 | } |
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220 | |
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221 | #endif // __OptimisedUtil_H__ |
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