1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef _ResourceGroupManager_H__ |
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30 | #define _ResourceGroupManager_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreSingleton.h" |
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34 | #include "OgreCommon.h" |
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35 | #include "OgreDataStream.h" |
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36 | #include "OgreResource.h" |
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37 | #include "OgreArchive.h" |
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38 | #include "OgreIteratorWrappers.h" |
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39 | |
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40 | namespace Ogre { |
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41 | |
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42 | /** This abstract class defines an interface which is called back during |
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43 | resource group loading to indicate the progress of the load. |
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44 | @remarks |
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45 | Resource group loading is in 2 phases - creating resources from |
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46 | declarations (which includes parsing scripts), and loading |
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47 | resources. Note that you don't necessarily have to have both; it |
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48 | is quite possible to just parse all the scripts for a group (see |
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49 | ResourceGroupManager::initialiseResourceGroup, but not to |
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50 | load the resource group. |
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51 | The sequence of events is (* signifies a repeating item): |
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52 | <ul> |
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53 | <li>resourceGroupScriptingStarted</li> |
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54 | <li>scriptParseStarted (*)</li> |
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55 | <li>scriptParseEnded (*)</li> |
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56 | <li>resourceGroupScriptingEnded</li> |
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57 | <li>resourceGroupLoadStarted</li> |
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58 | <li>resourceLoadStarted (*)</li> |
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59 | <li>resourceLoadEnded (*)</li> |
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60 | <li>worldGeometryStageStarted (*)</li> |
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61 | <li>worldGeometryStageEnded (*)</li> |
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62 | <li>resourceGroupLoadEnded</li> |
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63 | </ul> |
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64 | @note |
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65 | If OGRE_THREAD_SUPPORT is 1, this class is thread-safe. |
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66 | |
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67 | */ |
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68 | class _OgreExport ResourceGroupListener |
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69 | { |
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70 | public: |
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71 | virtual ~ResourceGroupListener() {} |
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72 | |
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73 | /** This event is fired when a resource group begins parsing scripts. |
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74 | @note |
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75 | Remember that if you are loading resources through ResourceBackgroundQueue, |
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76 | these callbacks will occur in the background thread, so you should |
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77 | not perform any thread-unsafe actions in this callback if that's the |
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78 | case (check the group name / script name). |
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79 | @param groupName The name of the group |
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80 | @param scriptCount The number of scripts which will be parsed |
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81 | */ |
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82 | virtual void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount) = 0; |
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83 | /** This event is fired when a script is about to be parsed. |
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84 | @param scriptName Name of the to be parsed |
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85 | */ |
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86 | virtual void scriptParseStarted(const String& scriptName) = 0; |
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87 | /** This event is fired when the script has been fully parsed. |
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88 | */ |
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89 | virtual void scriptParseEnded(const String& scriptName) = 0; |
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90 | /** This event is fired when a resource group finished parsing scripts. */ |
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91 | virtual void resourceGroupScriptingEnded(const String& groupName) = 0; |
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92 | |
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93 | /** This event is fired when a resource group begins loading. |
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94 | @param groupName The name of the group being loaded |
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95 | @param resourceCount The number of resources which will be loaded, including |
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96 | a number of stages required to load any linked world geometry |
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97 | */ |
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98 | virtual void resourceGroupLoadStarted(const String& groupName, size_t resourceCount) = 0; |
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99 | /** This event is fired when a declared resource is about to be loaded. |
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100 | @param resource Weak reference to the resource loaded. |
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101 | */ |
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102 | virtual void resourceLoadStarted(const ResourcePtr& resource) = 0; |
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103 | /** This event is fired when the resource has been loaded. |
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104 | */ |
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105 | virtual void resourceLoadEnded(void) = 0; |
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106 | /** This event is fired when a stage of loading linked world geometry |
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107 | is about to start. The number of stages required will have been |
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108 | included in the resourceCount passed in resourceGroupLoadStarted. |
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109 | @param description Text description of what was just loaded |
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110 | */ |
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111 | virtual void worldGeometryStageStarted(const String& description) = 0; |
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112 | /** This event is fired when a stage of loading linked world geometry |
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113 | has been completed. The number of stages required will have been |
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114 | included in the resourceCount passed in resourceGroupLoadStarted. |
