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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef _ResourceGroupManager_H__
30#define _ResourceGroupManager_H__
31
32#include "OgrePrerequisites.h"
33#include "OgreSingleton.h"
34#include "OgreCommon.h"
35#include "OgreDataStream.h"
36#include "OgreResource.h"
37#include "OgreArchive.h"
38#include "OgreIteratorWrappers.h"
39
40namespace Ogre {
41
42    /** This abstract class defines an interface which is called back during
43        resource group loading to indicate the progress of the load.
44        @remarks
45                Resource group loading is in 2 phases - creating resources from
46                declarations (which includes parsing scripts), and loading
47                resources. Note that you don't necessarily have to have both; it
48                is quite possible to just parse all the scripts for a group (see
49                ResourceGroupManager::initialiseResourceGroup, but not to
50                load the resource group.
51                The sequence of events is (* signifies a repeating item):
52                <ul>
53                <li>resourceGroupScriptingStarted</li>
54                <li>scriptParseStarted (*)</li>
55        <li>scriptParseEnded (*)</li>
56                <li>resourceGroupScriptingEnded</li>
57                <li>resourceGroupLoadStarted</li>
58                <li>resourceLoadStarted (*)</li>
59        <li>resourceLoadEnded (*)</li>
60        <li>worldGeometryStageStarted (*)</li>
61        <li>worldGeometryStageEnded (*)</li>
62                <li>resourceGroupLoadEnded</li>
63                </ul>
64    @note
65        If OGRE_THREAD_SUPPORT is 1, this class is thread-safe.
66
67    */
68    class _OgreExport ResourceGroupListener
69    {
70    public:
71        virtual ~ResourceGroupListener() {}
72
73                /** This event is fired when a resource group begins parsing scripts.
74                @note
75                        Remember that if you are loading resources through ResourceBackgroundQueue,
76                        these callbacks will occur in the background thread, so you should
77                        not perform any thread-unsafe actions in this callback if that's the
78                        case (check the group name / script name).
79                @param groupName The name of the group
80                @param scriptCount The number of scripts which will be parsed
81                */
82                virtual void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount) = 0;
83                /** This event is fired when a script is about to be parsed.
84                @param scriptName Name of the to be parsed
85                */
86                virtual void scriptParseStarted(const String& scriptName) = 0;
87                /** This event is fired when the script has been fully parsed.
88                */
89                virtual void scriptParseEnded(const String& scriptName) = 0;
90                /** This event is fired when a resource group finished parsing scripts. */
91                virtual void resourceGroupScriptingEnded(const String& groupName) = 0;
92
93                /** This event is fired  when a resource group begins loading.
94                @param groupName The name of the group being loaded
95                @param resourceCount The number of resources which will be loaded, including
96            a number of stages required to load any linked world geometry
97                */
98                virtual void resourceGroupLoadStarted(const String& groupName, size_t resourceCount) = 0;
99                /** This event is fired when a declared resource is about to be loaded.
100                @param resource Weak reference to the resource loaded.
101                */
102                virtual void resourceLoadStarted(const ResourcePtr& resource) = 0;
103        /** This event is fired when the resource has been loaded.
104        */
105        virtual void resourceLoadEnded(void) = 0;
106        /** This event is fired when a stage of loading linked world geometry
107            is about to start. The number of stages required will have been
108            included in the resourceCount passed in resourceGroupLoadStarted.
109        @param description Text description of what was just loaded
110        */
111        virtual void worldGeometryStageStarted(const String& description) = 0;
112        /** This event is fired when a stage of loading linked world geometry
113            has been completed. The number of stages required will have been
114            included in the resourceCount passed in resourceGroupLoadStarted.
115        @param description Text description of what was just loaded
116        */
117        virtual void worldGeometryStageEnded(void) = 0;
118
119                /** This event is fired when a resource group finished loading. */
120                virtual void resourceGroupLoadEnded(const String& groupName) = 0;
121
122    };
123    /** This singleton class manages the list of resource groups, and notifying
124        the various resource managers of their obligations to load / unload
125        resources in a group. It also provides facilities to monitor resource
126        loading per group (to do progress bars etc), provided the resources
127        that are required are pre-registered.
128    @par
129        Defining new resource groups,  and declaring the resources you intend to
130        use in advance is optional, however it is a very useful feature. In addition,
131                if a ResourceManager supports the definition of resources through scripts,
132                then this is the class which drives the locating of the scripts and telling
133                the ResourceManager to parse them.
