1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef _Resource_H__ |
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30 | #define _Resource_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreString.h" |
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34 | #include "OgreSharedPtr.h" |
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35 | #include "OgreStringInterface.h" |
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36 | |
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37 | namespace Ogre { |
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38 | |
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39 | typedef unsigned long ResourceHandle; |
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40 | |
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41 | |
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42 | // Forward declaration |
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43 | class ManualResourceLoader; |
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44 | |
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45 | /** Abstract class reprensenting a loadable resource (e.g. textures, sounds etc) |
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46 | @remarks |
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47 | Resources are data objects that must be loaded and managed throughout |
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48 | an application. A resource might be a mesh, a texture, or any other |
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49 | piece of data - the key thing is that they must be identified by |
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50 | a name which is unique, must be loaded only once, |
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51 | must be managed efficiently in terms of retrieval, and they may |
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52 | also be unloadable to free memory up when they have not been used for |
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53 | a while and the memory budget is under stress. |
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54 | @par |
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55 | All Resource instances must be a member of a resource group; see |
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56 | ResourceGroupManager for full details. |
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57 | @par |
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58 | Subclasses must implement: |
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59 | <ol> |
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60 | <li>A constructor, overriding the same parameters as the constructor |
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61 | defined by this class. Subclasses are not allowed to define |
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62 | constructors with other parameters; other settings must be |
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63 | settable through accessor methods before loading.</li> |
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64 | <li>The loadImpl() and unloadImpl() methods - mSize must be set |
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65 | after loadImpl()</li> |
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66 | <li>StringInterface ParamCommand and ParamDictionary setups |
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67 | in order to allow setting of core parameters (prior to load) |
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68 | through a generic interface.</li> |
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69 | </ol> |
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70 | */ |
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71 | class _OgreExport Resource : public StringInterface |
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72 | { |
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73 | public: |
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74 | OGRE_AUTO_MUTEX // public to allow external locking |
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75 | class Listener |
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76 | { |
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77 | public: |
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78 | Listener() {} |
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79 | virtual ~Listener() {} |
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80 | |
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81 | /** Callback to indicate that background loading has completed. |
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82 | @remarks |
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83 | This callback is only relevant when a Resource has been |
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84 | marked as background loaded (@see Resource::setBackgroundLoaded) |
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85 | , and occurs when that loading has completed. The call itself |
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86 | does not itself occur in the thread which is doing the loading; |
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87 | when loading is complete a response indicator is placed with the |
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88 | ResourceGroupManager, which will then be sent back to the |
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89 | listener as part of the application's primary frame loop thread. |
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90 | */ |
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91 | virtual void backgroundLoadingComplete(Resource*) {} |
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92 | |
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93 | }; |
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94 | |
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95 | /// Enum identifying the loading state of the resource |
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96 | enum LoadingState |
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97 | { |
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98 | /// Not loaded |
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99 | LOADSTATE_UNLOADED, |
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100 | /// Loading is in progress |
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101 | LOADSTATE_LOADING, |
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102 | /// Fully loaded |
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103 | LOADSTATE_LOADED, |
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104 | /// Currently unloading |
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105 | LOADSTATE_UNLOADING |
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106 | }; |
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107 | protected: |
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108 | /// Creator |
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109 | ResourceManager* mCreator; |
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110 | /// Unique name of the resource |
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111 | String mName; |
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112 | /// The name of the resource group |
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113 | String mGroup; |
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114 | /// Numeric handle for more efficient look up than name |
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115 | ResourceHandle mHandle; |
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116 | /// Is the resource currently loaded? |
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117 | volatile LoadingState mLoadingState; |
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118 | /// Is this resource going to be background loaded? Only applicable for multithreaded |
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119 | volatile bool mIsBackgroundLoaded; |
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120 | /// Mutex to cover the status of loading |
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121 | OGRE_MUTEX(mLoadingStatusMutex) |
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122 | /// The size of the resource in bytes |
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123 | size_t mSize; |
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124 | /// Is this file manually loaded? |
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125 | bool mIsManual; |
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126 | /// Origin of this resource (e.g. script name) - optional |
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127 | String mOrigin; |
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128 | /// Optional manual loader; if provided, data is loaded from here instead of a file |
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129 | ManualResourceLoader* mLoader; |