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115 | @param description Text description of what was just loaded |
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116 | */ |
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117 | virtual void worldGeometryStageEnded(void) = 0; |
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118 | |
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119 | /** This event is fired when a resource group finished loading. */ |
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120 | virtual void resourceGroupLoadEnded(const String& groupName) = 0; |
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121 | |
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122 | }; |
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123 | /** This singleton class manages the list of resource groups, and notifying |
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124 | the various resource managers of their obligations to load / unload |
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125 | resources in a group. It also provides facilities to monitor resource |
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126 | loading per group (to do progress bars etc), provided the resources |
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127 | that are required are pre-registered. |
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128 | @par |
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129 | Defining new resource groups, and declaring the resources you intend to |
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130 | use in advance is optional, however it is a very useful feature. In addition, |
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131 | if a ResourceManager supports the definition of resources through scripts, |
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132 | then this is the class which drives the locating of the scripts and telling |
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133 | the ResourceManager to parse them. |
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134 | @par |
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135 | There are several states that a resource can be in (the concept, not the |
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136 | object instance in this case): |
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137 | <ol> |
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138 | <li><b>Undefined</b>. Nobody knows about this resource yet. It might be |
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139 | in the filesystem, but Ogre is oblivious to it at the moment - there |
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140 | is no Resource instance. This might be because it's never been declared |
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141 | (either in a script, or using ResourceGroupManager::declareResource), or |
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142 | it may have previously been a valid Resource instance but has been |
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143 | removed, either individually through ResourceManager::remove or as a group |
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144 | through ResourceGroupManager::clearResourceGroup.</li> |
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145 | <li><b>Declared</b>. Ogre has some forewarning of this resource, either |
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146 | through calling ResourceGroupManager::declareResource, or by declaring |
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147 | the resource in a script file which is on one of the resource locations |
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148 | which has been defined for a group. There is still no instance of Resource, |
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149 | but Ogre will know to create this resource when |
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150 | ResourceGroupManager::initialiseResourceGroup is called (which is automatic |
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151 | if you declare the resource group before Root::initialise).</li> |
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152 | <li><b>Unloaded</b>. There is now a Resource instance for this resource, |
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153 | although it is not loaded. This means that code which looks for this |
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154 | named resource will find it, but the Resource is not using a lot of memory |
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155 | because it is in an unloaded state. A Resource can get into this state |
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156 | by having just been created by ResourceGroupManager::initialiseResourceGroup |
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157 | (either from a script, or from a call to declareResource), by |
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158 | being created directly from code (ResourceManager::create), or it may |
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159 | have previously been loaded and has been unloaded, either individually |
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160 | through Resource::unload, or as a group through ResourceGroupManager::unloadResourceGroup.</li> |
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161 | <li><b>Loaded</b>The Resource instance is fully loaded. This may have |
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162 | happened implicitly because something used it, or it may have been |
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163 | loaded as part of a group.</li> |
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164 | </ol> |
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165 | @see ResourceGroupManager::declareResource |
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166 | @see ResourceGroupManager::initialiseResourceGroup |
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167 | @see ResourceGroupManager::loadResourceGroup |
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168 | @see ResourceGroupManager::unloadResourceGroup |
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169 | @see ResourceGroupManager::clearResourceGroup |
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170 | */ |
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171 | class _OgreExport ResourceGroupManager : public Singleton<ResourceGroupManager> |
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172 | { |
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173 | public: |
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174 | OGRE_AUTO_MUTEX // public to allow external locking |
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175 | /// Default resource group name |
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176 | static String DEFAULT_RESOURCE_GROUP_NAME; |
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177 | /// Internal resource group name (should be used by OGRE internal only) |
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178 | static String INTERNAL_RESOURCE_GROUP_NAME; |
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179 | /// Bootstrap resource group name (min OGRE resources) |
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180 | static String BOOTSTRAP_RESOURCE_GROUP_NAME; |
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181 | /// Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups. |
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182 | static String AUTODETECT_RESOURCE_GROUP_NAME; |
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183 | /// The number of reference counts held per resource by the resource system |
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184 | static size_t RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS; |
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185 | /// Nested struct defining a resource declaration |
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186 | struct ResourceDeclaration |
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187 | { |
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188 | String resourceName; |
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189 | String resourceType; |
