1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef _RenderOperation_H__ |
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30 | #define _RenderOperation_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreVertexIndexData.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | |
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38 | /** 'New' rendering operation using vertex buffers. */ |
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39 | class _OgrePrivate RenderOperation { |
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40 | public: |
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41 | /// The rendering operation type to perform |
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42 | enum OperationType { |
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43 | /// A list of points, 1 vertex per point |
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44 | OT_POINT_LIST = 1, |
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45 | /// A list of lines, 2 vertices per line |
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46 | OT_LINE_LIST = 2, |
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47 | /// A strip of connected lines, 1 vertex per line plus 1 start vertex |
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48 | OT_LINE_STRIP = 3, |
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49 | /// A list of triangles, 3 vertices per triangle |
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50 | OT_TRIANGLE_LIST = 4, |
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51 | /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that |
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52 | OT_TRIANGLE_STRIP = 5, |
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53 | /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that |
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54 | OT_TRIANGLE_FAN = 6 |
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55 | }; |
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56 | |
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57 | /// Vertex source data |
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58 | VertexData *vertexData; |
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59 | |
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60 | /// The type of operation to perform |
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61 | OperationType operationType; |
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62 | |
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63 | /** Specifies whether to use indexes to determine the vertices to use as input. If false, the vertices are |
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64 | simply read in sequence to define the primitives. If true, indexes are used instead to identify vertices |
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65 | anywhere in the buffer, and allowing vertices to be used more than once. |
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66 | If true, then the indexBuffer, indexStart and numIndexes properties must be valid. */ |
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67 | bool useIndexes; |
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68 | |
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69 | /// Index data - only valid if useIndexes is true |
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70 | IndexData *indexData; |
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71 | /// Debug pointer back to renderable which created this |
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72 | const Renderable* srcRenderable; |
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73 | |
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74 | |
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75 | RenderOperation() : |
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76 | vertexData(0), operationType(OT_TRIANGLE_LIST), useIndexes(true), |
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77 | indexData(0) {} |
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78 | |
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79 | }; |
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80 | } |
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81 | |
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82 | |
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83 | |
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84 | #endif |
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