134        @par
135                There are several states that a resource can be in (the concept, not the
136                object instance in this case):
137                <ol>
138                <li><b>Undefined</b>. Nobody knows about this resource yet. It might be
139                in the filesystem, but Ogre is oblivious to it at the moment - there
140                is no Resource instance. This might be because it's never been declared
141                (either in a script, or using ResourceGroupManager::declareResource), or
142                it may have previously been a valid Resource instance but has been
143                removed, either individually through ResourceManager::remove or as a group
144                through ResourceGroupManager::clearResourceGroup.</li>
145                <li><b>Declared</b>. Ogre has some forewarning of this resource, either
146                through calling ResourceGroupManager::declareResource, or by declaring
147                the resource in a script file which is on one of the resource locations
148                which has been defined for a group. There is still no instance of Resource,
149                but Ogre will know to create this resource when
150                ResourceGroupManager::initialiseResourceGroup is called (which is automatic
151                if you declare the resource group before Root::initialise).</li>
152                <li><b>Unloaded</b>. There is now a Resource instance for this resource,
153                although it is not loaded. This means that code which looks for this
154                named resource will find it, but the Resource is not using a lot of memory
155                because it is in an unloaded state. A Resource can get into this state
156                by having just been created by ResourceGroupManager::initialiseResourceGroup
157                (either from a script, or from a call to declareResource), by
158                being created directly from code (ResourceManager::create), or it may
159                have previously been loaded and has been unloaded, either individually
160                through Resource::unload, or as a group through ResourceGroupManager::unloadResourceGroup.</li>
161                <li><b>Loaded</b>The Resource instance is fully loaded. This may have
162                happened implicitly because something used it, or it may have been
163                loaded as part of a group.</li>
164                </ol>
165                @see ResourceGroupManager::declareResource
166                @see ResourceGroupManager::initialiseResourceGroup
167                @see ResourceGroupManager::loadResourceGroup
168                @see ResourceGroupManager::unloadResourceGroup
169                @see ResourceGroupManager::clearResourceGroup
170    */
171    class _OgreExport ResourceGroupManager : public Singleton<ResourceGroupManager>
172    {
173    public:
174                OGRE_AUTO_MUTEX // public to allow external locking
175                /// Default resource group name
176                static String DEFAULT_RESOURCE_GROUP_NAME;
177        /// Internal resource group name (should be used by OGRE internal only)
178        static String INTERNAL_RESOURCE_GROUP_NAME;
179                /// Bootstrap resource group name (min OGRE resources)
180                static String BOOTSTRAP_RESOURCE_GROUP_NAME;
181                /// Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups.
182                static String AUTODETECT_RESOURCE_GROUP_NAME;
183                /// The number of reference counts held per resource by the resource system
184                static size_t RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS;
185        /// Nested struct defining a resource declaration
186        struct ResourceDeclaration
187        {
188            String resourceName;
189            String resourceType;
190            ManualResourceLoader* loader;
191                        NameValuePairList parameters;
192        };
193        /// List of resource declarations
194        typedef std::list<ResourceDeclaration> ResourceDeclarationList;
195                typedef std::map<String, ResourceManager*> ResourceManagerMap;
196                typedef MapIterator<ResourceManagerMap> ResourceManagerIterator;
197    protected:
198                /// Map of resource types (strings) to ResourceManagers, used to notify them to load / unload group contents
199        ResourceManagerMap mResourceManagerMap;
200
201                /// Map of loading order (Real) to ScriptLoader, used to order script parsing
202                typedef std::multimap<Real, ScriptLoader*> ScriptLoaderOrderMap;
203                ScriptLoaderOrderMap mScriptLoaderOrderMap;
204
205                typedef std::vector<ResourceGroupListener*> ResourceGroupListenerList;
206        ResourceGroupListenerList mResourceGroupListenerList;
207
208        /// Resource index entry, resourcename->location
209        typedef std::map<String, Archive*> ResourceLocationIndex;
210
211                /// Resource location entry
212                struct ResourceLocation
213                {
214                        /// Pointer to the archive which is the destination
215                        Archive* archive;
216                        /// Whether this location was added recursively
217                        bool recursive;
218                };
219                /// List of possible file locations
220                typedef std::list<ResourceLocation*> LocationList;
221                /// List of resources which can be loaded / unloaded
222                typedef std::list<ResourcePtr> LoadUnloadResourceList;
223                /// Resource group entry
224                struct ResourceGroup
225                {
226                        enum Status