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190 | ManualResourceLoader* loader; |
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191 | NameValuePairList parameters; |
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192 | }; |
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193 | /// List of resource declarations |
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194 | typedef std::list<ResourceDeclaration> ResourceDeclarationList; |
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195 | typedef std::map<String, ResourceManager*> ResourceManagerMap; |
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196 | typedef MapIterator<ResourceManagerMap> ResourceManagerIterator; |
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197 | protected: |
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198 | /// Map of resource types (strings) to ResourceManagers, used to notify them to load / unload group contents |
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199 | ResourceManagerMap mResourceManagerMap; |
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200 | |
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201 | /// Map of loading order (Real) to ScriptLoader, used to order script parsing |
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202 | typedef std::multimap<Real, ScriptLoader*> ScriptLoaderOrderMap; |
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203 | ScriptLoaderOrderMap mScriptLoaderOrderMap; |
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204 | |
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205 | typedef std::vector<ResourceGroupListener*> ResourceGroupListenerList; |
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206 | ResourceGroupListenerList mResourceGroupListenerList; |
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207 | |
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208 | /// Resource index entry, resourcename->location |
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209 | typedef std::map<String, Archive*> ResourceLocationIndex; |
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210 | |
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211 | /// Resource location entry |
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212 | struct ResourceLocation |
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213 | { |
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214 | /// Pointer to the archive which is the destination |
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215 | Archive* archive; |
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216 | /// Whether this location was added recursively |
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217 | bool recursive; |
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218 | }; |
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219 | /// List of possible file locations |
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220 | typedef std::list<ResourceLocation*> LocationList; |
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221 | /// List of resources which can be loaded / unloaded |
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222 | typedef std::list<ResourcePtr> LoadUnloadResourceList; |
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223 | /// Resource group entry |
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224 | struct ResourceGroup |
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225 | { |
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226 | enum Status |
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227 | { |
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228 | UNINITIALSED = 0, |
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229 | INITIALISING = 1, |
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230 | INITIALISED = 2, |
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231 | LOADING = 3, |
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232 | LOADED = 4 |
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233 | }; |
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234 | /// General mutex for dealing with group content |
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235 | OGRE_AUTO_MUTEX |
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236 | /// Status-specific mutex, separate from content-changing mutex |
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237 | OGRE_MUTEX(statusMutex) |
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238 | /// Group name |
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239 | String name; |
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240 | /// Group status |
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241 | bool initialised; |
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242 | /// List of possible locations to search |
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243 | LocationList locationList; |
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244 | /// Index of resource names to locations, built for speedy access (case sensitive archives) |
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245 | ResourceLocationIndex resourceIndexCaseSensitive; |
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246 | /// Index of resource names to locations, built for speedy access (case insensitive archives) |
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247 | ResourceLocationIndex resourceIndexCaseInsensitive; |
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248 | /// Pre-declared resources, ready to be created |
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249 | ResourceDeclarationList resourceDeclarations; |
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250 | /// Created resources which are ready to be loaded / unloaded |
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251 | // Group by loading order of the type (defined by ResourceManager) |
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252 | // (e.g. skeletons and materials before meshes) |
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253 | typedef std::map<Real, LoadUnloadResourceList*> LoadResourceOrderMap; |
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254 | LoadResourceOrderMap loadResourceOrderMap; |
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255 | /// Linked world geometry, as passed to setWorldGeometry |
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256 | String worldGeometry; |
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257 | /// Scene manager to use with linked world geometry |
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258 | SceneManager* worldGeometrySceneManager; |
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259 | }; |
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260 | /// Map from resource group names to groups |
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261 | typedef std::map<String, ResourceGroup*> ResourceGroupMap; |
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262 | ResourceGroupMap mResourceGroupMap; |
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263 | |
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264 | /// Group name for world resources |
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265 | String mWorldGroupName; |
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266 | |
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267 | /** Parses all the available scripts found in the resource locations |
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268 | for the given group, for all ResourceManagers. |
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269 | @remarks |
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270 | Called as part of initialiseResourceGroup |
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271 | */ |
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272 | void parseResourceGroupScripts(ResourceGroup* grp); |
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273 | /** Create all the pre-declared resources. |
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274 | @remarks |
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275 | Called as part of initialiseResourceGroup |
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276 | */ |
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277 | void createDeclaredResources(ResourceGroup* grp); |
