1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __ParticleAffectorFactory_H__ |
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30 | #define __ParticleAffectorFactory_H__ |
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31 | |
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32 | |
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33 | #include "OgrePrerequisites.h" |
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34 | #include "OgreParticleAffector.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | /** Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. |
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39 | @remarks |
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40 | Plugins or 3rd party applications can add new types of particle affectors to Ogre by creating |
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41 | subclasses of the ParticleAffector class. Because multiple instances of these affectors may be |
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42 | required, a factory class to manage the instances is also required. |
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43 | @par |
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44 | ParticleAffectorFactory subclasses must allow the creation and destruction of ParticleAffector |
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45 | subclasses. They must also be registered with the ParticleSystemManager. All factories have |
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46 | a name which identifies them, examples might be 'force_vector', 'attractor', or 'fader', and these can be |
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47 | also be used from particle system scripts. |
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48 | */ |
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49 | class _OgreExport ParticleAffectorFactory |
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50 | { |
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51 | protected: |
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52 | std::vector<ParticleAffector*> mAffectors; |
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53 | public: |
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54 | ParticleAffectorFactory() {}; |
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55 | virtual ~ParticleAffectorFactory(); |
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56 | /** Returns the name of the factory, the name which identifies the particle affector type this factory creates. */ |
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57 | virtual String getName() const = 0; |
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58 | |
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59 | /** Creates a new affector instance. |
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60 | @remarks |
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61 | The subclass MUST add a pointer to the created instance to mAffectors. |
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62 | */ |
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63 | virtual ParticleAffector* createAffector(ParticleSystem* psys) = 0; |
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64 | |
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65 | /** Destroys the affector pointed to by the parameter (for early clean up if reauired). */ |
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66 | virtual void destroyAffector(ParticleAffector* e); |
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67 | }; |
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68 | |
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69 | |
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70 | } |
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71 | |
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72 | |
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73 | #endif |
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74 | |
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