227                        {
228                                UNINITIALSED = 0,
229                                INITIALISING = 1,
230                                INITIALISED = 2,
231                                LOADING = 3,
232                                LOADED = 4
233                        };
234                        /// General mutex for dealing with group content
235                        OGRE_AUTO_MUTEX
236                        /// Status-specific mutex, separate from content-changing mutex
237                        OGRE_MUTEX(statusMutex)
238                        /// Group name
239                        String name;
240                        /// Group status
241                        bool initialised;
242                        /// List of possible locations to search
243                        LocationList locationList;
244                        /// Index of resource names to locations, built for speedy access (case sensitive archives)
245                        ResourceLocationIndex resourceIndexCaseSensitive;
246            /// Index of resource names to locations, built for speedy access (case insensitive archives)
247            ResourceLocationIndex resourceIndexCaseInsensitive;
248                        /// Pre-declared resources, ready to be created
249                        ResourceDeclarationList resourceDeclarations;
250                        /// Created resources which are ready to be loaded / unloaded
251                        // Group by loading order of the type (defined by ResourceManager)
252                        // (e.g. skeletons and materials before meshes)
253                        typedef std::map<Real, LoadUnloadResourceList*> LoadResourceOrderMap;
254                        LoadResourceOrderMap loadResourceOrderMap;
255            /// Linked world geometry, as passed to setWorldGeometry
256            String worldGeometry;
257            /// Scene manager to use with linked world geometry
258            SceneManager* worldGeometrySceneManager;
259                };
260        /// Map from resource group names to groups
261        typedef std::map<String, ResourceGroup*> ResourceGroupMap;
262        ResourceGroupMap mResourceGroupMap;
263
264        /// Group name for world resources
265        String mWorldGroupName;
266
267                /** Parses all the available scripts found in the resource locations
268                for the given group, for all ResourceManagers.
269                @remarks
270                        Called as part of initialiseResourceGroup
271                */
272                void parseResourceGroupScripts(ResourceGroup* grp);
273                /** Create all the pre-declared resources.
274                @remarks
275                        Called as part of initialiseResourceGroup
276                */
277                void createDeclaredResources(ResourceGroup* grp);
278                /** Adds a created resource to a group. */
279                void addCreatedResource(ResourcePtr& res, ResourceGroup& group);
280                /** Get resource group */
281                ResourceGroup* getResourceGroup(const String& name);
282                /** Drops contents of a group, leave group there, notify ResourceManagers. */
283                void dropGroupContents(ResourceGroup* grp);
284                /** Delete a group for shutdown - don't notify ResourceManagers. */
285                void deleteGroup(ResourceGroup* grp);
286                /// Internal find method for auto groups
287                ResourceGroup* findGroupContainingResourceImpl(const String& filename);
288                /// Internal event firing method
289                void fireResourceGroupScriptingStarted(const String& groupName, size_t scriptCount);
290                /// Internal event firing method
291                void fireScriptStarted(const String& scriptName);
292        /// Internal event firing method
293        void fireScriptEnded(const String& scriptName);
294                /// Internal event firing method
295                void fireResourceGroupScriptingEnded(const String& groupName);
296                /// Internal event firing method
297                void fireResourceGroupLoadStarted(const String& groupName, size_t resourceCount);
298        /// Internal event firing method
299        void fireResourceStarted(const ResourcePtr& resource);
300                /// Internal event firing method
301                void fireResourceEnded(void);
302                /// Internal event firing method
303                void fireResourceGroupLoadEnded(const String& groupName);
304
305
306
307                /// Stored current group - optimisation for when bulk loading a group
308                ResourceGroup* mCurrentGroup;
309    public:
310        ResourceGroupManager();
311        virtual ~ResourceGroupManager();
312
313        /** Create a resource group.
314        @remarks
315            A resource group allows you to define a set of resources that can
316            be loaded / unloaded as a unit. For example, it might be all the
317            resources used for the level of a game. There is always one predefined
318            resource group called ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
319                        which is typically used to hold all resources which do not need to
320                        be unloaded until shutdown. There is another predefined resource
321            group called ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME too,
322            which should be used by OGRE internal only, the resources created
323            in this group aren't supposed to modify, unload or remove by user.
324            You can create additional ones so that you can control the life of
325            your resources in whichever way you wish.