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278 | /** Adds a created resource to a group. */ |
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279 | void addCreatedResource(ResourcePtr& res, ResourceGroup& group); |
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280 | /** Get resource group */ |
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281 | ResourceGroup* getResourceGroup(const String& name); |
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282 | /** Drops contents of a group, leave group there, notify ResourceManagers. */ |
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283 | void dropGroupContents(ResourceGroup* grp); |
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284 | /** Delete a group for shutdown - don't notify ResourceManagers. */ |
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285 | void deleteGroup(ResourceGroup* grp); |
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286 | /// Internal find method for auto groups |
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287 | ResourceGroup* findGroupContainingResourceImpl(const String& filename); |
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288 | /// Internal event firing method |
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289 | void fireResourceGroupScriptingStarted(const String& groupName, size_t scriptCount); |
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290 | /// Internal event firing method |
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291 | void fireScriptStarted(const String& scriptName); |
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292 | /// Internal event firing method |
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293 | void fireScriptEnded(const String& scriptName); |
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294 | /// Internal event firing method |
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295 | void fireResourceGroupScriptingEnded(const String& groupName); |
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296 | /// Internal event firing method |
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297 | void fireResourceGroupLoadStarted(const String& groupName, size_t resourceCount); |
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298 | /// Internal event firing method |
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299 | void fireResourceStarted(const ResourcePtr& resource); |
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300 | /// Internal event firing method |
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301 | void fireResourceEnded(void); |
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302 | /// Internal event firing method |
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303 | void fireResourceGroupLoadEnded(const String& groupName); |
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304 | |
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305 | |
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306 | |
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307 | /// Stored current group - optimisation for when bulk loading a group |
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308 | ResourceGroup* mCurrentGroup; |
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309 | public: |
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310 | ResourceGroupManager(); |
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311 | virtual ~ResourceGroupManager(); |
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312 | |
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313 | /** Create a resource group. |
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314 | @remarks |
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315 | A resource group allows you to define a set of resources that can |
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316 | be loaded / unloaded as a unit. For example, it might be all the |
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317 | resources used for the level of a game. There is always one predefined |
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318 | resource group called ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
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319 | which is typically used to hold all resources which do not need to |
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320 | be unloaded until shutdown. There is another predefined resource |
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321 | group called ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME too, |
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322 | which should be used by OGRE internal only, the resources created |
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323 | in this group aren't supposed to modify, unload or remove by user. |
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324 | You can create additional ones so that you can control the life of |
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325 | your resources in whichever way you wish. |
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326 | There is one other predefined value, |
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327 | ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME; using this |
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328 | causes the group name to be derived at load time by searching for |
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329 | the resource in the resource locations of each group in turn. |
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330 | @par |
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331 | Once you have defined a resource group, resources which will be loaded |
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332 | as part of it are defined in one of 3 ways: |
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333 | <ol> |
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334 | <li>Manually through declareResource(); this is useful for scripted |
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335 | declarations since it is entirely generalised, and does not |
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336 | create Resource instances right away</li> |
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337 | <li>Through the use of scripts; some ResourceManager subtypes have |
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338 | script formats (e.g. .material, .overlay) which can be used |
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339 | to declare resources</li> |
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340 | <li>By calling ResourceManager::create to create a resource manually. |
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341 | This resource will go on the list for it's group and will be loaded |
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342 | and unloaded with that group</li> |
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343 | </ol> |
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344 | You must remember to call initialiseResourceGroup if you intend to use |
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345 | the first 2 types. |
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346 | @param name The name to give the resource group. |
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347 | */ |
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348 | void createResourceGroup(const String& name); |
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349 | |
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350 | |
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351 | /** Initialises a resource group. |
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352 | @remarks |
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353 | After creating a resource group, adding some resource locations, and |
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354 | perhaps pre-declaring some resources using declareResource(), but |
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355 | before you need to use the resources in the group, you |
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356 | should call this method to initialise the group. By calling this, |
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357 | you are triggering the following processes: |
