1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __ParticleSystemManager_H__ |
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30 | #define __ParticleSystemManager_H__ |
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31 | |
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32 | |
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33 | #include "OgrePrerequisites.h" |
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34 | #include "OgreParticleSystem.h" |
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35 | #include "OgreFrameListener.h" |
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36 | #include "OgreSingleton.h" |
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37 | #include "OgreIteratorWrappers.h" |
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38 | #include "OgreScriptLoader.h" |
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39 | #include "OgreResourceGroupManager.h" |
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40 | |
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41 | namespace Ogre { |
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42 | |
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43 | // Forward decl |
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44 | class ParticleSystemFactory; |
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45 | |
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46 | /** Manages particle systems, particle system scripts (templates) and the |
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47 | available emitter & affector factories. |
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48 | @remarks |
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49 | This singleton class is responsible for creating and managing particle |
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50 | systems. All particle systems must be created and destroyed using this |
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51 | object, although the user interface to creating them is via |
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52 | SceneManager. Remember that like all other MovableObject |
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53 | subclasses, ParticleSystems do not get rendered until they are |
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54 | attached to a SceneNode object. |
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55 | @par |
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56 | This class also manages factories for ParticleEmitter and |
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57 | ParticleAffector classes. To enable easy extensions to the types of |
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58 | emitters (particle sources) and affectors (particle modifiers), the |
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59 | ParticleSystemManager lets plugins or applications register factory |
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60 | classes which submit new subclasses to ParticleEmitter and |
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61 | ParticleAffector. Ogre comes with a number of them already provided, |
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62 | such as cone, sphere and box-shaped emitters, and simple affectors such |
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63 | as constant directional force and colour faders. However using this |
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64 | registration process, a plugin can create any behaviour required. |
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65 | @par |
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66 | This class also manages the loading and parsing of particle system |
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67 | scripts, which are text files describing named particle system |
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68 | templates. Instances of particle systems using these templates can |
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69 | then be created easily through the createParticleSystem method. |
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70 | */ |
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71 | class _OgreExport ParticleSystemManager: |
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72 | public Singleton<ParticleSystemManager>, public ScriptLoader |
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73 | { |
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74 | friend class ParticleSystemFactory; |
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75 | public: |
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76 | typedef std::map<String, ParticleSystem*> ParticleTemplateMap; |
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77 | typedef std::map<String, ParticleAffectorFactory*> ParticleAffectorFactoryMap; |
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78 | typedef std::map<String, ParticleEmitterFactory*> ParticleEmitterFactoryMap; |
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79 | typedef std::map<String, ParticleSystemRendererFactory*> ParticleSystemRendererFactoryMap; |
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80 | protected: |
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81 | OGRE_AUTO_MUTEX |
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82 | /// Templates based on scripts |
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83 | ParticleTemplateMap mSystemTemplates; |
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84 | |
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85 | /// Factories for named emitter types (can be extended using plugins) |
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86 | ParticleEmitterFactoryMap mEmitterFactories; |
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87 | |
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88 | /// Factories for named affector types (can be extended using plugins) |
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89 | ParticleAffectorFactoryMap mAffectorFactories; |
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90 | |
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91 | /// Map of renderer types to factories |
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92 | ParticleSystemRendererFactoryMap mRendererFactories; |
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93 | |
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94 | StringVector mScriptPatterns; |
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95 | |
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96 | // Factory instance |
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97 | ParticleSystemFactory* mFactory; |
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98 | |
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99 | /** Internal script parsing method. */ |
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100 | void parseNewEmitter(const String& type, DataStreamPtr& chunk, ParticleSystem* sys); |
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101 | /** Internal script parsing method. */ |
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102 | void parseNewAffector(const String& type, DataStreamPtr& chunk, ParticleSystem* sys); |
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103 | /** Internal script parsing method. */ |
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104 | void parseAttrib(const String& line, ParticleSystem* sys); |
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105 | /** Internal script parsing method. */ |
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106 | void parseEmitterAttrib(const String& line, ParticleEmitter* sys); |
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107 | /** Internal script parsing method. */ |
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108 | void parseAffectorAttrib(const String& line, ParticleAffector* sys); |
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109 | /** Internal script parsing method. */ |
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110 | void skipToNextCloseBrace(DataStreamPtr& chunk); |
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111 | /** Internal script parsing method. */ |
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112 | void skipToNextOpenBrace(DataStreamPtr& chunk); |
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113 | |
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114 | /// Internal implementation of createSystem |
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115 | ParticleSystem* createSystemImpl(const String& name, size_t quota, |
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116 | const String& resourceGroup); |
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117 | /// Internal implementation of createSystem |
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118 | ParticleSystem* createSystemImpl(const String& name, const String& templateName); |
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119 | /// Internal implementation of destroySystem |
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120 | void destroySystemImpl(ParticleSystem* sys); |