326                        There is one other predefined value,
327                        ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME; using this
328                        causes the group name to be derived at load time by searching for
329                        the resource in the resource locations of each group in turn.
330        @par
331            Once you have defined a resource group, resources which will be loaded
332                        as part of it are defined in one of 3 ways:
333                        <ol>
334                        <li>Manually through declareResource(); this is useful for scripted
335                                declarations since it is entirely generalised, and does not
336                                create Resource instances right away</li>
337                        <li>Through the use of scripts; some ResourceManager subtypes have
338                                script formats (e.g. .material, .overlay) which can be used
339                                to declare resources</li>
340                        <li>By calling ResourceManager::create to create a resource manually.
341                        This resource will go on the list for it's group and will be loaded
342                        and unloaded with that group</li>
343                        </ol>
344                        You must remember to call initialiseResourceGroup if you intend to use
345                        the first 2 types.
346        @param name The name to give the resource group.
347        */
348        void createResourceGroup(const String& name);
349
350
351        /** Initialises a resource group.
352                @remarks
353                        After creating a resource group, adding some resource locations, and
354                        perhaps pre-declaring some resources using declareResource(), but
355                        before you need to use the resources in the group, you
356                        should call this method to initialise the group. By calling this,
357                        you are triggering the following processes:
358                        <ol>
359                        <li>Scripts for all resource types which support scripting are
360                                parsed from the resource locations, and resources within them are
361                                created (but not loaded yet).</li>
362                        <li>Creates all the resources which have just pre-declared using
363                        declareResource (again, these are not loaded yet)</li>
364                        </ol>
365                        So what this essentially does is create a bunch of unloaded Resource entries
366                        in the respective ResourceManagers based on scripts, and resources
367                        you've pre-declared. That means that code looking for these resources
368                        will find them, but they won't be taking up much memory yet, until
369                        they are either used, or they are loaded in bulk using loadResourceGroup.
370                        Loading the resource group in bulk is entirely optional, but has the
371                        advantage of coming with progress reporting as resources are loaded.
372                @par
373                        Failure to call this method means that loadResourceGroup will do
374                        nothing, and any resources you define in scripts will not be found.
375                        Similarly, once you have called this method you won't be able to
376                        pick up any new scripts or pre-declared resources, unless you
377                        call clearResourceGroup, set up declared resources, and call this
378                        method again.
379                @note
380                        When you call Root::initialise, all resource groups that have already been
381                        created are automatically initialised too. Therefore you do not need to
382                        call this method for groups you define and set up before you call
383                        Root::initialise. However, since one of the most useful features of
384                        resource groups is to set them up after the main system initialisation
385                        has occurred (e.g. a group per game level), you must remember to call this
386                        method for the groups you create after this.
387
388                @param name The name of the resource group to initialise
389                */
390                void initialiseResourceGroup(const String& name);
391
392                /** Initialise all resource groups which are yet to be initialised.
393                @see ResourceGroupManager::intialiseResourceGroup
394                */
395                void initialiseAllResourceGroups(void);
396
397                /** Loads a resource group.
398        @remarks
399                        Loads any created resources which are part of the named group.
400                        Note that resources must have already been created by calling
401                        ResourceManager::create, or declared using declareResource() or
402                        in a script (such as .material and .overlay). The latter requires
403                        that initialiseResourceGroup has been called.
404               
405                        When this method is called, this class will callback any ResourceGroupListeners
406                        which have been registered to update them on progress.
407        @param name The name to of the resource group to load.
408                @param loadMainResources If true, loads normal resources associated
409                        with the group (you might want to set this to false if you wanted
410                        to just load world geometry in bulk)
411                @param loadWorldGeom If true, loads any linked world geometry
412                        @see ResourceGroupManager::linkWorldGeometryToResourceGroup
413        */
414        void loadResourceGroup(const String& name, bool loadMainResources = true, 
415                        bool loadWorldGeom = true);
416
417        /** Unloads a resource group.
418        @remarks
419            This method unloads all the resources that have been declared as
420            being part of the named resource group. Note that these resources
421            will still exist in their respective ResourceManager classes, but
422            will be in an unloaded state. If you want to remove them entirely,
423            you should use clearResourceGroup or destroyResourceGroup.
424        @param name The name to of the resource group to unload.