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358 | <ol> |
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359 | <li>Scripts for all resource types which support scripting are |
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360 | parsed from the resource locations, and resources within them are |
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361 | created (but not loaded yet).</li> |
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362 | <li>Creates all the resources which have just pre-declared using |
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363 | declareResource (again, these are not loaded yet)</li> |
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364 | </ol> |
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365 | So what this essentially does is create a bunch of unloaded Resource entries |
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366 | in the respective ResourceManagers based on scripts, and resources |
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367 | you've pre-declared. That means that code looking for these resources |
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368 | will find them, but they won't be taking up much memory yet, until |
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369 | they are either used, or they are loaded in bulk using loadResourceGroup. |
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370 | Loading the resource group in bulk is entirely optional, but has the |
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371 | advantage of coming with progress reporting as resources are loaded. |
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372 | @par |
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373 | Failure to call this method means that loadResourceGroup will do |
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374 | nothing, and any resources you define in scripts will not be found. |
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375 | Similarly, once you have called this method you won't be able to |
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376 | pick up any new scripts or pre-declared resources, unless you |
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377 | call clearResourceGroup, set up declared resources, and call this |
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378 | method again. |
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379 | @note |
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380 | When you call Root::initialise, all resource groups that have already been |
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381 | created are automatically initialised too. Therefore you do not need to |
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382 | call this method for groups you define and set up before you call |
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383 | Root::initialise. However, since one of the most useful features of |
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384 | resource groups is to set them up after the main system initialisation |
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385 | has occurred (e.g. a group per game level), you must remember to call this |
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386 | method for the groups you create after this. |
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387 | |
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388 | @param name The name of the resource group to initialise |
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389 | */ |
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390 | void initialiseResourceGroup(const String& name); |
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391 | |
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392 | /** Initialise all resource groups which are yet to be initialised. |
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393 | @see ResourceGroupManager::intialiseResourceGroup |
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394 | */ |
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395 | void initialiseAllResourceGroups(void); |
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396 | |
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397 | /** Loads a resource group. |
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398 | @remarks |
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399 | Loads any created resources which are part of the named group. |
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400 | Note that resources must have already been created by calling |
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401 | ResourceManager::create, or declared using declareResource() or |
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402 | in a script (such as .material and .overlay). The latter requires |
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403 | that initialiseResourceGroup has been called. |
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404 | |
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405 | When this method is called, this class will callback any ResourceGroupListeners |
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406 | which have been registered to update them on progress. |
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407 | @param name The name to of the resource group to load. |
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408 | @param loadMainResources If true, loads normal resources associated |
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409 | with the group (you might want to set this to false if you wanted |
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410 | to just load world geometry in bulk) |
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411 | @param loadWorldGeom If true, loads any linked world geometry |
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412 | @see ResourceGroupManager::linkWorldGeometryToResourceGroup |
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413 | */ |
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414 | void loadResourceGroup(const String& name, bool loadMainResources = true, |
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415 | bool loadWorldGeom = true); |
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416 | |
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417 | /** Unloads a resource group. |
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418 | @remarks |
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419 | This method unloads all the resources that have been declared as |
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420 | being part of the named resource group. Note that these resources |
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421 | will still exist in their respective ResourceManager classes, but |
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422 | will be in an unloaded state. If you want to remove them entirely, |
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423 | you should use clearResourceGroup or destroyResourceGroup. |
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424 | @param name The name to of the resource group to unload. |
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425 | @param reloadableOnly If set to true, only unload the resource that is |
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426 | reloadable. Because some resources isn't reloadable, they will be |
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427 | unloaded but can't load them later. Thus, you might not want to them |
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428 | unloaded. Or, you might unload all of them, and then populate them |
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429 | manually later. |
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430 | @see Resource::isReloadable for resource is reloadable. |
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431 | */ |
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432 | void unloadResourceGroup(const String& name, bool reloadableOnly = true); |
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433 | |
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434 | /** Unload all resources which are not referenced by any other object. |
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435 | @remarks |
