1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __Particle_H__ |
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30 | #define __Particle_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreBillboard.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /** Abstract class containing any additional data required to be associated |
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38 | with a particle to perform the required rendering. |
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39 | @remarks |
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40 | Because you can specialise the way that particles are renderered by supplying |
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41 | custom ParticleSystemRenderer classes, you might well need some additional |
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42 | data for your custom rendering routine which is not held on the default particle |
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43 | class. If that's the case, then you should define a subclass of this class, |
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44 | and construct it when asked in your custom ParticleSystemRenderer class. |
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45 | */ |
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46 | class _OgreExport ParticleVisualData |
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47 | { |
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48 | public: |
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49 | ParticleVisualData() {} |
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50 | virtual ~ParticleVisualData() {} |
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51 | |
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52 | }; |
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53 | |
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54 | /** Class representing a single particle instance. */ |
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55 | class _OgreExport Particle |
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56 | { |
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57 | protected: |
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58 | /// Parent ParticleSystem |
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59 | ParticleSystem* mParentSystem; |
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60 | /// Additional visual data you might want to associate with the Particle |
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61 | ParticleVisualData* mVisual; |
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62 | public: |
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63 | /// Type of particle |
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64 | enum ParticleType |
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65 | { |
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66 | Visual, |
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67 | Emitter |
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68 | }; |
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69 | |
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70 | /// Does this particle have it's own dimensions? |
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71 | bool mOwnDimensions; |
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72 | /// Personal width if mOwnDimensions == true |
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73 | Real mWidth; |
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74 | /// Personal height if mOwnDimensions == true |
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75 | Real mHeight; |
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76 | /// Current rotation value |
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77 | Radian rotation; |
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78 | // Note the intentional public access to internal variables |
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79 | // Accessing via get/set would be too costly for 000's of particles |
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80 | /// World position |
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81 | Vector3 position; |
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82 | /// Direction (and speed) |
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83 | Vector3 direction; |
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84 | /// Current colour |
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85 | ColourValue colour; |
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86 | /// Time to live, number of seconds left of particles natural life |
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87 | Real timeToLive; |
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88 | /// Total Time to live, number of seconds of particles natural life |
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89 | Real totalTimeToLive; |
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90 | /// Speed of rotation in radians/sec |
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91 | Radian rotationSpeed; |
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92 | /// Determines the type of particle. |
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93 | ParticleType particleType; |
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94 | |
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95 | Particle() |
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96 | : mParentSystem(0), mVisual(0), mOwnDimensions(false), rotation(0), |
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97 | position(Vector3::ZERO), direction(Vector3::ZERO), |
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98 | colour(ColourValue::White), timeToLive(10), totalTimeToLive(10), |
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99 | rotationSpeed(0), particleType(Visual) |
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100 | { |
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101 | } |
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102 | |
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103 | /** Sets the width and height for this particle. |
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104 | @remarks |
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105 | Note that it is most efficient for every particle in a ParticleSystem to have the same dimensions. If you |
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106 | choose to alter the dimensions of an individual particle the set will be less efficient. Do not call |
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107 | this method unless you really need to have different particle dimensions within the same set. Otherwise |
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108 | just call the ParticleSystem::setDefaultDimensions method instead. |
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109 | */ |
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110 | void setDimensions(Real width, Real height); |
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111 | |
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112 | /** Returns true if this particle deviates from the ParticleSystem's default dimensions (i.e. if the |
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113 | particle::setDimensions method has been called for this instance). |
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114 | @see |
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115 | particle::setDimensions |
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116 | */ |
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117 | bool hasOwnDimensions(void) const { return mOwnDimensions; } |
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118 | |
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119 | /** Retrieves the particle's personal width, if hasOwnDimensions is true. */ |
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120 | Real getOwnWidth(void) const { return mWidth; } |
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121 | |
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122 | /** Retrieves the particle's personal width, if hasOwnDimensions is true. */ |
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123 | Real getOwnHeight(void) const { return mHeight; } |
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124 | |
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125 | /** Sets the current rotation */ |
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126 | void setRotation(const Radian& rad); |
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127 | |
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128 | const Radian& getRotation(void) const { return rotation; } |
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129 | |
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130 | /** Internal method for notifying the particle of it's owner. |
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131 | */ |
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132 | void _notifyOwner(ParticleSystem* owner); |
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133 | |
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134 | /** Internal method for notifying the particle of it's optional visual data. |
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135 | */ |
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136 | void _notifyVisualData(ParticleVisualData* vis) { mVisual = vis; } |
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137 | |
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138 | /// Get the optional visual data associated with the class |
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139 | ParticleVisualData* getVisualData(void) const { return mVisual; } |
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140 | |
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141 | /// Utility method to reset this particle |
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142 | void resetDimensions(void); |
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143 | }; |
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144 | } |
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145 | |
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146 | #endif |
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147 | |
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