425        @param reloadableOnly If set to true, only unload the resource that is
426            reloadable. Because some resources isn't reloadable, they will be
427            unloaded but can't load them later. Thus, you might not want to them
428            unloaded. Or, you might unload all of them, and then populate them
429            manually later.
430            @see Resource::isReloadable for resource is reloadable.
431        */
432        void unloadResourceGroup(const String& name, bool reloadableOnly = true);
433
434                /** Unload all resources which are not referenced by any other object.
435                @remarks
436                        This method behaves like unloadResourceGroup, except that it only
437                        unloads resources in the group which are not in use, ie not referenced
438                        by other objects. This allows you to free up some memory selectively
439                        whilst still keeping the group around (and the resources present,
440                        just not using much memory).
441                @param name The name of the group to check for unreferenced resources
442                @param reloadableOnly If true (the default), only unloads resources
443                        which can be subsequently automatically reloaded
444                */
445                void unloadUnreferencedResourcesInGroup(const String& name, 
446                        bool reloadableOnly = true);
447
448                /** Clears a resource group.
449                @remarks
450                        This method unloads all resources in the group, but in addition it
451                        removes all those resources from their ResourceManagers, and then
452                        clears all the members from the list. That means after calling this
453                        method, there are no resources declared as part of the named group
454                        any more. Resource locations still persist though.
455        @param name The name to of the resource group to clear.
456                */
457                void clearResourceGroup(const String& name);
458       
459        /** Destroys a resource group, clearing it first, destroying the resources
460            which are part of it, and then removing it from
461            the list of resource groups.
462        @param name The name of the resource group to destroy.
463        */
464        void destroyResourceGroup(const String& name);
465
466        /** Method to add a resource location to for a given resource group.
467        @remarks
468            Resource locations are places which are searched to load resource files.
469            When you choose to load a file, or to search for valid files to load,
470            the resource locations are used.
471        @param name The name of the resource location; probably a directory, zip file, URL etc.
472        @param locType The codename for the resource type, which must correspond to the
473            Archive factory which is providing the implementation.
474        @param resGroup The name of the resource group for which this location is
475            to apply. ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME is the
476                        default group which always exists, and can
477            be used for resources which are unlikely to be unloaded until application
478            shutdown. Otherwise it must be the name of a group; if it
479            has not already been created with createResourceGroup then it is created
480            automatically.
481        @param recursive Whether subdirectories will be searched for files when using
482                        a pattern match (such as *.material), and whether subdirectories will be
483                        indexed. This can slow down initial loading of the archive and searches.
484                        When opening a resource you still need to use the fully qualified name,
485                        this allows duplicate names in alternate paths.
486        */
487        void addResourceLocation(const String& name, const String& locType, 
488            const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME, bool recursive = false);
489        /** Removes a resource location from the search path. */ 
490        void removeResourceLocation(const String& name, 
491                        const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME);
492
493        /** Declares a resource to be a part of a resource group, allowing you
494            to load and unload it as part of the group.
495        @remarks
496            By declaring resources before you attempt to use them, you can
497            more easily control the loading and unloading of those resources
498            by their group. Declaring them also allows them to be enumerated,
499            which means events can be raised to indicate the loading progress
500            (@see ResourceGroupListener). Note that another way of declaring
501                        resources is to use a script specific to the resource type, if
502                        available (e.g. .material).
503                @par
504                        Declared resources are not created as Resource instances (and thus
505                        are not available through their ResourceManager) until initialiseResourceGroup
506                        is called, at which point all declared resources will become created
507                        (but unloaded) Resource instances, along with any resources declared
508                        in scripts in resource locations associated with the group.
509        @param name The resource name.
510        @param resourceType The type of the resource. Ogre comes preconfigured with
511            a number of resource types:
512            <ul>
513            <li>Font</li>
514            <li>GpuProgram</li>
515            <li>HighLevelGpuProgram</li>
516            <li>Material</li>
517            <li>Mesh</li>
518            <li>Skeleton</li>
519            <li>Texture</li>
520            </ul>
521            .. but more can be added by plugin ResourceManager classes.
522        @param groupName The name of the group to which it will belong.
523                @param loadParameters A list of name / value pairs which supply custom
524                        parameters to the resource which will be required before it can
525                        be loaded. These are specific to the resource type.
526        */
527        void declareResource(const String& name, const String& resourceType,
528            const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
529                        const NameValuePairList& loadParameters = NameValuePairList());
530        /** Declares a resource to be a part of a resource group, allowing you
531            to load and unload it as part of the group.