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121 | |
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122 | |
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123 | public: |
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124 | |
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125 | ParticleSystemManager(); |
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126 | virtual ~ParticleSystemManager(); |
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127 | |
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128 | /** Adds a new 'factory' object for emitters to the list of available emitter types. |
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129 | @remarks |
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130 | This method allows plugins etc to add new particle emitter types to Ogre. Particle emitters |
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131 | are sources of particles, and generate new particles with their start positions, colours and |
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132 | momentums appropriately. Plugins would create new subclasses of ParticleEmitter which |
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133 | emit particles a certain way, and register a subclass of ParticleEmitterFactory to create them (since multiple |
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134 | emitters can be created for different particle systems). |
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135 | @par |
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136 | All particle emitter factories have an assigned name which is used to identify the emitter |
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137 | type. This must be unique. |
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138 | @par |
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139 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager, |
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140 | since it may have been allocted on a different heap in the case of plugins. The caller must |
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141 | destroy the object later on, probably on plugin shutdown. |
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142 | @param |
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143 | factory Pointer to a ParticleEmitterFactory subclass created by the plugin or application code. |
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144 | */ |
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145 | void addEmitterFactory(ParticleEmitterFactory* factory); |
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146 | |
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147 | /** Adds a new 'factory' object for affectors to the list of available affector types. |
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148 | @remarks |
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149 | This method allows plugins etc to add new particle affector types to Ogre. Particle |
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150 | affectors modify the particles in a system a certain way such as affecting their direction |
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151 | or changing their colour, lifespan etc. Plugins would |
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152 | create new subclasses of ParticleAffector which affect particles a certain way, and register |
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153 | a subclass of ParticleAffectorFactory to create them. |
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154 | @par |
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155 | All particle affector factories have an assigned name which is used to identify the affector |
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156 | type. This must be unique. |
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157 | @par |
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158 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager, |
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159 | since it may have been allocted on a different heap in the case of plugins. The caller must |
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160 | destroy the object later on, probably on plugin shutdown. |
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161 | @param |
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162 | factory Pointer to a ParticleAffectorFactory subclass created by the plugin or application code. |
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163 | */ |
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164 | void addAffectorFactory(ParticleAffectorFactory* factory); |
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165 | |
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166 | /** Registers a factory class for creating ParticleSystemRenderer instances. |
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167 | @par |
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168 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager, |
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169 | since it may have been allocted on a different heap in the case of plugins. The caller must |
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170 | destroy the object later on, probably on plugin shutdown. |
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171 | @param |
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172 | factory Pointer to a ParticleSystemRendererFactory subclass created by the plugin or application code. |
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173 | */ |
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174 | void addRendererFactory(ParticleSystemRendererFactory* factory); |
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175 | |
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176 | /** Adds a new particle system template to the list of available templates. |
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177 | @remarks |
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178 | Instances of particle systems in a scene are not normally unique - often you want to place the |
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179 | same effect in many places. This method allows you to register a ParticleSystem as a named template, |
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180 | which can subsequently be used to create instances using the createSystem method. |
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181 | @par |
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182 | Note that particle system templates can either be created programmatically by an application |
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183 | and registered using this method, or they can be defined in a script file (*.particle) which is |
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184 | loaded by the engine at startup, very much like Material scripts. |
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185 | @param |
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186 | name The name of the template. Must be unique across all templates. |
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187 | @param |
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188 | sysTemplate A pointer to a particle system to be used as a template. The manager |
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189 | will take over ownership of this pointer. |
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190 | |
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191 | */ |
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192 | void addTemplate(const String& name, ParticleSystem* sysTemplate); |
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193 | |
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194 | /** Removes a specified template from the ParticleSystemManager. |
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195 | @remarks |
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196 | This method removes a given template from the particle system manager, optionally deleting |
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197 | the template if the deleteTemplate method is called. Throws an exception if the template |
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198 | could not be found. |
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199 | @param |
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200 | name The name of the template to remove. |
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201 | @param |
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202 | deleteTemplate Whether or not to delete the template before removing it. |
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203 | */ |
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204 | void removeTemplate(const String& name, bool deleteTemplate = true); |
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205 | |
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206 | /** Removes a specified template from the ParticleSystemManager. |
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207 | @remarks |