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436 | This method behaves like unloadResourceGroup, except that it only |
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437 | unloads resources in the group which are not in use, ie not referenced |
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438 | by other objects. This allows you to free up some memory selectively |
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439 | whilst still keeping the group around (and the resources present, |
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440 | just not using much memory). |
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441 | @param name The name of the group to check for unreferenced resources |
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442 | @param reloadableOnly If true (the default), only unloads resources |
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443 | which can be subsequently automatically reloaded |
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444 | */ |
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445 | void unloadUnreferencedResourcesInGroup(const String& name, |
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446 | bool reloadableOnly = true); |
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447 | |
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448 | /** Clears a resource group. |
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449 | @remarks |
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450 | This method unloads all resources in the group, but in addition it |
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451 | removes all those resources from their ResourceManagers, and then |
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452 | clears all the members from the list. That means after calling this |
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453 | method, there are no resources declared as part of the named group |
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454 | any more. Resource locations still persist though. |
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455 | @param name The name to of the resource group to clear. |
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456 | */ |
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457 | void clearResourceGroup(const String& name); |
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458 | |
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459 | /** Destroys a resource group, clearing it first, destroying the resources |
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460 | which are part of it, and then removing it from |
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461 | the list of resource groups. |
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462 | @param name The name of the resource group to destroy. |
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463 | */ |
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464 | void destroyResourceGroup(const String& name); |
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465 | |
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466 | /** Method to add a resource location to for a given resource group. |
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467 | @remarks |
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468 | Resource locations are places which are searched to load resource files. |
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469 | When you choose to load a file, or to search for valid files to load, |
---|
470 | the resource locations are used. |
---|
471 | @param name The name of the resource location; probably a directory, zip file, URL etc. |
---|
472 | @param locType The codename for the resource type, which must correspond to the |
---|
473 | Archive factory which is providing the implementation. |
---|
474 | @param resGroup The name of the resource group for which this location is |
---|
475 | to apply. ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME is the |
---|
476 | default group which always exists, and can |
---|
477 | be used for resources which are unlikely to be unloaded until application |
---|
478 | shutdown. Otherwise it must be the name of a group; if it |
---|
479 | has not already been created with createResourceGroup then it is created |
---|
480 | automatically. |
---|
481 | @param recursive Whether subdirectories will be searched for files when using |
---|
482 | a pattern match (such as *.material), and whether subdirectories will be |
---|
483 | indexed. This can slow down initial loading of the archive and searches. |
---|
484 | When opening a resource you still need to use the fully qualified name, |
---|
485 | this allows duplicate names in alternate paths. |
---|
486 | */ |
---|
487 | void addResourceLocation(const String& name, const String& locType, |
---|
488 | const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME, bool recursive = false); |
---|
489 | /** Removes a resource location from the search path. */ |
---|
490 | void removeResourceLocation(const String& name, |
---|
491 | const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME); |
---|
492 | |
---|
493 | /** Declares a resource to be a part of a resource group, allowing you |
---|
494 | to load and unload it as part of the group. |
---|
495 | @remarks |
---|
496 | By declaring resources before you attempt to use them, you can |
---|
497 | more easily control the loading and unloading of those resources |
---|
498 | by their group. Declaring them also allows them to be enumerated, |
---|
499 | which means events can be raised to indicate the loading progress |
---|
500 | (@see ResourceGroupListener). Note that another way of declaring |
---|
501 | resources is to use a script specific to the resource type, if |
---|
502 | available (e.g. .material). |
---|
503 | @par |
---|
504 | Declared resources are not created as Resource instances (and thus |
---|
505 | are not available through their ResourceManager) until initialiseResourceGroup |
---|
506 | is called, at which point all declared resources will become created |
---|
507 | (but unloaded) Resource instances, along with any resources declared |
---|
508 | in scripts in resource locations associated with the group. |
---|
509 | @param name The resource name. |
---|
510 | @param resourceType The type of the resource. Ogre comes preconfigured with |
---|
511 | a number of resource types: |
---|
512 | <ul> |
---|
513 | <li>Font</li> |
---|
514 | <li>GpuProgram</li> |
---|
515 | <li>HighLevelGpuProgram</li> |
---|
516 | <li>Material</li> |
---|
517 | <li>Mesh</li> |
---|
518 | <li>Skeleton</li> |
---|
519 | <li>Texture</li> |
---|
520 | </ul> |
---|
521 | .. but more can be added by plugin ResourceManager classes. |
---|
522 | @param groupName The name of the group to which it will belong. |
---|
523 | @param loadParameters A list of name / value pairs which supply custom |
---|
524 | parameters to the resource which will be required before it can |
---|
525 | be loaded. These are specific to the resource type. |
---|
526 | */ |
---|
527 | void declareResource(const String& name, const String& resourceType, |
---|
528 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, |
---|
529 | const NameValuePairList& loadParameters = NameValuePairList()); |
---|
530 | /** Declares a resource to be a part of a resource group, allowing you |
---|
531 | to load and unload it as part of the group. |
---|
532 | @remarks |
---|
533 | By declaring resources before you attempt to use them, you can |
---|
534 | more easily control the loading and unloading of those resources |
---|
535 | by their group. Declaring them also allows them to be enumerated, |
---|
536 | which means events can be raised to indicate the loading progress |
---|
537 | (@see ResourceGroupListener). Note that another way of declaring |
---|
538 | resources is to use a script specific to the resource type, if |
---|
539 | available (e.g. .material). |
---|
540 | @par |
---|
541 | Declared resources are not created as Resource instances (and thus |
---|
542 | are not available through their ResourceManager) until initialiseResourceGroup |
---|
543 | is called, at which point all declared resources will become created |
---|
544 | (but unloaded) Resource instances, along with any resources declared |
---|
545 | in scripts in resource locations associated with the group. |