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130 | |
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131 | typedef std::list<Listener*> ListenerList; |
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132 | ListenerList mListenerList; |
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133 | |
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134 | /** Protected unnamed constructor to prevent default construction. |
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135 | */ |
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136 | Resource() |
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137 | : mCreator(0), mHandle(0), mLoadingState(LOADSTATE_UNLOADED), |
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138 | mIsBackgroundLoaded(false), mSize(0), mIsManual(0), mLoader(0) |
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139 | { |
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140 | } |
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141 | |
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142 | /** Internal hook to perform actions before the load process, but |
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143 | after the resource has been marked as 'loading'. |
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144 | @note Mutex will have already been acquired by the loading thread. |
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145 | Also, this call will occur even when using a ManualResourceLoader |
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146 | (when loadImpl is not actually called) |
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147 | */ |
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148 | virtual void preLoadImpl(void) {} |
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149 | /** Internal hook to perform actions after the load process, but |
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150 | before the resource has been marked as fully loaded. |
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151 | @note Mutex will have already been acquired by the loading thread. |
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152 | Also, this call will occur even when using a ManualResourceLoader |
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153 | (when loadImpl is not actually called) |
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154 | */ |
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155 | virtual void postLoadImpl(void) {} |
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156 | |
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157 | /** Internal hook to perform actions before the unload process. |
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158 | @note Mutex will have already been acquired by the unloading thread. |
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159 | */ |
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160 | virtual void preUnloadImpl(void) {} |
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161 | /** Internal hook to perform actions after the unload process, but |
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162 | before the resource has been marked as fully unloaded. |
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163 | @note Mutex will have already been acquired by the unloading thread. |
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164 | */ |
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165 | virtual void postUnloadImpl(void) {} |
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166 | |
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167 | /** Internal implementation of the meat of the 'load' action, only called if this |
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168 | resource is not being loaded from a ManualResourceLoader. |
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169 | */ |
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170 | virtual void loadImpl(void) = 0; |
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171 | /** Internal implementation of the 'unload' action; called regardless of |
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172 | whether this resource is being loaded from a ManualResourceLoader. |
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173 | */ |
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174 | virtual void unloadImpl(void) = 0; |
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175 | /** Calculate the size of a resource; this will only be called after 'load' */ |
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176 | virtual size_t calculateSize(void) const = 0; |
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177 | |
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178 | /// Queue the firing of background loading complete event |
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179 | virtual void queueFireBackgroundLoadingComplete(void); |
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180 | |
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181 | public: |
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182 | /** Standard constructor. |
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183 | @param creator Pointer to the ResourceManager that is creating this resource |
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184 | @param name The unique name of the resource |
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185 | @param group The name of the resource group to which this resource belongs |
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186 | @param isManual Is this resource manually loaded? If so, you should really |
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187 | populate the loader parameter in order that the load process |
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188 | can call the loader back when loading is required. |
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189 | @param loader Pointer to a ManualResourceLoader implementation which will be called |
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190 | when the Resource wishes to load (should be supplied if you set |
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191 | isManual to true). You can in fact leave this parameter null |
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192 | if you wish, but the Resource will never be able to reload if |
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193 | anything ever causes it to unload. Therefore provision of a proper |
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194 | ManualResourceLoader instance is strongly recommended. |
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195 | */ |
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196 | Resource(ResourceManager* creator, const String& name, ResourceHandle handle, |
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197 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0); |
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198 | |
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199 | /** Virtual destructor. Shouldn't need to be overloaded, as the resource |
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200 | deallocation code should reside in unload() |
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201 | @see |
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202 | Resource::unload() |
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203 | */ |
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204 | virtual ~Resource(); |
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205 | |
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206 | /** Loads the resource, if it is not already. |
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207 | @remarks |
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208 | If the resource is loaded from a file, loading is automatic. If not, |
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209 | if for example this resource gained it's data from procedural calls |
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210 | rather than loading from a file, then this resource will not reload |
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211 | on it's own. |
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212 | @param backgroundThread Indicates whether the caller of this method is |
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213 | the background resource loading thread. |
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214 | |
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215 | */ |
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216 | virtual void load(bool backgroundThread = false); |
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217 | |
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218 | /** Reloads the resource, if it is already loaded. |
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219 | @remarks |
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220 | Calls unload() and then load() again, if the resource is already |