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208 | This method removes all templates from the ParticleSystemManager. |
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209 | @param |
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210 | deleteTemplate Whether or not to delete the templates before removing them. |
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211 | */ |
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212 | void removeAllTemplates(bool deleteTemplate = true); |
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213 | |
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214 | /** Create a new particle system template. |
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215 | @remarks |
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216 | This method is similar to the addTemplate method, except this just creates a new template |
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217 | and returns a pointer to it to be populated. Use this when you don't already have a system |
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218 | to add as a template and just want to create a new template which you will build up in-place. |
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219 | @param |
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220 | name The name of the template. Must be unique across all templates. |
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221 | @param |
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222 | resourceGroup The name of the resource group which will be used to |
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223 | load any dependent resources. |
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224 | |
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225 | */ |
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226 | ParticleSystem* createTemplate(const String& name, const String& resourceGroup); |
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227 | |
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228 | /** Retrieves a particle system template for possible modification. |
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229 | @remarks |
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230 | Modifying a template does not affect the settings on any ParticleSystems already created |
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231 | from this template. |
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232 | */ |
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233 | ParticleSystem* getTemplate(const String& name); |
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234 | |
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235 | /** Internal method for creating a new emitter from a factory. |
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236 | @remarks |
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237 | Used internally by the engine to create new ParticleEmitter instances from named |
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238 | factories. Applications should use the ParticleSystem::addEmitter method instead, |
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239 | which calls this method to create an instance. |
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240 | @param |
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241 | emitterType String name of the emitter type to be created. A factory of this type must have been registered. |
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242 | @param |
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243 | psys The particle system this is being created for |
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244 | */ |
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245 | ParticleEmitter* _createEmitter(const String& emitterType, ParticleSystem* psys); |
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246 | |
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247 | /** Internal method for destroying an emitter. |
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248 | @remarks |
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249 | Because emitters are created by factories which may allocate memory from separate heaps, |
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250 | the memory allocated must be freed from the same place. This method is used to ask the factory |
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251 | to destroy the instance passed in as a pointer. |
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252 | @param |
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253 | emitter Pointer to emitter to be destroyed. On return this pointer will point to invalid (freed) memory. |
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254 | */ |
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255 | void _destroyEmitter(ParticleEmitter* emitter); |
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256 | |
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257 | /** Internal method for creating a new affector from a factory. |
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258 | @remarks |
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259 | Used internally by the engine to create new ParticleAffector instances from named |
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260 | factories. Applications should use the ParticleSystem::addAffector method instead, |
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261 | which calls this method to create an instance. |
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262 | @param |
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263 | effectorType String name of the affector type to be created. A factory of this type must have been registered. |
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264 | @param |
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265 | psys The particle system it is being created for |
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266 | */ |
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267 | ParticleAffector* _createAffector(const String& affectorType, ParticleSystem* psys); |
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268 | |
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269 | /** Internal method for destroying an affector. |
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270 | @remarks |
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271 | Because affectors are created by factories which may allocate memory from separate heaps, |
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272 | the memory allocated must be freed from the same place. This method is used to ask the factory |
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273 | to destroy the instance passed in as a pointer. |
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274 | @param |
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275 | affector Pointer to affector to be destroyed. On return this pointer will point to invalid (freed) memory. |
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276 | */ |
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277 | void _destroyAffector(ParticleAffector* affector); |
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278 | |
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279 | /** Internal method for creating a new renderer from a factory. |
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280 | @remarks |
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281 | Used internally by the engine to create new ParticleSystemRenderer instances from named |
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282 | factories. Applications should use the ParticleSystem::setRenderer method instead, |
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283 | which calls this method to create an instance. |
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284 | @param |
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285 | rendererType String name of the renderer type to be created. A factory of this type must have been registered. |
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286 | */ |
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287 | ParticleSystemRenderer* _createRenderer(const String& rendererType); |
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288 | |
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289 | /** Internal method for destroying a renderer. |
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290 | @remarks |
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291 | Because renderer are created by factories which may allocate memory from separate heaps, |
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292 | the memory allocated must be freed from the same place. This method is used to ask the factory |
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293 | to destroy the instance passed in as a pointer. |
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294 | @param |
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295 | renderer Pointer to renderer to be destroyed. On return this pointer will point to invalid (freed) memory. |