532        @remarks
533            By declaring resources before you attempt to use them, you can
534            more easily control the loading and unloading of those resources
535            by their group. Declaring them also allows them to be enumerated,
536            which means events can be raised to indicate the loading progress
537            (@see ResourceGroupListener). Note that another way of declaring
538            resources is to use a script specific to the resource type, if
539            available (e.g. .material).
540        @par
541            Declared resources are not created as Resource instances (and thus
542            are not available through their ResourceManager) until initialiseResourceGroup
543            is called, at which point all declared resources will become created
544            (but unloaded) Resource instances, along with any resources declared
545            in scripts in resource locations associated with the group.
546        @param name The resource name.
547        @param resourceType The type of the resource. Ogre comes preconfigured with
548            a number of resource types:
549            <ul>
550            <li>Font</li>
551            <li>GpuProgram</li>
552            <li>HighLevelGpuProgram</li>
553            <li>Material</li>
554            <li>Mesh</li>
555            <li>Skeleton</li>
556            <li>Texture</li>
557            </ul>
558            .. but more can be added by plugin ResourceManager classes.
559        @param groupName The name of the group to which it will belong.
560        @param loader Pointer to a ManualResourceLoader implementation which will
561            be called when the Resource wishes to load. If supplied, the resource
562            is manually loaded, otherwise it'll loading from file automatic.
563            @note We don't support declare manually loaded resource without loader
564                here, since it's meaningless.
565        @param loadParameters A list of name / value pairs which supply custom
566            parameters to the resource which will be required before it can
567            be loaded. These are specific to the resource type.
568        */
569        void declareResource(const String& name, const String& resourceType,
570            const String& groupName, ManualResourceLoader* loader,
571            const NameValuePairList& loadParameters = NameValuePairList());
572        /** Undeclare a resource.
573                @remarks
574                        Note that this will not cause it to be unloaded
575            if it is already loaded, nor will it destroy a resource which has
576                        already been created if initialiseResourceGroup has been called already.
577                        Only unloadResourceGroup / clearResourceGroup / destroyResourceGroup
578                        will do that.
579        @param name The name of the resource.
580                @param groupName The name of the group this resource was declared in.
581        */
582        void undeclareResource(const String& name, const String& groupName);
583
584                /** Open a single resource by name and return a DataStream
585                        pointing at the source of the data.
586                @param resourceName The name of the resource to locate.
587                        Even if resource locations are added recursively, you
588                        must provide a fully qualified name to this method. You
589                        can find out the matching fully qualified names by using the
590                        find() method if you need to.
591                @param groupName The name of the resource group; this determines which
592                        locations are searched.
593                @param searchGroupsIfNotFound If true, if the resource is not found in
594                        the group specified, other groups will be searched. If you're
595                        loading a real Resource using this option, you <strong>must</strong>
596                        also provide the resourceBeingLoaded parameter to enable the
597                        group membership to be changed
598                @param resourceBeingLoaded Optional pointer to the resource being
599                        loaded, which you should supply if you want
600                @returns Shared pointer to data stream containing the data, will be
601                        destroyed automatically when no longer referenced
602                */
603                DataStreamPtr openResource(const String& resourceName, 
604                        const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
605                        bool searchGroupsIfNotFound = true, Resource* resourceBeingLoaded = 0);
606
607                /** Open all resources matching a given pattern (which can contain
608                        the character '*' as a wildcard), and return a collection of
609                        DataStream objects on them.
610                @param pattern The pattern to look for. If resource locations have been
611                        added recursively, subdirectories will be searched too so this
612                        does not need to be fully qualified.
613                @param groupName The resource group; this determines which locations
614                        are searched.
615                @returns Shared pointer to a data stream list , will be
616                        destroyed automatically when no longer referenced
617                */
618                DataStreamListPtr openResources(const String& pattern, 
619                        const String& groupName = DEFAULT_RESOURCE_GROUP_NAME);
620               
621        /** List all file or directory names in a resource group.
622        @note
623        This method only returns filenames, you can also retrieve other
624        information using listFileInfo.
625        @param groupName The name of the group
626        @param dirs If true, directory names will be returned instead of file names
627        @returns A list of filenames matching the criteria, all are fully qualified
628        */
629        StringVectorPtr listResourceNames(const String& groupName, bool dirs = false);
630
631        /** List all files in a resource group with accompanying information.