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221 | loaded. If it is not loaded already, then nothing happens. |
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222 | */ |
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223 | virtual void reload(void); |
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224 | |
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225 | /** Returns true if the Resource is reloadable, false otherwise. |
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226 | */ |
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227 | bool isReloadable(void) const |
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228 | { |
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229 | return !mIsManual || mLoader; |
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230 | } |
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231 | |
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232 | /** Is this resource manually loaded? |
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233 | */ |
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234 | bool isManuallyLoaded(void) const |
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235 | { |
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236 | return mIsManual; |
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237 | } |
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238 | |
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239 | /** Unloads the resource; this is not permanent, the resource can be |
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240 | reloaded later if required. |
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241 | */ |
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242 | virtual void unload(void); |
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243 | |
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244 | /** Retrieves info about the size of the resource. |
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245 | */ |
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246 | size_t getSize(void) const |
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247 | { |
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248 | return mSize; |
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249 | } |
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250 | |
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251 | /** 'Touches' the resource to indicate it has been used. |
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252 | */ |
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253 | virtual void touch(void); |
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254 | |
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255 | /** Gets resource name. |
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256 | */ |
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257 | const String& getName(void) const |
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258 | { |
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259 | return mName; |
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260 | } |
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261 | |
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262 | ResourceHandle getHandle(void) const |
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263 | { |
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264 | return mHandle; |
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265 | } |
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266 | |
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267 | /** Returns true if the Resource has been loaded, false otherwise. |
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268 | */ |
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269 | bool isLoaded(void) const |
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270 | { |
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271 | // No lock required to read this state since no modify |
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272 | return (mLoadingState == LOADSTATE_LOADED); |
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273 | } |
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274 | |
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275 | /** Returns whether the resource is currently in the process of |
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276 | background loading. |
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277 | */ |
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278 | LoadingState isLoading() const |
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279 | { |
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280 | return mLoadingState; |
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281 | } |
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282 | |
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283 | /** Returns the current loading state. |
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284 | */ |
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285 | LoadingState getLoadingState() const |
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286 | { |
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287 | return mLoadingState; |
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288 | } |
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289 | |
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290 | |
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291 | |
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292 | /** Returns whether this Resource has been earmarked for background loading. |
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293 | @remarks |
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294 | This option only makes sense when you have built Ogre with |
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295 | thread support (OGRE_THREAD_SUPPORT). If a resource has been marked |
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296 | for background loading, then it won't load on demand like normal |
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297 | when load() is called. Instead, it will ignore request to load() |
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298 | except if the caller indicates it is the background loader. Any |
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299 | other users of this resource should check isLoaded(), and if that |
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300 | returns false, don't use the resource and come back later. |
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301 | */ |
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302 | bool isBackgroundLoaded(void) const { return mIsBackgroundLoaded; } |
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303 | |
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304 | /** Tells the resource whether it is background loaded or not. |
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305 | @remarks |
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306 | @see Resource::isBackgroundLoaded . Note that calling this only |
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307 | defers the normal on-demand loading behaviour of a resource, it |
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308 | does not actually set up a thread to make sure the resource gets |
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309 | loaded in the background. You should use ResourceBackgroundLoadingQueue |
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310 | to manage the actual loading (which will call this method itself). |
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311 | */ |
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312 | void setBackgroundLoaded(bool bl) { mIsBackgroundLoaded = bl; } |
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313 | |
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314 | /** Escalates the loading of a background loaded resource. |
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315 | @remarks |
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316 | If a resource is set to load in the background, but something needs |
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317 | it before it's been loaded, there could be a problem. If the user |
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318 | of this resource really can't wait, they can escalate the loading |
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319 | which basically pulls the loading into the current thread immediately. |
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320 | If the resource is already being loaded but just hasn't quite finished |
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321 | then this method will simply wait until the background load is complete. |
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322 | */ |
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323 | void escalateLoading(); |
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324 | |