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296 | */ |
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297 | void _destroyRenderer(ParticleSystemRenderer* renderer); |
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298 | |
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299 | /** Init method to be called by OGRE system. |
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300 | @remarks |
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301 | Due to dependencies between various objects certain initialisation tasks cannot be done |
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302 | on construction. OGRE will call this method when the rendering subsystem is initialised. |
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303 | */ |
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304 | void _initialise(void); |
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305 | |
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306 | /// @copydoc ScriptLoader::getScriptPatterns |
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307 | const StringVector& getScriptPatterns(void) const; |
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308 | /// @copydoc ScriptLoader::parseScript |
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309 | void parseScript(DataStreamPtr& stream, const String& groupName); |
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310 | /// @copydoc ScriptLoader::getLoadingOrder |
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311 | Real getLoadingOrder(void) const; |
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312 | |
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313 | typedef MapIterator<ParticleAffectorFactoryMap> ParticleAffectorFactoryIterator; |
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314 | typedef MapIterator<ParticleEmitterFactoryMap> ParticleEmitterFactoryIterator; |
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315 | typedef MapIterator<ParticleSystemRendererFactoryMap> ParticleRendererFactoryIterator; |
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316 | /** Return an iterator over the affector factories currently registered */ |
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317 | ParticleAffectorFactoryIterator getAffectorFactoryIterator(void); |
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318 | /** Return an iterator over the emitter factories currently registered */ |
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319 | ParticleEmitterFactoryIterator getEmitterFactoryIterator(void); |
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320 | /** Return an iterator over the renderer factories currently registered */ |
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321 | ParticleRendererFactoryIterator getRendererFactoryIterator(void); |
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322 | |
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323 | |
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324 | typedef MapIterator<ParticleTemplateMap> ParticleSystemTemplateIterator; |
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325 | /** Gets an iterator over the list of particle system templates. */ |
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326 | ParticleSystemTemplateIterator getTemplateIterator(void) |
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327 | { |
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328 | return ParticleSystemTemplateIterator( |
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329 | mSystemTemplates.begin(), mSystemTemplates.end()); |
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330 | } |
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331 | |
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332 | /** Get an instance of ParticleSystemFactory (internal use). */ |
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333 | ParticleSystemFactory* _getFactory(void) { return mFactory; } |
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334 | |
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335 | /** Override standard Singleton retrieval. |
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336 | @remarks |
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337 | Why do we do this? Well, it's because the Singleton |
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338 | implementation is in a .h file, which means it gets compiled |
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339 | into anybody who includes it. This is needed for the |
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340 | Singleton template to work, but we actually only want it |
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341 | compiled into the implementation of the class based on the |
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342 | Singleton, not all of them. If we don't change this, we get |
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343 | link errors when trying to use the Singleton-based class from |
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344 | an outside dll. |
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345 | @par |
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346 | This method just delegates to the template version anyway, |
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347 | but the implementation stays in this single compilation unit, |
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348 | preventing link errors. |
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349 | */ |
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350 | static ParticleSystemManager& getSingleton(void); |
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351 | /** Override standard Singleton retrieval. |
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352 | @remarks |
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353 | Why do we do this? Well, it's because the Singleton |
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354 | implementation is in a .h file, which means it gets compiled |
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355 | into anybody who includes it. This is needed for the |
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356 | Singleton template to work, but we actually only want it |
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357 | compiled into the implementation of the class based on the |
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358 | Singleton, not all of them. If we don't change this, we get |
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359 | link errors when trying to use the Singleton-based class from |
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360 | an outside dll. |
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361 | @par |
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362 | This method just delegates to the template version anyway, |
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363 | but the implementation stays in this single compilation unit, |
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364 | preventing link errors. |
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365 | */ |
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366 | static ParticleSystemManager* getSingletonPtr(void); |
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367 | |
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368 | }; |
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369 | |
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370 | /** Factory object for creating ParticleSystem instances */ |
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371 | class _OgreExport ParticleSystemFactory : public MovableObjectFactory |
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372 | { |
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373 | protected: |
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374 | MovableObject* createInstanceImpl(const String& name, const NameValuePairList* params); |
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375 | public: |
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376 | ParticleSystemFactory() {} |
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377 | ~ParticleSystemFactory() {} |
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378 | |
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379 | static String FACTORY_TYPE_NAME; |
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380 | |
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381 | const String& getType(void) const; |
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382 | void destroyInstance( MovableObject* obj); |
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383 | |
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384 | }; |
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385 | |
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386 | } |
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387 | |
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388 | #endif |
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389 | |
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