632        @param groupName The name of the group
633        @param dirs If true, directory names will be returned instead of file names
634        @returns A list of structures detailing quite a lot of information about
635        all the files in the archive.
636        */
637        FileInfoListPtr listResourceFileInfo(const String& groupName, bool dirs = false);
638
639        /** Find all file or directory names matching a given pattern in a
640            resource group.
641        @note
642        This method only returns filenames, you can also retrieve other
643        information using findFileInfo.
644        @param groupName The name of the group
645        @param pattern The pattern to search for; wildcards (*) are allowed
646        @param dirs Set to true if you want the directories to be listed
647            instead of files
648        @returns A list of filenames matching the criteria, all are fully qualified
649        */
650        StringVectorPtr findResourceNames(const String& groupName, const String& pattern,
651            bool dirs = false);
652
653        /** Find out if the named file exists in a group.
654        @param group The name of the resource group
655        @param filename Fully qualified name of the file to test for
656        */
657        bool resourceExists(const String& group, const String& filename);
658
659        /** Find out if the named file exists in a group.
660        @param group Pointer to the resource group
661        @param filename Fully qualified name of the file to test for
662        */
663        bool resourceExists(ResourceGroup* group, const String& filename);
664                /** Find the group in which a resource exists.
665                @param filename Fully qualified name of the file the resource should be
666                        found as
667                @returns Name of the resource group the resource was found in. An
668                        exception is thrown if the group could not be determined.
669                */
670                const String& findGroupContainingResource(const String& filename);
671
672        /** Find all files or directories matching a given pattern in a group
673            and get some detailed information about them.
674        @param group The name of the resource group
675        @param pattern The pattern to search for; wildcards (*) are allowed
676        @param dirs Set to true if you want the directories to be listed
677            instead of files
678        @returns A list of file information structures for all files matching
679        the criteria.
680        */
681        FileInfoListPtr findResourceFileInfo(const String& group, const String& pattern,
682            bool dirs = false);
683
684       
685        /** Adds a ResourceGroupListener which will be called back during
686            resource loading events.
687        */
688        void addResourceGroupListener(ResourceGroupListener* l);
689        /** Removes a ResourceGroupListener */
690        void removeResourceGroupListener(ResourceGroupListener* l);
691
692        /** Sets the resource group that 'world' resources will use.
693        @remarks
694            This is the group which should be used by SceneManagers implementing
695            world geometry when looking for their resources. Defaults to the
696            DEFAULT_RESOURCE_GROUP_NAME but this can be altered.
697        */
698        void setWorldResourceGroupName(const String& groupName) {mWorldGroupName = groupName;}
699
700        /// Sets the resource group that 'world' resources will use.
701        const String& getWorldResourceGroupName(void) const { return mWorldGroupName; }
702
703        /** Associates some world geometry with a resource group, causing it to
704            be loaded / unloaded with the resource group.
705        @remarks
706            You would use this method to essentially defer a call to
707            SceneManager::setWorldGeometry to the time when the resource group
708            is loaded. The advantage of this is that compatible scene managers
709            will include the estimate of the number of loading stages for that
710            world geometry when the resource group begins loading, allowing you
711            to include that in a loading progress report.
712        @param group The name of the resource group
713        @param worldGeometry The parameter which should be passed to setWorldGeometry
714        @param sceneManager The SceneManager which should be called
715        */
716        void linkWorldGeometryToResourceGroup(const String& group, 
717            const String& worldGeometry, SceneManager* sceneManager);
718
719        /** Clear any link to world geometry from a resource group.
720        @remarks
721            Basically undoes a previous call to linkWorldGeometryToResourceGroup.
722        */
723        void unlinkWorldGeometryFromResourceGroup(const String& group);
724
725        /** Shutdown all ResourceManagers, performed as part of clean-up. */
726        void shutdownAll(void);
727
728
729        /** Internal method for registering a ResourceManager (which should be
730            a singleton). Creators of plugins can register new ResourceManagers
731            this way if they wish.
732                @remarks
733                        ResourceManagers that wish to parse scripts must also call
734                        _registerScriptLoader.
735        @param resourceType String identifying the resource type, must be unique.
736        @param rm Pointer to the ResourceManager instance.
737        */
738        void _registerResourceManager(const String& resourceType, ResourceManager* rm);
739
740        /** Internal method for unregistering a ResourceManager.
741                @remarks
742                        ResourceManagers that wish to parse scripts must also call
743                        _unregisterScriptLoader.