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325 | /** Register a listener on this resource. |
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326 | @see Resource::Listener |
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327 | */ |
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328 | void addListener(Listener* lis); |
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329 | |
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330 | /** Remove a listener on this resource. |
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331 | @see Resource::Listener |
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332 | */ |
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333 | void removeListener(Listener* lis); |
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334 | |
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335 | /// Gets the group which this resource is a member of |
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336 | const String& getGroup(void) { return mGroup; } |
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337 | |
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338 | /** Change the resource group ownership of a Resource. |
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339 | @remarks |
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340 | This method is generally reserved for internal use, although |
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341 | if you really know what you're doing you can use it to move |
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342 | this resource from one group to another. |
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343 | @param newGroup Name of the new group |
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344 | */ |
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345 | void changeGroupOwnership(const String& newGroup); |
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346 | |
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347 | /// Gets the manager which created this resource |
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348 | ResourceManager* getCreator(void) { return mCreator; } |
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349 | /** Get the origin of this resource, e.g. a script file name. |
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350 | @remarks |
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351 | This property will only contain something if the creator of |
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352 | this resource chose to populate it. Script loaders are advised |
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353 | to populate it. |
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354 | */ |
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355 | const String& getOrigin(void) const { return mOrigin; } |
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356 | /// Notify this resource of it's origin |
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357 | void _notifyOrigin(const String& origin) { mOrigin = origin; } |
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358 | |
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359 | }; |
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360 | |
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361 | /** Shared pointer to a Resource. |
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362 | @remarks |
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363 | This shared pointer allows many references to a resource to be held, and |
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364 | when the final reference is removed, the resource will be destroyed. |
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365 | Note that the ResourceManager which created this Resource will be holding |
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366 | at least one reference, so this resource will not get destroyed until |
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367 | someone removes the resource from the manager - this at least gives you |
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368 | strong control over when resources are freed. But the nature of the |
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369 | shared pointer means that if anyone refers to the removed resource in the |
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370 | meantime, the resource will remain valid. |
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371 | @par |
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372 | You may well see references to ResourcePtr (i.e. ResourcePtr&) being passed |
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373 | around internally within Ogre. These are 'weak references' ie they do |
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374 | not increment the reference count on the Resource. This is done for |
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375 | efficiency in temporary operations that shouldn't need to incur the |
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376 | overhead of maintaining the reference count; however we don't recommend |
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377 | you do it yourself since these references are not guaranteed to remain valid. |
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378 | */ |
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379 | typedef SharedPtr<Resource> ResourcePtr; |
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380 | |
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381 | /** Interface describing a manual resource loader. |
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382 | @remarks |
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383 | Resources are usually loaded from files; however in some cases you |
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384 | want to be able to set the data up manually instead. This provides |
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385 | some problems, such as how to reload a Resource if it becomes |
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386 | unloaded for some reason, either because of memory constraints, or |
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387 | because a device fails and some or all of the data is lost. |
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388 | @par |
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389 | This interface should be implemented by all classes which wish to |
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390 | provide manual data to a resource. They provide a pointer to themselves |
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391 | when defining the resource (via the appropriate ResourceManager), |
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392 | and will be called when the Resource tries to load. |
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393 | They should implement the loadResource method such that the Resource |
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394 | is in the end set up exactly as if it had loaded from a file, |
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395 | although the implementations will likely differ between subclasses |
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396 | of Resource, which is why no generic algorithm can be stated here. |
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397 | @note |
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398 | The loader must remain valid for the entire life of the resource, |
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399 | so that if need be it can be called upon to re-load the resource |
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400 | at any time. |
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401 | */ |
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402 | class _OgreExport ManualResourceLoader |
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403 | { |
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404 | public: |
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405 | ManualResourceLoader() {} |
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406 | virtual ~ManualResourceLoader() {} |
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407 | |
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408 | /** Called when a resource wishes to load. |
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409 | @param resource The resource which wishes to load |
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410 | */ |
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411 | virtual void loadResource(Resource* resource) = 0; |
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412 | }; |
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413 | } |
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414 | |
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415 | #endif |
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