---|
546 | @param name The resource name. |
---|
547 | @param resourceType The type of the resource. Ogre comes preconfigured with |
---|
548 | a number of resource types: |
---|
549 | <ul> |
---|
550 | <li>Font</li> |
---|
551 | <li>GpuProgram</li> |
---|
552 | <li>HighLevelGpuProgram</li> |
---|
553 | <li>Material</li> |
---|
554 | <li>Mesh</li> |
---|
555 | <li>Skeleton</li> |
---|
556 | <li>Texture</li> |
---|
557 | </ul> |
---|
558 | .. but more can be added by plugin ResourceManager classes. |
---|
559 | @param groupName The name of the group to which it will belong. |
---|
560 | @param loader Pointer to a ManualResourceLoader implementation which will |
---|
561 | be called when the Resource wishes to load. If supplied, the resource |
---|
562 | is manually loaded, otherwise it'll loading from file automatic. |
---|
563 | @note We don't support declare manually loaded resource without loader |
---|
564 | here, since it's meaningless. |
---|
565 | @param loadParameters A list of name / value pairs which supply custom |
---|
566 | parameters to the resource which will be required before it can |
---|
567 | be loaded. These are specific to the resource type. |
---|
568 | */ |
---|
569 | void declareResource(const String& name, const String& resourceType, |
---|
570 | const String& groupName, ManualResourceLoader* loader, |
---|
571 | const NameValuePairList& loadParameters = NameValuePairList()); |
---|
572 | /** Undeclare a resource. |
---|
573 | @remarks |
---|
574 | Note that this will not cause it to be unloaded |
---|
575 | if it is already loaded, nor will it destroy a resource which has |
---|
576 | already been created if initialiseResourceGroup has been called already. |
---|
577 | Only unloadResourceGroup / clearResourceGroup / destroyResourceGroup |
---|
578 | will do that. |
---|
579 | @param name The name of the resource. |
---|
580 | @param groupName The name of the group this resource was declared in. |
---|
581 | */ |
---|
582 | void undeclareResource(const String& name, const String& groupName); |
---|
583 | |
---|
584 | /** Open a single resource by name and return a DataStream |
---|
585 | pointing at the source of the data. |
---|
586 | @param resourceName The name of the resource to locate. |
---|
587 | Even if resource locations are added recursively, you |
---|
588 | must provide a fully qualified name to this method. You |
---|
589 | can find out the matching fully qualified names by using the |
---|
590 | find() method if you need to. |
---|
591 | @param groupName The name of the resource group; this determines which |
---|
592 | locations are searched. |
---|
593 | @param searchGroupsIfNotFound If true, if the resource is not found in |
---|
594 | the group specified, other groups will be searched. If you're |
---|
595 | loading a real Resource using this option, you <strong>must</strong> |
---|
596 | also provide the resourceBeingLoaded parameter to enable the |
---|
597 | group membership to be changed |
---|
598 | @param resourceBeingLoaded Optional pointer to the resource being |
---|
599 | loaded, which you should supply if you want |
---|
600 | @returns Shared pointer to data stream containing the data, will be |
---|
601 | destroyed automatically when no longer referenced |
---|
602 | */ |
---|
603 | DataStreamPtr openResource(const String& resourceName, |
---|
604 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME, |
---|
605 | bool searchGroupsIfNotFound = true, Resource* resourceBeingLoaded = 0); |
---|
606 | |
---|
607 | /** Open all resources matching a given pattern (which can contain |
---|
608 | the character '*' as a wildcard), and return a collection of |
---|
609 | DataStream objects on them. |
---|
610 | @param pattern The pattern to look for. If resource locations have been |
---|
611 | added recursively, subdirectories will be searched too so this |
---|
612 | does not need to be fully qualified. |
---|
613 | @param groupName The resource group; this determines which locations |
---|
614 | are searched. |
---|
615 | @returns Shared pointer to a data stream list , will be |
---|
616 | destroyed automatically when no longer referenced |
---|
617 | */ |
---|
618 | DataStreamListPtr openResources(const String& pattern, |
---|
619 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME); |
---|
620 | |
---|
621 | /** List all file or directory names in a resource group. |
---|
622 | @note |
---|
623 | This method only returns filenames, you can also retrieve other |
---|
624 | information using listFileInfo. |
---|
625 | @param groupName The name of the group |
---|
626 | @param dirs If true, directory names will be returned instead of file names |
---|
627 | @returns A list of filenames matching the criteria, all are fully qualified |
---|
628 | */ |
---|
629 | StringVectorPtr listResourceNames(const String& groupName, bool dirs = false); |
---|
630 | |
---|
631 | /** List all files in a resource group with accompanying information. |
---|
632 | @param groupName The name of the group |
---|
633 | @param dirs If true, directory names will be returned instead of file names |
---|
634 | @returns A list of structures detailing quite a lot of information about |
---|
635 | all the files in the archive. |
---|
636 | */ |
---|
637 | FileInfoListPtr listResourceFileInfo(const String& groupName, bool dirs = false); |
---|
638 | |
---|
639 | /** Find all file or directory names matching a given pattern in a |
---|
640 | resource group. |
---|
641 | @note |
---|
642 | This method only returns filenames, you can also retrieve other |
---|
643 | information using findFileInfo. |
---|
644 | @param groupName The name of the group |
---|
645 | @param pattern The pattern to search for; wildcards (*) are allowed |
---|
646 | @param dirs Set to true if you want the directories to be listed |
---|
647 | instead of files |
---|
648 | @returns A list of filenames matching the criteria, all are fully qualified |
---|
649 | */ |
---|
650 | StringVectorPtr findResourceNames(const String& groupName, const String& pattern, |
---|
651 | bool dirs = false); |
---|
652 | |
---|
653 | /** Find out if the named file exists in a group. |
---|
654 | @param group The name of the resource group |
---|
655 | @param filename Fully qualified name of the file to test for |
---|
656 | */ |
---|
657 | bool resourceExists(const String& group, const String& filename); |
---|
658 | |
---|
659 | /** Find out if the named file exists in a group. |
---|
660 | @param group Pointer to the resource group |
---|
661 | @param filename Fully qualified name of the file to test for |
---|
662 | */ |
---|
663 | bool resourceExists(ResourceGroup* group, const String& filename); |
---|
664 | /** Find the group in which a resource exists. |
---|
665 | @param filename Fully qualified name of the file the resource should be |
---|
666 | found as |
---|
667 | @returns Name of the resource group the resource was found in. An |
---|
668 | exception is thrown if the group could not be determined. |
---|
669 | */ |
---|
670 | const String& findGroupContainingResource(const String& filename); |
---|
671 | |
---|
672 | /** Find all files or directories matching a given pattern in a group |
---|
673 | and get some detailed information about them. |
---|
674 | @param group The name of the resource group |
---|
675 | @param pattern The pattern to search for; wildcards (*) are allowed |
---|
676 | @param dirs Set to true if you want the directories to be listed |
---|
677 | instead of files |
---|
678 | @returns A list of file information structures for all files matching |
---|
679 | the criteria. |
---|
680 | */ |
---|
681 | FileInfoListPtr findResourceFileInfo(const String& group, const String& pattern, |
---|
682 | bool dirs = false); |
---|
683 | |
---|
684 | |
---|
685 | /** Adds a ResourceGroupListener which will be called back during |
---|
686 | resource loading events. |
---|
687 | */ |
---|
688 | void addResourceGroupListener(ResourceGroupListener* l); |
---|
689 | /** Removes a ResourceGroupListener */ |
---|
690 | void removeResourceGroupListener(ResourceGroupListener* l); |
---|
691 | |
---|
692 | /** Sets the resource group that 'world' resources will use. |
---|
693 | @remarks |
---|
694 | This is the group which should be used by SceneManagers implementing |
---|
695 | world geometry when looking for their resources. Defaults to the |
---|
696 | DEFAULT_RESOURCE_GROUP_NAME but this can be altered. |