744        @param resourceType String identifying the resource type.
745        */
746        void _unregisterResourceManager(const String& resourceType);
747
748                /** Get an iterator over the registered resource managers.
749                */
750                ResourceManagerIterator getResourceManagerIterator()
751                { return ResourceManagerIterator(
752                        mResourceManagerMap.begin(), mResourceManagerMap.end()); }
753
754        /** Internal method for registering a ScriptLoader.
755                @remarks ScriptLoaders parse scripts when resource groups are initialised.
756        @param su Pointer to the ScriptLoader instance.
757        */
758        void _registerScriptLoader(ScriptLoader* su);
759
760        /** Internal method for unregistering a ScriptLoader.
761        @param su Pointer to the ScriptLoader instance.
762        */
763        void _unregisterScriptLoader(ScriptLoader* su);
764
765                /** Internal method for getting a registered ResourceManager.
766                @param resourceType String identifying the resource type.
767                */
768                ResourceManager* _getResourceManager(const String& resourceType);
769
770                /** Internal method called by ResourceManager when a resource is created.
771                @param res Weak reference to resource
772                */
773                void _notifyResourceCreated(ResourcePtr& res);
774
775                /** Internal method called by ResourceManager when a resource is removed.
776                @param res Weak reference to resource
777                */
778                void _notifyResourceRemoved(ResourcePtr& res);
779
780                /** Internale method to notify the group manager that a resource has
781                        changed group (only applicable for autodetect group) */
782                void _notifyResourceGroupChanged(const String& oldGroup, Resource* res);
783
784                /** Internal method called by ResourceManager when all resources
785                        for that manager are removed.
786                @param manager Pointer to the manager for which all resources are being removed
787                */
788                void _notifyAllResourcesRemoved(ResourceManager* manager);
789
790        /** Notify this manager that one stage of world geometry loading has been
791            started.
792        @remarks
793            Custom SceneManagers which load custom world geometry should call this
794            method the number of times equal to the value they return from
795            SceneManager::estimateWorldGeometry while loading their geometry.
796        */
797        void _notifyWorldGeometryStageStarted(const String& description);
798        /** Notify this manager that one stage of world geometry loading has been
799            completed.
800        @remarks
801            Custom SceneManagers which load custom world geometry should call this
802            method the number of times equal to the value they return from
803            SceneManager::estimateWorldGeometry while loading their geometry.
804        */
805        void _notifyWorldGeometryStageEnded(void);
806
807                /** Get a list of the currently defined resource groups.
808                @note This method intentionally returns a copy rather than a reference in
809                        order to avoid any contention issues in multithreaded applications.
810                @returns A copy of list of currently defined groups.
811                */
812                StringVector getResourceGroups(void);
813                /** Get the list of resource declarations for the specified group name.
814                @note This method intentionally returns a copy rather than a reference in
815                        order to avoid any contention issues in multithreaded applications.
816                @param groupName The name of the group
817                @returns A copy of list of currently defined resources.
818                */
819                ResourceDeclarationList getResourceDeclarationList(const String& groupName);
820
821
822                /** Override standard Singleton retrieval.
823        @remarks
824        Why do we do this? Well, it's because the Singleton
825        implementation is in a .h file, which means it gets compiled
826        into anybody who includes it. This is needed for the
827        Singleton template to work, but we actually only want it
828        compiled into the implementation of the class based on the
829        Singleton, not all of them. If we don't change this, we get
830        link errors when trying to use the Singleton-based class from
831        an outside dll.
832        @par
833        This method just delegates to the template version anyway,
834        but the implementation stays in this single compilation unit,
835        preventing link errors.
836        */
837        static ResourceGroupManager& getSingleton(void);
838        /** Override standard Singleton retrieval.
839        @remarks
840        Why do we do this? Well, it's because the Singleton
841        implementation is in a .h file, which means it gets compiled
842        into anybody who includes it. This is needed for the
843        Singleton template to work, but we actually only want it
844        compiled into the implementation of the class based on the
845        Singleton, not all of them. If we don't change this, we get
846        link errors when trying to use the Singleton-based class from
847        an outside dll.
848        @par
849        This method just delegates to the template version anyway,
850        but the implementation stays in this single compilation unit,
851        preventing link errors.
852        */
853        static ResourceGroupManager* getSingletonPtr(void);
854
855    };
856}
857
858#endif
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