---|
697 | */ |
---|
698 | void setWorldResourceGroupName(const String& groupName) {mWorldGroupName = groupName;} |
---|
699 | |
---|
700 | /// Sets the resource group that 'world' resources will use. |
---|
701 | const String& getWorldResourceGroupName(void) const { return mWorldGroupName; } |
---|
702 | |
---|
703 | /** Associates some world geometry with a resource group, causing it to |
---|
704 | be loaded / unloaded with the resource group. |
---|
705 | @remarks |
---|
706 | You would use this method to essentially defer a call to |
---|
707 | SceneManager::setWorldGeometry to the time when the resource group |
---|
708 | is loaded. The advantage of this is that compatible scene managers |
---|
709 | will include the estimate of the number of loading stages for that |
---|
710 | world geometry when the resource group begins loading, allowing you |
---|
711 | to include that in a loading progress report. |
---|
712 | @param group The name of the resource group |
---|
713 | @param worldGeometry The parameter which should be passed to setWorldGeometry |
---|
714 | @param sceneManager The SceneManager which should be called |
---|
715 | */ |
---|
716 | void linkWorldGeometryToResourceGroup(const String& group, |
---|
717 | const String& worldGeometry, SceneManager* sceneManager); |
---|
718 | |
---|
719 | /** Clear any link to world geometry from a resource group. |
---|
720 | @remarks |
---|
721 | Basically undoes a previous call to linkWorldGeometryToResourceGroup. |
---|
722 | */ |
---|
723 | void unlinkWorldGeometryFromResourceGroup(const String& group); |
---|
724 | |
---|
725 | /** Shutdown all ResourceManagers, performed as part of clean-up. */ |
---|
726 | void shutdownAll(void); |
---|
727 | |
---|
728 | |
---|
729 | /** Internal method for registering a ResourceManager (which should be |
---|
730 | a singleton). Creators of plugins can register new ResourceManagers |
---|
731 | this way if they wish. |
---|
732 | @remarks |
---|
733 | ResourceManagers that wish to parse scripts must also call |
---|
734 | _registerScriptLoader. |
---|
735 | @param resourceType String identifying the resource type, must be unique. |
---|
736 | @param rm Pointer to the ResourceManager instance. |
---|
737 | */ |
---|
738 | void _registerResourceManager(const String& resourceType, ResourceManager* rm); |
---|
739 | |
---|
740 | /** Internal method for unregistering a ResourceManager. |
---|
741 | @remarks |
---|
742 | ResourceManagers that wish to parse scripts must also call |
---|
743 | _unregisterScriptLoader. |
---|
744 | @param resourceType String identifying the resource type. |
---|
745 | */ |
---|
746 | void _unregisterResourceManager(const String& resourceType); |
---|
747 | |
---|
748 | /** Get an iterator over the registered resource managers. |
---|
749 | */ |
---|
750 | ResourceManagerIterator getResourceManagerIterator() |
---|
751 | { return ResourceManagerIterator( |
---|
752 | mResourceManagerMap.begin(), mResourceManagerMap.end()); } |
---|
753 | |
---|
754 | /** Internal method for registering a ScriptLoader. |
---|
755 | @remarks ScriptLoaders parse scripts when resource groups are initialised. |
---|
756 | @param su Pointer to the ScriptLoader instance. |
---|
757 | */ |
---|
758 | void _registerScriptLoader(ScriptLoader* su); |
---|
759 | |
---|
760 | /** Internal method for unregistering a ScriptLoader. |
---|
761 | @param su Pointer to the ScriptLoader instance. |
---|
762 | */ |
---|
763 | void _unregisterScriptLoader(ScriptLoader* su); |
---|
764 | |
---|
765 | /** Internal method for getting a registered ResourceManager. |
---|
766 | @param resourceType String identifying the resource type. |
---|
767 | */ |
---|
768 | ResourceManager* _getResourceManager(const String& resourceType); |
---|
769 | |
---|
770 | /** Internal method called by ResourceManager when a resource is created. |
---|
771 | @param res Weak reference to resource |
---|
772 | */ |
---|
773 | void _notifyResourceCreated(ResourcePtr& res); |
---|
774 | |
---|
775 | /** Internal method called by ResourceManager when a resource is removed. |
---|
776 | @param res Weak reference to resource |
---|
777 | */ |
---|
778 | void _notifyResourceRemoved(ResourcePtr& res); |
---|
779 | |
---|
780 | /** Internale method to notify the group manager that a resource has |
---|
781 | changed group (only applicable for autodetect group) */ |
---|
782 | void _notifyResourceGroupChanged(const String& oldGroup, Resource* res); |
---|
783 | |
---|
784 | /** Internal method called by ResourceManager when all resources |
---|
785 | for that manager are removed. |
---|
786 | @param manager Pointer to the manager for which all resources are being removed |
---|
787 | */ |
---|
788 | void _notifyAllResourcesRemoved(ResourceManager* manager); |
---|
789 | |
---|
790 | /** Notify this manager that one stage of world geometry loading has been |
---|
791 | started. |
---|
792 | @remarks |
---|
793 | Custom SceneManagers which load custom world geometry should call this |
---|
794 | method the number of times equal to the value they return from |
---|
795 | SceneManager::estimateWorldGeometry while loading their geometry. |
---|
796 | */ |
---|
797 | void _notifyWorldGeometryStageStarted(const String& description); |
---|
798 | /** Notify this manager that one stage of world geometry loading has been |
---|
799 | completed. |
---|
800 | @remarks |
---|
801 | Custom SceneManagers which load custom world geometry should call this |
---|
802 | method the number of times equal to the value they return from |
---|
803 | SceneManager::estimateWorldGeometry while loading their geometry. |
---|
804 | */ |
---|
805 | void _notifyWorldGeometryStageEnded(void); |
---|
806 | |
---|
807 | /** Get a list of the currently defined resource groups. |
---|
808 | @note This method intentionally returns a copy rather than a reference in |
---|
809 | order to avoid any contention issues in multithreaded applications. |
---|
810 | @returns A copy of list of currently defined groups. |
---|
811 | */ |
---|
812 | StringVector getResourceGroups(void); |
---|
813 | /** Get the list of resource declarations for the specified group name. |
---|
814 | @note This method intentionally returns a copy rather than a reference in |
---|
815 | order to avoid any contention issues in multithreaded applications. |
---|
816 | @param groupName The name of the group |
---|
817 | @returns A copy of list of currently defined resources. |
---|
818 | */ |
---|
819 | ResourceDeclarationList getResourceDeclarationList(const String& groupName); |
---|
820 | |
---|
821 | |
---|
822 | /** Override standard Singleton retrieval. |
---|
823 | @remarks |
---|
824 | Why do we do this? Well, it's because the Singleton |
---|
825 | implementation is in a .h file, which means it gets compiled |
---|
826 | into anybody who includes it. This is needed for the |
---|
827 | Singleton template to work, but we actually only want it |
---|
828 | compiled into the implementation of the class based on the |
---|
829 | Singleton, not all of them. If we don't change this, we get |
---|
830 | link errors when trying to use the Singleton-based class from |
---|
831 | an outside dll. |
---|
832 | @par |
---|
833 | This method just delegates to the template version anyway, |
---|
834 | but the implementation stays in this single compilation unit, |
---|
835 | preventing link errors. |
---|
836 | */ |
---|
837 | static ResourceGroupManager& getSingleton(void); |
---|
838 | /** Override standard Singleton retrieval. |
---|
839 | @remarks |
---|
840 | Why do we do this? Well, it's because the Singleton |
---|
841 | implementation is in a .h file, which means it gets compiled |
---|
842 | into anybody who includes it. This is needed for the |
---|
843 | Singleton template to work, but we actually only want it |
---|
844 | compiled into the implementation of the class based on the |
---|
845 | Singleton, not all of them. If we don't change this, we get |
---|
846 | link errors when trying to use the Singleton-based class from |
---|
847 | an outside dll. |
---|
848 | @par |
---|
849 | This method just delegates to the template version anyway, |
---|
850 | but the implementation stays in this single compilation unit, |
---|
851 | preventing link errors. |
---|
852 | */ |
---|
853 | static ResourceGroupManager* getSingletonPtr(void); |
---|
854 | |
---|
855 | }; |
---|
856 | } |
---|
857 | |
---|
858 | #endif |
---|